stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction
|
|
- Noreen May
- 5 years ago
- Views:
Transcription
1 stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction
2 Reading Research Papers Selective Attention =) Or alternatively, selective inattention to the details, or less important sections Read with a purpose Read with questions in mind Read Abstract and Conclusion first Scan through Figures/Captions first 2
3 Goals for this Quarter CHI Student Poster Submission, OR CHI Short Paper if more motivated =) 3
4 Project Milestone #1 -- November 4 Ideation -- Many designs brainstormed sketches with little blurbs storyboards Evidence why solution you settle on is a good one Contextual Inquiry? Other evidence? What goals does your interface serve? See list from last Thursday (efficiency, safety, control ) Describe a user value hypothesis, based on above Propose a method to evaluate that hypothesis this to cs376@cs.stanford.edu 4
5 Best Practices for Designing Interfaces Iterative design Test Design Analyze Getting it right the first time is hard Prototyping tools can be the key to success 5
6 Outline Informal user interfaces Informal tools for web site design Informal tool for speech UI design Informal tools for cross-device design 6
7 Early Stage User Interface Design Brainstorming put designs in a tangible form Incomplete designs illustrate important examples Sketching & other informal representations important 26 October 2004 Design Tools 7
8 Informal vs. Formal Representations Informal visual representation Formal visual representation communicates unfinished communicates finished encourages creativity inhibits creativity (detailing) faster to create slower to create 8
9 Informal User Interfaces Take advantage of natural input modalities speaking writing gesturing sketching Minimize recognition of the input allow users to work & communicate naturally document rather than transform 9
10 Informal UI Example Sketchup Video [2 min] 10
11 Informal Prototyping & Evaluation Tools Outpost Denim WebQuilt CrossWeaver Damask Suede 11
12 Outline Informal user interfaces Informal tools for web site design Informal tool for speech UI design Informal tools for cross-device design 12
13 Investigation into Web Design: Information Architecture Comes First Interviews w/ 11 professional designers Post-Its & large surfaces (i.e., affinity diagrams) haptic UI brainstorming collaborative persistent immersive hard to share, edit, make digital Reprinted by permission from Contextual Design by Hugh Beyer & Karen Holtzblatt, InContext Enterprises, Morgan Kaufmann, October 2004 Design Tools 13
14 Investigation into Web Design: Multiple Views Designers create representations of sites at multiple levels of detail Web sites are iteratively refined at all levels of detail Site Maps Storyboards Schematics Mock-ups 14
15 Sketching All designers sketched... at all levels 15
16 Designers Outpost: A Tangible Interface for Designing Information Architectures Combines the physical & virtual physical post-its, virtual feedback Supports existing practice affordances of paper collaboration large, persistent representation Adds advantages of e-media editing, reuse, history, distribution hand-off later to other tools 16
17 DENIM: Designing Web Sites by Sketching Integrates multiple views site map storyboard page sketch Supports informal interaction sketching, recognizes pages & links, not content 17
18 Video OUTPOST & DENIM Videos [~3 minutes] 18
19 Outline Informal user interfaces Informal tools for web site design Informal tool for speech UI design Informal tools for cross-device design 19
20 SUEDE: Informal Prototyping for Speech-based UIs Read my important Supports design practice example scripts Wizard of Oz error simulation iterative design (design-test-analysis) Informal user interface no speech recognition or synthesis need not be programming expert fast & fluid design 26 October 2004 Design Tools 20
21 21
22 machine prompt user response 22
23 Video SUEDE Video [~2 minutes] 23
24 SUEDE Summary SUEDE supports speech-based UI design moving from concrete examples to abstractions embeds iterative design informal interface supports fast & fluid design designers need not be speech technology experts Status downloaded over 1000 times used by several companies for designing telephone-based speech UIs Download at 24
25 Outline Informal user interfaces Informal tools for web site design Informal tool for speech UI design Informal tools for cross-device design 25
26 Design Patterns Design is about finding solutions unfortunately, designers often reinvent hard to know how things were done before & to reuse solutions design patterns allow designers to reuse what works well First used in architecture [Alexander] Communicate design problems & solutions how to create a beer garden where people socialize how big doors should be & where how to use handles Not too general & not too specific use solution a million times over, without ever doing it the same way twice 26
27 Web Design Patterns Communicate design problems & solutions how to make e-commerce sites where people return & buy how to create a shopping cart that supports check out how to create navigation bars for finding relevant content 27
28 Pattern Solution Captures essence on how to solve problem Navigation bar First-level navigation Second-level navigation Generality of solution fits informal approach! 28
29 Damask 29
30 Video Damask Video [~2.5 minutes] 30
31 Summary Iterative design is the key to good UIs Informal tools are the key to iterative design Berkeley built several tools to support Web Design (Outpost & Denim) Speech UI Design (Suede) Multimodal, Cross device UI Design (CrossWeaver & Damask) Positive results from evaluations & community reaction 31
32 Much of this material is based on James Landay s 2002 research overview talk 32
Design Sketching. Misused Metaphors. Interface Hall of Shame! Outline. Design Sketching
1 Design Sketching * slides marked Buxton are courtesy of, from his talk Why I Love the ipod, iphone, Wii and Google, remix uk, 18-19 Sept. 2008, Brighton Prof. James A. Landay University of Washington
More informationHuman-Computer Interaction Design Studio
stanford hci group / cs247 Design Human-Computer Interaction Design Studio Evaluate Prototype 6February 2012 http://cs247.stanford.edu Getting it right the first time is hard Need to make quick turns around
More informationintegrating physical and digital interactions on walls for fluid design collaboration
integrating physical and digital interactions on walls for fluid design collaboration scott r. klemmer katherine m. everitt james a. landay 12.8.05 1 motivations Inspired by web designers use of pens,
More informationCS 160: Lecture 15. Outline. How can we Codify Design Knowledge? Motivation for Design Patterns. Design Patterns. Example from Alexander: Night Life
Outline CS 160: Lecture 15 Professor John Canny Fall 2004 Motivation Design patterns in architecture & SE Web design patterns Home page patterns E-commerce patterns 11/1/2004 1 11/1/2004 2 How can we Codify
More informationAnirudha Joshi IDC, IIT Bombay
Anirudha Joshi IDC, IIT Bombay HCI design process (AJ) Garret s model (JJG) Contextual design process (HB/KH) Usability engineering lifecycle (DM) Goal driven design (AC/RR) Inherent resistance to change
More informationdt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University
DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or
More informationDesign, prototyping and construction
Overview Design, prototyping and construction Prototyping and construction Conceptual design Physical design Generating prototypes Tool support What is a prototype? Why prototype? A prototype is a small-scale
More informationCS376 Project Milestone 1 Lightweight Application Instrumentation for User-Initiated Feedback in Off-the-Desktop Interfaces
CS376 Project Milestone 1 Lightweight Application Instrumentation for User-Initiated Feedback in Off-the-Desktop Interfaces 1. ABSTRACT [A ~100-150 word summary of the interface you plan to prototype,
More informationDesign, prototyping and construction
Chapter 11 Design, prototyping and construction 1 Overview Prototyping and construction Conceptual design Physical design Generating prototypes Support for design 2 Prototyping and construction What is
More informationUser-Centered Design Process
KAIST Fall 2018 CS408E/F: Computer Science Project User-Centered Design Process 2018.08.27 Juho Kim CS408 Project-oriented course in which students design, develop, test, validate, and present a software
More informationThe process of interaction design and Prototyping
Chapter 6 edited The process of interaction design and Prototyping 1 Overview What is involved in Interaction Design? Importance of involving users Degrees of user involvement What is a user-centered approach?
More informationInteractive (High-fi) Prototype (Group)
Interactive (High-fi) Prototype (Group) Midway Milestone due at the start of your studio (Thursday/Friday Dec 1-2) Final Prototype due at the start of your studio (Thursday/Friday Dec 8-9) Writeup due
More informationPrototyping for usability engineering
analysis of stakeholders, field studies ANALYZE Problem scenarios claims about current practice Prototyping for usability engineering metaphors, information technology, HCI theory, guidelines DESIGN Activity
More informationPage 1. Ideas to windows. Lecture 7: Prototyping & Evaluation. Levels of prototyping. Progressive refinement
Ideas to windows Lecture 7: Prototyping & Evaluation How do we go from ideas to windows? Prototyping... rapid initial development, sketching & testing many designs to determine the best (few?) to continue
More informationDesign, Ideation, and Prototyping
Design, Ideation, and Prototyping Why User Centered Design is important How Prototyping helps User Centered Design System Centered Design System Centered Design What can be built easily on this platform?
More informationDesign Tools. michael bernstein spring cs376.stanford.edu
Design Tools michael bernstein spring 2013 cs376.stanford.edu Design tools should... [Hartmann, PhD thesis 09] Decrease UI construction time Isolate designers from implementation details Enable designers
More informationLecture 8: Rapid Prototyping. CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University.
Lecture 8: Rapid Prototyping CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University. 1 GUI Prototyping What is prototyping? rapid initial development, sketching & testing many designs to
More informationPrototyping. Unit 5. Zeno Menestrina, MSc Prof. Antonella De Angeli, PhD
Prototyping Unit 5 Zeno Menestrina, MSc zeno.menestrina@unitn.it Prof. Antonella De Angeli, PhD antonella.deangeli@unitn.it Assessment Pervasive game to support social life in/from the campus 2 Assessment
More informationCS -213 Human Computer Interaction Spring Prototyping. Imran Ihsan. Assistant Professor (CS) Air University, Islamabad
CS -213 Human Computer Interaction Spring 2015 07 Prototyping Imran Ihsan Assistant Professor (CS) Air University, Islamabad www.imranihsan.com www.opuseven.com opuseven iimranihsan imranihsan iimranihsan
More informationCourse Outline. Department of Computing Science Faculty of Science. COMP 3450 Human Computer Interaction Design (3,1,0) Fall 2015
Course Outline Department of Computing Science Faculty of Science COMP 3450 Human Computer Interaction Design (3,1,0) Fall 2015 Instructor: Office: Phone/Voice Mail: E-Mail: Course Description Students
More informationPrototyping. SWE 432, Fall Web Application Development
Prototyping SWE 432, Fall 2018 Web Application Development Conceptual design Goal: match users mental model Tool: Metaphor - analogies from existing system Offers expectations about what system does &
More informationDesign Patterns for User Interfaces. John Canny CS160 Fall 2010
Design Patterns for User Interfaces John Canny CS160 Fall 2010 Design = Finding Solutions Design is about finding solutions Designers often reinvent. That is a good thing, but Hard to know how things were
More informationDesign Exploration! CS HCID: User Interface Design, Prototyping, Evaluation, Autumn 2014 Prof. James A. Landay Stanford University
HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Design Exploration Computer Science Department THINQ Smart Fridge By LG October 2, 2014 * slides marked Buxton are courtesy
More information6 Designing Interactive Systems
6 Designing Interactive Systems 6.1 Design vs. Requirements 6.2 Paradigms, Styles and Principles of Interaction 6.3 How to Create a Conceptual Model 6.4 Activity-Based Design of Interactive Systems 6.5
More informationNightOwl Get help now.
NightOwl Get help now. Hi-Fi Report CS147 Griffin Dietz Lachlan Green Zara Saraon Developer Product Manager Design Documentation User Testing Problem and Solution Overview From our contextual inquiry and
More informationOverview of the course. User-Centred Design. Group. Practical issue. Writting the report. Project work. Fang Chen
Overview of the course User-Centred Design Fang Chen 6 lectures, 3 hr each. L 1: April 6, 9-12, user-centered design concept L2: April 14, 9-12, usability concept L3. user-centered requirement study L4.
More informationWeb Design Course Syllabus and Course Outline
Web Design Course Syllabus and Course Outline COURSE OVERVIEW AND GOALS In today's world, web pages are the most common medium for sharing ideas and information. Learning to design websites is an incredibly
More informationChapter 11 DESIGN, PROTOTYPING and CONSTRUCTION
Chapter 11 DESIGN, PROTOTYPING and CONSTRUCTION Overview Prototyping Conceptual design Concrete design Using scenarios Generating prototypes Construction 2 Prototyping What is a prototype? Why prototype?
More information2/18/2009. Introducing Interactive Systems Design and Evaluation: Usability and Users First. Outlines. What is an interactive system
Introducing Interactive Systems Design and Evaluation: Usability and Users First Ahmed Seffah Human-Centered Software Engineering Group Department of Computer Science and Software Engineering Concordia
More informationInformal PUIs: No Recognition Required
Informal PUIs: No Recognition Required James A. Landay, Jason Hong, Scott Klemmer, James Lin, Mark Newman Department of Electrical Engineering and Computer Sciences University of California, Berkeley Berkeley,
More informationDesign Iteration: From Evidence to Design. Slides originally by: Dick Henneman
Design Iteration: From Evidence to Design Slides originally by: Dick Henneman Foundations: MS-HCI @ Georgia Tech Context of use Context of development Analyze/ Evaluate Design/B uild Evidence-Based Design
More informationLecture 6. Design (3) CENG 412-Human Factors in Engineering May
Lecture 6. Design (3) CENG 412-Human Factors in Engineering May 28 2009 1 Outline Prototyping techniques: - Paper prototype - Computer prototype - Wizard of Oz Reading: Wickens pp. 50-57 Marc Rettig: Prototyping
More informationIntroducing Human-Computer Interaction Design
Introducing Human-Computer Interaction Design What is worth getting across in an hour? Interaction vs. interface designing the experience Design in a space of complex tradeoffs Feel for the kind of thinking
More informationCSE 118 Introduction to Design
CSE 118 Introduction to Design Mini Quiz Week 5/6 http://bit.ly/cse118-2lakh What is Design? What is Design? DESIGN IS A PROCESS... 8 Human-Centered Design Design Methods Principles of Human-Centered
More informationUser Centered Design Process. Prototyping II. What is a prototype? Prototyping phases Oct 11, 2017
User Centered Design Process Prototyping II Oct 11, 2017 Produce something tangible Identify challenges Uncover subtleties 2 What is a prototype? A prototype is defined less by form, and more by its function:
More informationSoftware Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt.
Institut für Informatik Software Quality Lecture 7 UI Design, Usability & Testing Thomas Fritz Martin Glinz Many thanks to Meghan Allen and Daniel Greenblatt. Overview Introduction to UI design User-centered
More informationPrototyping. Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994.
Prototyping Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994. 1 What is prototyping? producing cheaper, less accurate renditions of your
More informationWhat We Can Learn From SILK and DENIM
What We Can Learn From SILK and DENIM Presenter: Shahla Almasri COMP 762B: Modelling and Simulation Based Design March 2 nd, 2005 Main References This presentation is based on the following four papers:
More informationBringing Usability to Industrial Control Systems by Marcus Reul, RWTH Aachen University, Aachen, Germany, aachen.
Bringing Usability to Industrial Control Systems by Marcus Reul, RWTH Aachen University, 52056 Aachen, Germany, marcus.reul@rwth aachen.de Abstract I want to examine how domain specific HCI design patterns
More informationCS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 2/15/2006 2 Iterative Design Prototype low-fi paper, DENIM Design task analysis contextual inquiry scenarios sketching 2/15/2006 3 Evaluate
More informationUser-Centered Analysis & Design
User-Centered Analysis & Design Section Topic Slides Study Guide Quick References (QR) Introduction UCA vs. UT 1-26 12 Comparing Analysis and Testing Approaches ROI 1-29 7 Formulas for Calculating ROI
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationh(p://ihm.tumblr.com/post/ /word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction ! January 31, 2013!
h(p://ihm.tumblr.com/post/105778492/word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction January 31, 2013 Today s Class Administrivia User-centered Design Establishing Requirements
More informationLECTURE 11 USABILITY -PROTOTYPING
October 13th 2014 LECTURE 11 USABILITY -PROTOTYPING 1 Recapitulation Lecture #10 Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design
More informationHCI Research Methods
HCI Research Methods Ben Shneiderman ben@cs.umd.edu Founding Director (1983-2000), Human-Computer Interaction Lab Professor, Department of Computer Science Member, Institute for Advanced Computer Studies
More informationUser Centered Design And Prototyping
User Centered Design And Prototyping Why User Centered Design is important Approaches to User Centered Design Rapid prototype techniques The Design Of Well Crafted Tools The All Too Common Approach In
More informationThe Design Cycle and Brainstorming. CS160: User Interfaces John Canny
The Design Cycle and Brainstorming CS160: User Interfaces John Canny Course overview Review Design Prototype Evaluate Project theme: Web apps Course mechanics Assignments Due today Creation of wiki account
More informationRecapitulation Lecture #10 LECTURE 11 USABILITY - PROTOTYPING. Waterfall with iteration. Example: Cognitive Task Analysis
Recapitulation Lecture #10 October 13th 2014 LECTURE 11 USABILITY - PROTOTYPING Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design
More informationUSER INTERFACE DESIGN + PROTOTYPING + EVALUATION. Heuristic Evaluation. Prof. James A. Landay University of Washington CSE 440
USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation Prof. James A. Landay University of Washington CSE 440 February 19, 2013 Hall of Fame or Shame? Pocket By Read It Later Jan. 14-18,
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationSeng310 Lecture 8. Prototyping
Seng310 Lecture 8. Prototyping Course announcements Deadlines Individual assignment (extended) deadline: today (June 7) 8:00 am by email User testing summary for paper prototype testing- Thursday June
More informationCSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation
CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation Lecture 14: Patterns James Fogarty Alex Fiannaca Lauren Milne Saba Kawas Kelsey Munsell Tuesday/Thursday 12:00 to 1:20 Today
More informationThe LUCID Design Framework (Logical User Centered Interaction Design)
The LUCID Design Framework (Logical User Centered Interaction Design) developed by Cognetics Corporation LUCID Logical User Centered Interaction Design began as a way of describing the approach to interface
More informationWanderlust Kye Kim - Visual Designer, Developer KiJung Park - UX Designer, Developer Julia Truitt - Developer, Designer
CS 147 Assignment 8 Local Community Studio Wanderlust Kye Kim - Visual Designer, Developer KiJung Park - UX Designer, Developer Julia Truitt - Developer, Designer Value Proposition: Explore More, Worry
More informationLECTURE 11 USABILITY - PROTOTYPING
1 October 11 th 2018 LECTURE 11 USABILITY - PROTOTYPING 2 HCI & InfoVis 2018, Lecture 11 1 Recapitulation Lecture #10 Toolbox for HCI & IV Dialogue Analysis Dialogue Notations STN Petri Nets Flow Charts
More informationDesign Patterns: UIs, Games, Learning. Jingtao Wang 11/10/2008
Design Patterns: UIs, Games, Learning Jingtao Wang 11/10/2008 Administrivia Midterm grades will be released today after class Average = 59.2 (Total Points = 70) Max = 69 Min = 43 Stdev = 6.0 The average
More informationHUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTION 3. USABILITY AND CONCEPTUAL MODEL I-Chen Lin, National Chiao Tung University, Taiwan "One most unfortunate product is the type of engineer who does not realize that in order
More informationUX, UI, Product Design
UX, UI, Product Design for mobile app development Empathize https://www.nngroup.com/articles/design-thinking/ Research Methods Qualitative: Interviews Observation Quantitative: Survey User Interviews Contextual
More informationPrototyping. Oct 3, 2016
Prototyping Oct 3, 2016 Announcements A1 marks available A2 due Wednesday Questions? What is a prototype? In interaction design a prototype can be (among other things): a series of screen sketches a storyboard,
More informationCS 160: Evaluation. Professor John Canny Spring /15/2006 1
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 Outline User testing process Severity and Cost ratings Discount usability methods Heuristic evaluation HE vs. user testing 2/15/2006 2 Outline
More informationHCI and Design SPRING 2016
HCI and Design SPRING 2016 Topics for today Heuristic Evaluation 10 usability heuristics How to do heuristic evaluation Project planning and proposals Usability Testing Formal usability testing in a lab
More informationHuman-Computer Interaction (CS4317/5317)
August 4, 2006 Syllabus Human-Computer Interaction (CS4317/5317) Fall 2006 Tuesday & Thursday, 3:00 4:20, Computer Science room 321 Instructor: Nigel Ward Office: Comp 206 Phone: 747-6827 E-mail nigel@cs.utep.edu
More informationSWEN 444 Human Centered Requirements and Design Project Breakdown
SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report weekly project status to your instructor, and as you wish, capture other
More informationLecture Notes CPSC 491 (Fall 2018) Topics. Peer evals. UI Sketches. Homework. Quiz 4 next Tues. HW5 out. S. Bowers 1 of 11
Topics Peer evals UI Sketches Homework Quiz 4 next Tues HW5 out S. Bowers 1 of 11 Context Diagrams Context Diagrams describe the system boundaries what is inside ( in scope ) vs outside ( out of scope
More informationThis is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic
This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail. Author(s): Title: Mikkonen, Ilkka; Kari, Reijo Improving the intranet
More informationSOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV
1 SOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV 12 th June, 2013 Instructor Information 2 Course Instructor:
More informationPaper Collaborator: A Shared Workspace for Design Project Teams. + Malte Jung, Howard Kao, Ravi Teja, and Parul Vora + CS376: Milestone 2
Paper Collaborator: A Shared Workspace for Design Project Teams + Malte Jung, Howard Kao, Ravi Teja, and Parul Vora + CS376: Milestone 2 Hypothesis Your claim about what benefit the system offers. Design
More informationUsable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea
Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate
More informationQuestions? Project #1 due today Project #2 out today Grad project due in a week Remember: mid-term on 10/29
Questions? Project #1 due today Project #2 out today Grad project due in a week Remember: mid-term on 10/29 User centered design and prototyping Two approaches to design System centered design Design what
More informationEnterprise - Sales App
Enterprise - Sales App Mobile App Wireframes March 06 What is a wireframe? A wireframe is an outline of a digital product expressed in simple block layouts and representative text that conveys structure,
More informationAn Agile Customer-Centered Method: Rapid Contextual Design
An Agile Customer-Centered Method: Rapid Contextual Design Hugh Beyer 1, Karen Holtzblatt 1, Lisa Baker 2 1 InContext Enterprises, Inc., 2352 Main St., Suite 302, Concord, MA 01742 USA {beyer, karen}@incent.com
More informationHall of Fame or Shame? Outline. Who are we? Introduction & Course Overview CSE440: Introductory HCI
Introduction & Course Overview CSE440: Introductory HCI Hall of Fame or Shame? Autumn 2007 September 27, 2007 CSE440 - Autumn 2007 User Interface, Prototyping, and Evaluation 2 Outline Introduction & Course
More informationInteraction design. The process of interaction design. Requirements. Data gathering. Interpretation and data analysis. Conceptual design.
Interaction design The process of interaction design Requirements Data gathering Interpretation and data analysis Conceptual design Prototyping Physical design Conceptual design Introduction It aims to
More informationDesigning. Simon Wilson Interaction designer, DWP Digital
Designing. Simon Wilson Interaction designer, DWP Digital What is design? Design is how it looks. Design is how it looks. Design is how something will work / should work. Designing is working out how something
More informationHeuristic Evaluation. Hall of Fame or Shame? Hall of Fame or Shame? Hall of Fame! Heuristic Evaluation
1 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Prof. James A. Landay University of Washington Pocket By Read It Later 11/1/2012 2 Hall of Fame or Shame?
More informationCHIST-ERA Projects Seminar Topic IUI
CHIST-ERA Projects Seminar Topic IUI Heiko Schuldt, Alexey Andrushevich, Laurence Devillers (based on slides from S. Dupont) Brussels, March 21-23, 2017 Introduction: Projects of the topic eglasses: The
More informationB A L A N C E. Hall of Fame or Shame? Later Versions of IE Fix This. Hall of Shame! DESIGN TECHNOLOGY
USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Introduction & Course Overview CSE 440: Introductory HCI Autumn 2012 September 25, 2012 2 B A L A N C E Hall of Fame or Shame? DESIGN Page setup for printing
More informationCHAPTER 1 INTRODUCTION
CHAPTER 1 INTRODUCTION A decade and half after Weiser s call to integrate computation into the fabric of our lives [248], the design and evaluation of ubiquitous computing systems remains challenging.
More informationHuman Computer Interaction Lecture 14. HCI in Software Process. HCI in the software process
Human Computer Interaction Lecture 14 HCI in Software Process HCI in the software process Software engineering and the design process for interactive systems Usability engineering Iterative design and
More informationCarbon IQ User Centered Design Methods
Carbon IQ User Centered Design The effort of designing usable, targeted, desirable and efficient products involves acquiring and analyzing user data. Selecting exactly the right method for this can be
More informationUX + BA. User Experience & Business Analysis. Personas. What is UX? Customer Experience Maps. BA & UX roles. BA + UX Collaboration.
July 21, 2016 What is UX? BA & UX roles Design Thinking User Research MVP Personas Customer Experience Maps BA + UX Collaboration Tools Resources UX + BA User Experience & Business Analysis Jeanne Petty
More informationHCI in the software process
chapter 6 HCI in the software process HCI in the software process Software engineering and the process for interactive systems Usability engineering Iterative and prototyping Design rationale the software
More informationHCI in the software. chapter 6. HCI in the software process. The waterfall model. the software lifecycle
HCI in the software process chapter 6 HCI in the software process Software engineering and the process for interactive systems Usability engineering Iterative and prototyping Design rationale the software
More informationHeuristic Evaluation! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame!!
CS 147: HCI+D UI Design, Prototyping, and Evaluation, Autumn 2014 HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Computer Science Department Autumn
More informationHEURISTIC EVALUATION WHY AND HOW
HEURISTIC EVALUATION WHY AND HOW REF: Scott Klemmer Jacob Nielsen James Landay HEURISTIC EVALUATION Multiple ways to evaluate Empirical: Assess with real users trying s/w Formal: Models and formulas to
More informationUSER EXPERIENCE DESIGN GA.CO/UXD
General Assembly Course Curriculum USER EXPERIENCE DESIGN User Experience Design Table of Contents 3 Overview 4 Students 5 Curriculum Projects & Units 11 Frequently Asked Questions 12 Contact Information
More information..in a nutshell. credit: Chris Hundhausen Associate Professor, EECS Director, HELP Lab
..in a nutshell credit: https://www.youtube.com/watch?v=6mczkwhjr9o Chris Hundhausen Associate Professor, EECS Director, HELP Lab Human-Centered Design in a Nutshell Key topics for this talk 1. User-centered
More informationLecture 13 Prototyping
Lecture 13 Prototyping Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] Learning Goals Understand
More informationHuman Computer Interaction Lecture 06 [ HCI in Software Process ] HCI in the software process
Human Computer Interaction Lecture 06 [ HCI in Software Process ] Imran Ihsan Assistant Professor www.imranihsan.com aucs.imranihsan.com HCI06 - HCI in Software Process 1 HCI in the software process Software
More informationHuman-Computer Interaction IS 4300
Human-Computer Interaction IS 4300 Prof. Timothy Bickmore Make a name tag Overview for Today Introductions Overview of the Course Logistics Overview of HCI Some basic concepts Overview of Team Projects
More informationDesign Patterns for User Interfaces. John Canny 10/28/2009
Design Patterns for User Interfaces John Canny 10/28/2009 Previously on CS160 Graphic Design Modern design Simplicity and elegance Proximity Alignment Color Grid-based design Design = Finding Solutions
More informationcs414 principles of user interface design, implementation and evaluation
cs414 principles of user interface design, implementation and evaluation Karrie Karahalios, Eric Gilbert 30 March 2007 Reaction Time and Motor Skills Predictive Models Hick s Law KLM Fitts Law Descriptive
More informationBringing Usability to Industrial Control Systems
Bringing Usability to Industrial Control Systems Marcus Reul RWTH Aachen University 52056 Aachen, Germany marcus.reul@rwth-aachen.de Abstract Within my ongoing work at a manufacturer for industrial test
More informationScenarios and Task Descriptions, Ideation, and Prototyping. Sept 30, 2016
Scenarios and Task Descriptions, Ideation, and Prototyping Sept 30, 2016 Announcements Milestone I is up Due October 17 (changed from 14) Midterm October 19 (not changed) Questions? Randy Pausch s Tips
More informationAssignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing
HCI and Design Topics for today Assignment 5 is posted! Heuristic evaluation and AB testing Today: Heuristic Evaluation Thursday: AB Testing Formal Usability Testing Formal usability testing in a lab:
More informationGoals PROTOTYPING) Cris%an(Bogdan( (
PROTOTYPING) Cris%an(Bogdan( cris%@kth.se( ( Goals illustrate(how(we(can((help(designers)( generate(and(share(new(ideas,(get(feedback( from(users(or(customers( choose(among(design(alterna%ves,(and( ar%culate(reasons(for(design(choices.(
More informationIntegrating Physical and Digital Interactions on Walls for Fluid Design Collaboration Downloaded By: [Stanford University] At: 23:20 24 February 2009
HUMAN COMPUTER INTERACTION, 2008, Volume 23, pp. 138 213 Copyright 2008 Taylor & Francis Group, LLC ISSN: 0737-0024 print / 1532-7051 online DOI: 10.1080/07370020802016399 Integrating Physical and Digital
More informationDesign Patterns. Hall of Shame! Improved southwest.com. Hall of Fame/Shame! Hall of Fame or Shame? 11/27//2017
CS 147 HCI+D: User Interface Design, Prototyping, & Evaluation dt + UX DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Direct translations Design Patterns software
More informationHCI Design Process: An Overview. What is HCI Design Process? Practical Issues in HCI Design Process Examples of Lifecycle Models
HCI Design Process: An Overview What is HCI Design Process? Practical Issues in HCI Design Process Examples of Lifecycle Models H. C. So Page 1 Semester B 2017-2018 HCI Design Process What is HCI Design?
More information