2D Animation Principles Week 1
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1 2D Animation Principles Week 1 12 Principles of Animation, Opening, Creating, Saving, Exporting and Transporting a Scene in Toon Boom Harmony, Time Line (Layers, Cels, Frames, Drawings), Canvas, Camera VS Drawing View, Time Line, Tool Bar, Brush Tool, Brush Properties, Rotate Canvas, Onion Skinning, Short Cuts
2 12 Principles of Animation Squash and Stretch Anticipation Staging Straight Ahead or Pose-to-Pose Follow-Through and Overlapping Slow-in and Slow-out Arcs Secondary Action Timing Exaggeration Solid Drawing Character Appeal
3 Creating a Scene in Toon Boom Harmony Open Toon Boom Harmony:
4 Creating and Saving a Scene in Harmony Give your Scene a Name Choose a Location to Save Scene Keep Default Options Click Create Scene
5 Creating and Saving a Scene in Harmony When you Create Scene, Harmony creates a Scene Folder. After you Save the Scene, this Folder will contain all Drawings, Color Palettes, and other vital information.
6 Transporting a Scene in Harmony You MUST COPY the ENTIRE FOLDER With ALL the Information it Contains in Order to Work on the Scene on another Computer Station
7 Transporting and Opening a Scene in Toon Boom Harmony To Open Scene on Another Computer: Click on Open Maneuver to Scene Folder Select Harmony File ALWAYS Copy the Scene Folder to the Computer To Continue Working on Your Project. DO NOT WORK OFF THE USB OR PORTABLE HARD DRIVE!
8 Exporting a Scene to QuickTime Movie in Toon Boom Harmony File/Export/Movie
9 Exporting a Scene to QuickTime Movie in Toon Boom Harmony Select Your Current Scene Folder Change the Resolution to 1/4 of Scene Resolution Click OK to Render Your Project as a QuickTime Movie to Your Scene Folder
10 Tool Bar Harmony: Over View Ignore (For Now) Canvas Tool Properties/Palette Will change depending on which Tool is Selected Panels with a Red Line Around it will indicate It is in Focus Arrows will Collapse Or Extend Panels Panel Tabs Add Panels Close Panel Time Line
11 Canvas: Over View Ignore (For Now) Toggle Between Camera/Drawing View View Art Layers Line Art Layer Color Art Layer Current Drawing On Top Light Box Fades Non Selected Layers Camera Mask Safe Area Bbox Selection Reset View Outline Locked Layers Open GL View Render View (Settings)
12 Time Line: Over View Play Back Tool Bar Onion Skin Brackets Shows Drawings Before/After End of Scene Click and Drag Red Bracket to Extend or Reduce Frames Ignore (For Now) Layers Play Back Head Current Frame Drawings (Frames, Cels, Exposure) Play Bracket Click and Drag Black Bracket to Choose Which frames to Play on Play Back (Also at Beginning of Frames)
13 Time Line (Layers) Test Render Loop Play Back Sound Shuttle Jog Play Time Line Drawing Layers Layer you will use to Create Animation Drawings Colour Card Layer Creates a Color Background Layer (If not used, BKG will Render Black)
14 Time Line (Layers) Solo Will Disable All Other Layers Enable/Disable Disabled Layers will not Render Onion Skin Lock/Unlock Layer Change Track Color Drawing Name
15 Time Line (Layers) Delete Layer Add Drawing Layer Add Layer Group (Folder) Add Layer
16 Time Line (Colour Card Layer) Double Click on Colour Card Layer (Opens Layer Properties ) Change Name Click on Swatch to Open Color Picker
17 Time Line (Drawing Layer) Change Name Keep Default Vector Add One Drawing Layer and Close Dialogue Box Add One Drawing Layer After Another Closes Dialogue Box Without Adding Drawing Layer
18 Contour Editor Text Tool Paint Dropper Animate Select Brush Pencil Eraser Line Hand Tool Bar Onion Skin
19 Brush: Tool Properties Paint Behind Automatically Create Color Art New Brush Repaint Brush Auto Flatten Respect Protected Color Use Stored Colour Gradient New Dynamic Brush Delete Brush *Do Not Have Any Brush Options Selected*
20 Eraser: Tool Properties New Brush Apply to Line and Colour Art Apply to Synced Drawing Layers Delete Brush Tip Style
21 Rotate Canvas View Rotate View (Under Hand) Click and Drag to Rotate Canvas Reset View (Restores Original Position)
22 Onion Skinning Click and Drag Brackets to Extend/Reduce Onion Skin Range Click Onion Skin Icons to Extend or Reduce Onion Skin Range Tinted Green: Drawings After Tinted Red: Drawings Before Toggle Onion Skin On/Off
23 Assignment: Flip Book Create a New Scene Named FlipBook Add a Colour Card Layer Add a Drawing Layer (Total of Two Drawing Layers) Rename Drawing Layers Draw in each Drawing Layer Using the Brush, Draw on Each Frame in Time Line to create a Straight Ahead Animation Total 60 Frames/60 Drawings Make the Animation Interesting with Esthetic Value Use Onion Skinning, Rotate View, Eraser to help complete Animation Render QuickTime Movie of Finished Assignment (1/4 Resolution) in FlipBook Scene Folder You will be required to Turn In Entire FlipBook Scene Folder With QuickTime Movie Week 2 in order to receive credit for Assignment Due Week 2
24 Sample Flip Books
25 Often Used Short Cuts: (Over Ride will Temporarily Change Tools while Pressed) Command Windows/Linux Mac OS X Over Ride Next Frame period (.) period (.) Previous Frame comma (,) comma (,) Zoom In 2 2 Zoom Out 1 1 Brush Tool Alt + B Alt + B B Contour Editor Tool Alt + Q Alt + Q Q Cutter Tool Alt + T Alt + T T Eraser Tool Alt + E Alt + E E Pencil Tool Alt + / Alt + / / Select Tool Alt + S Alt + S S Show Strokes K K Free Pan and Zoom Space Space
26 Learn the Traditional Terms in Order to Understand Terms Used in Harmony: (Terms will be on Mid Term Test) Making a hand drawn animated 16 mm film Sheila Graber Making 1 sec of Hand painted cel animation Sheila Graber Animation-Traditional Animation Demo Aaron Blaise Inbetweening lesson Scott Peterson Dan Kuenster s Animation Bootcamp: Mini lesson 3 Flipping for inbetweening 2D Hand Drawn Animation Flipping Basics the standard flip
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