Mobile Application Development Concept

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1 Mobile Application Development Concept Aryo Pinandito, ST, M.MT

2 Delivering Mobile Content It isn't just about choosing native apps or choosing the mobile web it's also about looking at who your customers are and what devices they use.

3 The whole web is confused by mobile App, web app, native app, mobile site, mobile app, adaptive design, reactive design, responsive design. What!?! There seems to be a lot of confusion out there. What do all of these seemingly interchangeable terms mean for me?

4 Do I Need to Consider Mobile? Everybody is talking mobile. Smart phones and tablets are changing the way that your users interact with content and online services. 45% of people interact with online content while out and about*. That rises to 70% for 16-25s. (UK Sept. 2011).

5 1. Do Nothing There is a case for allowing your site to be rendered in all of it's desktop browser glory on some mobile devices. For high end devices such as the iphone or ipad, where users are used to panning and zooming, why give them a watered down version of your service? This is certainly the cheapest option. However, the Tablet is more than a small PC and the Smart Phone is not just a small Tablet. These are distinct devices with unique user behavior and context.

6 2. Adaptive Design Different view (style) for different screen size or different device This enables you to tailor the visual appearance of your site to each device, without needing separate mobile websites. This is a relatively simple way of tailoring your website or application to specific mobile devices without having to redesign your existing desktop version. It requires you to know which screen sizes and devices you are targeting in advanced.

7 3. Responsive Design Responsive' design does not require you to know your target screen sizes from the beginning. The page will rearrange content constantly as the screen changes size. Taking a 'responsive design approach means that your site will be optimised for all potential screen dimension. This offers a degree of future proofing of device screen size. There is a degree of extra complexity in this approach which will often be reflected in development time scales and, ultimately, cost.

8 4. Web App Typically built with HTML5, CSS3 and JavaScript Web apps will work on any device that uses a modern mobile web browser making them universal; cross platform applications. This reduces development costs. Limited in functionality and user experience to what can be provided within a browser Your app will be unable to use device specific technologies (such as the camera) or harness the devices native user experience

9 5. Native App You can take advantage of the vast array technology buried in the mobile device; compass, gyroscope, storage (offline and cloud), Near Field Communications (NFC), and the camera Allowing you access to the native UX controls. Native apps are not cross platform. These two factors combine to make this the most costly option in terms of both time and budget. The app. A bite sized piece of software that enables you to define the specific content and functionality for the user in their context.

10 App or Not to App? Native or Web? Which one should we go for?

11 Which One is Right for Me? Do you need an app? You need an app, but who is it for? Native or Web? Who is your users anyway? You don t need an app. Are you responsive or adaptive? Developing a fully responsive website can be expensive and time consuming Responsive is also a great way to future proof your website for devices that emerge over the coming years Understand your audience, their context (how, where, and when do they access your content or service), and what you want to achieve

12

13 Pull or Push Apps have two options for engagement pull technology or push notifications.

14 Pull Technology Pull technology is when a request for the transmission of information is initiated by the receiver or client, [Wikipedia]. The earliest form of this type was or faxes. Now, users pull information when searching for an item on the web, on an application or on a website. HTTP Requests (AJAX or Non-AJAX) RSS Feeds POP3

15 Push Technology Push, or server push, describes a style of Internetbased communication where the request for a given transaction is initiated by the publisher or central server [Wikipedia] HTTP Server Push Pushlet Long-polling Flash XMLSocket Relay Despite push technology s recent popularity, the question is not whether the push model is superior to the pull model, but rather when to use one rather than the other

16 To Pull or To Push? Pull Technology Pull marketing can be more cost-efficient Pull marketing only works and maintains its costefficiency Pull messages are sent only upon request The investment in this type of marketing is minimal Might lead to ineffective power and bandwidth usage Push Technology Push marketing is invasive Push marketing creates demand Many users resent unsolicited notifications Up to 5% of free mobile apps use malicious advertising that can hijack a user s phone and steal contacts information May lead to efficient power and bandwidth usage

17 Cross Platform Application Development

18 Multiplatform Application OutSystems Unity Python OpenPlug MonoTouch KonyOne Codename One Mendix Ubuntu Touch Firefox OS Apache Cordova WebOS DragonRAD Mono Blackberry Appcellerator NME Smartface QT SDK Aqua Lazarus Android Windows Phone Tyzen Metismo Stencyl Unity RareWire DSI ios SDK Meme IDE MobiOne M2Active RhoMobile Java Adobe AIR Appception Windows Mobile Java ME MoSync.NET Compact Framework PalmOS SenchaTouch ViziApps Marmalade IBM Worklight Convertigo Mobilizer MEAP Corona SDK Symbian Macromedia FlashLite BREW MIT AppInventor GeneXus PhoneGap Open MEAP WebORB

19 Device or Application Centric The device-centric approach Adapting the application to the UI model provided in the device. Easy for the user to understand the application. In case the current platform does not support the UI functionality of the said application, the cost of development will be very high and the app might still not function. The application-centric approach Application would be developed in such a way as to have the very same look and feel across diverse platforms. This approach could create serious problems, the app may not at all fit the underlying device user interface model. The entire end-user experience would be severely affected. Of course, this approach would work very well for applications that are consistent with the underlying device model.

20 How Do I Plan It Out? Understand the environment Take into account the main objectives that the brand will stand for, ways to tackle the multiple obstacles that are bound to come in the way and the kind of consumers you want to be targeting. This process will take time, effort and patience. Once this is done, you can proceed ahead with the next step. Decide on relevant sphere Decide in which sphere your brand will be most useful to customers. Once you have set your target, you will want to determine which deployments would be most relevant as per consumer needs. This will help you out with time management and control your budget. Sketch out a proper plan

21 Tools for Multi-Platform Mobile App Development Rhomobile, a framework by Motorola that uses Ruby programming language PhoneGap, is an FOSS environment that allows developers to create apps that uses standard web development languages such as HTML and JavaScript. Appcelerator, aids the development of native mobile, tablet and desktop apps that uses HTML, PHP, JavaScript, Ruby and Python MoSync, offers the developer integrated compilers, libraries, runtimes, device profiles and other useful tools. Support for JavaScript, PHP, Ruby, Python and now includes Eclipse-based IDE for C/C++. Many more

22 Any Questions?

23 Grazias Kiitos Danke Gratias Terima Kasih شكرا 谢谢 Merci ध"यव द Thank You ありがとうございます

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