Object Oriented Programming

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1 Object Oriented Programming Primary object-oriented language concepts dynamic lookup encapsulation inheritance subtyping Program organization Organize concepts into objects and relationships between them Build program to be extensible Both open and closed Comparison Objects as closures? L. Dillon, CSE 452, Fall

2 Objects An object consists of hidden or private part instance variables / data members possibly, also some private functions public part public operations, or member functions, or methods, or messages possibly, also some public instance variables In Eiffel terminology: features Hidden part feature1... feature2... OO program Creates a root object which may create other objects which, in turn, may create other objects... Objects send messages to L. Dillon, CSE 452, Fall / invoke methods on / apply features of other objects

3 What s interesting about this? Universal encapsulation construct Flight simulator File system Database Window List Integer Metaphor usefully ambiguous sequential or concurrent computation distributed, synchronous or asynchronous communication L. Dillon, CSE 452, Fall

4 Why study Eiffel? Completely object-oriented approach from start to finish Design by contract (DBC) method Language mechanisms supporting OO and DBC Classes, objects, assertions, contracts,... Single & multiple inheritance with redefinition undefinition renaming Genericity: contrained & unconstrained Uniform type system: safe covariance Agents (power of functional programming in OO) Once mechanisms Conversions Unrestricted streaming: files, databases, networks,... Full garbage collection L. Dillon, CSE 452, Fall

5 Goals for Eiffel Productivity: faster time to market, fewer developers Reliability: fewer bugs Extensibility: be responsive to customer needs Reuse: stand on the shoulder of giants Efficiency: make the best use of hardware resources Maintainability: spend your time on new developments L. Dillon, CSE 452, Fall

6 Some Eiffel principles Abstraction Information hiding Seamlessness Reversibility Design by contract Open-closed principle Single choice principle Uniform access principle Command-query separation principle Option-operand separation principle Strong style rules... L. Dillon, CSE 452, Fall

7 Dogmatism Dogmatic where it counts Information hiding, e.g., not allowed: x.a := b Overloading Style rules One good way to do anything. Purposely left out Goto Functions as arguments Pointer arithmetic Cryptic symbols, e.g., x++, ++x Flexible when it makes no point to harass programmers Syntax, e.g., optional semicolon s L. Dillon, CSE 452, Fall

8 Libraries Fundamental data structures and algorithms Portable graphics Internet, Web Lexical analysis, parsing Database interfaces... L. Dillon, CSE 452, Fall

9 Eiffel lifecycle model Focus on abstractions Reuse (consumer and producer) Seamless development Reversibility Single model principle The software is the model The model is the software The software includes everything relevant to the project Tools automatically extract views analysis model, design, program, documentation,... Contracts as a guide to analysis, design, implementation, maintenance, management,... L. Dillon, CSE 452, Fall

10 Object-Oriented Software Construction All you need is code Code is all you need --The bootles L. Dillon, CSE 452, Fall

11 Seamless development Single notation, tools, concepts, principles Continuous, incremental development Model, implementation, documentation are always consistent Example classes at each stage: PLANE, ACCOUNT,... STATE, COMMAND,... HASH_TABLE,... TEST_DRIVER,... TABLE,... Reversibility L. Dillon, CSE 452, Fall

12 The cluster method Clusters (set of related classes) Start with foundational clusters Mini lifecycles, each covering a cluster Always a d emo-able version at any point L. Dillon, CSE 452, Fall

13 Mini-lifecycle tasks Specification Design / Implementation Verification & Validation (V&V) Generalization L. Dillon, CSE 452, Fall

14 Language basics Language mechanisms supporting OO and DBC Classes, objects, assertions, contracts,... Single & multiple inheritance with redefinition undefinition renaming Genericity: contrained & unconstrained Uniform type system: safe covariance Agents (power of functional programming in OO) Once mechanisms Conversions Unrestricted streaming: files, databases, networks,... Full garbage collection L. Dillon, CSE 452, Fall

15 Syntax conventions Semicolon used as a separator (not a terminator) It s optional almost all the time. Just forget about it! Style rules include Every feature should have a header comment Every class should have an indexing clause Recommended layout, indentation Recommended naming conventions for classes, features, etc.... L. Dillon, CSE 452, Fall

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