Two approaches to writing interfaces

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1 Two approaches to writing interfaces Interface projected from implementation: No separate interface Compiler extracts from implementation (CLU, Java class, Haskell) When code changes, must extract again Few cognitive benefits Full interfaces: Distinct file, separately compiled (Caml, Java interface, Modula, Ada) Implementations can change indepently Full cognitive benefits

2 Interface is a signature ML module terminology Implementation is a structure Generic module is a functor A compile-time function over structures The point: reuse without violating abstraction Structures and functors match signature Analogy: Signatures are the types of structures.

3 Signature says what s in a structure Specify types (w/kind), values (w/type), exceptions. Ordinary type examples: type t // abstract type, kind * eqtype t type t =... // manifest type datatype t =... Type constructors work too type a t // abstract, kind * => * eqtype a t type a t =... datatype a t =...

4 Signature example: Ordering signature ORDERED = sig type t val lt : t * t -> bool val eq : t * t -> bool

5 Signature example: Integers signature INTEGER = sig eqtype int (* <-- ABSTRACT type *) val : int -> int val + : int * int -> int val - : int * int -> int val * : int * int -> int val div : int * int -> int val mod : int * int -> int val > : int * int -> bool val >= : int * int -> bool val < : int * int -> bool val <= : int * int -> bool val compare : int * int -> order val tostring : int -> string val fromstring : string -> int option

6 A selection... Implementations of integers structure Int :> INTEGER structure Int31 :> INTEGER (* optional *) structure Int32 :> INTEGER (* optional *) structure Int64 :> INTEGER (* optional *) structure IntInf :> INTEGER (* optional *)

7 What about natural numbers? signature NATURAL = sig type nat (* abstract, NOT eqtype *) exception Negative exception BadDivisor val of_int : int -> nat val /+/ : nat * nat -> nat val /-/ : nat * nat -> nat val /*/ : nat * nat -> nat val sdiv : nat * int -> { quotient : nat, remainder : int } val compare : nat * nat -> order val decimals : nat -> int list

8 Signatures collect declarations signature QUEUE = sig type a queue (* another abstract type *) exception Empty val empty : a queue val put : a * a queue -> a queue val get : a queue -> a * a queue (* raises Empty *) (* LAWS: get(put(a, empty)) == (a, empty) *)...

9 Structures collect definitions structure Queue :> QUEUE = struct (* opaque seal *) type a queue = a list exception Empty val empty = [] fun put (x,q) = [x] fun get [] = raise Empty get (x :: xs) = (x, xs) (* LAWS: get(put(a, empty)) == (a, empty) *)...

10 Your turn! Signature for a stack structure Stack = struct type a stack = a list exception Empty val empty = [] val push = op :: fun pop [] = raise Empty pop (top :: rest) = (top, rest)

11 Your turn! Signature for a stack signature STACK = sig type a stack exception Empty val empty : a stack val push : a * a stack -> a stack val pop : a stack -> a * a stack

12 Dot notation to access elements structure Queue :> QUEUE = struct type a queue = a list exception Empty val empty = [] fun put (q, x) = [x] fun get [] = raise Empty get (x :: xs) = (x, xs) fun single (x: a) : a Queue.queue = Queue.put(Queue.empty, x)

13 What interface with what implementation? Maybe mixed together, extracted by compiler! CLU, Haskell Maybe matched by name: Modula-3, Modula-3, Ada Best: any interface with any implementation: Java, Standard ML But: not any only some matches are OK

14 Signature Matching Well-formed structure Queue :> QUEUE = QueueImpl if principal signature ofqueueimpl matches ascribed signaturequeue: Every type inqueue is inqueueimpl Every exception inqueue is inqueueimpl Every value inqueue is inqueueimp (type could be more polymorphic) Every substructure matches, too (none here)

15 Signature Ascription Ascription attaches signature to structure Transparent Ascription: types are revealed structure strid : sig_exp = struct_exp This method is stupid and broken (legacy) (But it s awfully convenient) Opaque Ascription: types are hidden ( sealing ) structure strid :> sig_exp = struct_exp This method respects abstraction (And when you need to expose, can be tiresome) Slogan: use the beak

16 Not recommed! Example: Transparent Ascription structure IntLT : ORDERED = struct type t = int val le = (op <) val eq = (op =) Exposed: IntLT.t = int Violates abstraction

17 Recommed Example: Opaque Ascription structure Queue :> QUEUE = struct type a queue = a list exception Empty val empty = [] fun put (x, q) = [x] fun get [] = raise Empty get (x :: xs) = (x, xs) Not exposed: 'a Queue.queue = 'a list Respects abstraction

18 How opaque ascription works Outside module, no access to representation Protects invariants Allows software to evolve Type system limits interoperability Inside module, complete access to representation Every function sees rep of every argument Key distinction abstract type vs object

19 Abstract data types and your homework Two-player games: Abstraction not as crisp as number or queue Problems abstraction must solve: Interact with human player via strings (accept moves, display progress) Know whose turn it is Handle special features like extra moves Provide API for computer player Result: a very wide interface

20 Abstraction design: Computer player Computer player should work with any game, provided Up to two players Complete information Always terminates Brute force: exhaustive search Your turn! What does computer player need? Types? Exceptions? Functions?

21 Our computer player: AGS Any game has two key types: type config structure Move : sig type move... (* string conversion, etc *) Key functions use both types: val possmoves : config -> Move.move list val makemove : config -> Move.move -> config Multiple games with differentconfig,move? Yes! Using key feature of ML: functor

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