Computer System Overview

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1 Computer System Overview

2 Introduction A computer system consists of hardware system programs application programs 2

3 Operating System Provides a set of services to system users (collection of service programs) Shield between the user and the hardware Resource manager: CPU(s) memory and I/O devices 3

4 Computer system overview: starting from 0 Basic functionality of a computer system: Instruction Cycle 4

5 A closer-to-reality-view of todays processors (a) A three-stage pipeline (b) A superscalar CPU (c to appear) Multicore CPUs 5

6 Basic Elements of a Computer System Processor + registers Main Memory ( real or primary memory) volatile I/O modules secondary memory devices communications equipment terminals System bus communication among processors, memory, and I/O modules 6

7 Registers: 1. User-Visible May be referenced by machine lang. By both application and system programs Enable programmer to minimize mainmemory references by optimizing register use Types of user-visible registers Data Address Index: for indexed addressing, offset Stack pointer: for procedure calling 7

8 Registers: 2. Control and Status Used by processor to control execution operating-system to control the execution of programs Basic C&S registers: Program Counter (PC) Contains the address of an instruction to be fetched Instruction Register (IR) Contains the instruction most recently fetched Program Status Word (PSW) condition codes (positive/negative/ zero result, overflow, ) Interrupt enable/disable Supervisor/user mode 8

9 Instruction Cycle revisit Processor fetches instruction from memory Program counter (PC) holds address of instruction to be fetched next; PC is incremented after each fetch Fetched instruction is placed in the instruction register Types of instructions Processor-memory Processor-I/O Data processing Control: alter sequence of execution 9

10 Is that enough for... Monitor Bus Components of a simple personal computer 10

11 Interrupts! An interruption of the normal sequence of execution! Why? Something went wrong (div. by 0, reference outside user s memory space, hardware failure, ) Timer I/O and then? Interrupt handler takes control: a program that determines the nature of the interrupt and performs whatever actions are needed generally part of the operating system 11

12 Interrupt Cycle Processor checks for interrupts If no interrupts fetch the next instruction for the current program If an interrupt is pending, suspend execution of the current program, and execute the interrupt handler 12

13 Control flow with interrupts 13

14 What happens (a) (b) (a) Steps in starting an I/O device and getting interrupt (b) How the CPU is interrupted 14

15 Interrupts as support for I/O Note: Interrupts allow the processor to execute other instructions while an I/O operation is in progress Improve processing efficiency 15

16 Interrupt-Driven I/O Processor is interrupted when I/O module ready to exchange data Processor is free to do other work No needless waiting BUT: Still consumes a lot of processor time because every word read or written passes through the processor How about using DMA 16

17 I/O using Direct Memory Access (DMA) The processor is only involved at the beginning and end of the transfer Processor grants I/O (DMA) module authority to read from or write to memory a block of data An interrupt is sent when the task is complete Processor is free to do other things 17

18 Multiple Interrupts Q: To interrupt an interrupt? 1. Sequential Order: after interrupt handler completes, processor checks for additional interrupts 2. Priorities: High priority interrupts: cause lower-priority interrupts to wait cause a lower-priority interrupt handler to be interrupted Example: when input arrives from communication line, it needs to be absorbed quickly to make room for more input 18

19 Computer Hardware Review (7) Structure of a large Pentium system 19

20 Cache Memory Increase the speed of memory Processor speed is higher than memory speed Hit: the information was in cache; else, miss Invisible to operating system 20

21 Cache Design: Important issues 1. Cache size 2. Block size 3. Mapping function determines which cache location the block will occupy 4. Replacement algorithm determines which block to replace (e.g. Least-Recently-Used (LRU) algorithm) 5. Write policy Can occur every time block is updated Can occur only when block is replaced Minimizes memory operations Leaves memory in an obsolete state 21

22 Memory Hierarchy Going Down the Hierarchy Increasing capacity, Increasing access time Decreasing cost per bit, Decreasing frequency of access of the memory locality of reference: during program execution memory addresses tend to cluster (iteration loops, subroutines, ) 22

23 Operating System Overview

24 Layers of Computer System 24

25 Operating System OS objectives Provides a set of services to system users Shield between the user and the hardware Resource manager: CPU(s) memory and I/O devices Convenience Makes the computer more convenient to use Efficiency Allows computer system resources to be used in an efficient manner Ability to evolve Permit introduction of new system functions without interfering with service 25

26 Services Provided by the Operating System Program execution: CPU scheduling, resource (memory) allocation and management, synchronization Access to I/O devices Uniform interfaces, hide details, optimise resources (disk scheduling) Controlled access to files And structure of data System/resource access Authorization, protection, allocation Utilities, e.g. for program development Editors, compilers, debuggers Error detection and response, when, e.g. hardware, software errors operating system cannot grant request of application Monitoring, accounting 26

27 Operating System: (roughly) it is a program relinquishes control of the processor to execute other programs OS Kernel: (roughly) portion of OS that is in main memory Contains mostfrequently used functions 27

28 Some history: Evolution of Operating Systems Hardware upgrades, new types of hardware, enabled features New services, new needs 28

29 Serial Processing No operating system OS history: before the stone age Machines run from a console with display lights and toggle switches, input device, and printer Schedule tome Setup included loading the compiler, source program, saving compiled program loading linking 29

30 OS history: first tools appear Simple Batch Systems: Monitors Software that controls the running programs Batch jobs together Program branches back to monitor when finished Resident monitor is in main memory and available for execution Job Control Language (JCL) Provides instruction to the monitor what compiler to use what data to use 30

31 OS history: Hardware Features which made the first tools possible: Memory protection do not allow the memory area containing the monitor to be altered Priviledged instructions Only for monitor, e.g. for interface with I/O devices Interrupts Mechanisms for the OS to relinquish control and regain it Timer prevents a job from monopolizing the system 31

32 OS history: Uni/multi-programming from uniprogramming. Processor must wait for I/O instruction to complete before proceeding to Multiprogramming When one job needs to wait for I/O, the processor can switch to the other job 32

33 Early batch system bring cards to 1401 read cards to tape put tape on 7094 which does computing put tape on 1401 which prints output 33

34 OS history: Multiprogramming, Time Sharing Time sharing systems use multiprogramming to handle multiple interactive jobs Processor s time is shared among multiple users Multiple users simultaneously access the system through terminals Batch Multiprogramming Time Sharing Principal objective Maximize processor use Minimize response time Source of directives to operating system Job control language commands provided with the job Commands entered at the terminal 34

35 memory management! OS history: multiprogramming needs 35

36 Summary: evolution First generation vacuum tubes, plug boards Second generation transistors, batch systems Third generation ICs and multiprogramming Fourth generation 1980 present personal computers More contemporary present: Personal computers become parallel 36

37 Zooming in a few key services The main job of OS is to: run processes!... 37

38 Process:the concept Process = a program in execution Example processes: OS kernel OS shell Program executing after compilation www-browser 38

39 Process: Implementation Consists of three components An executable program Associated data needed by the program Execution context of the program All information the operating system needs to manage the process Execution context of the program 39

40 Processes create other processes A process tree A (e.g. shell) created two child processes, B (e.g. browser) and C (print) B created three child processes, D, E, and F (various browser services/windows) 40

41 Procs need: synchronization,... Two processes connected by a pipe 41

42 , to get CPU time and other resources, Goals when allocating resources to processes: Fairness and Differential responsiveness give fair access to all processes discriminate between different classes of jobs Efficiency maximize throughput, minimize response time, and accommodate as many users as possible 42

43 ... to get resources without deadlock,... (a) A potential deadlock. (b) an actual deadlock. 43

44 ..., to do IO, access files,... Important issues: - Organization of information - Efficient access 44

45 Memory Management Important issues: Process isolation, to get memory Prevent interference between different processes Protection and access control when sharing memory Allocation Create, destroy modules dynamically Support for modular programming Efficiency, good utilization 45

46 Virtual Memory Allows programmers to address memory from a logical point of view (without worrying about the physical availability) Transfer memory disk: transparent to the processes 46

47 Major Elements of an Operating System OS = very large piece of sortware! Components: decompose a problem into more manageable subproblems (process manager, file manager, etc) Bootstrap program activates OS kernel (permanent system process) Shell ( kernel): program to let the user initiate processes User or system programs make direct use of the OS via system calls 47

48 Steps in Making a System Call steps in making the system call read (fd, buffer, nbytes) 48

49 Some System Calls 49

50 A stripped down shell while (TRUE) { /* repeat forever */ type_prompt( ); /* display prompt */ read_command (command, parameters) /* input from terminal */ if (fork()!= 0) { /* fork off child process */ /* Parent code */ waitpid( -1, &status, 0); /* wait for child to exit */ } else { /* Child code */ execve (command, parameters, 0); /* execute command */ } } 50

51 51

52 Issues in Modern Operating Systems Microkernel architecture Only few essential functions in kernel; OO design Multithreading A process may consist of several sequential threads of execution Concurrent computer systems Symmetric multi-processor systems Multi-threaded/multicore processors Distributed systems provide the illusion of a single main memory and single secondary memory space in cluster-based platforms Real-time Operating Systems For time-critical applications, multimedia, Embedded Operating Systems Constraints: limited resources, special functionalities 52

53 Microkernel Small OS core; contains only essential OS functions: Low-level memory management (address space mapping) Process scheduling I/O and interrupt management Many services traditionally included in the OS kernel are now external subsystems device drivers, file systems, virtual memory manager, windowing system, security services 53

54 Benefits of a Microkernel Organization Uniform interface on request made by a process All services are provided by means of message passing Distributed system support Message are sent without knowing what the target machine is Extensibility Allows the addition/removal of services and features Portability Changes needed to port the system to a new processor is changed in the microkernel - not in the other services Object-oriented operating system Components are objects with clearly defined interfaces that can be interconnected Reliability Modular design; Small microkernel can be rigorously tested 54

55 Concurrent Computer Systems each instruction executed on a different set of data by the different processors a set of processors simultaneously execute different instruction sequences on different data sets 55

56 Symmetric Multiprocessors (and multicores) Processors share the same memory and I/Os Kernel can execute on any processor Scheduling & synchronization, memory management & consistency (also research issues) 56

57 Cluster Computer Platforms Network Middleware layer (part of OS) to provide single-system image (synchronization, consistency, global states, file systems) fault-tolerance, load balancing, parallelism 57

58 Instantiation: UNIX Hardware is surrounded by the operating-system Operating system is called the kernel Modern unix versions (solaris) more complex Comes with a number of user services and interfaces Shell, compilers, 58

59 Instantiation: Windows Client/Server computing; base for distributed computing Modified microkernel architecture not a pure microkernel: many system functions outside of the microkernel run in kernel mode modules can be removed, upgraded, or replaced without rewriting the entire system 59

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