Projects for the Creative Industries
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1 HORIZON HORIZON Projects for the Creative Industries
2 Call 1 ICT 18.a Call for "Innovation Actions" to support ICT innovative Creative Industries SMEs - development of products, tools, applications and services with high commercial potential - driving participation of Creative Industries SMEs, collaborations with IT providers and research and innovation centres - solutions should respond to real user-needs, cost-effective, market-ready and target international markets Result: 15 projects, starting January-February 2015, EU-funding: 14 mio.
3 Broadcasting and Film production POPART will provide film-makers with an integrated solution for real scenes filming and visual effects development. FILM265 will develop for small and medium VoD service providers - the technological edge needed to compete successfully in the international market of film distribution in the internet. AXIOM introduces an affordable professional modular cinema camera platform for a broad spectrum of audio-visual applications. SMARTSET will provide regional and local TV stations and production companies with cost-effective virtual studio technology. AUTOPOST s tools will allow post-production companies to reduce the workload of 2D-to-3D conversion artists.
4 Fashion iart will bring visual art into bespoke clothing, where the artist and the final consumer will connect through enabling platforms. SOMATCH aims at improving the competitiveness of European fashion designers through detailed and reliable trends estimations and forecasts of user acceptance. FROMROLLTOBAG will help competing against low cost imports, by enabling digital manufacturing solutions with virtual design and sales technologies.
5 Video Games POPULATE is supporting the mobile games community with solutions involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. PERGAMON will create a novel gaming framework that helps developing pervasive serious games in an effective and efficient way, using artificial intelligence, emotional game concepts, and personalisation.
6 Furniture Design FURNIT-SAVER is taking advantage of augmented and virtual reality technologies to bring competitive advantages for smaller furniture companies, by enabling them to provide customised furniture after pre-envisaging how the furniture will look and fit into their customers home.
7 e-publishing Q-TALES will develop a collaboration ecosystem that will serve the needs of the European Children e-book industry, where creative SMEs, experts and parents co-create new or transform existing Children Literature into high quality e-books & Apps. Music MUSICBRICKS will create a platform for immersive and engaging participatory modes of music production.
8 Emerging technologies addressing needs of multiple CI sectors MECANEX will devise innovative tools for automatic annotation and editorial support for multimedia content, extraction of personalised information and adaption of enriched multimedia content in multiscreen environments, for the use of broadcasters, advertising agencies and online publishing companies. PROCAMS is bringing together the developers of video analytics and their users from the content creating industry on a shared web repository with innovative services for selecting, testing and soliciting video analytics solutions, which will lower the costs of content production.
9 Call 1 - ICT 18.b Coordination and Support Action ACE Creative To put in place the foundations for a sustainable network supporting the European creative industry sector - online community, online resource centre To identify, engage and support a maximum number of innovative C&I SMEs - "bootcamps", customised one-to-one support, "Creative Business Cup challenge" 2 years from January 2015; EU-funding: 1 mio.
10 Call 1 - ICT 22.c Innovative multimodal interfaces Call for "Innovation Actions" for systems with non-intrusive interactions, leveraging on smart devices and sensors (like voice recognition, gestures and body language detection capabilities) 1 of the 3 selected projects is relevant for Creative Industries: RAPID-MIX will develop interfaces using physiological bio-signals (EEG, EMG), motion sensors and haptic actuators, and validate them in the fields of Music and Games.
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