void twiddle1(int *xp, int *yp) { void twiddle2(int *xp, int *yp) {
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1 Optimization
2 void twiddle1(int *xp, int *yp) { *xp += *yp; *xp += *yp; void twiddle2(int *xp, int *yp) { *xp += 2* *yp;
3 void main() { int x = 3; int y = 3; twiddle1(&x, &y); x = 3; y = 3; twiddle2(&x, &y); x = 3; twiddle1(&x, &x); x = 3; twiddle2(&x, &x);
4 $ mv example.s example_unop.s $ gcc -O1 -S example.c $ mv example.s example_o1.s $ gcc -O2 -S example.c $ mv example.s example_o2.s $ gcc -O3 -S example.c $ mv example.s example_o3.s
5 wc example_* example_o1.s example_o2.s example_o3.s example_unop.s total
6 call movq call leaq leaq movq movq call movq call $.LC0, %edi puts -8(%rbp), %edx -4(%rbp), %ecx $.LC1, %eax %ecx, %esi %rax, %rdi $0, %eax printf -8(%rbp), %rdx -4(%rbp), %rax %rdx, %rsi %rax, %rdi twiddle1-8(%rbp), %edx -4(%rbp), %ecx $.LC2, %eax %ecx, %esi %rax, %rdi $0, %eax printf $3, -4(%rbp) $3, -8(%rbp) $.LC3, %edi $.LC0, %esi $1, %edi $0, %eax.cfi_offset 3, -24.cfi_offset 6, -16 call printf_chk 8(%rsp), %ecx 12(%rsp), %edx $.LC1, %esi $1, %edi $0, %eax call printf_chk leaq 8(%rsp), %rbp leaq 12(%rsp), %rbx movq %rbp, %rsi movq %rbx, %rdi call twiddle1 8(%rsp), %ecx 12(%rsp), %edx $.LC2, %esi
7 $.LC0, %esi $1, %edi $0, %eax.cfi_offset 3, -24.cfi_offset 6, -16 call printf_chk 8(%rsp), %ecx 12(%rsp), %edx $.LC1, %esi $1, %edi $0, %eax call printf_chk leaq 8(%rsp), %rbp leaq 12(%rsp), %rbx movq %rbp, %rsi movq %rbx, %rdi call twiddle1 8(%rsp), %ecx 12(%rsp), %edx $.LC2, %esi xorl call xorl call xorl call $.LC0, %esi $1, %edi %eax, %eax printf_chk $3, %ecx $3, %edx $.LC1, %esi $1, %edi %eax, %eax printf_chk $3, %ecx $9, %edx $.LC2, %esi $1, %edi %eax, %eax printf_chk
8 Side Effects Functions can modify values outside of their scope causing behavior that is hard to predict. int f() { return counter++; GCC does and OK job of dealing with these cases, but not great. This is why it makes sense to make things easier for GCC to optimize.
9 Code to sum a vector. Who is faster? void psum1(float a[], float p[], long int n) { long int i; p[0] = a[0]; for(i = 1; i < n; i++) p[i] = p[i-1] + a[i]; void psum2(float a[], float p[], long int n) { long int i; p[0] = a[0]; for(i = 1; i < n-1; i+=2) { float mid_val = p[i-1] + a[i]; p[i] = mid_val; p[i+1] = mid_val + a[i + 1]; if(i<n) p[i] = p[i-1] + a[i];
10 Cycles Code to sum a vector. Who is faster? psum1 Slope = 10.0 psum2 Slope = Elements
11 Combine (comments?) typedef struct { long int len; data_t *data; vec_rec, *vec_ptr; #define IDENT 0 #define OP + //#define IDENT 1 //#define OP * void combine1(vec_ptr v, data_t *dest) { long int i; *dest = IDENT; for (i = 0; i < vec_length(v); i++) { data_t val; get_vec_element(v, i, &val); *dest = *dest OP val; int get_vec_element(vec_ptr v, long int index, data_t *dest ) { if (index < 0 index >= v->len) return 0; *dest = v->data[index];
12 Combine (comments?) void combine1(vec_ptr v, data_t *dest) { long int i; *dest = IDENT; for (i = 0; i < vec_length(v); i++) { data_t val; get_vec_element(v, i, &val); *dest = *dest OP val; Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O
13 Move length reducing calls void combine2(vec_ptr v, data_t *dest) { long int i; long int len = vec_length(v); *dest = IDENT; for (i = 0; i < len; i++) { data_t val; get_vec_element(v, i, &val); *dest = *dest OP val; Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length
14 Eliminating Calls void combine3(vec_ptr v, data_t *dest) { long int i; long int len = vec_length(v); data_t *data = get_vec_start(v); *dest = IDENT; for (i = 0; i < len; i++) { *dest = *dest OP data[i]; Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length combine3 direct access
15 Accumulate in local. void combine4(vec_ptr v, data_t *dest) { long int i; long int len = vec_length(v); data_t *data = get_vec_start(v); data_t acc = IDENT; for (i = 0; i < len; i++) { acc = acc OP data[i]; *dest = acc; Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length combine3 direct access combine 4 accum in local
16 Obvious Optimizations. Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length combine3 direct access combine 4 accum in local
17 Non-obvious Optimizations. Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length combine3 direct access combine 4 accum in local
18 Machine Specific Optimizations. Integer Floating Point Function Method + * + F* D* combine1 Unoptimized combine1 -O combine2 Move length combine3 direct access combine 4 accum in local
19 Modern CPU Design Instruction Control Retirement Unit Register File Fetch Control Instruction Decode Operations Address Instructions Instruction Cache Register Updates Prediction OK? Integer/ Branch General Integer FP Add FP Mult/Div Load Store Functional Units Operation Results Addr. Addr. Data Data Data Cache Execution
20 Superscalar Processor Definition: A superscalar processor can issue and execute multiple instructions in one cycle. The instructions are retrieved from a sequential instruction stream and are usually scheduled dynamically. Benefit: without programming effort, superscalar processor can take advantage of the instruction level parallelism that most programs have Most CPUs since about 1998 are superscalar. Intel: since Pentium Pro
21 Pentium 4 Nocona CPU Multiple instructions can execute in parallel 1 load, with address computation 1 store, with address computation 2 simple integer (one may be branch) 1 complex integer (multiply/divide) 1 FP/SSE3 unit 1 FP move (does all conversions) Some instructions take > 1 cycle, but can be pipelined Instruction Latency Cycles/Issue Load / Store 5 1 Integer Multiply 10 1 Integer/Long Divide 36/106 36/106 Single/Double FP Multiply 7 2 Single/Double FP Add 5 2 Single/Double FP Divide 32/46 32/46
22 Latency versus Throughput Last slide: latency cycles/issue Integer Multiply 10 1 Step 1 1 cycle Step 2 1 cycle Step 10 1 cycle Consequence: How fast can 10 independent int mults be executed? t1 = t2*t3; t4 = t5*t6; How fast can 10 sequentially dependent int mults be executed? t1 = t2*t3; t4 = t5*t1; t6 = t7*t4; Major problem for fast execution: Keep pipelines filled
23 Hard Bounds Latency and throughput of instructions Instruction Latency Cycles/Issue Load / Store 5 1 Integer Multiply 10 1 Integer/Long Divide 36/106 36/106 Single/Double FP Multiply 7 2 Single/Double FP Add 5 2 Single/Double FP Divide 32/46 32/46 How many cycles at least if Function requires n int mults? Function requires n float adds? Function requires n float ops (adds and mults)?
24 Nocona vs. Core 2 Nocona (3.2 GHz) Instruction Latency Cycles/Issue Load / Store 5 1 Integer Multiply 10 1 Integer/Long Divide 36/106 36/106 Single/Double FP Multiply 7 2 Single/Double FP Add 5 2 Single/Double FP Divide 32/46 32/46 Core 2 (2.7 GHz) (Recent Intel microprocessors) Instruction Latency Cycles/Issue Load / Store 5 1 Integer Multiply 3 1 Integer/Long Divide 18/50 18/50 Single/Double FP Multiply 4/5 1 Single/Double FP Add 3 1 Single/Double FP Divide 18/32 18/32
25 Instruction Control Instruction Control Retirement Unit Register File Fetch Control Instruction Decode Operations Address Instructions Instruction Cache Grabs instruction bytes from memory Based on current PC + predicted targets for predicted branches Hardware dynamically guesses whether branches taken/not taken and (possibly) branch target Translates instructions into micro-operations (for CISC style CPUs) Micro-op = primitive step required to perform instruction Typical instruction requires 1 3 operations Converts register references into tags Abstract identifier linking destination of one operation with sources of later operations
26 Translating into Micro-Operations imulq %rax, 8(%rbx,%rdx,4) Goal: Each operation utilizes single functional unit Requires: Load, integer arithmetic, store load 8(%rbx,%rdx,4) temp1 imulq %rax, temp1 temp2 store temp2, 8(%rbx,%rdx,4) Exact form and format of operations is trade secret
27 Traditional View of Instruction Execution addq %rax, %rbx andq %rbx, %rdx mulq %rcx, %rbx xorq %rbx, %rdi # I1 # I2 # I3 # I4 I1 rax + rbx rdx rcx rdi I2 & I3 * Imperative View I4 Registers are fixed storage locations Individual instructions read & write them Instructions must be executed in specified sequence to guarantee proper program behavior ^
28 Dataflow View of Instruction Execution addq %rax, %rbx andq %rbx, %rdx mulq %rcx, %rbx xorq %rbx, %rdi # I1 # I2 # I3 # I4 I1 rax.0 + rbx.0 rdx.0 rcx.0 rdi.0 rbx.1 I2/I3 * & rbx.2 rdx.1 I4 ^ Functional View View each write as creating new instance of value Operations can be performed as soon as operands available No need to execute in original sequence rdi.1
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