K Hinds Section No.2 Problem-Solving and Program Design12
|
|
- Evelyn Brooks
- 5 years ago
- Views:
Transcription
1 Section No.2 Problem-Solving and Program Design12 Problem Solving To model a program with utility to a problem, we need to implement a number of processes prior to actually writing any code in any programming language. We break up these processes into two general phases: Note: Algorithm: This is a set of precise instructions that results in a solution Phase 1: Algorithm Phase 1. Clearly define the problem to be solved 2. Design an algorithm to solve problem 3. Test algorithm on paper 1
2 Phase 2: Implementation Phase 1. Translate Program into Programming Language i.e. Pascal 2. Test Program for consistency 3. Document/Comment inside the program and produce a manual for how the program works 4. Specify Storage so that the data can be stored temporarily during the processing stage PHASE No.1 1. Defining the Problem To correctly define the problem, we need to clearly specify the objectives of the program using the recommended 3-step approach: Specify Output Specify Input Specify Processing Steps We also use Input-Output-Processing (IPO) charts at this point to graphically present the issue with the solutions. Suggestion An ideal method is to start first with what is required by the program and list them on the input line/ Secondly, list the Outcome of the program on the Output line and finally, list the steps necessary to achieve the outcome. E.g. Input Processing Output List all input items needed List processing steps. Start with gathering input from user, process user data and storage for passing to output List expected Outcomes Homework/Classwork Page 54 Questions 1-9: Information Technology for CSEC. Glenda Gay and Ronald Blades 2
3 2. Designing an Algorithm Remember: An algorithm is a set of precise instructions that yields the solution to a given problem. It is usually written in Pseudocode or Pseudo-English English like statements that give clear instructions on what is required to achieve an outcome in a language that is easily understood. General Format for Pseudocode: PROGRAM: Insert Program Name Processing Processing END PROGRAM Characteristics of a good Algorithm Correct: Accept valid and invalid inputs and still give meaningful information Simple: Each step should perform one logical step in solving problem Clear: Easy to read and understand Precise: No programming code should be present. Each step should be clearly stated in English Easy to implement: Should translate easily into any programming language Efficient: Uses the best method of solving a problem NORMALLY, the Algorithm is used to supplement the IPO. Pseudocode Pseudocode utilizes an informal manner in providing a solution to a problem WITHOUT coding the solution in a programming language. Pseudocode is different because we can use some programming operators language independent here. Statements and keywords: Related lines of code for a statement. Instructions within the statement are called keywords. o Statements can be sequential executed only once or conditional; executed until some condition is met e.g. IF, THEN; DO WHILE o Keywords are inbuilt words that the system has predefined for some function eq: PRINT or IF-THEN, etc. Variables: Stores data for the program to work with; text or numbers o Global Variable are used throughout the entire program. The contents may change through each function; in which case it becomes a local variable at that point only - but all functions have access to the variable 3
4 Flow Charts o Flow Charts helps us to visualize a problem into graphical format. Basic building blocks for a Flow Chart are: Conditional Statements: These provide choice based on possible outcomes of some logical operator o IF Statement IF (Condition) THEN <Do Something (s) if True>ENDIF 4
5 o IF-THEN-ELSE Statement IF(Condition) THEN <Do Something if True>ELSE<Do Something if False>ENDIF Loops: Executes the same part of a program until some condition is met; WHILE-DO, REPEAT-UNTIL & FOR. o WHILE-DO WHILE (Condition) DO BEGIN <Statement(s)> END 5
6 o REPEAT-UNTIL REPEAT <Statement(s)> <Statement(s)> UNTIL (Condition) o FOR FOR (Variable := <Start Value) TO/DOWNTO (Final Value) DO BEGIN <Statement (1)> <Statement (2)>. <Statement (n)> END Arithmetic and Logical Operators o +, -, /, *, >, <, <>, ^, %, >=, <=, <>, =, TRUE, FALSE, Subroutine: Groups a part of the program together 6
7 Binary Counting in 2 bits, 3-bits & 4-bits Adding in Binary; 1+0 = 1; = 0; = 10 ; = 11 Logic Gates 7
Introduction to Computer Programming/Handout 01 Page 1 of 13
Introduction to Computer Programming/Handout 01 Page 1 of 13 Table of Contents Table of Contents... 1 Learning Objectives... 2 Program... 2 Programmer... 2 Programming Language... 2 Types of Languages...
More informationGeneral Certificate of Secondary Education Digital Technology. Unit 5 Digital Development Practice MARK SCHEME
General Certificate of Secondary Education 2019 Digital Technology Unit 5 Digital Development Practice MARK SCHEME 1 Design a solution using appropriate tools Marks The candidate has successfully designed
More informationComputers and FORTRAN Language Fortran 95/2003. Dr. Isaac Gang Tuesday March 1, 2011 Lecture 3 notes. Topics:
Computers and FORTRAN Language Fortran 95/2003 Dr. Isaac Gang Tuesday March 1, 2011 Lecture 3 notes Topics: - Program Design - Logical Operators - Logical Variables - Control Statements Any FORTRAN program
More informationFlow Control: Branches and loops
Flow Control: Branches and loops In this context flow control refers to controlling the flow of the execution of your program that is, which instructions will get carried out and in what order. In the
More informationFLOW CHART AND PSEUDO CODE
FLOW CHART AND PSEUDO CODE Flowchart A Flowchart is a pictorial representation of an algorithm. The First flowchart is made by John Von Newman in 1945. It is a symbolic diagram of operation sequence, dataflow,
More informationPseudo Code and Flow Charts. Chapter 1 Lesson 2
Pseudo Code and Flow Charts Chapter 1 Lesson 2 Pseudocode Using Pseudocode Statements and Flowchart Symbols English-like representation of the logical steps it takes to solve a problem Flowchart Pictorial
More informationBIL101E: Introduction to Computers and Information systems Lecture 8
BIL101E: Introduction to Computers and Information systems Lecture 8 8.1 Algorithms 8.2 Pseudocode 8.3 Control Structures 8.4 Decision Making: Equality and Relational Operators 8.5 The if Selection Structure
More informationChapter Two: Program Design Process and Logic
Chapter Two: Program Design Process and Logic 2.1 Chapter objectives Describe the steps involved in the programming process Understand how to use flowchart symbols and pseudocode statements Use a sentinel,
More informationENT 189: COMPUTER PROGRAMMING. H/P: Home page:
ENT 189: COMPUTER PROGRAMMING Dr. PAULRAJ M P, Associate Professor, School of Mechatronic Engineering, #42- Level 2, Ulu Pauh New Campus 02600-Arau. PERLIS Email: paul@unimap.edu.my H/P: 017 5103757 Home
More informationITEC102 INFORMATION TECHNOLOGIES
ITEC102 INFORMATION TECHNOLOGIES LECTURE 5 ALGORITHMS AND FLOW CHARTS EASTERN MEDITERRANEAN UNIVERSITY SCHOOL OF COMPUTING AND TECHNOLOGY Aim of the course Aim of this course to have information about,
More informationThese notes are intended exclusively for the personal usage of the students of CS352 at Cal Poly Pomona. Any other usage is prohibited without
These notes are intended exclusively for the personal usage of the students of CS352 at Cal Poly Pomona. Any other usage is prohibited without previous written authorization. 1 2 The simplest way to create
More informationUnit-II Programming and Problem Solving (BE1/4 CSE-2)
Unit-II Programming and Problem Solving (BE1/4 CSE-2) Problem Solving: Algorithm: It is a part of the plan for the computer program. An algorithm is an effective procedure for solving a problem in a finite
More informationFundamentals of Computing and Digital Literacy. Sample. Marking Scheme
Fundamentals of Computing and Digital Literacy Sample Marking Scheme This Marking Scheme has been prepared as a guide only to markers. This is not a set of model answers, nor is the Marking Scheme exclusive,
More information1 Information system An information system is the combination of technology(computers) and people that enable an organization to collect data, store them, and transform them into information Data Data
More informationCOMSC-051 Java Programming Part 1. Part-Time Instructor: Joenil Mistal
COMSC-051 Java Programming Part 1 Part-Time Instructor: Joenil Mistal Chapter 5 5 Controlling the Flow of Your Program Control structures allow a programmer to define how and when certain statements will
More informationUnit 3. Operators. School of Science and Technology INTRODUCTION
INTRODUCTION Operators Unit 3 In the previous units (unit 1 and 2) you have learned about the basics of computer programming, different data types, constants, keywords and basic structure of a C program.
More informationMATVEC: MATRIX-VECTOR COMPUTATION LANGUAGE REFERENCE MANUAL. John C. Murphy jcm2105 Programming Languages and Translators Professor Stephen Edwards
MATVEC: MATRIX-VECTOR COMPUTATION LANGUAGE REFERENCE MANUAL John C. Murphy jcm2105 Programming Languages and Translators Professor Stephen Edwards Language Reference Manual Introduction The purpose of
More informationLecture 01 & 02 Computer Programming
Lecture 01 & 02 Computer Programming 15 Computer Systems Engineering Second Semester By: Mr. Ali Asghar Manjotho, Lecturer, CSE-MUET Contents Computer programming (LL 02) Why programming? (LL 02) Instructions
More informationProcedural Programming
Procedural Programming Lecture 2 - Summer Semester 2016 Control Structures Flow Charts Faculty of Engineering Institute of Computer Engineering What we know so far... Programming is only one step in program
More informationProcedural Programming
Procedural Programming Lecture 2 - Summer Semester 2017 Control Structures Flow Charts Faculty of Engineering Institute of Computer Engineering Practical Training REGISTRATION ends tomorrow Wednesday (26
More informationAlgorithm Discovery and Design. Why are Algorithms Important? Representing Algorithms. Chapter 2 Topics: What language to use?
Algorithm Discovery and Design Chapter 2 Topics: Representing Algorithms Algorithmic Problem Solving CMPUT101 Introduction to Computing (c) Yngvi Bjornsson & Jia You 1 Why are Algorithms Important? If
More informationMicrosoft Visual Basic 2005: Reloaded
Microsoft Visual Basic 2005: Reloaded Second Edition Chapter 4 Making Decisions in a Program Objectives After studying this chapter, you should be able to: Include the selection structure in pseudocode
More informationA Quick Review of Chapter 1
A Quick Review of Chapter 1 The core of computing is algorithms Algorithm A well-ordered collection of unambiguous and effectively computable operations that, when executed, produces a result and halts
More informationPseudocode. ARITHMETIC OPERATORS: In pseudocode arithmetic operators are used to perform arithmetic operations. These operators are listed below:
Pseudocode There are 3 programming/pseudocode constructs: 1. Sequence: It refers that instructions should be executed one after another. 2. Selection: This construct is used to make a decision in choosing
More information5. Selection: If and Switch Controls
Computer Science I CS 135 5. Selection: If and Switch Controls René Doursat Department of Computer Science & Engineering University of Nevada, Reno Fall 2005 Computer Science I CS 135 0. Course Presentation
More informationPROBLEM SOLVING AND PYTHON PROGRAMMING
ALGORITHM UNIT-1 It is defined as a sequence of instructions that describe a method for solving a problem. In other words it is a step by step procedure for solving a problem. Properties of Algorithms
More informationAn Introduction to Programming with C++ Sixth Edition. Chapter 2 Beginning the Problem-Solving Process
An Introduction to Programming with C++ Sixth Edition Chapter 2 Beginning the Problem-Solving Process Objectives Explain the problem-solving process used to create a computer program Analyze a problem
More informationScheme of work Cambridge International AS & A Level Computing (9691)
Scheme of work Cambridge International AS & A Level Computing (9691) Unit 2: Practical programming techniques Recommended prior knowledge Students beginning this course are not expected to have studied
More information8 Algorithms 8.1. Foundations of Computer Science Cengage Learning
8 Algorithms 8.1 Foundations of Computer Science Cengage Learning 8.2 Objectives After studying this chapter, the student should be able to: Define an algorithm and relate it to problem solving. Define
More informationSTUDENT OUTLINE. Lesson 8: Structured Programming, Control Structures, if-else Statements, Pseudocode
STUDENT OUTLINE Lesson 8: Structured Programming, Control Structures, if- Statements, Pseudocode INTRODUCTION: This lesson is the first of four covering the standard control structures of a high-level
More informationProgramming Fundamentals
Programming Fundamentals Computers are really very dumb machines -- they only do what they are told to do. Most computers perform their operations on a very primitive level. The basic operations of a computer
More informationLPU-Laguna Journal of Engineering and Computer Studies Vol. 3 No.2 March 2016
SEQUENCE NTH TERM IDENTIFIER AND DECIMAL TO BINARY CONVERTER WITH MULTIPLEXER IN XILINX ISE Alyanna Rozel Cruz 1, Alexis Malolos 1, Angelou Cheska Rellon 1 Rionel Belen Caldo 2 1* Electronics Engineering
More informationCS111: PROGRAMMING LANGUAGE1. Lecture 2: Algorithmic Problem Solving
CS111: PROGRAMMING LANGUAGE1 Lecture 2: Algorithmic Problem Solving Agenda 2 Problem Solving Techniques Pseudocode Algorithm Flow charts Examples How People Solve Problems 3 A Problem exists when what
More informationCHAPTER 2 PROBLEM SOLVING TECHNIQUES. Mr Mohd Hatta Bin Hj Mohamed Ali Computer Programming BFC2042
CHAPTER 2 PROBLEM SOLVING TECHNIQUES Mr Mohd Hatta Bin Hj Mohamed Ali Computer Programming BFC2042 Software Engineering vs Problem Solving Software Engineering - A branch of Computer Science & provides
More informationIntroduction to Programming in Turing. Input, Output, and Variables
Introduction to Programming in Turing Input, Output, and Variables The IPO Model The most basic model for a computer system is the Input-Processing-Output (IPO) Model. In order to interact with the computer
More informationProgramming Language. Control Structures: Selection (switch) Eng. Anis Nazer First Semester
Programming Language Control Structures: Selection (switch) Eng. Anis Nazer First Semester 2018-2019 Multiple selection choose one of two things if/else choose one from many things multiple selection using
More informationG. Tardiani RoboCup Rescue. EV3 Workshop Part 1 Introduction to RobotC
RoboCup Rescue EV3 Workshop Part 1 Introduction to RobotC Why use RobotC? RobotC is a more traditional text based programming language The more compact coding editor allows for large programs to be easily
More informationCopyright 2005 Department of Computer & Information Science
Introducing Programming Copyright 2005 Goals By the end of this lecture, you should Understand the different types of programming languages. Understand the basic procedures in a program as input, processing
More informationCSCE 145 Exam 1 Review Answers. This exam totals to 100 points. Follow the instructions. Good luck!
CSCE 145 Exam 1 Review Answers This exam totals to 100 points. Follow the instructions. Good luck! Chapter 1 This chapter was mostly terms so expect a fill in the blank style questions on definition. Remember
More informationChapter 2: Algorithm Discovery and Design. Invitation to Computer Science, C++ Version, Fourth Edition
Chapter 2: Algorithm Discovery and Design Invitation to Computer Science, C++ Version, Fourth Edition Objectives In this chapter, you will learn about Representing algorithms Examples of algorithmic problem
More informationClass 8 ALGORITHMS AND FLOWCHARTS. The City School
Class 8 ALGORITHMS AND FLOWCHARTS ALGORITHMS AND FLOWCHARTS A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence of steps that describe solution
More information1. The first step that programmers follow when they solve problems is to plan the algorithm.
Chapter 2: First You Need to Plan the Party (Problem-Solving Process) TRUE/FALSE 1. The first step that programmers follow when they solve problems is to plan the algorithm. 2. The final step that programmers
More informationChapter 4 The If Then Statement
The If Then Statement Conditional control structure, also called a decision structure Executes a set of statements when a condition is true The condition is a Boolean expression For example, the statement
More informationRepetition Algorithms
Repetition Algorithms Repetition Allows a program to execute a set of instructions over and over. The term loop is a synonym for a repetition statement. A Repetition Example Suppose that you have been
More informationConstructing Algorithms and Pseudocoding This document was originally developed by Professor John P. Russo
Constructing Algorithms and Pseudocoding This document was originally developed by Professor John P. Russo Purpose: # Describe the method for constructing algorithms. # Describe an informal language for
More informationSkill Area 306: Develop and Implement Computer Program
Add your company slogan Skill Area 306: Develop and Implement Computer Program Computer Programming (YPG) LOGO Skill Area 306.2: Produce Structured Program 306.2.1 Write Algorithm 306.2.2 Apply appropriate
More informationTheory of control structures
Theory of control structures Paper written by Bohm and Jacopini in 1966 proposed that all programs can be written using 3 types of control structures. Theory of control structures sequential structures
More informationAn Introduction to Programming with C++ Sixth Edition. Chapter 7 The Repetition Structure
An Introduction to Programming with C++ Sixth Edition Chapter 7 The Repetition Structure Objectives Differentiate between a pretest loop and a posttest loop Include a pretest loop in pseudocode Include
More informationX Language Definition
X Language Definition David May: November 1, 2016 The X Language X is a simple sequential programming language. It is easy to compile and an X compiler written in X is available to simplify porting between
More informationPROBLEM SOLVING TECHNIQUES
PROBLEM SOLVING TECHNIQUES UNIT I PROGRAMMING TECHNIQUES 1.1 Steps Involved in Computer Programming What is Program? A program is a set of instructions written by a programmer. The program contains detailed
More informationCS 251 Intermediate Programming Java Basics
CS 251 Intermediate Programming Java Basics Brooke Chenoweth University of New Mexico Spring 2018 Prerequisites These are the topics that I assume that you have already seen: Variables Boolean expressions
More informationSNS COLLEGE OF ENGINEERING,
SNS COLLEGE OF ENGINEERING, COIMBATORE Department of Computer Science and Engineering QUESTION BANK(PART A) GE8151 - PROBLEM SOLVING AND PYTHON PROGRAMMING TWO MARKS UNIT-I 1. What is computer? Computers
More informationChapter 4: Making Decisions
Chapter 4: Making Decisions Understanding Logic-Planning Tools and Pseudocode Decision Making A tool that helps programmers plan a program s logic by writing plain English statements Flowchart You write
More informationHomework #2. If (your ID number s last two digits % 6) = 0: 6, 12, 18
2005/Sep/19 1 Homework #2 Chapter 1: Exercises 7, 9 with modifications: for Exercise 7.a: 20 and 32 are changed as your ID number s last two digits and 60. for Exercise 9: 47x25 are change as 47x(your
More informationChapter 2. Designing a Program. Input, Processing, and Output Fall 2016, CSUS. Chapter 2.1
Chapter 2 Input, Processing, and Output Fall 2016, CSUS Designing a Program Chapter 2.1 1 Algorithms They are the logic on how to do something how to compute the value of Pi how to delete a file how to
More informationDarrell Bethea May 25, 2011
Darrell Bethea May 25, 2011 Yesterdays slides updated Midterm on tomorrow in SN014 Closed books, no notes, no computer Program 3 due Tuesday 2 3 A whirlwind tour of almost everything we have covered so
More informationChapter 8 Algorithms 1
Chapter 8 Algorithms 1 Objectives After studying this chapter, the student should be able to: Define an algorithm and relate it to problem solving. Define three construct and describe their use in algorithms.
More informationAlgorithms. Chapter 8. Objectives After studying this chapter, students should be able to:
Objectives After studying this chapter, students should be able to: Chapter 8 Algorithms Define an algorithm and relate it to problem solving. Define three construct and describe their use in algorithms.
More informationDiscovering Computers Chapter 13 Programming Languages and Program Development
Discovering Computers 2009 Chapter 13 Programming Languages and Program Development Chapter 13 Objectives Differentiate between machine and assembly languages Identify and discuss the purpose of procedural
More informationProblem Solving Footer Text 10/30/2015 1
Problem Solving Footer Text 10/30/2015 1 Learning Outcome List five (5) steps in problem solving Identify input, process and output from a given problem. 8.2.2 Define algorithm. Solve a given problem using
More informationCPSC 331 Term Test #2 March 26, 2007
CPSC 331 Term Test #2 March 26, 2007 Name: Please DO NOT write your ID number on this page. Instructions: Answer all questions in the space provided. Point form answers are acceptable if complete enough
More informationVARIABLES. 1. STRINGS Data with letters and/or characters 2. INTEGERS Numbers without decimals 3. FLOATING POINT NUMBERS Numbers with decimals
VARIABLES WHAT IS A VARIABLE? A variable is a storage location in the computer s memory, used for holding information while the program is running. The information that is stored in a variable may change,
More informationExcerpt from "Art of Problem Solving Volume 1: the Basics" 2014 AoPS Inc.
Chapter 5 Using the Integers In spite of their being a rather restricted class of numbers, the integers have a lot of interesting properties and uses. Math which involves the properties of integers is
More informationChapter 1 INTRODUCTION TO COMPUTER AND PROGRAMMING
Chapter 1 INTRODUCTION TO COMPUTER AND PROGRAMMING Computer programming BTI 10202 Compiled by SIA CHEE KIONG DEPARTMENT OF MATERIAL AND DESIGN ENGINEERING FACULTY OF MECHANICAL AND MANUFACTURING ENGINEERING
More informationSteps to program development
Automate processes - Programming Concepts and Design Steps to program development A computer program is a set of formal instructions, which the computer executes in order to carry out some designated task.
More informationni.com Preparing for the CLAD Exam
Preparing for the CLAD Exam Breaking Data Flow Situation: Run 2 Loops simultaneously with 1 Stop Button Wiring the Stop Button from one Loop to the other will NOT work. Solution: Use a Local Variable Drawbacks:
More informationMicrosoft Visual Basic 2005: Reloaded
Microsoft Visual Basic 2005: Reloaded Second Edition Chapter 3 Variables, Constants, Methods, and Calculations Objectives After studying this chapter, you should be able to: Declare variables and named
More informationstructure syntax different levels of abstraction
This and the next lectures are about Verilog HDL, which, together with another language VHDL, are the most popular hardware languages used in industry. Verilog is only a tool; this course is about digital
More informationHere is a list of lecture objectives. They are provided for you to reflect on what you are supposed to learn, rather than an introduction to this
This and the next lectures are about Verilog HDL, which, together with another language VHDL, are the most popular hardware languages used in industry. Verilog is only a tool; this course is about digital
More informationIntroduction to Conditionals
Introduction to Conditionals Conditional Statements Conditional statements are a key to programming and give us control over basic direction following and reasoning that the computer does. Conditional
More informationSCoLang - Language Reference Manual
SCoLang - Language Reference Manual Table of Contents: 1. Introduction 2. Types a. Basic Data types b. Advanced Data types 3. Lexical Convention a. Identifiers b. Keywords c. Comments d. Operators e. Punctuators
More informationLAB 1: Combinational Logic: Designing and Simulation of Arithmetic Logic Unit ALU using VHDL
LAB 1: Combinational Logic: Designing and Simulation of Arithmetic Logic Unit ALU using VHDL Outcome: 1) Identify the operation techniques 2) Demonstrate the use of architecture types 3) Identify and describe
More informationChapter 1. Introduction to Computers and Programming. M hiwa ahmad aziz
. Chapter 1 Introduction to Computers and Programming www.raparinweb.com M hiwa ahmad aziz 1 Ch 1 - Introduction to Computers and Programming Hardware Terminology Main Memory Auxiliary Memory Drives Writing
More informationSoftware Development & Education Center C Programming
Software Development & Education Center C Programming Detailed Curriculum History of C Features of C Requirement from C development Turbo C 3 Turbo C 45 Borland C++ 502 Rules for C Programming Writing
More informationDATA AND ABSTRACTION. Today you will learn : How to work with variables How to break a program down Good program design
DATA AND ABSTRACTION Today you will learn : How to work with variables How to break a program down Good program design VARIABLES Variables are a named memory location Before you use a variable you must
More information1) What is the first step of the system development life cycle (SDLC)? A) Design B) Analysis C) Problem and Opportunity Identification D) Development
Technology In Action, Complete, 14e (Evans et al.) Chapter 10 Behind the Scenes: Software Programming 1) What is the first step of the system development life cycle (SDLC)? A) Design B) Analysis C) Problem
More informationProblem Solving through Programming In C Prof. Anupam Basu Department of Computer Science & Engineering Indian Institute of Technology, Kharagpur
Problem Solving through Programming In C Prof. Anupam Basu Department of Computer Science & Engineering Indian Institute of Technology, Kharagpur Lecture 15 Branching : IF ELSE Statement We are looking
More informationComputing. Building Retention: What prior learning must be built upon/revisited and how will it be assessed? Term Cycle 1
Term Cycle 1 6+ lessons Kodu Game Programming Planning a computer game. Creating algorithm (step by step instructions) for how the code in the game will work. Kodu game programming skills, for example:
More informationProgramming Logic and Design Seventh Edition Chapter 2 Elements of High-Quality Programs
Programming Logic and Design Chapter 2 Elements of High-Quality Programs Objectives In this chapter, you will learn about: Declaring and using variables and constants Assigning values to variables [assignment
More informationGetting Started with Python
Fundamentals of Programming (Python) Getting Started with Python Sina Sajadmanesh Sharif University of Technology Some slides have been adapted from Python Programming: An Introduction to Computer Science
More informationCOMPUTER SCIENCE HIGHER SECONDARY FIRST YEAR. VOLUME II - CHAPTER 10 PROBLEM SOLVING TECHNIQUES AND C PROGRAMMING 1,2,3 & 5 MARKS
COMPUTER SCIENCE HIGHER SECONDARY FIRST YEAR VOLUME II - CHAPTER 10 PROBLEM SOLVING TECHNIQUES AND C PROGRAMMING 1,2,3 & 5 MARKS S.LAWRENCE CHRISTOPHER, M.C.A., B.Ed., LECTURER IN COMPUTER SCIENCE PONDICHERRY
More informationSKILL AREA 306: DEVELOP AND IMPLEMENT COMPUTER PROGRAMS
Add your company slogan SKILL AREA 306: DEVELOP AND IMPLEMENT COMPUTER PROGRAMS Computer Programming (YPG) LOGO 306.1 Review Selected Programming Environment 306.1.1 Explain the concept of reserve words,
More informationPROBLEM SOLVING. Instructor: Leo Lewis Course: Information Technology
PROBLEM SOLVING Instructor: Leo Lewis Course: Information Technology What you will learn What is problem solving The steps involved in problem solving Decomposing problems Algorithms and their representations
More informationPython - Week 1. Mohammad Shokoohi-Yekta
Python - Week 1 Mohammad Shokoohi-Yekta 1 An Introduction to Computers and Problem Solving 1.1 An Introduction to Computers 1.2 Program Development Cycle 1.3 Programming Tools 1.4 Starting Python 2 Communicating
More informationSupplemental Worksheet Problems To Accompany: The Pre-Algebra Tutor: Volume 2 Section 12 Variables and Expressions
Supplemental Worksheet Problems To Accompany: The Pre-Algebra Tutor: Volume 2 Please watch Section 12 of this DVD before working these problems. The DVD is located at: http://www.mathtutordvd.com/products/item67.cfm
More informationc) Comments do not cause any machine language object code to be generated. d) Lengthy comments can cause poor execution-time performance.
2.1 Introduction (No questions.) 2.2 A Simple Program: Printing a Line of Text 2.1 Which of the following must every C program have? (a) main (b) #include (c) /* (d) 2.2 Every statement in C
More information2.2 (a) Statement, subroutine, procedure, function, parameter, loop
Chapter 2.2: The structure of procedural programs 2.2 (a) Statement, subroutine, procedure, function, parameter, loop Procedural programs are ones in which instructions are executed in the order defined
More informationS/W Programming & Languages
S/W Programming & Languages Overview Programming five steps Five generations High-level programming Object-oriented programming Internet programming 2 Programming What are the five steps of the programdevelopment
More informationRequirements Gathering using Object- Oriented Models UML Class Diagram. Reference: https://www.tutorialspoint.com/uml/uml_class_diagram.
Requirements Gathering using Object- Oriented Models UML Class Diagram Reference: https://www.tutorialspoint.com/uml/uml_class_diagram.htm Class Diagram The class diagram is a static diagram. It represents
More informationCS100: CPADS. Decisions. David Babcock / Don Hake Department of Physical Sciences York College of Pennsylvania
CS100: CPADS Decisions David Babcock / Don Hake Department of Physical Sciences York College of Pennsylvania James Moscola Decisions Just like a human, programs need to make decisions - Should turtle turn
More informationChapter 5 Conditional and Iterative Statements. Statement are the instructions given to the computer to perform any kind of action.
Chapter 5 Conditional and Iterative Statements Statement Statement are the instructions given to the computer to perform any kind of action. Types of Statement 1. Empty Statement The which does nothing.
More informationBITG 1223: Selection Control Structure by: ZARITA (FTMK) LECTURE 4 (Sem 1, 16/17)
BITG 1223: Selection Control Structure by: ZARITA (FTMK) LECTURE 4 (Sem 1, 16/17) 1 Learning Outcomes At the end of this lecture, you should be able to: 1. Explain the concept of selection control structure
More informationChapter 2, Part III Arithmetic Operators and Decision Making
Chapter 2, Part III Arithmetic Operators and Decision Making C How to Program, 8/e, GE 2016 Pearson Education, Ltd. All rights reserved. 1 2016 Pearson Education, Ltd. All rights reserved. 2 2016 Pearson
More informationMr. Monroe s Guide to Mastering Java Syntax
Mr. Monroe s Guide to Mastering Java Syntax Getting Started with Java 1. Download and install the official JDK (Java Development Kit). 2. Download an IDE (Integrated Development Environment), like BlueJ.
More informationStructure Array 1 / 50
Structure Array A structure array is a data type that groups related data using data containers called fields. Each field can contain any type of data. Access data in a structure using dot notation of
More informationIn this lab, you will learn more about selection statements. You will get familiar to
Objective: In this lab, you will learn more about selection statements. You will get familiar to nested if and switch statements. Nested if Statements: When you use if or if...else statement, you can write
More informationIntroduction to Computer Programming Using FORTRAN 77
Introduction to Computer Programming Using FORTRAN 77 Al-Dhaher, K. Garout, Y. Lafi, A. Al-Muhtaseb, H. Nazzal, A. Saeed, M. Yazdani, J. Zeidan, Y. August 1995 Second Edition Information and Computer Science
More informationIntroduction to Visual Basic and Visual C++ Arithmetic Expression. Arithmetic Expression. Using Arithmetic Expression. Lesson 4.
Introduction to Visual Basic and Visual C++ Arithmetic Expression Lesson 4 Calculation I154-1-A A @ Peter Lo 2010 1 I154-1-A A @ Peter Lo 2010 2 Arithmetic Expression Using Arithmetic Expression Calculations
More informationVariable A variable is a value that can change during the execution of a program.
Declare and use variables and constants Variable A variable is a value that can change during the execution of a program. Constant A constant is a value that is set when the program initializes and does
More informationQuiz 2 CS 3510 October 22, 2004
Quiz 2 CS 3510 October 22, 2004 NAME : (Remember to fill in your name!) For grading purposes, please leave blank: (1) Short Answer (40 points) (2) Cycle Length (20 points) (3) Bottleneck (20 points) (4)
More information