Mastering Android Drawables

Size: px
Start display at page:

Download "Mastering Android Drawables"

Transcription

1 Cyril Mottier Mastering Android Drawables Drawable are powerful so use them!

2 Global note 2

3 Introduction Drawables 101 3

4 Introduction What s a Drawable? 4

5 Introduction What s a Drawable? Entity that can be «drawn» A shape, a gradient, an image, a 9-patch, etc. 4

6 Introduction What s a Drawable? Entity that can be «drawn» A shape, a gradient, an image, a 9-patch, etc. Essential component of the Android SDK 4

7 Introduction What s a Drawable? Entity that can be «drawn» A shape, a gradient, an image, a 9-patch, etc. Essential component of the Android SDK May be created using Java or XML 4

8 Introduction Why is it so important? Easy multi-device management Abstract representation of a drawable entity Easy to use Way more evolved than Bitmaps! UI widget theming/styling without inheritance 5

9 Introduction Architecture 6

10 Introduction Architecture Drawable 6

11 Introduction Architecture Drawable ColorDrawable GradientDrawable 6

12 Introduction Architecture Drawable ColorDrawable GradientDrawable LayerDrawable 6

13 Basic «How-to» Hello Drawables! 7

14 Basic «How-to» First try private Drawable mdrawable; public DrawableView(Context context, AttributeSet attrs, int defstyle) { super(context, attrs, defstyle); mdrawable = context.getresources().getdrawable(r.drawable.my_drawable); } public void ondraw(canvas canvas) { super.ondraw(canvas); mdrawable.draw(canvas); } 8

15 Basic «How-to» What the hell? It s not working! 9

16 Basic «How-to» What the hell? It s not working! My Canvas is not in a correct state? 9

17 Basic «How-to» What the hell? It s not working! My Canvas is not in a correct state? I forgot to attach the view to my layout? 9

18 Basic «How-to» What the hell? It s not working! My Canvas is not in a correct state? I forgot to attach the view to my layout?... I haven t set the size of my Drawable 9

19 Basic «How-to» What the hell? It s not working! My Canvas is not in a correct state? I forgot to attach the view to my layout?... I haven t set the size of my Drawable setbounds(), getintrinsic[width/height]() 9

20 Basic «How-to» The correct way! private Drawable mdrawable; public DrawableView(Context context, AttributeSet attrs, int defstyle) { super(context, attrs, defstyle); mdrawable = context.getresources().getdrawable(r.drawable.my_drawable); mdrawable.setbounds(0, 0, mdrawable.getintrinsicwidth(), mdrawable.getintrinsicheight()); } public void ondraw(canvas canvas) { super.ondraw(canvas); mdrawable.draw(canvas); } 10

21 Features What are Drawables useful for? 11

22 Some features Miscellaneous Origin / Size : setbounds(), getintrinsic[width/height] (), getminimum[width/height](), etc. Current state : setstate(), state_[pressed/focused/...], setlevel(), etc. Graphic : setalpha(), setdither(),... 12

23 Some features Drawable.Callback A Drawable should be able to invalidate itself The Drawable.Callback interface View implements Drawable.Callback Helper method: verifydrawable() 13

24 Some features Drawable.Callback public class DrawableView extends View { private Drawable mdrawable; public DrawableView(Context context, AttributeSet attrs, int defstyle) { super(context, attrs, defstyle); mdrawable = context.getresources().getdrawable(r.drawable.my_drawable); mdrawable.setbounds(0, 0, mdrawable.getintrinsicwidth(), mdrawable.getintrinsicheight()); protected boolean verifydrawable(drawable who) { return who == mdrawable super.verifydrawable(who); } protected void ondraw(canvas canvas) { super.ondraw(canvas); mdrawable.draw(canvas); } 14

25 Constant state principle Show me the problem private static final int OPAQUE = 255; private static final int TRANSLUCENT = 70; Book book =...; TextView listitem =...; listitem.settext(book.gettitle()); Drawable star = getcontext().getresources().getdrawable(r.drawable.star); if (book.isfavorite()) { star.setalpha(opaque); } else { star.setalpha(translucent); } Extracted from 15

26 Constant state principle Phenomenon explanation Android factorize Drawables states Reduce memory foot-print. 16

27 Constant state principle Phenomenon explanation 17

28 Constant state principle Phenomenon explanation Drawable Drawable 17

29 Constant state principle Phenomenon explanation Drawable Drawable ConstantState 17

30 Constant state principle Phenomenon explanation Drawable Drawable ConstantState 17

31 Constant state principle Problem resolution No «copy-on-write» Use mutate() : Copy the constant state Set the mmutated flag to true Multiple calls to mutated() effectless 18

32 Constant state principle Problem resolution Drawable Drawable 19

33 Constant state principle Problem resolution Drawable Muté Drawable Muté ConstantState ConstantState 19

34 Constant state principle Problem resolution Drawable Muté Drawable Muté ConstantState ConstantState 19

35 Constant state principle Problem resolution private static final int OPAQUE = 255; private static final int TRANSLUCENT = 70; Book book =...; TextView listitem =...; listitem.settext(book.gettitle()); Drawable star = getcontext().getresources().getdrawable(r.drawable.star); if (book.isfavorite()) { star.mutate().setalpha(opaque); } else { star.mutate().setalpha(translucent); } Extracted from 20

36 Instantiation Let s start coding! 21

37 Instantiate a Drawable What we want 22

38 Instantiate a Drawable What we want 22

39 Instantiate a Drawable Two ways: Java... float density = getcontext().getresources().getdisplaymetrics().density; // gradient from #4e525c to #31343c int[] colors = new int[] {Color.rgb(78, 82, 92), Color.rgb(49, 52, 60)}; GradientDrawable gradient = new GradientDrawable(Orientation.BOTTOM_TOP, colors); gradient.setshape(gradientdrawable.oval); gradient.setstroke((int) (3 * density), Color.WHITE, 4 * density, 5 * density); 23

40 Instantiate a Drawable... and XML <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android=" android:shape="oval"> </shape> <gradient android:startcolor="#4e525c" android:endcolor="#31343c" android:angle="90" /> <stroke android:width="3dip" android:color="#fff" android:dashwidth="4dip" android:dashgap="5dip" /> 24

41 Drawable Listing Demo Code available on 25

42 BitmapDrawable Widely used But unknown / misknown Often use «as it» context.getresources().getdrawable(r.drawable.image) (where image is a PNG or JPG file) Advanced features available tilemode, gravity, etc. 26

43 BitmapDrawable android:tilemode <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" /> 27

44 BitmapDrawable android:tilemode <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" /> 27

45 BitmapDrawable android:tilemode <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" android:tilemode="clamp" /> 28

46 BitmapDrawable android:tilemode <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" android:tilemode="repeat" /> 29

47 BitmapDrawable android:tilemode <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" android:tilemode="mirror" /> 30

48 BitmapDrawable android:gravity <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" android:gravity="center" /> 31

49 BitmapDrawable android:gravity <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android=" schemas.android.com/apk/res/android" android:gravity="top right" /> 32

50 NinePatchDrawable My favorite one! 33

51 NinePatchDrawable My favorite one! Simple instantiation : getdrawable(r.drawable.image) (image with a.9.png extension) Stretchable image concept 33

52 NinePatchDrawable My favorite one! 34

53 StateListDrawable Used everywhere : Buttons Checkboxes Change its apperance based on the current state 35

54 Final demos Are those the final fireworks? 36

55 A quoi ça sert tout ça? Flatten Hierarchy Demo Code available on 37

56 Créer son Drawable Étendre de Drawable (ou une classe fille) Définir les méthodes abstraites setalpha, setcolorfilter, draw, etc. Redéfinir si nécessaire 38

57 RemoteDrawable Demo Code available on 39

58 References Know more about it (or more): Source code :

59 Some questions? Do not hesitate... but please keep in mind English is not my native language :) 41

Mobile Application (Design and) Development

Mobile Application (Design and) Development Mobile Application (Design and) Development 7 th class Prof. Stephen Intille s.intille@neu.edu Northeastern University 1 Q&A Workspace setup in lab. Anyone try it? Anyone looking for a partner? Boggle

More information

OPTIMIZING ANDROID UI PRO TIPS FOR CREATING SMOOTH AND RESPONSIVE APPS

OPTIMIZING ANDROID UI PRO TIPS FOR CREATING SMOOTH AND RESPONSIVE APPS OPTIMIZING ANDROID UI PRO TIPS FOR CREATING SMOOTH AND RESPONSIVE APPS @CYRILMOTTIER GET TO KNOW JAVA DON T USE BOXED TYPES UNNECESSARILY HashMap hashmap = new HashMap();

More information

Android Exam AND-401 Android Application Development Version: 7.0 [ Total Questions: 129 ]

Android Exam AND-401 Android Application Development Version: 7.0 [ Total Questions: 129 ] s@lm@n Android Exam AND-401 Android Application Development Version: 7.0 [ Total Questions: 129 ] Android AND-401 : Practice Test Question No : 1 Which of the following is required to allow the Android

More information

Custom Views in Android Tutorial

Custom Views in Android Tutorial Custom Views in Android Tutorial The Android platform provides an extensive range of user interface items that are sufficient for the needs of most apps. However, there may be occasions on which you feel

More information

CS260 Intro to Java & Android 09.AndroidAdvUI (Part I)

CS260 Intro to Java & Android 09.AndroidAdvUI (Part I) CS260 Intro to Java & Android 09.AndroidAdvUI (Part I) Winter 2015 Winter 2015 CS260 - Intro to Java & Android 1 Creating TicTacToe for Android We are going to begin to use everything we ve learned thus

More information

package import import import import import import import public class extends public void super new this class extends public super public void new

package import import import import import import import public class extends public void super new this class extends public super public void new Android 2-D Drawing Android uses a Canvas object to host its 2-D drawing methods. The program below draws a blue circle on a white canvas. It does not make use of the main.xml layout but draws directly

More information

User Interface Development. CSE 5236: Mobile Application Development Instructor: Adam C. Champion Course Coordinator: Dr.

User Interface Development. CSE 5236: Mobile Application Development Instructor: Adam C. Champion Course Coordinator: Dr. User Interface Development CSE 5236: Mobile Application Development Instructor: Adam C. Champion Course Coordinator: Dr. Rajiv Ramnath 1 Outline UI Support in Android Fragments 2 UI Support in the Android

More information

04. Learn the basic widget. DKU-MUST Mobile ICT Education Center

04. Learn the basic widget. DKU-MUST Mobile ICT Education Center 04. Learn the basic widget DKU-MUST Mobile ICT Education Center Goal Understanding of the View and Inheritance of View. Learn how to use the default widget. Learn basic programming of the Android App.

More information

Graphics Support in Android

Graphics Support in Android Graphics Support in Android Android and Graphics The Android pla4orm supports both 2D and 3D graphics: 2D graphics is powered by a custom library High performance 3D graphics is based on the OpenGL ES

More information

Programming of Mobile Services, Spring 2012

Programming of Mobile Services, Spring 2012 Programming of Mobile Services, Spring 2012 HI1017 Lecturer: Anders Lindström, anders.lindstrom@sth.kth.se Lecture 6 Today s topics Android graphics - Views, Canvas, Drawables, Paint - Double buffering,

More information

Programming Mobile Applications with Android Lab2

Programming Mobile Applications with Android Lab2 Programming Mobile Applications Lab2 22-26 September, Albacete, Spain Jesus Martínez-Gómez .- Create, compile and execute an Android application to understand the Android life cycle Follow the instructions

More information

Introduction to Android Development

Introduction to Android Development Introduction to Android Development What is Android? Android is the customizable, easy to use operating system that powers more than a billion devices across the globe - from phones and tablets to watches,

More information

Programming Concepts and Skills. Creating an Android Project

Programming Concepts and Skills. Creating an Android Project Programming Concepts and Skills Creating an Android Project Getting Started An Android project contains all the files that comprise the source code for your Android app. The Android SDK tools make it easy

More information

Android Development Tutorial

Android Development Tutorial Android Development Tutorial Part II Human-Computer Interaction (COMP 4020) Winter 2013 2 Canvas Example public class CanvasApp extends Activity @Override protected void oncreate(bundle savedinstancestate)

More information

UI, Continued. CS 2046 Mobile Application Development Fall Jeff Davidson CS 2046

UI, Continued. CS 2046 Mobile Application Development Fall Jeff Davidson CS 2046 UI, Continued CS 2046 Mobile Application Development Fall 2010 Announcements Office hours have started HW1 is out, due Monday, 11/1, at 11:59 pm Clarifications on HW1: To move where the text appears in

More information

ANDROID (4) 2D Graphics and Animation, Handling Screen Rotation. Marek Piasecki

ANDROID (4) 2D Graphics and Animation, Handling Screen Rotation. Marek Piasecki ANDROID (4) 2D Graphics and Animation, Handling Screen Rotation Marek Piasecki Outline 2D graphics drawing Color / Paint / Canvas XML drawable (from resources) direct to a Canvas / View.onDraw() 2D animation

More information

Embedded Systems Programming - PA8001

Embedded Systems Programming - PA8001 Embedded Systems Programming - PA8001 http://goo.gl/ydeczu Lecture 9 Mohammad Mousavi m.r.mousavi@hh.se Center for Research on Embedded Systems School of Information Science, Computer and Electrical Engineering

More information

Mobile Programming Lecture 1. Getting Started

Mobile Programming Lecture 1. Getting Started Mobile Programming Lecture 1 Getting Started Today's Agenda About the Android Studio IDE Hello, World! Project Android Project Structure Introduction to Activities, Layouts, and Widgets Editing Files in

More information

INTRODUCTION TO ANDROID

INTRODUCTION TO ANDROID INTRODUCTION TO ANDROID 1 Niv Voskoboynik Ben-Gurion University Electrical and Computer Engineering Advanced computer lab 2015 2 Contents Introduction Prior learning Download and install Thread Android

More information

GATAV 5. Animations Using a Game Loop

GATAV 5. Animations Using a Game Loop GATAV 5. Animations Using a Game Loop TOC 1. The basic principle. 2. Creating bubbles. 3. Making the bubbles more look alive. 4. The appearent look. 5. Making the audiance impressed. 6. Now it up to you:

More information

A Crash Course to Android Mobile Platform

A Crash Course to Android Mobile Platform Enterprise Application Development using J2EE Shmulik London Lecture #2 A Crash Course to Android Mobile Platform Enterprise Application Development Using J2EE / Shmulik London 2004 Interdisciplinary Center

More information

Mobile Application Development Lab [] Simple Android Application for Native Calculator. To develop a Simple Android Application for Native Calculator.

Mobile Application Development Lab [] Simple Android Application for Native Calculator. To develop a Simple Android Application for Native Calculator. Simple Android Application for Native Calculator Aim: To develop a Simple Android Application for Native Calculator. Procedure: Creating a New project: Open Android Stdio and then click on File -> New

More information

Practical Problem: Create an Android app that having following layouts.

Practical Problem: Create an Android app that having following layouts. Practical No: 1 Practical Problem: Create an Android app that having following layouts. Objective(s) Duration for completion PEO(s) to be achieved PO(s) to be achieved CO(s) to be achieved Solution must

More information

COMP4521 EMBEDDED SYSTEMS SOFTWARE

COMP4521 EMBEDDED SYSTEMS SOFTWARE COMP4521 EMBEDDED SYSTEMS SOFTWARE LAB 1: DEVELOPING SIMPLE APPLICATIONS FOR ANDROID INTRODUCTION Android is a mobile platform/os that uses a modified version of the Linux kernel. It was initially developed

More information

Mobile Image Processing

Mobile Image Processing Mobile Image Processing Part 1: Introduction to mobile image processing on Android" Part 2: Real-time augmentation of viewfinder frames" Part 3: Utilizing optimized functions in the OpenCV library" Digital

More information

Have a development environment in 256 or 255 Be familiar with the application lifecycle

Have a development environment in 256 or 255 Be familiar with the application lifecycle Upcoming Assignments Readings: Chapter 4 by today Horizontal Prototype due Friday, January 22 Quiz 2 today at 2:40pm Lab Quiz next Friday during lecture time (2:10-3pm) Have a development environment in

More information

Event Handling Java 7

Event Handling Java 7 Event Handling Java 7 Waterford Institute of Technology September 25, 2014 John Fitzgerald Waterford Institute of Technology, Event Handling Java 7 1/24 Inheritance Inheritance v Interface Inheritance

More information

Figure 2.10 demonstrates the creation of a new project named Chapter2 using the wizard.

Figure 2.10 demonstrates the creation of a new project named Chapter2 using the wizard. 44 CHAPTER 2 Android s development environment Figure 2.10 demonstrates the creation of a new project named Chapter2 using the wizard. TIP You ll want the package name of your applications to be unique

More information

Writing Efficient Drive Apps for Android. Claudio Cherubino / Alain Vongsouvanh Google Drive Developer Relations

Writing Efficient Drive Apps for Android. Claudio Cherubino / Alain Vongsouvanh Google Drive Developer Relations Writing Efficient Drive Apps for Android Claudio Cherubino / Alain Vongsouvanh Google Drive Developer Relations Raise your hand if you use Google Drive source: "put your hands up!" (CC-BY) Raise the other

More information

Agenda. Overview of Xamarin and Xamarin.Android Xamarin.Android fundamentals Creating a detail screen

Agenda. Overview of Xamarin and Xamarin.Android Xamarin.Android fundamentals Creating a detail screen Gill Cleeren Agenda Overview of Xamarin and Xamarin.Android Xamarin.Android fundamentals Creating a detail screen Lists and navigation Navigating from master to detail Optimizing the application Preparing

More information

CS260 Intro to Java & Android 05.Android UI(Part I)

CS260 Intro to Java & Android 05.Android UI(Part I) CS260 Intro to Java & Android 05.Android UI(Part I) Winter 2015 Winter 2015 CS250 - Intro to Java & Android 1 User Interface UIs in Android are built using View and ViewGroup objects A View is the base

More information

Mobile Apps L10N: The Basics. Jose Palomares, OpenMints

Mobile Apps L10N: The Basics. Jose Palomares, OpenMints Mobile Apps L10N: The Basics Jose Palomares, OpenMints Defining mobile Why apps are different? Desktop applica-ons Specific framework Customized workflow Long life Deep tes;ng needed Slow turnaround Higher

More information

Getting started: Installing IDE and SDK. Marco Ronchetti Università degli Studi di Trento

Getting started: Installing IDE and SDK. Marco Ronchetti Università degli Studi di Trento Getting started: Installing IDE and SDK Marco Ronchetti Università degli Studi di Trento Alternative: Android Studio http://developer.android.com/develop/index.html 2 Tools behind the scenes dx allows

More information

CMSC434. Introduction to Human-Computer Interaction. Week 10 Lecture 17 Mar 31, 2016 Engineering Interfaces III. Jon

CMSC434. Introduction to Human-Computer Interaction. Week 10 Lecture 17 Mar 31, 2016 Engineering Interfaces III. Jon CMSC434 Introduction to Human-Computer Interaction Week 10 Lecture 17 Mar 31, 2016 Engineering Interfaces III Jon Froehlich @jonfroehlich Human Computer Interaction Laboratory COMPUTER SCIENCE UNIVERSITY

More information

Understanding the Vex Rendering Engine

Understanding the Vex Rendering Engine Understanding the Vex Rendering Engine Mohamadou Nassourou Department of Computer Philology & Modern German Literature University of Würzburg Am Hubland D - 97074 Würzburg mohamadou.nassourou@uni-wuerzburg.de

More information

Interaction with Android

Interaction with Android Interaction with Android The Android program can output data by working with the xml files. The main use of the java files is to get some data, make decisions and change the output based on the results

More information

CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing. Lab & Demo 2 (1 &2 of 3) Hello-Goodbye App Tutorial

CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing. Lab & Demo 2 (1 &2 of 3) Hello-Goodbye App Tutorial CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing Reference Lab & Demo 2 (1 &2 of 3) Tutorial Android Programming Concepts, by Trish Cornez and Richard Cornez, pubslihed by Jones & Barlett

More information

CS260 Intro to Java & Android 05.Android UI(Part I)

CS260 Intro to Java & Android 05.Android UI(Part I) CS260 Intro to Java & Android 05.Android UI(Part I) Winter 2018 Winter 2018 CS250 - Intro to Java & Android 1 User Interface UIs in Android are built using View and ViewGroup objects A View is the base

More information

Android Specifics. Jonathan Diehl (Informatik 10) Hendrik Thüs (Informatik 9)

Android Specifics. Jonathan Diehl (Informatik 10) Hendrik Thüs (Informatik 9) Android Specifics Jonathan Diehl (Informatik 10) Hendrik Thüs (Informatik 9) Android Specifics ArrayAdapter Preferences Widgets Jonathan Diehl, Hendrik Thüs 2 ArrayAdapter Jonathan Diehl, Hendrik Thüs

More information

CS371m - Mobile Computing. 2D Graphics A Crash Course in Using (Android) 2D Graphics Libraries

CS371m - Mobile Computing. 2D Graphics A Crash Course in Using (Android) 2D Graphics Libraries CS371m - Mobile Computing 2D Graphics A Crash Course in Using (Android) 2D Graphics Libraries Using Graphics Not an end in itself Create a richer, easier to use User Interface Display information in a

More information

Security model. Marco Ronchetti Università degli Studi di Trento

Security model. Marco Ronchetti Università degli Studi di Trento Security model Marco Ronchetti Università degli Studi di Trento Security model 2 Android OS is a multi-user Linux in which each application is a different user. By default, the system assigns each application

More information

Screen Slides. The Android Studio wizard adds a TextView to the fragment1.xml layout file and the necessary code to Fragment1.java.

Screen Slides. The Android Studio wizard adds a TextView to the fragment1.xml layout file and the necessary code to Fragment1.java. Screen Slides References https://developer.android.com/training/animation/screen-slide.html https://developer.android.com/guide/components/fragments.html Overview A fragment can be defined by a class and

More information

CSC 1351 The Twelve Hour Exam From Hell

CSC 1351 The Twelve Hour Exam From Hell CSC 1351 The Twelve Hour Exam From Hell Name: 1 Arrays (Ch. 6) 1.1 public class L { int [] data ; void append ( int n) { int [] newdata = new int [ data. length +1]; for ( int i =0;i< data. length ;i ++)

More information

Diving into Android. By Jeroen Tietema. Jeroen Tietema,

Diving into Android. By Jeroen Tietema. Jeroen Tietema, Diving into Android By Jeroen Tietema Jeroen Tietema, 2015 1 Requirements 4 Android SDK 1 4 Android Studio (or your IDE / editor of choice) 4 Emulator (Genymotion) or a real device. 1 See https://developer.android.com

More information

Android User Interface Android Smartphone Programming. Outline University of Freiburg

Android User Interface Android Smartphone Programming. Outline University of Freiburg Android Smartphone Programming Matthias Keil Institute for Computer Science Faculty of Engineering 20. Oktober 2014 Outline 1 2 Multi-Language Support 3 Summary Matthias Keil 20. Oktober 2014 2 / 19 From

More information

Chapter 6 Introduction to Defining Classes

Chapter 6 Introduction to Defining Classes Introduction to Defining Classes Fundamentals of Java: AP Computer Science Essentials, 4th Edition 1 Objectives Design and implement a simple class from user requirements. Organize a program in terms of

More information

Applications. Marco Ronchetti Università degli Studi di Trento

Applications. Marco Ronchetti Università degli Studi di Trento Applications Marco Ronchetti Università degli Studi di Trento Android Applications An Android application typically consists of one or more related, loosely bound activities for the user to interact with.

More information

In this Class Mark shows you how to put applications into packages and how to run them through the command line.

In this Class Mark shows you how to put applications into packages and how to run them through the command line. Overview Unless you ve been sleeping for the last couple of years, you know that Mobile is H-O-T! And the most popular mobile platform in the world? That s Android. Do you have a great idea for an App

More information

1. Implementation of Inheritance with objects, methods. 2. Implementing Interface in a simple java class. 3. To create java class with polymorphism

1. Implementation of Inheritance with objects, methods. 2. Implementing Interface in a simple java class. 3. To create java class with polymorphism ANDROID TRAINING COURSE CONTENT SECTION 1 : INTRODUCTION Android What it is? History of Android Importance of Java language for Android Apps Other mobile OS-es Android Versions & different development

More information

(SSOL) Simple Shape Oriented Language

(SSOL) Simple Shape Oriented Language (SSOL) Simple Shape Oriented Language Madeleine Tipp Jeevan Farias Daniel Mesko mrt2148 jtf2126 dpm2153 Description: SSOL is a programming language that simplifies the process of drawing shapes to SVG

More information

CS 403X Mobile and Ubiquitous Computing Lecture 3: Introduction to Android Programming Emmanuel Agu

CS 403X Mobile and Ubiquitous Computing Lecture 3: Introduction to Android Programming Emmanuel Agu CS 403X Mobile and Ubiquitous Computing Lecture 3: Introduction to Android Programming Emmanuel Agu Android UI Tour Home Screen First screen, includes favorites tray (e.g phone, mail, messaging, web, etc)

More information

EMBEDDED SYSTEMS PROGRAMMING Application Tip: Managing Screen Orientation

EMBEDDED SYSTEMS PROGRAMMING Application Tip: Managing Screen Orientation EMBEDDED SYSTEMS PROGRAMMING 2016-17 Application Tip: Managing Screen Orientation ORIENTATIONS Portrait Landscape Reverse portrait Reverse landscape ON REVERSE PORTRAIT Android: all four orientations are

More information

Mobile Image Processing

Mobile Image Processing Mobile Image Processing Examples of mobile image processing Android platform Class resources for Android Eclipse integrated development environment Augmentation of viewfinder frames Debugging with DDMS

More information

8/30/15 MOBILE COMPUTING. CSE 40814/60814 Fall How many of you. have implemented a command-line user interface?

8/30/15 MOBILE COMPUTING. CSE 40814/60814 Fall How many of you. have implemented a command-line user interface? MOBILE COMPUTING CSE 40814/60814 Fall 2015 How many of you have implemented a command-line user interface? 1 How many of you have implemented a graphical user interface? HTML/CSS Java Swing.NET Framework

More information

ANDROID APPS DEVELOPMENT FOR MOBILE AND TABLET DEVICE (LEVEL I)

ANDROID APPS DEVELOPMENT FOR MOBILE AND TABLET DEVICE (LEVEL I) ANDROID APPS DEVELOPMENT FOR MOBILE AND TABLET DEVICE (LEVEL I) Application Components Hold the content of a message (E.g. convey a request for an activity to present an image) Lecture 2: Android Programming

More information

Getting Started With Android Feature Flags

Getting Started With Android Feature Flags Guide Getting Started With Android Feature Flags INTRO When it comes to getting started with feature flags (Android feature flags or just in general), you have to understand that there are degrees of feature

More information

Introduction to Mobile Application Development Using Android Week Three Video Lectures

Introduction to Mobile Application Development Using Android Week Three Video Lectures Introduction to Mobile Application Development Using Android Week Three Video Lectures Week Three: Lecture 1: Unit 1: 2D Graphics Colors, Styles, Themes and Graphics Colors, Styles, Themes and Graphics

More information

2. The object-oriented paradigm

2. The object-oriented paradigm 2. The object-oriented paradigm Plan for this section: Look at things we have to be able to do with a programming language Look at Java and how it is done there Note: I will make a lot of use of the fact

More information

Theme 2 Program Design. MVC and MVP

Theme 2 Program Design. MVC and MVP Theme 2 Program Design MVC and MVP 1 References Next to the books used for this course, this part is based on the following references: Interactive Application Architecture Patterns, http:// aspiringcraftsman.com/2007/08/25/interactiveapplication-architecture/

More information

Adaptation of materials: dr Tomasz Xięski. Based on presentations made available by Victor Matos, Cleveland State University.

Adaptation of materials: dr Tomasz Xięski. Based on presentations made available by Victor Matos, Cleveland State University. Creating dialogs Adaptation of materials: dr Tomasz Xięski. Based on presentations made available by Victor Matos, Cleveland State University. Portions of this page are reproduced from work created and

More information

Android Development Tutorial. Yi Huang

Android Development Tutorial. Yi Huang Android Development Tutorial Yi Huang Contents What s Android Android architecture Android software development Hello World on Android More 2 3 What s Android Android Phones Sony X10 HTC G1 Samsung i7500

More information

ITG Software Engineering

ITG Software Engineering Android Security Course ID: Page 1 Last Updated 12/15/2014 Android Security ITG Software Engineering Course Overview: This 5 day course covers the Android architecture, the stack, and primary building

More information

Produced by. Mobile Application Development. Eamonn de Leastar

Produced by. Mobile Application Development. Eamonn de Leastar Mobile Application Development Produced by Eamonn de Leastar (edeleastar@wit.ie) Department of Computing, Maths & Physics Waterford Institute of Technology http://www.wit.ie http://elearning.wit.ie A First

More information

Android Beginners Workshop

Android Beginners Workshop Android Beginners Workshop at the M O B IL E M O N D AY m 2 d 2 D E V E L O P E R D A Y February, 23 th 2010 Sven Woltmann, AndroidPIT Sven Woltmann Studied Computer Science at the TU Ilmenau, 1994-1999

More information

Programming Mobile Applications with Android Lab1

Programming Mobile Applications with Android Lab1 Programming Mobile Applications Lab1 22-26 September, Albacete, Spain Jesus Martínez-Gómez Android Lab I.- Create, compile and execute a hello world application Follow the instructions to prepare your

More information

Graphics. Lecture 16

Graphics. Lecture 16 Graphics Lecture 16 Graph Library Draw a Graph, draw a chart, google Android Library draw graph/ chart GraphView library information can be found at http://www.android-graphview.org/ Add it to your build.gradle:

More information

Game Programming with. presented by Nathan Baur

Game Programming with. presented by Nathan Baur Game Programming with presented by Nathan Baur What is libgdx? Free, open source cross-platform game library Supports Desktop, Android, HTML5, and experimental ios support available with MonoTouch license

More information

Java. Representing Data. Representing data. Primitive data types

Java. Representing Data. Representing data. Primitive data types Computer Science Representing Data Java 02/23/2010 CPSC 449 161 Unless otherwise noted, all artwork and illustrations by either Rob Kremer or Jörg Denzinger (course instructors) Representing data Manipulating

More information

Introduction to Programming Using Java (98-388)

Introduction to Programming Using Java (98-388) Introduction to Programming Using Java (98-388) Understand Java fundamentals Describe the use of main in a Java application Signature of main, why it is static; how to consume an instance of your own class;

More information

Lecture 6: Android XML, Inversion of Control, Timers (Handlers), Activity

Lecture 6: Android XML, Inversion of Control, Timers (Handlers), Activity 1 / 31 Lecture 6: Android XML, Inversion of Control, Timers (Handlers), Activity Engineering Design with Embedded Systems Patrick Lam University of Waterloo January 18, 2013 2 / 31 Housekeeping: Tutorials

More information

Produced by. Mobile Application Development. Higher Diploma in Science in Computer Science. Eamonn de Leastar

Produced by. Mobile Application Development. Higher Diploma in Science in Computer Science. Eamonn de Leastar Mobile Application Development Higher Diploma in Science in Computer Science Produced by Eamonn de Leastar (edeleastar@wit.ie) Department of Computing, Maths & Physics Waterford Institute of Technology

More information

Fig. 2.2 New Android Application dialog. 2.3 Creating an App 41

Fig. 2.2 New Android Application dialog. 2.3 Creating an App 41 AndroidHTP_02.fm Page 41 Wednesday, April 30, 2014 3:00 PM 2.3 Creating an App 41 the Welcome app s TextView and the ImageViews accessibility strings, then shows how to test the app on an AVD configured

More information

Mobile User Interfaces

Mobile User Interfaces Mobile User Interfaces CS 2046 Mobile Application Development Fall 2010 Announcements Next class = Lab session: Upson B7 Office Hours (starting 10/25): Me: MW 1:15-2:15 PM, Upson 360 Jae (TA): F 11:00

More information

CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing. Lab & Demo 2 (Part 1-2) Hello-Goodbye App Tutorial

CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing. Lab & Demo 2 (Part 1-2) Hello-Goodbye App Tutorial CPET 565 Mobile Computing Systems CPET/ITC 499 Mobile Computing Reference Lab & Demo 2 (Part 1-2) Tutorial Android Programming Concepts, by Trish Cornez and Richard Cornez, pubslihed by Jones & Barlett

More information

Android Essentials with Java

Android Essentials with Java Android Essentials with Java Before You Program o Exercise in algorithm generation Getting Started o Using IntelliJ CE Using Variables and Values o Store data in typed variables Static Methods o Write

More information

MARS AREA SCHOOL DISTRICT Curriculum TECHNOLOGY EDUCATION

MARS AREA SCHOOL DISTRICT Curriculum TECHNOLOGY EDUCATION Course Title: Java Technologies Grades: 10-12 Prepared by: Rob Case Course Unit: What is Java? Learn about the history of Java. Learn about compilation & Syntax. Discuss the principles of Java. Discuss

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 34 April 18, 2013 Swing II: Layout & Designing a GUI app How is HW10 going so far? 1. not started 2. started reading 3. got an idea for what game to

More information

Android App Development. Mr. Michaud ICE Programs Georgia Institute of Technology

Android App Development. Mr. Michaud ICE Programs Georgia Institute of Technology Android App Development Mr. Michaud ICE Programs Georgia Institute of Technology Android Operating System Created by Android, Inc. Bought by Google in 2005. First Android Device released in 2008 Based

More information

Abstract Classes. Abstract Classes a and Interfaces. Class Shape Hierarchy. Problem AND Requirements. Abstract Classes.

Abstract Classes. Abstract Classes a and Interfaces. Class Shape Hierarchy. Problem AND Requirements. Abstract Classes. a and Interfaces Class Shape Hierarchy Consider the following class hierarchy Shape Circle Square Problem AND Requirements Suppose that in order to exploit polymorphism, we specify that 2-D objects must

More information

Android UI Development

Android UI Development Android UI Development Android UI Studio Widget Layout Android UI 1 Building Applications A typical application will include: Activities - MainActivity as your entry point - Possibly other activities (corresponding

More information

CS 4518 Mobile and Ubiquitous Computing Lecture 2: Introduction to Android Programming. Emmanuel Agu

CS 4518 Mobile and Ubiquitous Computing Lecture 2: Introduction to Android Programming. Emmanuel Agu CS 4518 Mobile and Ubiquitous Computing Lecture 2: Introduction to Android Programming Emmanuel Agu Android Apps: Big Picture UI Design using XML UI design code (XML) separate from the program (Java) Why?

More information

Overview. What are layouts Creating and using layouts Common layouts and examples Layout parameters Types of views Event listeners

Overview. What are layouts Creating and using layouts Common layouts and examples Layout parameters Types of views Event listeners Layouts and Views http://developer.android.com/guide/topics/ui/declaring-layout.html http://developer.android.com/reference/android/view/view.html Repo: https://github.com/karlmorris/viewsandlayouts Overview

More information

Introduction to Graphical Interface Programming in Java. Introduction to AWT and Swing

Introduction to Graphical Interface Programming in Java. Introduction to AWT and Swing Introduction to Graphical Interface Programming in Java Introduction to AWT and Swing GUI versus Graphics Programming Graphical User Interface (GUI) Graphics Programming Purpose is to display info and

More information

University of Stirling Computing Science Telecommunications Systems and Services CSCU9YH: Android Practical 1 Hello World

University of Stirling Computing Science Telecommunications Systems and Services CSCU9YH: Android Practical 1 Hello World University of Stirling Computing Science Telecommunications Systems and Services CSCU9YH: Android Practical 1 Hello World Before you do anything read all of the following red paragraph! For this lab you

More information

Android HelloWorld - Example. Tushar B. Kute,

Android HelloWorld - Example. Tushar B. Kute, Android HelloWorld - Example Tushar B. Kute, http://tusharkute.com Anatomy of Android Application Anatomy of Android Application Java This contains the.java source files for your project. By default, it

More information

EMBEDDED SYSTEMS PROGRAMMING Application Tip: Saving State

EMBEDDED SYSTEMS PROGRAMMING Application Tip: Saving State EMBEDDED SYSTEMS PROGRAMMING 2016-17 Application Tip: Saving State THE PROBLEM How to save the state (of a UI, for instance) so that it survives even when the application is closed/killed The state should

More information

Android User Interface

Android User Interface Android Smartphone Programming Matthias Keil Institute for Computer Science Faculty of Engineering 20. Oktober 2014 Outline 1 Android User Interface 2 Multi-Language Support 3 Summary Matthias Keil Android

More information

Create new Android project in Android Studio Add Button and TextView to layout Learn how to use buttons to call methods. Modify strings.

Create new Android project in Android Studio Add Button and TextView to layout Learn how to use buttons to call methods. Modify strings. Hello World Lab Objectives: Create new Android project in Android Studio Add Button and TextView to layout Learn how to use buttons to call methods. Modify strings.xml What to Turn in: The lab evaluation

More information

INTRODUCTION COS MOBILE DEVELOPMENT WHAT IS ANDROID CORE OS. 6-Android Basics.key - February 21, Linux-based.

INTRODUCTION COS MOBILE DEVELOPMENT WHAT IS ANDROID CORE OS. 6-Android Basics.key - February 21, Linux-based. 1 COS 470 - MOBILE DEVELOPMENT INTRODUCTION 2 WHAT IS ANDROID Linux-based Java/Kotlin Android Runtime (ART) System Apps SMS, Calendar, etc. Platform Architecture 3 CORE OS Linux (64 bit) Each app is a

More information

Syllabus- Java + Android. Java Fundamentals

Syllabus- Java + Android. Java Fundamentals Introducing the Java Technology Syllabus- Java + Android Java Fundamentals Key features of the technology and the advantages of using Java Using an Integrated Development Environment (IDE) Introducing

More information

Kotlin for wearables: use case. Andrey Mukamolov

Kotlin for wearables: use case. Andrey Mukamolov Kotlin for wearables: use case Andrey Mukamolov Domain Dota 2 is a competitive MOBA game A lot of fans and money Most toxic community Dota 2 Dota 2 heroes Dota 2 MMR Wear OS by Google

More information

Manifest.xml. Activity.java

Manifest.xml. Activity.java Dr.K.Somasundaram Ph.D Professor Department of Computer Science and Applications Gandhigram Rural Institute, Gandhigram, Tamil Nadu-624302, India ka.somasundaram@gmail.com Manifest.xml

More information

Android development. Outline. Android Studio. Setting up Android Studio. 1. Set up Android Studio. Tiberiu Vilcu. 2.

Android development. Outline. Android Studio. Setting up Android Studio. 1. Set up Android Studio. Tiberiu Vilcu. 2. Outline 1. Set up Android Studio Android development Tiberiu Vilcu Prepared for EECS 411 Sugih Jamin 15 September 2017 2. Create sample app 3. Add UI to see how the design interface works 4. Add some code

More information

+ Inheritance. Sometimes we need to create new more specialized types that are similar to types we have already created.

+ Inheritance. Sometimes we need to create new more specialized types that are similar to types we have already created. + Inheritance + Inheritance Classes that we design in Java can be used to model some concept in our program. For example: Pokemon a = new Pokemon(); Pokemon b = new Pokemon() Sometimes we need to create

More information

Computer Science E-76 Building Mobile Applications

Computer Science E-76 Building Mobile Applications Computer Science E-76 Building Mobile Applications Lecture 3: [Android] The SDK, Activities, and Views February 13, 2012 Dan Armendariz danallan@mit.edu 1 http://developer.android.com Android SDK and NDK

More information

Learning Android Canvas

Learning Android Canvas Learning Android Canvas Mir Nauman Tahir Chapter No. 4 "NinePatch Images" In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.4 "NinePatch

More information

Programming with Android: Application Resources. Dipartimento di Scienze dell Informazione Università di Bologna

Programming with Android: Application Resources. Dipartimento di Scienze dell Informazione Università di Bologna Programming with Android: Application Resources Luca Bedogni Marco Di Felice Dipartimento di Scienze dell Informazione Università di Bologna Outline What is a resource? Declaration of a resource Resource

More information

CSSE 220 Day 15. Inheritance. Check out DiscountSubclasses from SVN

CSSE 220 Day 15. Inheritance. Check out DiscountSubclasses from SVN CSSE 220 Day 15 Inheritance Check out DiscountSubclasses from SVN Discount Subclasses Work in pairs First look at my solution and understand how it works Then draw a UML diagram of it DiscountSubclasses

More information

How to create a prototype

How to create a prototype Adobe Fireworks Guide How to create a prototype In this guide, you learn how to use Fireworks to combine a design comp and a wireframe to create an interactive prototype for a widget. A prototype is a

More information

AP COMPUTER SCIENCE JAVA CONCEPTS IV: RESERVED WORDS

AP COMPUTER SCIENCE JAVA CONCEPTS IV: RESERVED WORDS AP COMPUTER SCIENCE JAVA CONCEPTS IV: RESERVED WORDS PAUL L. BAILEY Abstract. This documents amalgamates various descriptions found on the internet, mostly from Oracle or Wikipedia. Very little of this

More information