Reveal network quality with ScoreCard

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1 WHITEPAPER Reveal network quality with ScoreCard Scorecards such as Speedtest.net, Google s Video Quality Report and Netflix s Internet Service Provider (ISP) Speed Index as well as newly launched fast.com broadband speed testing site, are popular with consumers and the media due to their controversial nature. However, they offer very little beyond measuring bandwidth - an incomplete measurement of quality of experience (QoE). Broadband network engineers need data they can use to isolate and address network problems and shortcomings or to offer next-gen services for enterprise clients. To gain a better perspective of QoE, service providers need to understand how much data is traversing their networks and where the traffic is heaviest. Speed =/ Quality Application, device type, location, time of day and service plan can all impact Quality of Experience. When it comes to over-the-top (OTT) applications, different outlets (Skype, YouTube, Netflix etc.) run different streaming types with differing resolution levels and may originate from Content Delivery Networks (CDNs) with different levels of robustness or congestion. When you add WiFi and the wide variety of Bring Your Own Device (BYOD) devices, operating systems and screen sizes, it presents an even more complex measurement scenario. The figure below is an Netflix ISP Index, which only addresses the average streaming speed for the networks listed (while figures are real we have changed the names of the ISPs). Figure 1 Netflix ISP Speed Index 1

2 WEB SURFING Service Providers need a more granular understanding of these metrics with regard to their own networks. Approximately 10% of QoE concerns are caused by content, service availability, device or OSS issues; which engineers can do little about. This paper will explore how network engineers can use their own QoE scorecard to isolate the location and cause of problems for better network planning and management and to improve current and nextgeneration business class services. It will also explore how Service Providers can fight back against scorecards publshed by Google and Netflix. STREAMING VIDEO GAMING SOCIAL MEDIA UPLOADING BANDWIDTH METRICS AS A QOE PROXY Service Providers are battling for consumer mindshare on broadband services. On one side are consumers and telecommunications regulatory bodies who are demanding better quality, greater value and service transparency from broadband operators; on the other side are service providers competitors, ranging from cable operators, DSL and fiber and x (FTTx) operators (including municipal fiber networks) all the way to fixed-mobile substitution offerings from mobile operators. To succeed in this environment, service provider network engineers need more a better view of the actual service being delivered to their customers. Most service provider networks measure their quality by the speed of a user s connection, often by using peak and average bandwidth delivered from their broadband aggregation or mobile anchoring point. However, this is not a good measurement of quality as it neither accurately measures the subscriber experience at application level nor gives the operator a view on whether a subscriber has had a bad experience at any point in the billing period. Not all applications are bandwidth sensitive, meaning subscribers can have a great experience even at low bandwidth rates. However, they may require low latency and/or low or no packet loss. For example, VoIP applications do not need much bandwidth, but low latency and a fairly robust connection ensure smooth conversations. Additionally, Web browsing does not usually require high bandwidth, but a poor connection and high latency can cause consumers to abandon their browsing sessions if pages take longer than 5-7 seconds to load. Gaming, particularly first person shooters and massively multiplayer online role-playing games (MMORPGs), require low latency in the network to ensure that the gaming experience is fair and seamless. Even social network sharing applications such as Instagram, Facebook or YouTube can be a bad experience if the network is poor and uploads take longer than normal as a result of packet loss. DOWNLOADING VOICE APPLICATIONS Different applications have different network requirements in order to provide good quality of experience Average bandwidth is smoothed over an interval period and traffic at non-peak hours may be tens of Mbps, while less than 1Mbps during peak usage if congestion is not managed and a high profile online event is occurring. A good example of this scenario is the Super Bowl or World Cup where many viewers stream the same content simultaneously. In this scenario, the average bandwidth on the network may appear to be satisfactory, but users on a congested link during peak hours will not be happy. Peak hours are where the greatest opportunity for a bad experience to cause churn occurs, especially for heavy video streamers. It also means that a subscriber may get one (1) second of 20Mbps followed by 60 seconds of 100kbps utilization. While statistically this may look ok, the user experience will be extremely poor. Lastly, average bandwidth reporting is also heavily influenced by what devices are accessing the network, as mobile or Internet of Things (IoT) devices may consume smaller amounts of bandwidth. This is one of the biggest weaknesses in Netflix s ISP Scorecard. An HD stream from a gaming console or smart TV will consume a lot of bandwidth, while the same video on an iphone will use much less traffic even though both cases may result in a good quality of experience. Inversely, if an HDTV is getting the bandwidth needed by an iphone for video streaming, the user will most likely be unsatisfied with the quality of the video. 2

3 DEFINING SUBSCRIBE EXPERIENCE METRICS The Federal Communications Commission (FCC) and the European Union (EU) have selected several metrics in their quest to ensure that consumers receive good quality experience from their broadband operators. An excerpt from the FCC filing [Emphasis added in bold]: With respect to network performance, we adopt the following enhancements: l The existing transparency rule requires disclosure of actual network performance. In adopting that requirement, the Commission mentioned speed and latency as two key measures. Today we include packet loss as a necessary part of the network performance disclosure. l We expect that disclosures to consumers of actual network performance data should be reasonably related to the performance the consumer would likely experience in the geographic area in which the consumer is purchasing service. l We also expect that network performance will be measured in terms of average performance over a reasonable period of time and during times of peak usage. l We clarify that, for mobile broadband providers, the obligation in the existing transparency rule to disclose network performance information for each broadband service refers to separate disclosures for services with each technology (e.g., 3G and 4G). Furthermore, with the exception of small providers, mobile broadband providers today can be expected to have access to reliable actual data on performance of their networks representative of the geographic area in which the consumer is purchasing service - through their own or third-party testing - that would be the source of the disclosure. 410 Commission staff also continue to refine the mobile MBA program, which could at the appropriate time be declared a safe harbor for mobile broadband providers. The excerpt above, from pages of FCC-15-24A1* of the official FCC document on network neutrality, is one of the most critical parts of the announcement for subscribers. Taken outside the financial aspect of the bright line rules to protect the free aspect of the Internet, this section highlights a growing problem for consumers with broadband services: Speed is not always a good indicator of service. We will explore each one of the metrics mentioned above and why that metric is important for measurement. * 3

4 BANDWIDTH Bandwidth is an important measure of a subscriber s broadband experience, and most broadband plans are priced and marketed based on their peak bandwidth capability. Many applications, video streaming in particular, are bandwidth-hungry and rely on having access to a high bandwidth to perform well. Key in measuring bandwidth is selecting the right interval These applications are often the most high profile for a subscriber and are frequently the reason that a consumer purchases a higher bandwidth plan. A perceived failure to deliver the advertised speeds will create customer dissatisfaction while a systemic failure to deliver high throughput will put the customer at risk of churn. The most important bandwidth measurement is a subscriber s throughput during peak usage and times of congestion, as it is a measurement that is most relevant to the operator delivering quality during times of resource constraints on the network. Bandwidth is also a two-way measurement; some applications, like video streaming, need good download speeds while others, like social networking sharing or cloud backup services, require good upload speeds. Although download speed is often the main metric measured by speed test applications, upload speeds can be important for certain applications. One of the keys in measuring bandwidth is selecting the right interval. Five minute and fifteen minute samples are averages and not very effective at detecting individual user level QoE, but maybe useful for macro level analysis (node, link or network level). A single minute with 60 one-second measurements tells a far different story, with second level peaks and valleys emerging at the individual user level. Sampling at sub-second intervals is a good balance between averaging bursts and capturing realized throughput for even very short connections (like web browsing). Figure 3 Graph of throughput over time, showing granularity of varying sample rates 3 Throughput Mbps mins Time (Seconds/250 ms) 250 ms sample rate shows 2.5 Mbps 1 sec sample rate shows 1.5 Mbps 5 minute sample rate shows 6 kbps 4

5 LATENCY Latency is an important metric for interactive applications. Few consumer plans offer latency as a service level agreement (SLA) but it is sometimes included as part of a managed service offering for business connections. Anyone that has ever played in an online first person shooter game can tell you that latency literally kills! Voice connections that experience high latency exhibit this by the two speakers talking over each other, creating a very frustrating conversation. Excessive buffering, congestion or the simple physics of transmission across long distances (i.e. overseas or satellite connections) on the network can all be the source of network latency. Some latency, such as transmission latency, cannot always be fixed in the network. The radio access networks have build in retransmission capabilities. If the packets are lost on in the air, the base station controller will simple retransmit the packet to try to secure it s delivery. While the other nodes in the IP path of the session are not notified about this process, the TCP transaction is not acknowledged until the packet delivery is confirmed. This means that the overall delay of the TCP session increases. This can be detected by systems monitoring the individual sessions and as the destination is identified a specific cell ID, conclusions can be taken on the quality delivered by the radio access network.? PACKET LOSS Packet Loss can also cause customer dissatisfaction with their broadband connection. Packet Loss can result in increased buffering and stalls in video streaming, slow web page load times and jittery voice applications, reducing the goodput (as opposed to throughput) on the network. Packet loss wastes bandwidth on the network as packets are retransmitted and, depending on the application types, can create havoc with the subscriber experience. For a Web shopping session in a browser, packet-loss of even just 1 % can result in double pageloading times, significantly impacting the QoE. Packets can be dropped intelligently with correct queuing technique (with active queue management for example) to ensure that traffic is not randomly dropped across all connections, but managed so that the applications back off, slowing their rate of transmission on the network to reduce congestion. Packet Loss percentage is measured by dividing packets seen by packets lost. 5

6 Figure 4 Score effects of latency, packet loss and poor throughput on the performance application categories Measuring the subscriber experience The question is how to gain visibility into these metrics for subscribers. A method used by some operators or broadband regulators is to measure quality using active probes that may be distributed around a network. These probes periodically generate traffic to measure the network quality, often with more than just bandwidth measurements, but they are doing it at a specific instant in time. An unintended consequence is the act of measuring the quality may impact the quality of other subscribers. They also do not capture the quality for individual subscribers, and can t determine if anything other than point-to-point issues are the source of the quality degradation. If you read the above excerpt from the FCC filing, that method of measurement does not meet the FCC s requirement for a reasonable period of time and during times of peak usage. It also does not add packet loss as a measurement. For a networkwide or individual subscriber measurement, all network locations must be covered What is needed is to measure the actual performance delivered by the network at sub-second intervals for each subscriber that is active on the network. The measurements should include the download and upload performance, latency, and loss for all traffic from each subscriber. Then the actual experience delivered to the subscriber can be calculated at any time during their billing period, and each location in the network can be scored based on the performance of the network. These measurements can be made using passive monitoring of the network traffic. Furthermore, to gather statistically relevant information, these measurements need to take place over longer periods of time (weeks, not days) so that the peak hours can be accurately mapped out (as described above). The metrics are only relevant for the locations and subscribers that are measured, so if the operator is looking for a network-wide or individual subscriber measurement, all locations in the network must be covered. 6

7 DEPLOYMENT SCENARIOS From an end-to-end perspective, the measurements should take place as close to the subscriber as possible but can be taken anywhere in the network. Measuring at the OTT applications location is providing one app s end-to-end view but does not represent the scoring of the service provider s networks in question. Also it leaves out relevant meta-data so that it does not allow the results to become actionable. At the same time, measuring at the subscriber s location would result into many measurement points becoming costly and difficult to manage. The ideal location is close to the interconnect point between the access network and the peering partners, at a location where all traffic can be captured. MOBILE BROADBAND NETWORKS A deployment in a mobile network will be behind the GGSN or PGW, where the majority of traffic is captured for the longest period on the network owned by the operator. Figure 5 ScoreCard deployment in a mobile network Measurements in a mobile core network need to be enriched with information about their source location in order to become truly valuable. Cell ID can be taken from several sources, for example the RADIUS update feed. When measurements are enriched with location information it is possible to group them and understand the impact the location s cell is making on the quality of the sessions carried by it. CABLE BROADBAND NETWORKS Cable operators can choose strategic aggregation points in the network to place a capturing device, alternatively deploy very close to the CMTSes to capture all traffic. A vcpe can be an attractive solution here, running the packet capturing software virtualized on COTS hardware hosted together with other software. Also in cable networks adding the location of the traffic is an important addition to the measurements in order to locate bad CMTS equipment or geographical areas in the network s topology that are causing poor QoE. CMTS awareness in the measurement probe is critical in order to add this information. 7

8 Figure 6 ScoreCard deployment in a cable network FIXED FIBER OR DSL NETWORKS For DSL and FTTH networks data collection should be done towards the interconnect point of the network to capture as much of the network path on the service provider s infrastructure. In order to capture more on-net traffic, especially traffic between subscribers, a vcpe structure of smaller virtual experience probes can be used co-located with the network aggregation infrastructure. Figure 7 ScoreCard deployment in a fixed fiber or DSL network 8

9 Scoring the network With the measurements available, any exploration of the subscriber experience now needs to factor in the expectations of the applications that a subscriber might be using. The table below highlights the expectations that different applications have from the network and how each of application type reacts to throughput, latency and loss changes on the network. Application Types and Subscriber Experience Metrics Application Type Throughput Latency Loss Web Needs short bursts of download performance High latency leads to slow page load times Packet Loss can lead to slow page load times Video Sustained throughput delivers good quality Not usually a concern except for initial loading of video Less sensitive to loss unless it affects throughput Social Media Needs short bursts of download/upload performance High latency can slow interactive sharing experience Packet Loss can slow interactive sharing experience Gaming Most games do not require high bandwidth High latency leads to lag in real-time games Packet Loss leads to lag in real-time games Upload Sustained bursts of upload performance N/A N/A Download Sustained bursts of download performance N/A N/A Voice Low throughput requirements High latency leads to poor voice experience Some loss can be tolerated, high loss leads to perceived latency As you can see from the table above, simply delivering a good average throughput on the network will not necessarily result in a good subscriber experience with applications like Web Surfing, Voice or Gaming. A good average score does not translate to a consistently good experience either as conditions may vary throughout the day, week, or month. However, if the operator has collected these key metrics, they can create their own network experience scorecard that they can use to improve the experience they deliver to their subscribers. CREATING A NETWORK EXPERIENCE SCORECARD Once the service provider has collected the metrics for all of their subscribers traffic, they can begin to construct their own scorecard for how their network is delivering. Visualized the data from multiple perspectives enables views of the entire network, specific locations, service plans or connection types (3G/4G, DSL generation or DOCSIS versions for example) so that the service providers can drill down to discover the root cause for any degradation of performance. To best visualize the metrics, a transformation matrix that maps throughput, latency, and loss into a simple letter grade for each application type allows the operator to quickly determine how their network is performing for the different application types. As applications change their expectations over time, the matrix must be updated to reflect the new application landscape. One example of this will be when video streaming shifts from high definition (HD) to 4K resolution, raising bandwidth requirements for achieving a good score in video. The scoring of the application experience would require an understanding of how applications behave on networks and would use a matrix that graded the performance as shown on the following page: 9

10 Score Throughput A Exceptional experience B Almost perfect, but some slight impairments noticed C Good experience but noticeable impairments D Usable with frustrating impairments E Really poor F Unusable A B C D E F The scoring matrix above is used to transform the throughput, latency, and loss metrics from the network into application-specific scores. The visualization to the left is an example of what this looks like. Operators can now present their ScoreCard in a simple to understand format scaling from A to F. A score of C for Web Surfing likely means that there are some issues with packet loss. Social Media and especially Real-Time Gaming are very latency sensitive, and their scores are adjusted to the network s capabilities accordingly. Streaming video is not impacted by the latency because of the local buffering, and therefor has the possibility to score a maximum or A. MEASUREMENT INTERVALS Sub-second intervals are needed in order to capture the quality delivered even on short session. For instance, a post on social media, or a download of a newspaper site optimized for speed. Research has shown that 250ms is a good balance between averaging bursts and capturing realized throughput. BREAKDOWN TO ENABLE ACTION With this type of visualization, the service provider can quickly determine if their network is delivering a good experience for the applications that drive subscriber usage. However, the visualization should also enable a drill down into the root cause of the network impairment and enable network engineers to improve the network experience score. Investigation of a degraded score might reveal a specific location is experiencing systemic congestion and over-utilization; splitting the node would resolve the issue. Combining the technical issues with service degradation ensures that the service provider can make the right business decisions on where to invest in their network to improve their score and have the best return on investment. For example, investigation may reveal that a specific service plan is delivering degraded QoE simply because it is delivering exactly the expected throughput for that plan. For example, a 1Mbps connection will never score an A for video. To enable breakdown that can enable action commonalities have to be found and scores should be grouped to find deviations between them. Scores could be grouped by: l Access Technology (2G/3G/4G, DSL, Cable, FTTH, WiFi) l Location (Cell ID, City) l Topology (Points of Presence, Area or Access Point) l Device (Handset model or brand, Cable/DSL Modem) l Subscriber Tier 10

11 LOCATION A break down of the performance per location is showing the score of all the sessions that originated or terminated in a particular Cell ID, or Access Point. While each individual session could have been impacted by many different factors, including device type, OTT service quality etc, looking at all sessions with the same location in common over time shows if there are commonalities. Figure 8 RAN issues caused by high latency Increased delay will mean the radio access network is dropping packet and the base-station is retransmitting, inducing delay on the overall TCP connection (Figure 7). Figure 9 ScoreCard identifies problem RAN from high latency measurement If packet loss is measured instead, it means the packets are retransmitted by it s source. with many TCP sessions with the same CellID in common experiencing such packet loss, it s likely the backhaul link toward the base station is congested and dropping packets (Figure 8). By measuring in one central location but enriching the measurements with location the root cause of the problem can be identified. 11

12 Figure 10 High packet loss indicates the problem lies between the RAN and the aggregator Figure 11 VNF As operators move to a virtualized infrastructure, measuring the performance delivered by each virtualized network function (VNF) is even more important. Real-time enrichment can also group session scores per VNF, measuring the experience delivered in a next-gen infrastructure. See score per VNF instance D Network VNF B F B D B F Network VNF Network VNF Figure 12 TOPOLOGY A break down by topology is equally important. This will reveal if particular infrastructure nodes are not performing up to standards. It can also be an indication that there is a miss configuration of the nodes. Very common is a miss configuration of nod load balancing, causing just half of the infrastructure to have an impact on the quality of experience. Identify problem areas in network topology 12

13 DEVICE Devices can have a huge impact on QoE delivered. With promotions it is crucial for the operator to understand the QoE delivered by only those brands or models promoted. In negotiations with 3rd party suppliers it is also key to understand the impact their devices are making on the overall experience delivered. With real-time data enrichment of the measurement reports, IMEA codes or device IDs retrieved from HTTP headers can be used to group and sort the score data. Figure 13 See scores based on device type SUBSCRIBER TIER Through integration with the CRM system, measurement reports can be enriched with what rate plan the subscriber belonged to at the time of recording the score. Grouping this data provides the means for an operator to visualise the quality delivered to gold, silver and bronze subscribers or separate QoE per reseller channel. Subscribers can be in several groups at the same time, enabling simultaneous monitoring of demographics, channels and rate plans. Figure 14 Discover scores based on sunscriber tier 13

14 Experience discovery scenarios The operator can use this tool to proactively determine when subscribers are receiving a bad experience from the network and solve systemic issues before they cause subscriber churn. Once the root cause is identified, the operator can take action to improve their network in multiple ways: l Avoid non-managed congestion (full links) l Either upgrade them or manage them with traffic management strategies such as active queue management. l Don t let the top 10-20% of subscribers bring the score down for the entire link l If the bandwidth utilization is fairly divided, then you need more bandwidth l Fix lossy links at the physical or logical level to reduce packet loss l Avoid congested backhaul links l Avoid latency-adding media for backhaul like microwave or satellite l Move as many subscribers as possible to the latest technology standards, possibly incentivizing subscribers to upgrade hardware or service tiers l Move volume away from peak times by making off-peak usage cheaper l Don t optimize the delivery for downstream or for bandwidth at the cost of latency and loss l Promoting devices that you know provide a minimal impact to the QoE 14

15 Differentiation with Network Scoring Now that the operator has a view on what experience the network is delivering to their subscribers, they can use this intelligence to better market to their target subscribers. A network that is delivering a superior gaming experience can offer gaming packages with an SLA for latency. A high throughput network with excess capacity in certain locations can offer video streaming packages to subscribers located in those areas. The service provider can even market their service packages with a grade. For example, offering an A video service package for a premium over a C video package, and thereby setting the expectation of the subscribers before they purchase the service. The service provider can also use this to report to regulatory bodies their performance as described in the FCC Network Neutrality filings. This type of network scoring delivers every metric that is asked for by the FCC, and shows a strong commitment to their subscribers and their experience. ABBREVIATIONS CMTS Cable Modem Termination System DOCSIS Data Over Cable Service Interface Specification DSL Digital Subscriber Line DSLAM Digital Subscriber Line Access Multiplexer EU European Union FCC Federal Communications Commission FTTx Fiber to the x (Curb, Home, Premise, etc) HD High Definition ISP Internet Service Provider Mbps Million bits per second MMORPG Massively Multiplayer Online Role Playing Game QoE Quality of Experience 15

16 v ABOUT SANDVINE Sandvine helps organizations run world-class networks with Active Network Intelligence, leveraging machine learning analytics and closed-loop automation to identify and adapt to network behavior in real-time. With Sandvine, organizations have the power of a highly automated platform from a single vendor that delivers a deep understanding of their network data to drive faster, better decisions. For more information, visit sandvine.com or follow Sandvine on Twitter USA Fremont Blvd, Fremont, CA 94538, USA T EUROPE Birger Svenssons Väg 28D Varberg, Sweden T. +46 (0) CANADA 408 Albert Street, Waterloo, Ontario N2L 3V3, Canada T. +1 (0) ASIA Ardash Palm Retreat, Bellandur, Bangalore, Karnataka , India T Copyright Sandvine. All Networks. rights reserved. All rights All other reserved. trademarks All other are property trademarks of their are respective property of owners. their respective owners.

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