Bottleneck Routing Games on Grids. Costas Busch Rajgopal Kannan Alfred Samman Department of Computer Science Louisiana State University

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1 Bottleneck Routing Games on Grids ostas Busch Rajgopal Kannan Alfred Samman Department of omputer Science Louisiana State University 1

2 Talk Outline Introduction Basic Game hannel Game xtensions 2

3 2-d Grid: n n n nodes n Used in: Multiprocessor architectures Wireless mesh networks can be extended to d-dimensions 3

4 ach player corresponds to a pair of source-destination dge ongestion ( e 1 ) 3 ( e 2 ) 2 Bottleneck ongestion: max ( e) 3 e 4

5 A player may selfishly choose an alternative path with better congestion Player ongestion i 3 i i i i Player ongestion: Maximum edge congestion along its path 5

6 Routing p is a collection of paths one path for each player Utility function for player : i pc ( p) i i congestion of selected path Social cost for routing : p S ( p) bottleneck congestion 6

7 We are interested in Nash quilibriums where every player is locally optimal p Metrics of equilibrium quality: Price of Stability S( p) min p S( p * ) Price of Anarchy S( p) max p S( p * ) * p is optimal coordinated routing with smallest social cost

8 Bends : number of dimension changes plus source and destination 6 8

9 Basic congestion games on grids Price of Stability: O(1) Price of Anarchy: (n) even with constant bends O(1) 9

10 Better bounds with bends hannel games: Path segments are separated according to length range Price of anarchy: O log n Optimal solution uses at most bends 10

11 There is a (non-game) routing algorithm with Olog n approximation ratio bends and Olog n Optimal solution uses arbitrary number of bends Final price of anarchy: O log 3 n 11

12 Solution without channels: Split Games channels are implemented implicitly in space Similar poly-log price of anarchy bounds 12

13 Some related work: Price of Anarchy Definition Koutsoupias Papadimitriou [STAS 99] Price of Anarchy O 1 for sum of congestion utilities [JAM 02] Arbitrary Bottleneck games [INFOOM 06] [TS 09]: Price of Anarchy NP-hardness O 13

14 Talk Outline Introduction Basic Game hannel Game xtensions 14

15 Stability is proven through a potential function defined over routing vectors: M( p) [ m m m m 1 2 k N ] number of players with congestion i k 15

16 In best response dynamics a player move improves lexicographically the routing vector Player ongestion 3 i i 1 [ ] [ ] M ( p) M ( p) 16

17 17 ] [ ) ( 1 1 N k k k m m m m m p M Before greedy move i k ] [ ) ( 1 1 N k k k m m m m m p M After greedy move i i k k ) ( ) ( p M p M

18 xistence of Nash quilibriums Greedy moves give lower order routings ventually a local minimum for every player is reached which is a Nash quilibrium 18

19 Price of Stability p min Lowest order routing : Is a Nash quilibrium Achieves optimal social cost S( p min ) S( p * ) S( p ) Price of Stability min S( p * ) 1 19

20 Price of Anarchy Optimal solution Nash quilibrium * 1 n / 2 Price of anarchy: n / 2 ( n) * High! 20

21 Talk Outline Introduction Basic Game hannel Game xtensions 21

22 log n channels hannel A j of length in range: holds path segments [2 j 2 j1 1] Row: A 3 A 2 A A 1 0 [23] [11] [47] [815] 22

23 different channels e 1 same channel 2 e ongestion occurs only with path segments in same channel 23

24 onsider an arbitrary Nash quilibrium p Path of player i i maximum congestion in path 24

25 In optimal routing p * : S ( p * ) * Optimal path of player must have a special edge with congestion i i 1 i Since otherwise: pc i ( p *) pc ( p) i i i 25

26 In Nash quilibrium social cost is: S( p) : dges of ongestion : Players that use edges 0 26

27 First expansion Special dges in optimal paths of 0 27

28 First expansion :Special dges of ongestion at least 1 1 : Players that use edges 1 28

29 Second expansion Special dges in optimal paths of 1 29

30 Second expansion :Special dges of ongestion at least : Players that use edges

31 31 In a similar way we can define: j j j j Players that use edges : at least ongestion of dges :Special We obtain expansion sequences:

32 Redefine expansion: j :Special dges of ongestion at least j which are the majority in some channel r and edges are sufficiently far in r : 2 r-1 1 j : Players that use edges j 32

33 33 * 1 a j j * 1 ) ( a j j j ) ( j j j

34 ( j j 1 j) * a If ( * log n) then k j1 j constant k n 2 ontradiction 34

35 Therefore: O( * log n) Price of anarchy: O( log n) O( log n) * 35

36 Tightness of Price of Anarchy Nash quilibrium ( n 2 ) ( ) Optimal solution * 1 Price of anarchy: ( n 2 ) ( ) * 36

37 Talk Outline Introduction Basic Game hannel Game xtensions 37

38 Split game A 0 A 1 A 2 A 3 A 0 A 1 A 2 A 3 2 n Price of anarchy: O( log ) 38

39 d-dimensional grid hannel game Price of anarchy: O d log n Split game Price of anarchy: O d 2 log 2 n 39

Bottleneck Routing Games on Grids

Bottleneck Routing Games on Grids Bottleneck Routing Games on Grids Costas Busch, Rajgopal Kannan, and Alfred Samman Department of Computer Science, Louisiana State University, Baton Rouge, LA 70803, USA {busch,rkannan,samman}@csc.lsu.edu

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