CS-184: Computer Graphics. Administrative

Size: px
Start display at page:

Download "CS-184: Computer Graphics. Administrative"

Transcription

1 CS-184: Computer Graphics Lecture #17: Introduction to Animation Prof. James O Brien University of California, Berkeley V Administrative You should have turned in project proposal Assignment #4 due April 14th 2

2 Today Tessellation Introduction to Animation 3 Adaptive Tessellation Recall early discussion of curve drawing Uniform Sampling Original Adaptive Sampling 4

3 Adaptive Tessellation Midpoint test subdivision 5 Adaptive Tessellation Midpoint test subdivision Possible problem 6

4 Adaptive Tessellation Midpoint test subdivision Possible problem Simple solution if curve basis has convex hull property If curve inside convex hull and the convex hull is nearly flat: curve is nearly flat and can be drawn as straight line Better: draw convex hull Works for Bézier because the ends are interpolated 7 Bézier Subdivision Form control polygon for half of curve by evaluating at u=0.5 Repeated subdivision makes smaller/flatter segments Also works for surfaces... 8

5 Adaptive Tessellation Given surface patch If close to flat: draw it Else subdivide 4 ways 9 Adaptive Tessellation Avoid cracking Passes flatness test Fails flatness test 10

6 Adaptive Tessellation Avoid cracking Cracks may be okay in some contexts... Crack in the surface 11 Adaptive Tessellation Avoid cracking 12

7 Adaptive Tessellation Avoid cracking Test interior and boundary of patch Split boundary based on boundary test Table of polygon patterns May wish to avoid slivers 13 Introduction to Animation Generate perception of motion with sequence of image shown in rapid succession Real-time generation (e.g. video game) Off-line generation (e.g. movie or television) 14

8 Introduction to Animation Key technical problem is how to generate and manipulate motion Human motion Inanimate objects Amorphous objects Control 15 Introduction to Animation Technical issues often dominated by aesthetic ones Violation of realism desirable in some contexts Animation is a communication tool Should support desired communication There should be something to communicate 16

9 Introduction to Animation Story Shading Layout Modeling Animation Lighting Camera From Parent, p Introduction to Animation Story Shading Layout Modeling Voice Animation Foley Lighting Camera Postprocessing For more detailed diagram, see Kerlow p.54 18

10 Introduction to Animation Key-frame animation Specification by hand Motion capture Recording motion Procedural / simulation Automatically generated Combinations e.g. mocap + simulation 19 Key-framing (manual) Requires a highly skilled user Poorly suited for interactive applications High quality / high expense Limited applicability From Learning Maya

11 Motion Capture (recorded) Markers/sensors placed on subject Time-consuming clean-up Reasonable quality / reasonable price Manipulation algorithms an active research area MotionAnalysis / Performance Capture Studio 3 Okan Arikan 21 Figure 1.1: Optical motion capture systems work by tracking retroreflective markers placed on the body. Since these markers appear as bright dots to the cameras filming them, they are easy to detect. Multiple cameras are then used to triangulate the position of these markers. as bright dots on the infrared cameras looking at them (see figure 1.1). Optical systems use a number of such infrared cameras to detect the two dimensional positions of every marker. Because the cameras can be calibrated to a known common coordinate system, a marker s three dimensional position can be triangulated from its two dimensional projections on the cameras that see it. The maximum magnetic field that can be generated by the source and the minimum amount of field that Motion Editing can be measured by the markers mean that the markers can not get too far away from the source. Magnetic systems are also prone to magnetic interference generated by metallic objects, which are almost impossible to avoid. Due to these reasons, optical motion capture systems are more common than magnetic ones. Typical optical motion capture systems are quite expensive. To obtain high accuracy, many cameras need to be employed. This is especially true if markers are to move in a large area. This is due to the perspective effect which means projections of father away points move less as they move in space. In order for a marker to be triangulated, its projection on several cameras need to be found. Since all a camera sees is a cloud of bright dots, the markers corresponding to each other in all camera views must be identified. Some motion capture systems accomplish this correspondence using active markers that emit an infrared pulse which uniquely identifies every marker. Since these Arikan, Forsyth, O Brien, SIGGRAPH

12 Motion Editing Arikan, Forsyth, O Brien, SIGGRAPH Model Construction Kirk, O Brien, Forsyth, CVPR

13 Simulation Generate motion of objects using numerical simulation methods g v x t+!t = x t +!t v t + 1 2!t2 a t 25 Simulation Perceptual accuracy required Stability, easy of use, speed, robustness all important Predictive accuracy less so Control desirable 26

14 Simulation Feldman, Arikan, O Brien, CVPR What to do with animations? Video tape Digital video Print it on yellow sticky notes 28

15 Video Tape Analog tape formats VHS/SVHS Beta SP 3/4 U-matic Digital tape formats Digi Beta DV Tape DVD (yes, I know DVDs are not tapes) 29 NTSC Standard Used by DVD, DV, and VHS 720x486 resolution (sort of) 1.33 aspect ratio Limited color range 30 frames per second (sort of 29.97) Interlaced video Overscan regions 30

16 Digital Video Wide range of file formats QuickTime MS Audio/Visual Interleaved (AVI) DV Stream Bunch o images Some formats accommodate different CODECs Quicktime: Cinepak, DV, Sorenson, DivX, etc. AVI: Cinepak, Indeo, DV, MPEG4, etc. Some formats imply a given CODEC MPEG DV Streams 31 Digital Video Nearly all CODECs are lossy Parameter setting important Different type of video work with different CODECs Compressors not all equally smart Compression artifacts are cumulative in a very bad way Playback issues Bandwidth and CPU limitations Hardware acceleration Missing CODECs (avoid MS CODECs and formats) 32

17 Path totape Not much of an issue any longer Cheap ( < $100 ) devices can give good amateur quality output Pro quality also cheap ( < $5000 ) Beware many cheap solutions over use compression Good analog tape decks still expensive 33 Editing Old way: Multiple expensive tape decks Slow Difficult Error prone New way: Non-linear editing software Premiere, Final Cut Pro, others... Beware compressed solutions May take a long time for final encoding 34

18 Motion Blur Fast moving things look blurry Human eye Finite exposure time in cameras Without blur: strobing and aliasing Blur over part of frame interval Measured in degrees (0..360) 30 tends to often look good 35 Motion Blur Easy to do in a sampling framework Interpolation is an issue 36

19 motion Blur Velocity based blur often works poorly 37

CS-184: Computer Graphics. Today

CS-184: Computer Graphics. Today CS-184: Computer Graphics Lecture #18: Introduction to Animation Prof. James O Brien University of California, Berkeley V2005-18-1.0 Today Tessellation Introduction to Animation 2 Adaptive Tessellation

More information

CS-184: Computer Graphics. Introduction to Animation. Lecture #17: Introduction to Animation. 17-AnimationIntro.key - April 15, 2014

CS-184: Computer Graphics. Introduction to Animation. Lecture #17: Introduction to Animation. 17-AnimationIntro.key - April 15, 2014 1 CS-184: Computer Graphics Lecture #17: Introduction to Animation!! Prof. James O Brien University of California, Berkeley! V2014-S-17-1.0 Introduction to Animation 2 Generate perception of motion with

More information

CS-184: Computer Graphics. Introduction to Animation. Generate perception of motion with sequence of image shown in rapid succession

CS-184: Computer Graphics. Introduction to Animation. Generate perception of motion with sequence of image shown in rapid succession CS-184: Computer Graphics Lecture #17: Introduction to Animation Prof. James O Brien University of California, Berkeley V2008-F-17-1.0 1 Introduction to Animation Generate perception of motion with sequence

More information

CS-184: Computer Graphics

CS-184: Computer Graphics CS-184: Computer Graphics Lecture 19: Introduction to Animation Maneesh Agrawala University of California, Berkeley Slides based on those of James O Brien Introduction to Animation Generate perception

More information

CS-184: Computer Graphics

CS-184: Computer Graphics CS-184: Computer Graphics Lecture #12: Curves and Surfaces Prof. James O Brien University of California, Berkeley V2007-F-12-1.0 Today General curve and surface representations Splines and other polynomial

More information

CS-184: Computer Graphics

CS-184: Computer Graphics CS-184: Computer Graphics Lecture #19: Motion Capture!!! Prof. James O Brien! University of California, Berkeley!! V2015-S-18-1.0 Today 1 18-MoCap.key - April 8, 2015 Motion Capture 2 2 18-MoCap.key -

More information

CS-184: Computer Graphics. Today

CS-184: Computer Graphics. Today CS-184: Computer Graphics Lecture #20: Motion Capture Prof. James O Brien University of California, Berkeley V2005-F20-1.0 Today Motion Capture 2 Motion Capture Record motion from physical objects Use

More information

Lecture 25: Bezier Subdivision. And he took unto him all these, and divided them in the midst, and laid each piece one against another: Genesis 15:10

Lecture 25: Bezier Subdivision. And he took unto him all these, and divided them in the midst, and laid each piece one against another: Genesis 15:10 Lecture 25: Bezier Subdivision And he took unto him all these, and divided them in the midst, and laid each piece one against another: Genesis 15:10 1. Divide and Conquer If we are going to build useful

More information

Obtaining video clips

Obtaining video clips Video Using video Carefully planned, well-executed video clips can make a dramatic difference in a multimedia project Use video only when all other methods (text, still images) are not enough; don t use

More information

Today. CS-184: Computer Graphics. Lecture #10: Clipping and Hidden Surfaces. Clipping. Hidden Surface Removal

Today. CS-184: Computer Graphics. Lecture #10: Clipping and Hidden Surfaces. Clipping. Hidden Surface Removal Today CS-184: Computer Graphics Lecture #10: Clipping and Hidden Surfaces!! Prof. James O Brien University of California, Berkeley! V2015-S-10-1.0 Clipping Clipping to view volume Clipping arbitrary polygons

More information

Computer Graphics Introduction. Taku Komura

Computer Graphics Introduction. Taku Komura Computer Graphics Introduction Taku Komura What s this course all about? We will cover Graphics programming and algorithms Graphics data structures Applied geometry, modeling and rendering Not covering

More information

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1 graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1 graphics pipeline sequence of operations to generate an image using object-order processing primitives processed one-at-a-time

More information

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1

graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1 graphics pipeline computer graphics graphics pipeline 2009 fabio pellacini 1 graphics pipeline sequence of operations to generate an image using object-order processing primitives processed one-at-a-time

More information

About MPEG Compression. More About Long-GOP Video

About MPEG Compression. More About Long-GOP Video About MPEG Compression HD video requires significantly more data than SD video. A single HD video frame can require up to six times more data than an SD frame. To record such large images with such a low

More information

CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013

CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 Announcements Homework assignment 5 due tomorrow, Nov

More information

MULTIMEDIA AND CODING

MULTIMEDIA AND CODING 07 MULTIMEDIA AND CODING WHAT MEDIA TYPES WE KNOW? TEXTS IMAGES SOUNDS MUSIC VIDEO INTERACTIVE CONTENT Games Virtual reality EXAMPLES OF MULTIMEDIA MOVIE audio + video COMPUTER GAME audio + video + interactive

More information

Streaming Technologies Glossary

Streaming Technologies Glossary Streaming Technologies Glossary A ACELP.net ADSL AIFF Artifact Asf Asx Avi B Bitrate C C Capture card Codec CIF (QCIF) Client Industry standard audio compression technology developed by VoiceAge Corporation.

More information

Capturing Movement. Foul or no foul! Why study human movement? Bio-39 October 5, Maturation and development.

Capturing Movement. Foul or no foul! Why study human movement? Bio-39 October 5, Maturation and development. Capturing Movement Bio-39 October 5, 2017 Foul or no foul! Why study human movement? Maturation and development Child learning to walk Skill development Mastering a tennis serve, hitting a golf ball Activities

More information

Capturing Movement Bio-39 October 5, 2017

Capturing Movement Bio-39 October 5, 2017 Capturing Movement Bio-39 October 5, 2017 1 Foul or no foul! 2 Why study human movement? Maturation and development Child learning to walk Skill development Mastering a tennis serve, hitting a golf ball

More information

Computer Animation and Visualisation. Lecture 3. Motion capture and physically-based animation of characters

Computer Animation and Visualisation. Lecture 3. Motion capture and physically-based animation of characters Computer Animation and Visualisation Lecture 3. Motion capture and physically-based animation of characters Character Animation There are three methods Create them manually Use real human / animal motions

More information

Direct Rendering of Trimmed NURBS Surfaces

Direct Rendering of Trimmed NURBS Surfaces Direct Rendering of Trimmed NURBS Surfaces Hardware Graphics Pipeline 2/ 81 Hardware Graphics Pipeline GPU Video Memory CPU Vertex Processor Raster Unit Fragment Processor Render Target Screen Extended

More information

SORENSON VIDEO COMPRESSION

SORENSON VIDEO COMPRESSION R O S E B R U F O R D C O L L E G E S O U N D & I M A G E D E S I G N D e s k t o p P u b l i s h i n g U n i t SORENSON VIDEO COMPRESSION B y D a n e R a m s h a w 2nd March 2000 Semester 2a - Course

More information

Preparing and Capturing 2D Animations from FlipBook: A Primer By: Krishna M. Sadasivam and Trina Pinkney Revision 1.0.

Preparing and Capturing 2D Animations from FlipBook: A Primer By: Krishna M. Sadasivam and Trina Pinkney Revision 1.0. Preparing and Capturing 2D Animations from FlipBook: A Primer By: Krishna M. Sadasivam and Trina Pinkney Revision 1.0.5 January 26, 2005 NOTE: This document assumes that you have captured your images with

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

Pipeline Operations. CS 4620 Lecture 10

Pipeline Operations. CS 4620 Lecture 10 Pipeline Operations CS 4620 Lecture 10 2008 Steve Marschner 1 Hidden surface elimination Goal is to figure out which color to make the pixels based on what s in front of what. Hidden surface elimination

More information

CS-184: Computer Graphics. Today

CS-184: Computer Graphics. Today CS-84: Computer Graphics Lecture #5: Curves and Surfaces Prof. James O Brien University of California, Berkeley V25F-5-. Today General curve and surface representations Splines and other polynomial bases

More information

Matrox Mojito MAX. Release Notes (Mac OS version) April 22, 2015 USO RESTRITO Y

Matrox Mojito MAX. Release Notes (Mac OS version) April 22, 2015 USO RESTRITO Y Matrox Mojito MAX Release Notes (Mac OS version) April 22, 2015 Y11148-401-0451 Trademarks Matrox Electronic Systems Ltd.... Matrox, CompressHD, Matrox MAX, Matrox Mojito Adobe Systems Inc... Adobe, After

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~elf Instructor: Eugene Fiume Office: BA 5266 Phone: 416 978 5472 (not a reliable way) Email:

More information

(Refer Slide Time 00:17) Welcome to the course on Digital Image Processing. (Refer Slide Time 00:22)

(Refer Slide Time 00:17) Welcome to the course on Digital Image Processing. (Refer Slide Time 00:22) Digital Image Processing Prof. P. K. Biswas Department of Electronics and Electrical Communications Engineering Indian Institute of Technology, Kharagpur Module Number 01 Lecture Number 02 Application

More information

DeckLink SDI. DeckLink SDI. No other capture cards have more video and audio connections than DeckLink!

DeckLink SDI. DeckLink SDI. No other capture cards have more video and audio connections than DeckLink! DeckLink SDI SD/HD video card with SDI, HDMI and analog connections No other capture cards have more video and audio connections than DeckLink! Now it s easy to connect and to capture and playback SDI,

More information

Post-Production. Ashwin Saraf Brian Block Sam Bantner Travis Bagley

Post-Production. Ashwin Saraf Brian Block Sam Bantner Travis Bagley Post-Production Ashwin Saraf Brian Block Sam Bantner Travis Bagley Post-Production What is Post-Production? A Formal Definition: Post Production- The technical processes, as cutting, editing, and post-synchronization,

More information

Video Compression Secrets - Smaller Files, Better Quality UPDATED (Oct 15)

Video Compression Secrets - Smaller Files, Better Quality UPDATED (Oct 15) Video Compression Secrets - Smaller Files, Better Quality UPDATED (Oct 15) by Stephen Haskin, October 19, 2015 The best codec to keep file sizes small is Windows Media (WMV). Microsoft has done an excellent

More information

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February Soft shadows Steve Marschner Cornell University CS 569 Spring 2008, 21 February Soft shadows are what we normally see in the real world. If you are near a bare halogen bulb, a stage spotlight, or other

More information

Compression and File Formats

Compression and File Formats Compression and File Formats 1 Compressing Moving Images Methods: Motion JPEG, Cinepak, Indeo, MPEG Known as CODECs compression / decompression algorithms hardware and software implementations symmetrical

More information

CPSC 425: Computer Vision

CPSC 425: Computer Vision CPSC 425: Computer Vision Image Credit: https://docs.adaptive-vision.com/4.7/studio/machine_vision_guide/templatematching.html Lecture 9: Template Matching (cont.) and Scaled Representations ( unless otherwise

More information

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based Animation Forward and

More information

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Parametric Curves University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Representations 3 basic representation strategies: Explicit: y = mx + b Implicit: ax + by + c

More information

CSE 167: Introduction to Computer Graphics Lecture #13: Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017

CSE 167: Introduction to Computer Graphics Lecture #13: Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017 CSE 167: Introduction to Computer Graphics Lecture #13: Curves Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017 Announcements Project 4 due Monday Nov 27 at 2pm Next Tuesday:

More information

3D Modeling: Surfaces

3D Modeling: Surfaces CS 430/536 Computer Graphics I 3D Modeling: Surfaces Week 8, Lecture 16 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel

More information

Animation. CS 465 Lecture 22

Animation. CS 465 Lecture 22 Animation CS 465 Lecture 22 Animation Industry production process leading up to animation What animation is How animation works (very generally) Artistic process of animation Further topics in how it works

More information

History of Video in Linux

History of Video in Linux History of Video in Linux By Henning Kulander In the beginning (1995) Windows 95 with early DirectShow Hardware scaling Different pluggable codecs (INDEO popular) QuickTime 2.1 available for Windows and

More information

The Perils of Preserving Digitized and Born-Digital Video

The Perils of Preserving Digitized and Born-Digital Video The Perils of Preserving Digitized and Born-Digital Video A Presentation for the Council of Intermountain Archivists Fall, 2011 Jimi Jones Digital Audiovisual Formats Specialist Office of Strategic Initiatives

More information

Introduction to Computer Graphics (CS602) Lecture No 03 Graphics Systems

Introduction to Computer Graphics (CS602) Lecture No 03 Graphics Systems Introduction to Computer Graphics (CS602) Lecture No 03 Graphics Systems 3.1 Raster-Scan Systems Interactive raster graphics systems typically employ several processing units. In addition to the CPU, a

More information

Shading. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller/Fuhrmann

Shading. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller/Fuhrmann Shading Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller/Fuhrmann Reading Chapter 5.5 - Angel Chapter 6.3 - Hughes, van Dam, et al Machiraju/Zhang/Möller/Fuhrmann 2 Shading Illumination

More information

Intensity Pro 4K Incredible quality capture and playback in SD, HD and Ultra HD for your HDMI, YUV, S-Video and NTSC/PAL devices!

Intensity Pro 4K Incredible quality capture and playback in SD, HD and Ultra HD for your HDMI, YUV, S-Video and NTSC/PAL devices! Intensity Pro 4K Incredible quality capture and playback in SD, HD and Ultra HD for your HDMI, YUV, S-Video and NTSC/PAL devices! Introducing the new Intensity Pro 4K, the easiest and highest quality way

More information

ColorCode 3-D Player Version 1.2 Manual. View 3-D DVD s, SD & HD movies on your PC, TV & 3-D HDTV by ColorCode 3-D, Denmark!!!

ColorCode 3-D Player Version 1.2 Manual. View 3-D DVD s, SD & HD movies on your PC, TV & 3-D HDTV by ColorCode 3-D, Denmark!!! US Patent No. 6,687,003 AU Patent No. 763370 EP Patent No. 1131658 ColorCode 3-D Player Version 1.2 Manual View 3-D DVD s, SD & HD movies on your PC, TV & 3-D HDTV 2012 by ColorCode 3-D, Denmark!!! 1 Introduction

More information

Matrox MXO2 Release Notes (Mac OS version) March 18, vy

Matrox MXO2 Release Notes (Mac OS version) March 18, vy Matrox MXO2 Release Notes (Mac OS version) March 18, 2011 vy11077-401-0221 Trademarks Matrox Electronic Systems Ltd.... Matrox, Matrox MAX, Matrox Vetura, MXO Adobe Systems Inc... Adobe, After Effects,

More information

Canopus DVStorm2 and Matrox RT.X100. Comparison test and analysis document. DV Quality Test Results. Complete Test Results Inside

Canopus DVStorm2 and Matrox RT.X100. Comparison test and analysis document. DV Quality Test Results. Complete Test Results Inside and Comparison test and analysis document Quality Test Results Original Complete Test Results Inside September 2002 E&OE. All trademarks or registered trademarks are properties of their respective holders.

More information

Digital Video Primer

Digital Video Primer Digital Video Primer An Introduction to Desktop Digital Video Like the advent of desktop publishing in the 1980s, desktop digital video systems enable personal computer users to perform video production

More information

Cloth Animation. CENG 732 Computer Animation. Simple Draping. Simple Draping. Simple Draping. Simple Draping

Cloth Animation. CENG 732 Computer Animation. Simple Draping. Simple Draping. Simple Draping. Simple Draping Cloth Animation CENG 732 Computer Animation Cloth animation in Blender Cloth animation in Maya Spring 2006-2007 Week 9 Animating Cloth Motion Capture Draping will occur as a cloth is hanged from a fixed

More information

Computer and Machine Vision

Computer and Machine Vision Computer and Machine Vision Lecture Week 4 Part-2 February 5, 2014 Sam Siewert Outline of Week 4 Practical Methods for Dealing with Camera Streams, Frame by Frame and De-coding/Re-encoding for Analysis

More information

CS337 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics. Bin Sheng Representing Shape 9/20/16 1/15

CS337 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics. Bin Sheng Representing Shape 9/20/16 1/15 Describing Shapes Constructing Objects in Computer Graphics 1/15 2D Object Definition (1/3) Lines and polylines: Polylines: lines drawn between ordered points A closed polyline is a polygon, a simple polygon

More information

Parametric curves. Reading. Curves before computers. Mathematical curve representation. CSE 457 Winter Required:

Parametric curves. Reading. Curves before computers. Mathematical curve representation. CSE 457 Winter Required: Reading Required: Angel 10.1-10.3, 10.5.2, 10.6-10.7, 10.9 Parametric curves CSE 457 Winter 2014 Optional Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics and Geometric

More information

Information Coding / Computer Graphics, ISY, LiTH. Splines

Information Coding / Computer Graphics, ISY, LiTH. Splines 28(69) Splines Originally a drafting tool to create a smooth curve In computer graphics: a curve built from sections, each described by a 2nd or 3rd degree polynomial. Very common in non-real-time graphics,

More information

Lossy Coding 2 JPEG. Perceptual Image Coding. Discrete Cosine Transform JPEG. CS559 Lecture 9 JPEG, Raster Algorithms

Lossy Coding 2 JPEG. Perceptual Image Coding. Discrete Cosine Transform JPEG. CS559 Lecture 9 JPEG, Raster Algorithms CS559 Lecture 9 JPEG, Raster Algorithms These are course notes (not used as slides) Written by Mike Gleicher, Sept. 2005 With some slides adapted from the notes of Stephen Chenney Lossy Coding 2 Suppose

More information

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017 Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/27/2017 Last time o Ray tracing 2 Today o Animation o Final Exam: 14:00-15:30, Novermber 29, 2017

More information

CSE452 Computer Graphics

CSE452 Computer Graphics CSE452 Computer Graphics Lecture 19: From Morphing To Animation Capturing and Animating Skin Deformation in Human Motion, Park and Hodgins, SIGGRAPH 2006 CSE452 Lecture 19: From Morphing to Animation 1

More information

Data-driven Approaches to Simulation (Motion Capture)

Data-driven Approaches to Simulation (Motion Capture) 1 Data-driven Approaches to Simulation (Motion Capture) Ting-Chun Sun tingchun.sun@usc.edu Preface The lecture slides [1] are made by Jessica Hodgins [2], who is a professor in Computer Science Department

More information

Digital Media. Chuck Elliott Adapted from Dr. Jim Rowan ITEC 2110 Animation

Digital Media. Chuck Elliott Adapted from Dr. Jim Rowan ITEC 2110 Animation Digital Media Chuck Elliott Adapted from Dr. Jim Rowan ITEC 2110 Animation URLs http://upload.wikimedia.org/wikipedia/commons/a/a6/walt_disney_snow_white_1937_trailer_screenshot_%2812%29.jpg http://en.wikipedia.org/wiki/file:animation_cells.png

More information

Curves. Computer Graphics CSE 167 Lecture 11

Curves. Computer Graphics CSE 167 Lecture 11 Curves Computer Graphics CSE 167 Lecture 11 CSE 167: Computer graphics Polynomial Curves Polynomial functions Bézier Curves Drawing Bézier curves Piecewise Bézier curves Based on slides courtesy of Jurgen

More information

Subdivision. Outline. Key Questions. Subdivision Surfaces. Advanced Computer Graphics (Spring 2013) Video: Geri s Game (outside link)

Subdivision. Outline. Key Questions. Subdivision Surfaces. Advanced Computer Graphics (Spring 2013) Video: Geri s Game (outside link) Advanced Computer Graphics (Spring 03) CS 83, Lecture 7: Subdivision Ravi Ramamoorthi http://inst.eecs.berkeley.edu/~cs83/sp3 Slides courtesy of Szymon Rusinkiewicz, James O Brien with material from Denis

More information

Real-Time Graphics Architecture

Real-Time Graphics Architecture Real-Time Graphics Architecture Kurt Akeley Pat Hanrahan http://www.graphics.stanford.edu/courses/cs448a-01-fall Geometry Outline Vertex and primitive operations System examples emphasis on clipping Primitive

More information

CS 465 Program 4: Modeller

CS 465 Program 4: Modeller CS 465 Program 4: Modeller out: 30 October 2004 due: 16 November 2004 1 Introduction In this assignment you will work on a simple 3D modelling system that uses simple primitives and curved surfaces organized

More information

Video Forensics: WHAT YOU NEED TO KNOW

Video Forensics: WHAT YOU NEED TO KNOW An Agency Under MOSTI Video Forensics: WHAT YOU NEED TO KNOW Presented by: MOHD SHARIZUAN B MOHD OMAR Digital Forensics Analyst sharizuan@cybersecurity.my +60389926935 Copyright 2008 CyberSecurity Malaysia

More information

Graphics and Interaction Rendering pipeline & object modelling

Graphics and Interaction Rendering pipeline & object modelling 433-324 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Lecture outline Introduction to Modelling Polygonal geometry The rendering

More information

Computer Graphics I Lecture 11

Computer Graphics I Lecture 11 15-462 Computer Graphics I Lecture 11 Midterm Review Assignment 3 Movie Midterm Review Midterm Preview February 26, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/

More information

Terrain Rendering Research for Games. Jonathan Blow Bolt Action Software

Terrain Rendering Research for Games. Jonathan Blow Bolt Action Software Terrain Rendering Research for Games Jonathan Blow Bolt Action Software jon@bolt-action.com Lecture Agenda Introduction to the problem Survey of established algorithms Problems with established algorithms

More information

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016 Computergrafik Matthias Zwicker Universität Bern Herbst 2016 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling 2 Piecewise Bézier curves Each

More information

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15 Describing Shapes Constructing Objects in Computer Graphics 1/15 2D Object Definition (1/3) Lines and polylines: Polylines: lines drawn between ordered points A closed polyline is a polygon, a simple polygon

More information

Outline. Properties of Piecewise Linear Interpolations. The de Casteljau Algorithm. Recall: Linear Interpolation

Outline. Properties of Piecewise Linear Interpolations. The de Casteljau Algorithm. Recall: Linear Interpolation CS 430/585 Computer Graphics I Curve Drawing Algorithms Week 4, Lecture 8 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel

More information

Drawing Fast The Graphics Pipeline

Drawing Fast The Graphics Pipeline Drawing Fast The Graphics Pipeline CS559 Fall 2015 Lecture 9 October 1, 2015 What I was going to say last time How are the ideas we ve learned about implemented in hardware so they are fast. Important:

More information

Real-Time Universal Capture Facial Animation with GPU Skin Rendering

Real-Time Universal Capture Facial Animation with GPU Skin Rendering Real-Time Universal Capture Facial Animation with GPU Skin Rendering Meng Yang mengyang@seas.upenn.edu PROJECT ABSTRACT The project implements the real-time skin rendering algorithm presented in [1], and

More information

Until now we have worked with flat entities such as lines and flat polygons. Fit well with graphics hardware Mathematically simple

Until now we have worked with flat entities such as lines and flat polygons. Fit well with graphics hardware Mathematically simple Curves and surfaces Escaping Flatland Until now we have worked with flat entities such as lines and flat polygons Fit well with graphics hardware Mathematically simple But the world is not composed of

More information

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee Rendering and Radiosity Introduction to Design Media Lecture 4 John Lee Overview Rendering is the process that creates an image from a model How is it done? How has it been developed? What are the issues

More information

Real-Time Reyes Programmable Pipelines and Research Challenges

Real-Time Reyes Programmable Pipelines and Research Challenges Real-Time Reyes Programmable Pipelines and Research Challenges Anjul Patney University of California, Davis This talk Parallel Computing for Graphics: In Action What does it take to write a programmable

More information

CSE 167: Introduction to Computer Graphics Lecture #11: Bezier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016

CSE 167: Introduction to Computer Graphics Lecture #11: Bezier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016 CSE 167: Introduction to Computer Graphics Lecture #11: Bezier Curves Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016 Announcements Project 3 due tomorrow Midterm 2 next

More information

Pipeline Operations. CS 4620 Lecture Steve Marschner. Cornell CS4620 Spring 2018 Lecture 11

Pipeline Operations. CS 4620 Lecture Steve Marschner. Cornell CS4620 Spring 2018 Lecture 11 Pipeline Operations CS 4620 Lecture 11 1 Pipeline you are here APPLICATION COMMAND STREAM 3D transformations; shading VERTEX PROCESSING TRANSFORMED GEOMETRY conversion of primitives to pixels RASTERIZATION

More information

DIGITAL IMPROVEMENTS -16mm Frame by Frame Film Transfer with Magnetic and Optical Sound

DIGITAL IMPROVEMENTS -16mm Frame by Frame Film Transfer with Magnetic and Optical Sound Page 1 of 5 CONTACT US NOW FREE QUOTE & ESTIMATE (905) 482-9438 EMAIL US CONTACT FORM 78 Dana Crescent Thornhill, Ontario L4J 2R5 Canada MAP PERSONAL VIDEO AND AUDIO EDITING FOR CONSUMERS AND SMALL BUSINESS

More information

Motion Capture. Motion Capture in Movies. Motion Capture in Games

Motion Capture. Motion Capture in Movies. Motion Capture in Games Motion Capture Motion Capture in Movies 2 Motion Capture in Games 3 4 Magnetic Capture Systems Tethered Sensitive to metal Low frequency (60Hz) Mechanical Capture Systems Any environment Measures joint

More information

MULTIMEDIA SYSTEMS

MULTIMEDIA SYSTEMS 1 Department of Computer Engineering, Faculty of Engineering King Mongkut s Institute of Technology Ladkrabang 01076531 MULTIMEDIA SYSTEMS Pk Pakorn Watanachaturaporn, Wt ht Ph.D. PhD pakorn@live.kmitl.ac.th,

More information

Computergrafik. Matthias Zwicker. Herbst 2010

Computergrafik. Matthias Zwicker. Herbst 2010 Computergrafik Matthias Zwicker Universität Bern Herbst 2010 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling Piecewise Bézier curves Each segment

More information

Matrox Mojito MAX. Release Notes (Windows version) July 20, vy

Matrox Mojito MAX. Release Notes (Windows version) July 20, vy Matrox Mojito MAX Release Notes (Windows version) July 20, 2012 vy11150-401-0702 Trademarks Matrox Electronic Systems Ltd.... Matrox, A/V Tools, Axio, CompressHD, Convert DVI, Matrox MAX, Matrox Mojito,

More information

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D From curves to surfaces Parametric surfaces and solid modeling CS 465 Lecture 12 2007 Doug James & Steve Marschner 1 So far have discussed spline curves in 2D it turns out that this already provides of

More information

Non-Photorealistic Rendering

Non-Photorealistic Rendering 15-462 Computer Graphics I Lecture 22 Non-Photorealistic Rendering November 18, 2003 Doug James Carnegie Mellon University http://www.cs.cmu.edu/~djames/15-462/fall03 Pen-and-Ink Illustrations Painterly

More information

Lecture 1. Computer Graphics and Systems. Tuesday, January 15, 13

Lecture 1. Computer Graphics and Systems. Tuesday, January 15, 13 Lecture 1 Computer Graphics and Systems What is Computer Graphics? Image Formation Sun Object Figure from Ed Angel,D.Shreiner: Interactive Computer Graphics, 6 th Ed., 2012 Addison Wesley Computer Graphics

More information

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include motion, behavior Graphics is a form of simulation and

More information

Adaptive Tessellation for Trimmed NURBS Surface

Adaptive Tessellation for Trimmed NURBS Surface Adaptive Tessellation for Trimmed NURBS Surface Ma YingLiang and Terry Hewitt 2 Manchester Visualization Centre, University of Manchester, Manchester, M3 9PL, U.K. may@cs.man.ac.uk 2 W.T.Hewitt@man.ac.uk

More information

Motion Graphs for Character Animation

Motion Graphs for Character Animation Parag Chaudhuri Indian Institute of Technology Bombay Research Promotion Workshop on Introduction to Graph and Geometric Algorithms Thapar University Patiala October 30, 2010 Outline Introduction The Need

More information

Computer Graphics CS 543 Lecture 13a Curves, Tesselation/Geometry Shaders & Level of Detail

Computer Graphics CS 543 Lecture 13a Curves, Tesselation/Geometry Shaders & Level of Detail Computer Graphics CS 54 Lecture 1a Curves, Tesselation/Geometry Shaders & Level of Detail Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) So Far Dealt with straight lines

More information

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Curves University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Representations 3 basic representation strategies: Explicit: y = mx + b Implicit: ax + by + c

More information

Tips on DVD Authoring and DVD Duplication M A X E L L P R O F E S S I O N A L M E D I A

Tips on DVD Authoring and DVD Duplication M A X E L L P R O F E S S I O N A L M E D I A Tips on DVD Authoring and DVD Duplication DVD Authoring - Introduction The postproduction business has certainly come a long way in the past decade or so. This includes the duplication/authoring aspect

More information

CSCI 420 Computer Graphics Lecture 14. Rasterization. Scan Conversion Antialiasing [Angel Ch. 6] Jernej Barbic University of Southern California

CSCI 420 Computer Graphics Lecture 14. Rasterization. Scan Conversion Antialiasing [Angel Ch. 6] Jernej Barbic University of Southern California CSCI 420 Computer Graphics Lecture 14 Rasterization Scan Conversion Antialiasing [Angel Ch. 6] Jernej Barbic University of Southern California 1 Rasterization (scan conversion) Final step in pipeline:

More information

Lecture IV Bézier Curves

Lecture IV Bézier Curves Lecture IV Bézier Curves Why Curves? Why Curves? Why Curves? Why Curves? Why Curves? Linear (flat) Curved Easier More pieces Looks ugly Complicated Fewer pieces Looks smooth What is a curve? Intuitively:

More information

Encoding Video for the Web

Encoding Video for the Web Encoding Video for the Web Presenters: Robert Reinhardt - VideoRX.com Larry Kless - OnlineVideoPublishing.com Moderator Mark Robertson, ReelSEO Audio Portion: Canada: 1416-900- 1162 United Kingdom: 44

More information

Getting Started with Adobe After Effects

Getting Started with Adobe After Effects Getting Started with Adobe After Effects Creative Cloud - Windows Miami Arts Studio - Instructor M. Pate Training, Outreach, Learning Technologies & Video Production Technology Productions Levels 4-7

More information

Pipeline Operations. CS 4620 Lecture 14

Pipeline Operations. CS 4620 Lecture 14 Pipeline Operations CS 4620 Lecture 14 2014 Steve Marschner 1 Pipeline you are here APPLICATION COMMAND STREAM 3D transformations; shading VERTEX PROCESSING TRANSFORMED GEOMETRY conversion of primitives

More information

Georgios Tziritas Computer Science Department

Georgios Tziritas Computer Science Department New Video Coding standards MPEG-4, HEVC Georgios Tziritas Computer Science Department http://www.csd.uoc.gr/~tziritas 1 MPEG-4 : introduction Motion Picture Expert Group Publication 1998 (Intern. Standardization

More information

MORPHING-BASED VECTORIZED CANDLE ANIMATION FOR LASER GRAPHICS. PURKHET Abderyim, MENENDEZ Francisco. J, HALABI Osama,CHIBA Norishige

MORPHING-BASED VECTORIZED CANDLE ANIMATION FOR LASER GRAPHICS. PURKHET Abderyim, MENENDEZ Francisco. J, HALABI Osama,CHIBA Norishige MORPHING-BASED VECTORIZED CANDLE ANIMATION FOR LASER GRAPHICS PURKHET Abderyim, MENENDEZ Francisco. J, HALABI Osama,CHIBA Norishige Department of Computer Science Graduate School of Engineering Iwate University

More information

Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts

Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts MSc Computer Games and Entertainment Maths & Graphics II 2013 Lecturer(s): FFL (with Gareth Edwards) Fractal Terrain Based on

More information