JVM Independent Replay in Java

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1 JVM Independent Replay in Java RV 04 April 3, 2004, Barcelona, Spain Viktor Schuppan, Marcel Baur, Armin Biere Computer Systems Institute, ETH Zürich schuppan/

2 Introduction 1 How am I supposed to find that bug? test tool What kind of GUI is that? multi threaded Java program static checker execution trace dynamic checker custom browser Why write J. User another browser? P. Developer

3 Introduction 2 test tool multi threaded Java program static checker dynamic checker trace description replayer compliant debugger time T0 T1 T1 T2 deterministic execution Tool users work in familiar debugging environment Tool developers focus on trace generation Approach: bytecode instrumentation

4 Contents 3 1. Introduction 2. Trace Description 3. Results 4. Conclusion

5 Replay Content-based Approach 4 Directly restore results of shared memory reads p c1 c2 buf cnt replay data cnt cnt buf buf cnt [e.g. Pan, Linton 1988]

6 Replay Ordering-based Approaches 1 5 Restore partial order of shared memory accesses p c1 c2 buf cnt cnt replay data cnt buf buf cnt directly restore order [e.g. LeBlanc, Mellor-Crummey 1987]

7 Replay Ordering-based Approaches 2 6 Restore partial order of shared memory accesses p c1 c2 buf cnt cnt replay data cnt buf buf cnt restore thread switches [e.g. Russinovich, Cogswell 1996]

8 Replay Comparison of Approaches 7 trace size parallelism capture replay semantics content based + ordering based direct order thread switches o/ + + o o/ + + / o o

9 Replay Comparison of Approaches 8 trace size parallelism capture replay semantics content based + ordering based direct order thread switches o/ + + o o/ + + / o o

10 Specifying Points in an Execution Example 9 Example: for (i = 0; i < 3; i++) { if (i % 2 == 0) {shared++;} else {shared*=2;} } unroll: i = 0; if (i < 3) { if (i % 2 == 0) {shared++;} } i++; if (i < 3) { if (i % 2 == 0) else {shared*=2;} } i++; if (i < 3) { if (i % 2 == 0) { /* replayer action */ shared++; } } i++;

11 Specifying Points in an Execution 1 10 Software instruction counter [Mellor-Crummey, LeBlanc 1989] (thread id, instruction, #backjumps) capture: replay: count backjumps count backjumps less work for capture Count specific instructions (thread id, instruction, #executions) capture: replay: count each instruction count specific instructions less work for replay like debugger breakpoint

12 Specifying Points in an Execution 1 11 Software instruction counter [Mellor-Crummey, LeBlanc 1989] (thread id, instruction, #backjumps) capture: replay: count backjumps count backjumps less work for capture Count specific instructions (thread id, instruction, #executions) capture: replay: count each instruction count specific instructions less work for replay like debugger breakpoint

13 Specifying Points in an Execution 2 12 after trace: handle easily instrument before successors more natural? before trace: may need to guess for last instruction instrument before instruction typically no difference in VM

14 Specifying Points in an Execution 2 13 after trace: handle easily instrument before successors more natural? before trace: may need to guess for last instruction instrument before instruction typically no difference in VM

15 Example Producer/Consumer 14 // Producer Method void run() 0 goto 3 3 invokestatic notfull() 6 ifeq 3 9 iconst_0 10 invokestatic put(int) 13 goto 3 // Consumer Method void run() 0 goto 3 3 invokestatic notempty() 6 ifeq 3 9 invokestatic get() 12 istore_1 13 goto 3 # (incomplete) schedule # # 1 (producer) running before Producer switch 2 # c1 before Consumer switch 3 # c2 before Consumer switch 2 # c1 # error executing get

16 Syntax 15 Events before in Actions switch notify timeout die terminate log Control flow loopbegin loopend When should an action occur? true just before specified point in execution true when in wait, sleep, join at specified point What action should occur? switch thread notify thread time-out thread wait for termination and switch thread terminate replay log message Execute finite or infinite loop in schedule start loop end loop

17 Notes on Implementation 16 Approach criteria: portability, maintenance, features choices: modify VM, use standard interface, instrument code Places to instrument given by schedule and thread state related events Mechanics use wait/notify to block/unblock a thread get proper handling of (recursive) locks for free track thread state separately

18 block and unblock 17 public void block() throws Exception { synchronized(lock) { while (blocked) { try {lock.wait();} catch (InterruptedException e) {/* report error */} } blocked = true; } } // block public void unblock() { synchronized(lock) { blocked = false; lock.notifyall(); } } // unblock

19 Results 18 Portable replay on Sun s VMs 1.3/1.4, Jikes, Kaffe, Kissme debugging with jdb, Eclipse, JDebugTool, and JSwat Java thread model? interrupted thread consumes notify? Overhead slowdown (Sun VM 1.4) typically < 10 times +7 instructions at each instrumented location Capture use JNuke to capture benchmark runs implement listener for JPF with 250 loc as a matter of 1 2 days

20 The End 19 Conclusions Suggest to use debuggers to browse traces generated by checkers Propose format to describe multi-threaded execution traces Show feasibility of portable replay Thanks.

21 Backup-Slides 20 Keep out! Backup slides

22 JReplay 21.class JNuke VM static checker dynamic checker before Class switch 1 in Class switch 2 in Class notify 1 switch 1 before Class terminate schedule jreplay replay engine modified.class compliant VM/ debugger T0 T1 T1 T2 deterministic execution t

23 Thread Model 22 (reacquire lock), reschedule/set interrupted flag (reacquire lock), reschedule/throw InterruptedException (reacquire lock), reschedule new Thread() existing start wait,join,sleep/ throw InterruptedException r. interrupted interrupted run.return interrupt running wait join waiting joining notify interrupt time out died interrupt w.notified w. int. throw interrupt w. timed out j. joined j. int. throw interrupt notify notify interrupt died w. int. flag j. int. flag interrupt run.return sleep time out interrupt j. timed out s. int. throw dead sleeping time out s. timed out interrupt s. int. flag

24 Performance Overhead Sun 1.4 Sun 1.3 Jikes Kaffe Sable 10 0 Barrier Sync LUFact Crypt SOR SMM

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