23 DECOMPOSITION OF GRAPHS
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1 DATA STRUCTURES AND ALGORITHMS 23 DECOMPOSITION OF GRAPHS REPRESENTING & EXPLORING GRAPHS IMRAN IHSAN ASSISTANT PROFESSOR, AIR UNIVERSITY, ISLAMABAD LECTURES ADAPTED FROM: DANIEL KANE, NEIL RHODES DEPARTMENT OF CS & ENGINEERING UNIVERSITY OF CALIFORNIA, SAN DIEGO
2 GRAPHS Represents connections between objects. Describe many important phenomena. 2
3 INTERNET Webpages connected by links. This is important for Google's page rank. 3
4 MAPS Intersections connected by roads. 4
5 SOCIAL NETWORKS People connected by friendships. 5
6 CONFIGURATION SPACES Possible configurations connected by motions. 6
7 FORMAL DEFINITION Definition An (undirected) Graph is a collection V of vertices, and a collection E of edges each of which connects a pair of vertices. 7
8 DRAWING GRAPHS Vertices: Points. Edges: Lines. Vertices: A,B,C,D Edges: (A, B), (A, C), (A,D), (C,D) 8
9 PROBLEM How many edges are in the graph given below? 9
10 PROBLEM 12 10
11 LOOPS AND MULTIPLE EDGES Loops connect a vertex to itself. Multiple edges between same vertices. If a graph has neither, it is simple. 11
12 GRAPH REPRESENTATIONS 12
13 REPRESENTING GRAPHS To compute things about graphs we first need to represent them. There are many ways to do this. 13
14 EDGE LIST List of all edges: Edges: (A, B), (A, C), (A,D), (C,D) 14
15 ADJACENCY MATRIX Matrix. Entries 1 if there is an edge, 0 if there is not. A B C D A B C D
16 ADJACENCY LIST For each vertex, a list of adjacent vertices. A adjacent to B,C,D B adjacent to A C adjacent to A,D D adjacent to A,C 16
17 PROBLEM What are the neighbors of C? 17
18 PROBLEM A,B,D,F,H,I 18
19 EXPLORING GRAPHS 19
20 MOTIVATION You're playing a video game and want to make sure that you've found everything in a level before moving on. How do you ensure that you accomplish this? 20
21 EXAMPLES This notion of exploring a graph has many applications: Finding routes Ensuring connectivity Solving puzzles and mazes 21
22 PATHS We want to know what is reachable f rom a given vertex. Definition A path in a graph G is a sequence of vertices v 0, v 1,..., v n so that for all i, (v i, v i+1 ) is an edge of G. 22
23 FORMAL DESCRIPTION Reachability Input: Output: Graph G and vertex s The collection of vertices v of G so that there is a path from s to v. 23
24 PROBLEM Which vertices are reachable from A? 24
25 SOLUTION A, C, D, F, H, I 25
26 BASIC IDEA We want to make sure that we have explored every edge leaving every vertex we have found. 26
27 PSEUDOCODE Components (s) DiscoveredNodes {s} while there is an edge e leaving DiscoveredNodes that has not been explored: add vertex at other end of e to DiscoveredNodes return DiscoveredNodes 27
28 FORMAL SPECIFICATION We need to do some work to handle the bookkeeping for this algorithm. How do we keep track of which edges/vertices we have dealt with? What order do we explore new edges in? 28
29 VISIT MARKERS To keep track of vertices found: Give each vertex boolean visited(v). 29
30 UNPROCESSED VERTICES Keep a list of vertices with edges left to check. This will end up getting hidden in the program stack. 30
31 DEPTH FIRST ORDERING We will explore new edges in Depth First order. We will follow a long path forward, only backtracking when we hit a dead end. 31
32 ALGORITHM Explore(v) visited(v) true for (v, w) E: if not visited(w): Explore(w) //Need adjacency list representation! 32
33 EXAMPLE 33
34 EXAMPLE 34
35 EXAMPLE 35
36 EXAMPLE 36
37 EXAMPLE 37
38 EXAMPLE 38
39 EXAMPLE 39
40 EXAMPLE 40
41 EXAMPLE 41
42 EXAMPLE 42
43 EXAMPLE 43
44 EXAMPLE 44
45 EXAMPLE 45
46 EXAMPLE 46
47 EXAMPLE 47
48 EXAMPLE 48
49 RESULT Theorem If all vertices start unvisited, Explore(v) marks as visited exactly the vertices reachable from v. Proof Only explores things reachable from v. w not marked as visited unless explored. If w explored, all neighbors explored. 49
50 ALGORITHM DFS(G) for all v V : mark v unvisited for v V : if not visited(v): Explore(v) //Need adjacency list representation! 50
51 EXAMPLE 51
52 EXAMPLE 52
53 EXAMPLE 53
54 EXAMPLE 54
55 EXAMPLE 55
56 EXAMPLE 56
57 EXAMPLE 57
58 EXAMPLE 58
59 EXAMPLE 59
60 EXAMPLE 60
61 EXAMPLE 61
62 EXAMPLE 62
63 EXAMPLE 63
64 EXAMPLE 64
65 EXAMPLE 65
66 EXAMPLE 66
67 RUNTIME Number of calls to explore: Each explored vertex is marked visited. No vertex is explored after visited once. Each vertex is explored exactly once. Checking for neighbors: Each vertex checks each neighbor. Total number of neighbors over all vertices is O( E ). Total runtime: O(1) work per vertex. O(1) work per edge. Total O( V + E ). 67
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