Number Learning Experiences Digital Resources

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1 Number Learning Experiences Digital Resources L.E. 1 L.E. 2 L.E. 3 L.E. 4 REPRESENTING AND SOLVING SIMPLE WORD PROBLEMS interpret addition stories create addition equations using a variety of representations use strategies to solve addition and subtraction stories. REPRESENTING TEEN NUMBERS USING TEN FRAMES recognise numbers from 10 to 20 when represented in ten frames recognise that the teen numbers consist of one ten and a number of ones create oral addition and subtraction stories for numbers to 20. SEQUENCING NUMBERS (1 50) ON A NUMBER TRACK recognise numbers to 50 count forwards to 50 and backwards to 1 recognise what number comes before each number and what number comes after each number recognise what numbers are between given numbers (e.g. 39 and 45) count on and back from any given number. SEQUENCING NUMBERS (1 50) ON A NUMBER BOARD sequence numbers 1 to 50 on a 10x10 grid identify missing numbers from 1 to 50 on a 10x10 grid identify numbers that come before, after, next to and between numbers begin to explore patterns on the 10x10 grid Calculating stories: Counting on, taking away & altogether ( Working mathematically red level ( Park math paid app (app store) Multiple ten frames game ( Number trains: numbers 1 20 ( Balloons paid app (app store) RoleM: Number track and line ( Count me in too: Number track ( RoleM mathematics: Tracks free app (app store) RoleM: Number grids ( Number chart ( RoleM mathematics: Grids free app (app store) Hundred board: Montessori approach to maths free app (app store)

2 L.E. 5 L.E. 6 EXPLORING THE STRUCTURE OF THE 100 BOARD 1 MORE, 1 LESS, 10 MORE, OR 10 LESS use comparative language to compare and order numbers identify numbers from 0 to 50 describe comparative number situations use this language to answer teacher-generated questions in sentences. LOCATING NUMBERS ON A NUMBER LINE locate numbers on a number line use comparative language to compare and order numbers identify and locate numbers from 0 to 10 on a number line. L.E. 7 CREATING DIFFERENT MONEY COMBINATIONS FOR $10 L.E. 8 make different dollar combinations for $5 and $10 using $1 and $2 coins make different combinations to $10 using gold coins and a $5 note use skip counting to count collections of coins discuss what they could buy for dollar combinations up to $10. CREATING AND NAMING 2D SHAPES USING ROPE identify 2D shapes by their properties make 2D shapes using lengths of rope describe and label 2D shapes using geometrical language draw representations of 2D shapes. 1 more/1 less ( 10 more sub-challenge & 10 less shoot out ( 100 board paid app (app store) RoleM: Number track and line ( Number line 0 to 10 and 0 to 30 ( RoleM mathematics: Tracks free app (app store) Everyday mathematics monster squeeze: Number line game paid app (app store) Adding money ( Kids match money free app (app store) ican count coins Australia paid app (app store) Naming 2D shapes ( Let s make shapes paid app (app store)

3 L.E. 9 CREATING A CLASS CALENDAR create a monthly calendar read and interpret information from the calendar create their own personalised monthly calendar. Reading a calendar ( Calendar clowns ( KidsCal paid app (app store) calendar free app (app store) L.E. 10 USING NON- STANDARD UNITS TO MEASURE LENGTH estimate the length of an object using non-standard units record the estimate in a table of values check the estimate, realising that they must place the first unit in line with the start of the object and there should be no gaps or no overlaps record the measurement in a table of values discuss the accuracy of the estimate. Measure length using informal units ( Plasticine snakes: Length using informal measurement ( 3 Snakes paid app (app store) Measurement HD paid app (app store) L.E. 11 L.E. 12 REPRESENTING AND SOLVING SIMPLE TAKE- AWAY AND MISSING ADDEND WORD PROBLEMS interpret take-away and missing addend stories create take-away and missing addend equations using a variety of representations use strategies to solve missing addend and take-away word problems. CREATING NUMBERS TO 100 USING TEN FRAMES recognise numbers to 100 using ten frames and 100 boards identify the numbers that come before and after each number Working mathematically (red level): simple word problems for the interactive whiteboard ( Park math paid app (app store) Number trains five learning objects that explore numbers to 120 ( Identifying an activity that represents numbers to 30 using ten

4 list the numbers that are between certain numbers recognise what happens to the tens when we add or subtract 10 from a number. frames ( Friends of ten free app (app store) 100 board paid app (app store) L.E. 13 EXPLORING ADDITION FACTS TO 20 L.E. 14 L.E. 15 L.E. 16 recall basic facts to 10 and explore how far numbers are away from 10 recognise combinations of numbers to 10 and then to 20 recognise that numbers to 20 can be represented in a variety of ways create addition and subtraction stories for 20. SKIP COUNTING BY 2S AND 5S use a calculator to create the patterns of 2s and 5s describe the patterns of 2s and 5s predict whether a number is in the pattern of 2s and 5s PROGRAMMING THE BEE- BOT learn the function of each button on a Bee-Bot record the function of each button investigate the movement of a Bee-Bot around a grid estimate and measure length and distance using informal units (Bee-Bot steps). COUNTING FORWARDS AND BACKWARDS USING THE BEE- BOT RoleM: 5 and 10 frames ( Four interactive games using ten frames ( RoleM Year 1 mathematics: 5 and ten frames free app (app store) 10 frame fill free app (app store) Friends of ten free app (app store). Number train: Skip counting ( Counting by 2s ( 100s chart for kids paid app (app store) A Montessori approach to math: Skip counting paid app (app store) Bee-Bot software: Focus on Bee-Bot ( Bee-Bot free app (app store) Digital Resources

5 use a number track to find answers to simple addition and subtraction stories program the Bee-Bot to walk the addition and subtraction stories to check the answers use the language of forwards and backwards. L.E. 17 USING PREDICTION WINDOWS AND RECONSTRUCTING 100 BOARDS L.E. 18 use comparative language to compare numbers identify numbers from 0 to 100 describe comparative number situations use language to answer teacher-generated questions. FOLLOWING ADDITION RULES follow given change rules guess how a rule will change the numerical input value act out a change rule discuss how a rule changed the input value record their data in a table of values. Bee-Bot software: Focus on Bee-Bot ( Ladybird mazes ( Bee-Bot free app (app store) Number chart ( Snakes and ladders ( Maths adventures free app (app store) 100 board paid app (app store) Interactive function machine ( Cyberchase: Stop that creature ( RoleM Mathematics: Function machines free app (app store) L.E. 19 REVERSING ADDITION RULES reverse given change rules guess how a reverse rule will change the numerical output card act out a reverse change rule discuss how a reverse change rule changed the output value. Interactive function machine with reverse option ( RoleM mathematics: Function machines free app (app store)

6 L.E. 20 SORTING AND CLASSIFYING 2D SHAPES AND 3D OBJECTS sort 3D objects using given attributes identify the shapes of the faces of 3D objects create 3D objects using straws and play dough describe and label the properties of 3D objects using geometrical language sort 3D objects using student-generated classifications. Sorting 3D objects ( Face painter four learning objects that explore attributes of 3D shapes ( Math shapes paid app (app store) L.E. 21 L.E. 22 L.E. 23 SKIP COUNTING BY 1, 2S, 5S AND 10S explore the patterns of 1s, 2s, 5s and 10s using calculators skip count using 100 boards skip count using number lines skip counting using hands and feet (by 5s and 10s). COUNTING ON AND COUNTING BACK USING A NUMBER TRACK/LADDER count forwards and count backwards count on and count back from any given number add and subtract from any given number. IDENTIFYING NUMBER PATTERNS recognise numbers to 100 recognise what number comes before each number recognise what number comes after each number recognise what numbers are between certain numbers (e.g. 27 and 33) identify number patterns on a grid and a number ladder/track The counting game ( Whack a mole skip counting game ( Counting and skip counting free app (app store) A number math app free app (app store) Buzzing along a number line ( Addition and subtraction number lines ( Number lines free app (app store) My number line paid app (app store) Number square: Place the missing numbers on the 100 board ( Number lines: Identify the missing numbers on the number line (wwwamblesideprimary.com) Pattern sets paid app (app store)

7 L.E. 24 L.E. 25 L.E. 26 L.E. 27 complete given number patterns. ADDING AND SUBTRACTING ON 99 BOARDS AND SHOW ME BOARDS develop an understanding of standard and non-standard partitioning of two-digit numbers for example, 26 can be seen as 2 tens + 6 ones (standard partitioning) recognise numbers to 100 using 100 and show me boards count forwards and backwards recognise what number comes before, after and between numbers recognise what happens in the tens house and ones house when we add or subtract numbers. REPRESENTING EQUATIONS USING BALANCE SCALES create addition equations using a balance scale investigate the symmetrical property of the equal sign using balance scales explore the concept of equivalence record addition equations. EXPLORING HALVES recognise that halves consist of two equal parts of a whole discuss which attribute is equal for different representations use the language of a half write one-half as ½ (one out of two equal parts). EXPLORING HALVES GREATER THAN ONE recognise that halves can be represented as wholes and halves Pattern recognition paid app (app store) Park the pods 100 board game ( Mental adding method ( Hundred square paid app (app store) Math minis addition and subtraction free app (app store) Can you balance? ( Park math paid app that includes balancing a seesaw by adding or subtracting mice (app store) Fill the cup free app (app store) Halves identifying an equal share ( Sorting shaded shapes less than half, exactly half, more than half ( Pizza fractions beginning with simple fractions free app (app store) Pizza bears cut the pizzas in half and share them between the bears

8 L.E. 28 L.E. 29 L.E. 30 (e.g. three halves is one-and-a-half, or 1½) count in halves to 10 order halves on a number track. CREATING AND LABELLING PICTURE GRAPHS sort data into groups create a graphical representation of the groups use mathematical conventions to label the graphs examine trends in the data interpret the data. READING AND INTERPRETING SIMPLE GRAPHS describe data represented as simple picture and bar graphs interpret visual representations of data describe contexts that could be represented by different graphs. COMPARING LENGTHS USING STOCKINGS estimate the length of an object and record the measure using streamers use non-standard units to check the estimate, realising that they must use the same baseline when measuring the length of objects compare and order the length of objects in stockings use comparative language to describe different lengths create a bar graph to compare the lengths of the objects in the stockings use mathematical conventions to label graphs ( Candy factory educational game free app (apple store) Cakeslice free app (apple store) Fractions app lite free app (apple store) Making a picture graph ( Pictograms - interpreting picture graphs ( RoleM mathematics: Grids free app (app store) Reading a picture graph & Making a bar graph ( RoleM mathematics: Grids free app (app store) Comparing jungle animals ( 3 snakes paid app (app store) Measurement HD paid app (app store) Measurement a paid app that allows children to explore basic concepts associated with length, time, weight and volume (app store)

9 L.E. 31 L.E. 32 L.E. 33 L.E. 34 examine trends in the data interpret the data MAKING 3D SHAPES USING ELASTIC sort 3D shapes using given attributes identify the shapes of the faces of 3D shapes create 3D shapes using elastic describe and label the properties of 3D shapes using geometrical language sort 3D shapes using student-generated classifications. READING TIMES TO THE HOUR AND HALF- HOUR recognise the attributes of time read time on the hour and to the half-hour using analogue and digital clocks make connections between analogue and digital times measure time using standard and non-standard units identify typical activities performed at various times of the day. EXPLORING POSSIBLE AND IMPOSSIBLE SITUATIONS investigate events that are certain or impossible investigate events that are likely or unlikely use the language of chance list all the possible outcomes for an event. ROUNDING UP TO THE NEXT DOLLAR round the number of cents to the next dollar make dollar combinations for $10 using gold coins and $5 notes understand the concept of change Shape sorter 3D ( 2D and 3D shapes examine the properties of a wide variety of 3D shapes ( Math shapes paid app (app store) Math geometry paid app (app store) Starfall gingerbread paid app (app store) Reading analogue clocks ( Class clock ( Wake the rooster by telling time: tiny chicken free app (app store) Learning to tell time is fun HD paid app (app store) Interactive telling time lite free app (app store) Possible and impossible events ( Spinners: predict and test, spin and label, and explore three learning objects that explore probability ( Lion STB Tritrac Educational Strategic paid app (app store) Money ( ) Counting the value of coins & Paying for goods ( )

10 L.E. 35 discuss what they could buy with their money. MOVING AROUND A GRID USING BEE- BOT orientate themselves and objects in space using a range of positional and directional language describe a simple journey to follow a path from one place to another draw and predict routes for the Bee-Bot and check the accuracy of the given instructions and directions. Kids match money free app (app store) ican count coins Australia paid app (app store) Ladybird mazes ( Bee-Bot free app (app store) Smudge numbers and grids paid app (app store)

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