Prirejanje in preverjanje tipov
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1 Uvod v C# Drugi del
2 Dedovanje
3 Sintaksa
4 Prirejanje in preverjanje tipov
5 Kaste preverjenih tipov
6 Prekrivanje metod
7 Dinamično povezovanje (poenostavljeno)
8 Skrivanje
9 Dinamično povezovanje (s skrivanjem)
10 Fragile base class problem
11 Konstruktorji in dedovanje
12 Vidnost protected in internal
13 Abstraktni razredi
14 Abstraktne lastnosti in indekserji
15 Zapečateni razredi
16 Vmesniki (interfaces)
17 Sintaksa
18 Implementacija vmesnikov
19 Delo z vmesniki
20 Primer
21 Delegati in dogodki
22 Delegati Delegates are reference types which allow indirect calls to methods. A delegate instance holds references to some number of methods, and by invoking the delegate one causes all of these methods to be called. The usefulness of delegates lies in the fact that the functions which invoke them are blind to the underlying methods they thereby cause to run (see, for instance, the discussion of events, below).
23 Delegati From this brief description, it can be seen that delegates are functionally rather similar to C++'s 'function pointers'. However, it is important to bear in mind two main differences. Firstly, delegates are reference types rather than value types. Secondly, some single delegates can reference multiple methods
24 Delegate Declaration and Instantiation Each delegate is limited to referencing methods of a particular kind only. The type is indicated by the delegate declaration - the input parameters and return type given in the delegate declaration must be shared by the methods its delegate instances reference. To illustrate this: a delegate specified as below can be used to refer only to methods which have a single String input and no return value: public delegate void Print (String s);
25 Suppose, for instance, that a class contains the following method: public void realmethod (String mystring) { // method code } Another method in this class could then instantiate the 'Print' delegate in the following way, so that it holds a reference to 'realmethod': Print delegatevariable = new Print(realMethod);
26 Razredi - dogodki Jezikovna podpora dogodkom Ključna beseda event nam omogoča določiti delegata, ki bo ustrezal poklicanim metodam ob nastopu nekega dogodka. public event AlarmEventHandler Alarm; Dogodek sprožimo s klicem dogodka Alarm(); Odjemalci se prijavijo na dogodek z operatorjem += eventsource.alarm += new AlarmEventHandler(eventListener.AlarmRang);
27 Deklaracija delegata, prireditev metode delegatu
28 Prirejanje različnih metod
29 Creating a delegate value
30 Multicast delegati
31 Events = Special Delegate Variables
32 Izjeme (exceptions)
33 Stavek try
34 System.Exception
35 Throwing an Exception
36 Hierarhija izjem
37 Searching for a catch Clause
38 No Throws Clause in Method Signature
39 Namespaces and Assemblies
40 C# Namespaces vs. Java Packages
41 Namespaces vs. Packages (continued)
42 Assemblies
43 Kako se tvorijo assemblies
44 Opcije prevajalnika
45 Opcije prevajalnika
46 Primeri prevajanj
47 Atributi
48 Atributi Atributi so deklarativni elementi jezika pridevniki so na primer tudi deklarativni elementi omogočajo dekoracijo elementov kode z dodatno informacijo assembly, modul, tip, član tipa, return value, parameter Atributi posplošujejo koncept deklarativnega elementa atributi niso omejeni na vnaprej določeno množico lahko se zmišljujemo svoje nove atribute atributi in njihove vrednosti so dosegljivi v času prevajanja in v času izvajanja [Obsolete("This class is obsolete")] class A { public void F() {} }
49 Atributi
50 Atribut s parametri
51 Atributi Nekateri vnaprej definirani atributi Ime atributa Opis Browsable Vključenost lastnosti v okno lastnosti Serializable Določa naj bo razred ali struktura serializabilna Obsolete Določa, da je nek element kode zastarel Conditional Določa vključenost metode v odvisnosti od predproc. simbola
52 Atributi Zgled uporabe atributa Conditional #define Debug public class Debug { [Conditional("Debug")] public static void Assert(bool cond, String s) { if (!cond) { throw new AssertionException(s); } } void DoSomething() {... // If Debug is not defined, the next line is // not even called Assert((x == y), X should equal Y );... } }
53 Še en primer: atribut Conditional
54 Tvoji lastni atributi
55 Niti (threads)
56 Sodelujoče niti (participating threads)
57 Primer
58 Stanja niti
59 Primer za Join
60 Medsebojno izobčenje (sinhronizacija)
61 Razred Monitor
62 Wait in Pulse
63 Primer: sinhroniziran medpomnilnik
64 Komentarji XML
65 Posebni komentarji (podobno javadoc)
66 Primer komentirane kode
67 Tvorjena XML datoteka
68 XML oznake (XML tags)
69 Povzetek C#
70 Odprtokodni c# MCS: The Ximian C# compiler The Mono C# compiler is considered feature C# 1.0 complete at this point and mature. MCS is able to compile itself and many more C# programs (there is a test suite included that you can use). It is routinely used to compile Mono, roughly 1.7 million lines of C# code. The compiler is also fairly fast. On a IBM ThinkPad t40 it compiles 18,000 lines of C# code per second. Work on C# 2.0 has started: some pieces of it are available on the standard compiler with the -2 switch (iterators, method conversions) and some others are available on the `gmcs' branch on CVS (generics) Obtaining MCS The Mono C# compiler is part of the `mcs' module in the Mono CVS you can get it from our Anonymous CVS server, or you can get nightly download page.
71 Mono razhroščevalnik
72 Eclipse in mono
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