CS 231. Control for articulate rigid-body dynamic simulation. Articulated rigid-body dynamics

Size: px
Start display at page:

Download "CS 231. Control for articulate rigid-body dynamic simulation. Articulated rigid-body dynamics"

Transcription

1 CS 231 Control for articulate rigid-body dynamic simulation Articulated rigid-body dynamics F = ma No control 1

2 No control Ragdoll effects, joint limits RT Speed: many sims at real-time rates on today s computers With control control, F dynamic model integrator state graphics 2

3 Control laws where do they come from? Biomechanics Robotics Observation/ Intuition Physical principles Optimization 3

4 Control laws where do they come from? Biomechanics limited Robotics (Hsai,, 99) Observation/ Intuition Physical principles Optimization Control laws where do they come from? Biomechanics limited Robotics Observation/ Intuition Physical principles Optimization 4

5 Control laws where do they come from? Biomechanics limited Robotics Observation/ Intuition Physical principles Optimization Control laws where do they come from? Biomechanics limited Robotics Observation/ Intuition Physical principles Optimization 5

6 Control laws where do they come from? Biomechanics limited Robotics Observation/ Intuition Physical principles Optimization Deliberate, directed control Hopping Control - a case study 3 rigid links 2 controlled dof L 6

7 Hopping Controller drawn from robotics Hierarchy of control: state machine control actions torque/forces computed Hopping Controller state machine 7

8 Hopping Controller control actions Hopping Controller Force computed Forces bring the length of the leg to the desired length during flight plus add energy during thrust 8

9 Hopping Controller control actions Velocity controlled by foot placement x = v T s /2 + k v (v - v d ) where T s is time of stance This displacement is added to the current x to find position of desired touchdown Hopping Controller Torque computed 9

10 Running Controller two legged biped Running Controller idle leg control 10

11 Video Break Video- On the run Quadruped Controller four legged control Bound Trot Gallop Pronk 11

12 SIMBICON: Simple Biped Locomotion Control Creating humanoid simulations using dynamics SIMBICON: Simple Biped Locomotion Control 12

13 SIMBICON: Simple Biped Locomotion Control Control torso and swing-hip wrt world frame COM feedback v v COM velocity d<0 d>0 COM position 13

14 COM feedback Base controller Continuous feedback GUI 14

15 Apply the same control ideas to both sagittal and coronal planes for 3D Video Break 15

16 Other controls diving and gymnastics Other controls diving and gymnastics 16

17 Building more complex behaviors from simple behaviors Wooten (2000) combines: leaping, tumbling, landing, balancing Can this be done automatically? Building more complex behaviors from simple behaviors Faloutsos et al Build behaviors walk, sit, stand, fall Set-up transitions between behaviors Learn pre-conditions for each controller's success or failure and classify them Supervisor controller swaps between when conditions for new control are met 17

18 Building more complex behaviors from simple behaviors Faloutsos et al

19 Adapting control to new characters Adapting control geometric scaling 19

20 Adapting control mass scaling Adapting control to new characters 20

21 Combining motion capture and control for human characters Human motion capture rich with style, detail hard to adapt to new characters & scenarios Dynamic simulation physically realistic handles a changing environment requires controller Combining motion capture for control Motion capture Libraries of examples 21

22 Tracking Control Converted Angle Data desired joint angles Tracking Control computed torques Dynamic Model Tracking Control Converted Angle Data Tracking Control Dynamic Model PD-servo controller computes torques = = k( d ) b( d from motion data k and b are uniform stiffness and damping Note: No joint limits, influenced by data 22

23 Tracking Control Converted Angle Data Tracking Control Dynamic Model Inertia scaling for stiffness and damping k and b are scaled by moment of inertia: k = k' * MOI b = b' * MOI MOI effect MOI effect tune for uniform k and b high stiffness + moderate damping = good tracking 23

24 Control: for reacting to contact Dynamic impact information is not recorded Apply reaction forces Collision handler hierarchical detection penalty force reaction 24

25 25

26 System Layout Balance Control 26

27 Balance Control Offset method Angle offsets computed: Angle offsets applied: Balance Control Virtual Actuator Inspired by Pratt (1995) External force controls center of mass: 27

28 Balance Control Virtual Actuator Convert force to torque as virtual actuator: 28

29 Lower-body Control Balanced standing Controller's goal: Keep the simulation's center of mass (com) safely inside the support polygon made by the feet To accomplish the goal: Pick a desired com and minimize errors by making corrections in the leg actuation 29

30 Control: for reacting to contact Control: for reacting to contact React to forces Recover smoothly 30

31 31

32 Control: for boxing Quantitative evaluation 32

33 Progress Reports due next class, in class Intro from proposal Scope from proposal Methods *new Challenges/to do s s *revised Findings *new 33

Controlling Reactive, Motion Capture-driven Simulated Characters

Controlling Reactive, Motion Capture-driven Simulated Characters Controlling Reactive, Motion Capture-driven Simulated Characters Victor B. Zordan University of California at Riverside Motion capture-driven simulations? Motivation: Unreal Havok Havok2 Motion capture

More information

Simulation. x i. x i+1. degrees of freedom equations of motion. Newtonian laws gravity. ground contact forces

Simulation. x i. x i+1. degrees of freedom equations of motion. Newtonian laws gravity. ground contact forces Dynamic Controllers Simulation x i Newtonian laws gravity ground contact forces x i+1. x degrees of freedom equations of motion Simulation + Control x i Newtonian laws gravity ground contact forces internal

More information

Modeling Physically Simulated Characters with Motion Networks

Modeling Physically Simulated Characters with Motion Networks In Proceedings of Motion In Games (MIG), Rennes, France, 2012 Modeling Physically Simulated Characters with Motion Networks Robert Backman and Marcelo Kallmann University of California Merced Abstract.

More information

Moving Beyond Ragdolls:

Moving Beyond Ragdolls: Moving Beyond Ragdolls: Generating Versatile Human Behaviors by Combining Motion Capture and Controlled Physical Simulation by Michael Mandel Carnegie Mellon University / Apple Computer mmandel@gmail.com

More information

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based Animation Forward and

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

Rising Motion Controllers for Physically Simulated Characters

Rising Motion Controllers for Physically Simulated Characters Rising Motion Controllers for Physically Simulated Characters by Benjamin James Jones B.S. Computer Science, B.S. Engineering Physics, Colorado School of Mines, 2009 A THESIS SUBMITTED IN PARTIAL FULFILLMENT

More information

Humanoid Robotics. Path Planning and Walking. Maren Bennewitz

Humanoid Robotics. Path Planning and Walking. Maren Bennewitz Humanoid Robotics Path Planning and Walking Maren Bennewitz 1 Introduction Given the robot s pose in a model of the environment Compute a path to a target location First: 2D path in a 2D grid map representation

More information

7 Modelling and Animating Human Figures. Chapter 7. Modelling and Animating Human Figures. Department of Computer Science and Engineering 7-1

7 Modelling and Animating Human Figures. Chapter 7. Modelling and Animating Human Figures. Department of Computer Science and Engineering 7-1 Modelling and Animating Human Figures 7-1 Introduction Modeling and animating an articulated figure is one of the most formidable tasks that an animator can be faced with. It is especially challenging

More information

Autonomous and Mobile Robotics Prof. Giuseppe Oriolo. Humanoid Robots 2: Dynamic Modeling

Autonomous and Mobile Robotics Prof. Giuseppe Oriolo. Humanoid Robots 2: Dynamic Modeling Autonomous and Mobile Robotics rof. Giuseppe Oriolo Humanoid Robots 2: Dynamic Modeling modeling multi-body free floating complete model m j I j R j ω j f c j O z y x p ZM conceptual models for walking/balancing

More information

Announcements: Quiz. Animation, Motion Capture, & Inverse Kinematics. Last Time? Today: How do we Animate? Keyframing. Procedural Animation

Announcements: Quiz. Animation, Motion Capture, & Inverse Kinematics. Last Time? Today: How do we Animate? Keyframing. Procedural Animation Announcements: Quiz Animation, Motion Capture, & Inverse Kinematics On Friday (3/1), in class One 8.5x11 sheet of notes allowed Sample quiz (from a previous year) on website Focus on reading comprehension

More information

Homework 2 Questions? Animation, Motion Capture, & Inverse Kinematics. Velocity Interpolation. Handing Free Surface with MAC

Homework 2 Questions? Animation, Motion Capture, & Inverse Kinematics. Velocity Interpolation. Handing Free Surface with MAC Homework 2 Questions? Animation, Motion Capture, & Inverse Kinematics Velocity Interpolation Original image from Foster & Metaxas, 1996 In 2D: For each axis, find the 4 closest face velocity samples: Self-intersecting

More information

Animation, Motion Capture, & Inverse Kinematics. Announcements: Quiz

Animation, Motion Capture, & Inverse Kinematics. Announcements: Quiz Animation, Motion Capture, & Inverse Kinematics Announcements: Quiz On Tuesday (3/10), in class One 8.5x11 sheet of notes allowed Sample quiz (from a previous year) on website Focus on reading comprehension

More information

The Mathematical Model and Computer Simulation of a Quadruped Robot

The Mathematical Model and Computer Simulation of a Quadruped Robot Research Experience for Undergraduates 2014 Milwaukee School of Engineering National Science Foundation Grant June 1- August 8, 2014 The Mathematical Model and Computer Simulation of a Quadruped Robot

More information

Control Approaches for Walking and Running

Control Approaches for Walking and Running DLR.de Chart 1 > Humanoids 2015 > Christian Ott > 02.11.2015 Control Approaches for Walking and Running Christian Ott, Johannes Englsberger German Aerospace Center (DLR) DLR.de Chart 2 > Humanoids 2015

More information

Physically Based Character Animation

Physically Based Character Animation 15-464/15-664 Technical Animation April 2, 2013 Physically Based Character Animation Katsu Yamane Disney Research, Pittsburgh kyamane@disneyresearch.com Physically Based Character Animation Use physics

More information

Animation Palette: An Interface for Prototyping Dynamic Aerial Motions

Animation Palette: An Interface for Prototyping Dynamic Aerial Motions Animation Palette: An Interface for Prototyping Dynamic Aerial Motions by Peng Zhao B.E., Tsinghua University, 2000 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master

More information

Self-Collision Detection and Prevention for Humanoid Robots. Talk Overview

Self-Collision Detection and Prevention for Humanoid Robots. Talk Overview Self-Collision Detection and Prevention for Humanoid Robots James Kuffner, Jr. Carnegie Mellon University Koichi Nishiwaki The University of Tokyo Satoshi Kagami Digital Human Lab (AIST) Masayuki Inaba

More information

CS 231. Motion Capture Data I. The Pipeline. Bodenheimer et al

CS 231. Motion Capture Data I. The Pipeline. Bodenheimer et al CS 231 Motion Capture Data I The Pipeline Bodenheimer et al 1 Marker Magnetic Optical Marker placement On limbs vs joints neither is ideal Over tight clothing or thin skin In repeatable 'landmarks' Using

More information

Lecture VI: Constraints and Controllers. Parts Based on Erin Catto s Box2D Tutorial

Lecture VI: Constraints and Controllers. Parts Based on Erin Catto s Box2D Tutorial Lecture VI: Constraints and Controllers Parts Based on Erin Catto s Box2D Tutorial Motion Constraints In practice, no rigid body is free to move around on its own. Movement is constrained: wheels on a

More information

A Model-Based Control Approach for Locomotion Control of Legged Robots

A Model-Based Control Approach for Locomotion Control of Legged Robots Biorobotics Laboratory A Model-Based Control Approach for Locomotion Control of Legged Robots Semester project Master Program: Robotics and Autonomous Systems Micro-Technique Department Student: Salman

More information

Planning, Execution and Learning Application: Examples of Planning for Mobile Manipulation and Articulated Robots

Planning, Execution and Learning Application: Examples of Planning for Mobile Manipulation and Articulated Robots 15-887 Planning, Execution and Learning Application: Examples of Planning for Mobile Manipulation and Articulated Robots Maxim Likhachev Robotics Institute Carnegie Mellon University Two Examples Planning

More information

Self-Collision Detection. Planning for Humanoid Robots. Digital Human Research Center. Talk Overview

Self-Collision Detection. Planning for Humanoid Robots. Digital Human Research Center. Talk Overview Self-Collision Detection and Motion Planning for Humanoid Robots James Kuffner (CMU & AIST Japan) Digital Human Research Center Self-Collision Detection Feature-based Minimum Distance Computation: Approximate

More information

Simplified Walking: A New Way to Generate Flexible Biped Patterns

Simplified Walking: A New Way to Generate Flexible Biped Patterns 1 Simplified Walking: A New Way to Generate Flexible Biped Patterns Jinsu Liu 1, Xiaoping Chen 1 and Manuela Veloso 2 1 Computer Science Department, University of Science and Technology of China, Hefei,

More information

Motion Planning of Extreme Locomotion Maneuvers Using Multi-Contact Dynamics and Numerical Integration

Motion Planning of Extreme Locomotion Maneuvers Using Multi-Contact Dynamics and Numerical Integration Motion Planning of Extreme Locomotion Maneuvers Using Multi-Contact Dynamics and Numerical Integration and Mike Slovich The Human Center Robotics Laboratory (HCRL) The University of Texas at Austin Humanoids

More information

Key-Words: - seven-link human biped model, Lagrange s Equation, computed torque control

Key-Words: - seven-link human biped model, Lagrange s Equation, computed torque control Motion Control of Human Bipedal Model in Sagittal Plane NURFARAHIN ONN, MOHAMED HUSSEIN, COLLIN HOWE HING TANG, MOHD ZARHAMDY MD ZAIN, MAZIAH MOHAMAD and WEI YING LAI Faculty of Mechanical Engineering

More information

Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot

Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot Jung-Yup Kim *, Christopher G. Atkeson *, Jessica K. Hodgins *, Darrin C. Bentivegna *,** and Sung Ju Cho * * Robotics

More information

Lecture VI: Constraints and Controllers

Lecture VI: Constraints and Controllers Lecture VI: Constraints and Controllers Motion Constraints In practice, no rigid body is free to move around on its own. Movement is constrained: wheels on a chair human body parts trigger of a gun opening

More information

Push Recovery Control for Force-Controlled Humanoid Robots

Push Recovery Control for Force-Controlled Humanoid Robots Push Recovery Control for Force-Controlled Humanoid Robots Benjamin Stephens CMU-RI-TR-11-15 Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Robotics The

More information

A simple example. Assume we want to find the change in the rotation angles to get the end effector to G. Effect of changing s

A simple example. Assume we want to find the change in the rotation angles to get the end effector to G. Effect of changing s CENG 732 Computer Animation This week Inverse Kinematics (continued) Rigid Body Simulation Bodies in free fall Bodies in contact Spring 2006-2007 Week 5 Inverse Kinematics Physically Based Rigid Body Simulation

More information

2. Motion Analysis - Sim-Mechanics

2. Motion Analysis - Sim-Mechanics 2 Motion Analysis - Sim-Mechanics Figure 1 - The RR manipulator frames The following table tabulates the summary of different types of analysis that is performed for the RR manipulator introduced in the

More information

EXPLOITING MOTION SYMMETRY IN CONTROL OF EXOSKELETON LIMBS

EXPLOITING MOTION SYMMETRY IN CONTROL OF EXOSKELETON LIMBS EXPLOITING MOTION SYMMETRY IN CONTROL OF EXOSKELETON LIMBS Christian Reinicke Institut für Technische Informatik und Mikroelektronik, Technische Universität Berlin Berlin, Germany email: reinicke@cs.tu-berlin.de

More information

Character Animation Seminar Report: Complementing Physics with Motion Capture

Character Animation Seminar Report: Complementing Physics with Motion Capture Character Animation Seminar Report: Complementing Physics with Motion Capture Stefan John 1, and Alexis Heloir 2 1 Saarland University, Computer Graphics Lab, Im Stadtwald Campus E 1 1, 66123 Saarbrücken,

More information

Motion Capture & Simulation

Motion Capture & Simulation Motion Capture & Simulation Motion Capture Character Reconstructions Joint Angles Need 3 points to compute a rigid body coordinate frame 1 st point gives 3D translation, 2 nd point gives 2 angles, 3 rd

More information

Development of an optomechanical measurement system for dynamic stability analysis

Development of an optomechanical measurement system for dynamic stability analysis Development of an optomechanical measurement system for dynamic stability analysis Simone Pasinetti Dept. of Information Engineering (DII) University of Brescia Brescia, Italy simone.pasinetti@unibs.it

More information

Modeling and kinematics simulation of freestyle skiing robot

Modeling and kinematics simulation of freestyle skiing robot Acta Technica 62 No. 3A/2017, 321 334 c 2017 Institute of Thermomechanics CAS, v.v.i. Modeling and kinematics simulation of freestyle skiing robot Xiaohua Wu 1,3, Jian Yi 2 Abstract. Freestyle skiing robot

More information

Animation, Motion Capture, & Inverse Kinematics

Animation, Motion Capture, & Inverse Kinematics Animation, Motion Capture, & Inverse Kinematics Pop Worksheet! Teams of 2. SOMEONE YOU HAVEN T ALREADY WORKED WITH Enumerate all cases (including rotations) of the 2D version of Marching Cubes, labeling

More information

Programmable Springs: Developing Actuators with Programmable Compliance for Autonomous Robots

Programmable Springs: Developing Actuators with Programmable Compliance for Autonomous Robots Programmable Springs: Developing Actuators with Programmable Compliance for Autonomous Robots Bill Bigge, Inman R. Harvey Centre for Computational Neuroscience and Robotics, University of Sussex, Brighton

More information

Pose Control in Dynamic Conditions

Pose Control in Dynamic Conditions Pose Control in Dynamic Conditions Brian F. Allen 1, Michael Neff 2, and Petros Faloutsos 1 1 University of California, Los Angeles 2 University of California, Davis Abstract. Pose control for physically

More information

A Cost Oriented Humanoid Robot Motion Control System

A Cost Oriented Humanoid Robot Motion Control System Preprints of the 19th World Congress The International Federation of Automatic Control A Cost Oriented Humanoid Robot Motion Control System J. Baltes*, P. Kopacek**,M. Schörghuber** *Department of Computer

More information

Fuzzy Control for Bipedal Robot Considering Energy Balance

Fuzzy Control for Bipedal Robot Considering Energy Balance Contemporary Engineering Sciences, Vol., 28, no. 39, 945-952 HIKARI Ltd, www.m-hikari.com https://doi.org/.2988/ces.28.837 Fuzzy Control for Bipedal Robot Considering Energy Balance Jhonattan Gordillo

More information

Character Animation. Presented by: Pam Chow

Character Animation. Presented by: Pam Chow Character Animation Presented by: Pam Chow Overview Animation is a big topic We will concentrate on character animation as is used in many games today humans, animals, monsters, robots, etc. PLAZMO AND

More information

Simple feedforward control for responsive motion capture-driven simulations

Simple feedforward control for responsive motion capture-driven simulations Simple feedforward control for responsive motion capture-driven simulations Rubens F. Nunes 1,2, Creto A. Vidal 1, Joaquim B. Cavalcante-Neto 1, and Victor B. Zordan 2 1 CRAb Federal University of Ceará,

More information

Optimal motion trajectories. Physically based motion transformation. Realistic character animation with control. Highly dynamic motion

Optimal motion trajectories. Physically based motion transformation. Realistic character animation with control. Highly dynamic motion Realistic character animation with control Optimal motion trajectories Physically based motion transformation, Popovi! and Witkin Synthesis of complex dynamic character motion from simple animation, Liu

More information

Dynamic Controllers in Character Animation. Jack Wang

Dynamic Controllers in Character Animation. Jack Wang Dynamic Controllers in Character Animation Jack Wang Overview Definition Related Work Composable Controllers Framework (2001) Results Future Work 2 Physics-based Animation Dynamic Controllers vs. Simulation

More information

Modelling and Control of Helicopter Robotic Landing Gear for Uneven Ground Conditions

Modelling and Control of Helicopter Robotic Landing Gear for Uneven Ground Conditions Modelling and Control of Helicopter Robotic Landing Gear for Uneven Ground Conditions Daniel Melia Boix 1, Keng Goh 2 and James McWhinnie 3 School of Engineering and Built Environment, Edinburgh Napier

More information

Humanoid Robotics. Inverse Kinematics and Whole-Body Motion Planning. Maren Bennewitz

Humanoid Robotics. Inverse Kinematics and Whole-Body Motion Planning. Maren Bennewitz Humanoid Robotics Inverse Kinematics and Whole-Body Motion Planning Maren Bennewitz 1 Motivation Plan a sequence of configurations (vector of joint angle values) that let the robot move from its current

More information

Written exams of Robotics 2

Written exams of Robotics 2 Written exams of Robotics 2 http://www.diag.uniroma1.it/~deluca/rob2_en.html All materials are in English, unless indicated (oldies are in Year Date (mm.dd) Number of exercises Topics 2018 07.11 4 Inertia

More information

Controlling Humanoid Robots with Human Motion Data: Experimental Validation

Controlling Humanoid Robots with Human Motion Data: Experimental Validation 21 IEEE-RAS International Conference on Humanoid Robots Nashville, TN, USA, December 6-8, 21 Controlling Humanoid Robots with Human Motion Data: Experimental Validation Katsu Yamane, Stuart O. Anderson,

More information

Character Animation 1

Character Animation 1 Character Animation 1 Overview Animation is a big topic We will concentrate on character animation as is used in many games today humans, animals, monsters, robots, etc. Character Representation A character

More information

What Is SimMechanics?

What Is SimMechanics? SimMechanics 1 simulink What Is Simulink? Simulink is a tool for simulating dynamic systems with a graphical interface specially developed for this purpose. Physical Modeling runs within the Simulink environment

More information

USING OPTIMIZATION TECHNIQUES FOR THE DESIGN AND CONTROL OF FAST BIPEDS

USING OPTIMIZATION TECHNIQUES FOR THE DESIGN AND CONTROL OF FAST BIPEDS 1 USING OPTIMIZATION TECHNIQUES FOR THE DESIGN AND CONTROL OF FAST BIPEDS T. LUKSCH and K. BERNS Robotics Research Lab, University of Kaiserslautern, Kaiserslautern, Germany E-mail: t.luksch@informatik.uni-kl.de

More information

Using Artificial Neural Networks for Prediction Of Dynamic Human Motion

Using Artificial Neural Networks for Prediction Of Dynamic Human Motion ABSTRACT Using Artificial Neural Networks for Prediction Of Dynamic Human Motion Researchers in robotics and other human-related fields have been studying human motion behaviors to understand and mimic

More information

Standing Balance Control Using a Trajectory Library

Standing Balance Control Using a Trajectory Library The 29 IEEE/RSJ International Conference on Intelligent Robots and Systems October 11-15, 29 St. Louis, USA Standing Balance Control Using a Trajectory Library Chenggang Liu and Christopher G. Atkeson

More information

Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot

Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot Online Gain Switching Algorithm for Joint Position Control of a Hydraulic Humanoid Robot Jung-Yup Kim *, Christopher G. Ateson *, Jessica K. Hodgins *, Darrin C. Bentivegna *,** and Sung Ju Cho * * Robotics

More information

A sliding walk method for humanoid robots using ZMP feedback control

A sliding walk method for humanoid robots using ZMP feedback control A sliding walk method for humanoid robots using MP feedback control Satoki Tsuichihara, Masanao Koeda, Seiji Sugiyama, and Tsuneo oshikawa Abstract In this paper, we propose two methods for a highly stable

More information

A COMBINED LIMIT CYCLE - ZERO MOMENT POINT BASED APPROACH FOR OMNI-DIRECTIONAL QUADRUPEDAL BOUNDING

A COMBINED LIMIT CYCLE - ZERO MOMENT POINT BASED APPROACH FOR OMNI-DIRECTIONAL QUADRUPEDAL BOUNDING May 4, 17 11:38 WSPC - Proceedings Trim Size: 9in x 6in clawar17orsolino 1 A COMBINED LIMIT CYCLE - ZERO MOMENT POINT BASED APPROACH FOR OMNI-DIRECTIONAL QUADRUPEDAL BOUNDING ROMEO ORSOLINO, MICHELE FOCCHI,

More information

Capturability-Based Analysis and Control of Legged Locomotion, Part 2: Application to M2V2, a Lower Body Humanoid

Capturability-Based Analysis and Control of Legged Locomotion, Part 2: Application to M2V2, a Lower Body Humanoid Capturability-Based Analysis and Control of Legged Locomotion, Part 2: Application to M2V2, a Lower Body Humanoid Jerry Pratt Twan Koolen Tomas de Boer John Rebula Sebastien Cotton John Carff Matthew Johnson

More information

Applications. Systems. Motion capture pipeline. Biomechanical analysis. Graphics research

Applications. Systems. Motion capture pipeline. Biomechanical analysis. Graphics research Motion capture Applications Systems Motion capture pipeline Biomechanical analysis Graphics research Applications Computer animation Biomechanics Robotics Cinema Video games Anthropology What is captured?

More information

Applications. Human and animal motion Robotics control Hair Plants Molecular motion

Applications. Human and animal motion Robotics control Hair Plants Molecular motion Multibody dynamics Applications Human and animal motion Robotics control Hair Plants Molecular motion Generalized coordinates Virtual work and generalized forces Lagrangian dynamics for mass points

More information

Dynamically Balanced Omnidirectional Humanoid Robot Locomotion. An Honors Paper for the Department of Computer Science. By Johannes Heide Strom

Dynamically Balanced Omnidirectional Humanoid Robot Locomotion. An Honors Paper for the Department of Computer Science. By Johannes Heide Strom Dynamically Balanced Omnidirectional Humanoid Robot Locomotion An Honors Paper for the Department of Computer Science By Johannes Heide Strom Bowdoin College, 2009 c 2009 Johannes Heide Strom Contents

More information

Motion Control of Wearable Walking Support System with Accelerometer Considering Swing Phase Support

Motion Control of Wearable Walking Support System with Accelerometer Considering Swing Phase Support Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, Technische Universität München, Munich, Germany, August 1-3, Motion Control of Wearable Walking Support

More information

Serially-Linked Parallel Leg Design for Biped Robots

Serially-Linked Parallel Leg Design for Biped Robots December 13-15, 24 Palmerston North, New ealand Serially-Linked Parallel Leg Design for Biped Robots hung Kwon, Jung H. oon, Je S. eon, and Jong H. Park Dept. of Precision Mechanical Engineering, School

More information

Open Access The Kinematics Analysis and Configuration Optimize of Quadruped Robot. Jinrong Zhang *, Chenxi Wang and Jianhua Zhang

Open Access The Kinematics Analysis and Configuration Optimize of Quadruped Robot. Jinrong Zhang *, Chenxi Wang and Jianhua Zhang Send Orders for Reprints to reprints@benthamscience.ae The Open Automation and Control Systems Journal, 014, 6, 1685-1690 1685 Open Access The Kinematics Analysis and Configuration Optimize of Quadruped

More information

Trajectory optimization with GA and control for quadruped robots

Trajectory optimization with GA and control for quadruped robots Journal of Mechanical Science and Technology 23 (2009) 114~123 Journal of Mechanical Science and Technology www.springerlink.com/content/1738-494x DOI 10.1007/s12206-008-0920-9 Trajectory optimization

More information

SYNTHESIS AND RAPID PROTOTYPING OF MOTION FOR A FOUR-LEGGED MAMMAL-STRUCTURED ROBOT

SYNTHESIS AND RAPID PROTOTYPING OF MOTION FOR A FOUR-LEGGED MAMMAL-STRUCTURED ROBOT SYNTHESIS AND RAPID PROTOTYPING OF MOTION FOR A FOUR-LEGGED MAMMAL-STRUCTURED ROBOT Macie Tronacki* Industrial Research Institute for Automation and Measurements, Warsaw, Poland Corresponding author (mtronacki@piap.pl)

More information

Lecture «Robot Dynamics»: Kinematic Control

Lecture «Robot Dynamics»: Kinematic Control Lecture «Robot Dynamics»: Kinematic Control 151-0851-00 V lecture: CAB G11 Tuesday 10:15 12:00, every week exercise: HG E1.2 Wednesday 8:15 10:00, according to schedule (about every 2nd week) Marco Hutter,

More information

Efficient Recursive Dynamics Algorithms for Operational-Space Control with Application to Legged Locomotion

Efficient Recursive Dynamics Algorithms for Operational-Space Control with Application to Legged Locomotion Autonomous Robots manuscript No. (will be inserted by the editor) Efficient Recursive Dynamics Algorithms for Operational-Space Control with Application to Legged Locomotion Patrick M. Wensing Luther R.

More information

Feasibility and Optimization of Fast Quadruped Walking with One- Versus Two-at-a-Time Swing Leg Motions for RoboSimian

Feasibility and Optimization of Fast Quadruped Walking with One- Versus Two-at-a-Time Swing Leg Motions for RoboSimian Feasibility and Optimization of Fast Quadruped Walking with One- Versus Two-at-a-Time Swing Leg Motions for RoboSimian Peter Ha and Katie Byl Abstract This paper presents two planning methods for generating

More information

Synthesis of Stylized Walking Controllers for Planar Bipeds

Synthesis of Stylized Walking Controllers for Planar Bipeds Synthesis of Stylized Walking Controllers for Planar Bipeds by Dana Sharon B.Sc., University of British Columbia, 2002 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master

More information

Humanoid Robotics. Inverse Kinematics and Whole-Body Motion Planning. Maren Bennewitz

Humanoid Robotics. Inverse Kinematics and Whole-Body Motion Planning. Maren Bennewitz Humanoid Robotics Inverse Kinematics and Whole-Body Motion Planning Maren Bennewitz 1 Motivation Planning for object manipulation Whole-body motion to reach a desired goal configuration Generate a sequence

More information

Evolutionary approach for developing fast and stable offline humanoid walk

Evolutionary approach for developing fast and stable offline humanoid walk Evolutionary approach for developing fast and stable offline humanoid walk Hafez Farazi #*1, Farzad Ahmadinejad *2, Farhad Maleki #3, M.E Shiri #4 # Mathematics and Computer Science Department, Amirkabir

More information

Sit-to-Stand Task on a Humanoid Robot from Human Demonstration

Sit-to-Stand Task on a Humanoid Robot from Human Demonstration 2010 IEEE-RAS International Conference on Humanoid Robots Nashville, TN, USA, December 6-8, 2010 Sit-to-Stand Task on a Humanoid Robot from Human Demonstration Michael Mistry, Akihiko Murai, Katsu Yamane,

More information

LOCOMOTION AND BALANCE CONTROL OF HUMANOID ROBOTS WITH DYNAMIC AND KINEMATIC CONSTRAINTS. Yu Zheng

LOCOMOTION AND BALANCE CONTROL OF HUMANOID ROBOTS WITH DYNAMIC AND KINEMATIC CONSTRAINTS. Yu Zheng LOCOMOTION AND BALANCE CONTROL OF HUMANOID ROBOTS WITH DYNAMIC AND KINEMATIC CONSTRAINTS Yu Zheng A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment

More information

Inverse Kinematics for Humanoid Robots using Artificial Neural Networks

Inverse Kinematics for Humanoid Robots using Artificial Neural Networks Inverse Kinematics for Humanoid Robots using Artificial Neural Networks Javier de Lope, Rafaela González-Careaga, Telmo Zarraonandia, and Darío Maravall Department of Artificial Intelligence Faculty of

More information

Humanoid Walking Control using the Capture Point

Humanoid Walking Control using the Capture Point Humanoid Walking Control using the Capture Point Christian Ott and Johannes Englsberger Institute of Robotis and Mehatronis German Aerospae Center (DLR e.v.) hristian.ott@dlr.de Joint torque sensing &

More information

Using the Generalized Inverted Pendulum to generate less energy-consuming trajectories for humanoid walking

Using the Generalized Inverted Pendulum to generate less energy-consuming trajectories for humanoid walking Using the Generalized Inverted Pendulum to generate less energy-consuming trajectories for humanoid walking Sahab Omran, Sophie Sakka, Yannick Aoustin To cite this version: Sahab Omran, Sophie Sakka, Yannick

More information

Modeling, System Identification, and Control for Dynamic Locomotion of the LittleDog Robot on Rough Terrain. Michael Yurievich Levashov

Modeling, System Identification, and Control for Dynamic Locomotion of the LittleDog Robot on Rough Terrain. Michael Yurievich Levashov Modeling, System Identification, and Control for Dynamic Locomotion of the LittleDog Robot on Rough Terrain by Michael Yurievich Levashov B.S. Aerospace Engineering, B.S. Physics University of Maryland

More information

VIBRATION ISOLATION USING A MULTI-AXIS ROBOTIC PLATFORM G.

VIBRATION ISOLATION USING A MULTI-AXIS ROBOTIC PLATFORM G. VIBRATION ISOLATION USING A MULTI-AXIS ROBOTIC PLATFORM G. Satheesh Kumar, Y. G. Srinivasa and T. Nagarajan Precision Engineering and Instrumentation Laboratory Department of Mechanical Engineering Indian

More information

Performance of Physics-Driven Procedural Animation of Character Locomotion

Performance of Physics-Driven Procedural Animation of Character Locomotion Thesis no: MECS-2015-03 Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait Jarl Larsson Faculty of Computing Blekinge Institute of Technology SE371

More information

Inverse Kinematics for Humanoid Robots Using Artificial Neural Networks

Inverse Kinematics for Humanoid Robots Using Artificial Neural Networks Inverse Kinematics for Humanoid Robots Using Artificial Neural Networks Javier de Lope, Rafaela González-Careaga, Telmo Zarraonandia, and Darío Maravall Department of Artificial Intelligence Faculty of

More information

THE simple spring mass model (SMM) describes a point. Experimental Evaluation of Deadbeat Running on the ATRIAS Biped

THE simple spring mass model (SMM) describes a point. Experimental Evaluation of Deadbeat Running on the ATRIAS Biped IEEE ROBOTICS AND AUTOMATION LETTERS. PREPRINT VERSION. ACCEPTED JANUARY, 217 1 Experimental Evaluation of Deadbeat Running on the ATRIAS Biped William C. Martin 1, Albert Wu 1, and Hartmut Geyer 1 Abstract

More information

Inherently Balanced Double Bennett Linkage

Inherently Balanced Double Bennett Linkage Inherently Balanced Double Bennett Linkage V. van der Wijk Delft University of Technology - Dep. of Precision and Microsystems Engineering Mechatronic System Design, e-mail: v.vanderwijk@tudelft.nl Abstract.

More information

Autonomous and Mobile Robotics. Whole-body motion planning for humanoid robots (Slides prepared by Marco Cognetti) Prof.

Autonomous and Mobile Robotics. Whole-body motion planning for humanoid robots (Slides prepared by Marco Cognetti) Prof. Autonomous and Mobile Robotics Whole-body motion planning for humanoid robots (Slides prepared by Marco Cognetti) Prof. Giuseppe Oriolo Motivations task-constrained motion planning: find collision-free

More information

MODELING AND DYNAMIC ANALYSIS OF 6-DOF PARALLEL MANIPULATOR

MODELING AND DYNAMIC ANALYSIS OF 6-DOF PARALLEL MANIPULATOR MODELING AND DYNAMIC ANALYSIS OF 6-DOF PARALLEL MANIPULATOR N Narayan Rao 1, T Ashok 2, Anup Kumar Tammana 3 1 Assistant Professor, Department of Mechanical Engineering, VFSTRU, Guntur, India. nandurerao@gmail.com

More information

A CONTROL ARCHITECTURE FOR DYNAMICALLY STABLE GAITS OF SMALL SIZE HUMANOID ROBOTS. Andrea Manni,1, Angelo di Noi and Giovanni Indiveri

A CONTROL ARCHITECTURE FOR DYNAMICALLY STABLE GAITS OF SMALL SIZE HUMANOID ROBOTS. Andrea Manni,1, Angelo di Noi and Giovanni Indiveri A CONTROL ARCHITECTURE FOR DYNAMICALLY STABLE GAITS OF SMALL SIZE HUMANOID ROBOTS Andrea Manni,, Angelo di Noi and Giovanni Indiveri Dipartimento di Ingegneria dell Innovazione, Università di Lecce, via

More information

Local Reflex Generation for Obstacle Negotiation in Quadrupedal Locomotion

Local Reflex Generation for Obstacle Negotiation in Quadrupedal Locomotion 1 Local Reflex Generation for Obstacle Negotiation in Quadrupedal Locomotion MICHELE FOCCHI, VICTOR BARASUOL, IOANNIS HAVOUTIS, JONAS BUCHLI +, CLAUDIO SEMINI and DARWIN G. CALDWELL Dept. of Advanced Robotics,

More information

Height Control for a One-Legged Hopping Robot using a One-Dimensional Model

Height Control for a One-Legged Hopping Robot using a One-Dimensional Model Tech Rep IRIS-01-405 Institute for Robotics and Intelligent Systems, US, 2001 Height ontrol for a One-Legged Hopping Robot using a One-Dimensional Model Kale Harbick and Gaurav Sukhatme! Robotic Embedded

More information

Mithras3D Team Description Paper 2014 Soccer Simulation 3D League

Mithras3D Team Description Paper 2014 Soccer Simulation 3D League Mithras3D Team Description Paper 2014 Soccer Simulation 3D League Armita Sabeti Ashraf, Atieh Alsadat Moosavian, Fatemeh Gerami Gohar, Fatima Tafazzoli Shadpour, Romina Moradi, Sama Moayeri Farzanegan

More information

Interactive Control For Physically-Based Animation

Interactive Control For Physically-Based Animation Interactive Control For Physically-Based Animation Joseph Laszlo Michiel van de Panne Eugene Fiume Department of Computer Science University of Toronto 1 Abstract We propose the use of interactive, user-in-the-loop

More information

Announcements. Ray tracer is due in five days you should have started by now or you re going to have a bad week. Missing file posted on the web page

Announcements. Ray tracer is due in five days you should have started by now or you re going to have a bad week. Missing file posted on the web page Announcements Ray tracer is due in five days you should have started by now or you re going to have a bad week Missing file posted on the web page I m sorry for canceling class on Tuesday... 1 Animation

More information

Introduction To Robotics (Kinematics, Dynamics, and Design)

Introduction To Robotics (Kinematics, Dynamics, and Design) Introduction To Robotics (Kinematics, Dynamics, and Design) SESSION # 6: Geometrical configurations Ali Meghdari, Professor School of Mechanical Engineering Sharif University of Technology Tehran, IRAN

More information

MUSCULOSKELETAL SIMULATION :

MUSCULOSKELETAL SIMULATION : TUTORIAL MUSCULOSKELETAL SIMULATION : FROM MOTION CAPTURE TO MUSCULAR ACTIVITY IN LOWER LIMB MODELS Nicolas Pronost and Anders Sandholm Musculoskeletal simulation? What is it? 2 Musculoskeletal simulation?

More information

Adaptive Motion Control: Dynamic Kick for a Humanoid Robot

Adaptive Motion Control: Dynamic Kick for a Humanoid Robot Adaptive Motion Control: Dynamic Kick for a Humanoid Robot Yuan Xu and Heinrich Mellmann Institut für Informatik, LFG Künstliche Intelligenz Humboldt-Universität zu Berlin, Germany {xu,mellmann}@informatik.hu-berlin.de

More information

Computer Animation and Visualisation. Lecture 3. Motion capture and physically-based animation of characters

Computer Animation and Visualisation. Lecture 3. Motion capture and physically-based animation of characters Computer Animation and Visualisation Lecture 3. Motion capture and physically-based animation of characters Character Animation There are three methods Create them manually Use real human / animal motions

More information

Approximate Policy Transfer applied to Simulated. Bongo Board balance toy

Approximate Policy Transfer applied to Simulated. Bongo Board balance toy Approximate Policy Transfer applied to Simulated Bongo Board Balance Stuart O. Anderson, Jessica K. Hodgins, Christopher G. Atkeson Robotics Institute Carnegie Mellon University soa,jkh,cga@ri.cmu.edu

More information

Dynamic Humanoid Balance through Inertial Control

Dynamic Humanoid Balance through Inertial Control Dynamic Humanoid Balance through Inertial Control Odest Chadwicke Jenkins #, Pawel Wrotek #, Morgan McGuire # Department of Computer Science, Brown University Providence, RI, USA 09-90 cjenkins@cs.brown.edu

More information

Step-by-Step Guide to OpenSim Exercises and Team Project

Step-by-Step Guide to OpenSim Exercises and Team Project Step-by-Step Guide to OpenSim Exercises and Team Project To present some of the tools and capabilities of OpenSim, we will use a simplified model (leg6dof9muscles.osim) throughout this workshop. The model

More information

User Interfaces for Interactive Control of Physics-based 3D Characters

User Interfaces for Interactive Control of Physics-based 3D Characters User Interfaces for Interactive Control of Physics-based 3D Characters Peng Zhao Michiel van de Panne University of British Columbia Abstract We present two user interfaces for the interactive control

More information