COURSES AND COURSE OUTCOMES. Course: AN201, Animation I
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1 DELAWARE COLLEGE OF ART AND DESIGN 600 N MARKET ST WILMINGTON DELAWARE ANIMATION As of 10/1/2012 ANIMATION MISSION The program focuses on the skills necessary for the production of independent and commercial applications. The primary objective of the curriculum is to prepare students with a foundation of knowledge and skills that can be applied to any of the varied contemporary uses of this medium, such as traditional character animation, clay animation, stop-motion or computer generated animation. DCAD s program provides the fundamental drawing and design skills necessary to be successful in this field combined with an understanding of the principles of motion, storytelling and conceptual development, as well as the application of these disciplines to current technology. ANIMATION GOALS Identify the forms animation has taken over its 100-year history. Analyze and solve both technical and creative animation problems. Create story lines and actions that communicate a message. Apply the principles of animation, including gravity, motion and timing into their projects. Produce their own animations through the use of sound, image, and environment. Utilize current computer hardware and applications for animation. ANIMATION COMPETENCIES (PC) Students will: 1. Communicate ideas visually and with story lines using animation. 2. Create believable motion in projects that demonstrate principles universal to all forms of animation, including an understanding of gravity and human locomotion. 3. Draw basic figures and spaces from their imagination in order to work effectively in both the conceptual phase and during production 4. Apply basic animation techniques and technology by using both camera equipment and software. Students will apply this technical knowledge in the major animation techniques including: stop-motion, traditional or computer animation. 5. Create projects that demonstrate a basic knowledge of the history of animation and film making, understanding of its technical development. 6. Create an animation, through various phases of production, essential to the process of preparing for further study and possible careers as part of a production team. 7. Create a portfolio-quality animated short film, combining all phases of production. This supervised final project allows further artistic development of a style of animation of the student's own choosing and to give them directorial ownership of the entire process. 8. Students will demonstrate general verbal and visual literacy. COURSES AND COURSE OUTCOMES Course: AN201, I Prerequisites: First semester Foundation classes Credits: 3 Course Description: An introduction to general animation techniques, this course combines theoretical elements of film aesthetics with practical experience in animation filmmaking. Students are exposed to all types of animated film production through lectures, film presentations, studio work and outside assignments. Class projects include: drawn animation, cell animation, stop motion, clay animation, Rotoscoping and experimental techniques. This course is a prerequisite for all intermediate and advanced animation courses. 1. Create animation with a variety of techniques commonly used in the industry. (PC 1,2, 8) 2. Create animation using traditional drawing techniques (PC 1,2,3) 3. Use a variety of 2d media (both digital and traditional) to create different visual styles in animation. (PC1,2,3,4,8) 4. Create motion with pixilation and object animation (PC 1,2,4)
2 5. Create animation with the cut out animation technique. (PC 1,2,4) 6. Use stop motion techniques to create animation- Including Puppet and clay animation 7. Use experimental techniques such as sand and paint animation (PC 1,2,4) 8. Demonstrate an understanding of timing and movement as it relates to the aforementioned techniques. (PC 2,8) 9. Work with technical equipment such as cameras, computers & lighting (PC 4) 10. Create an animated short film (PC 7) Recommended Texts: The Bible, Maureen Furniss, 2008, Harry N. Abrams The Book, Kit Laybourne, 1998, Three Rivers Press Media Resources: DVDs from the library Readings and video on the internet Small Portable Light Box. (Recommended: the 10 x 12 Artograph Lightracer Light Box). 25 to 20 ft extension cord A 500 sheet ream of standard 8 ½ x 11 Copy paper Drawing Pencils HB-6B Black India-ink pen Erasers Sharp scissors X-acto knife Several sheets of card stock or Bristol paper Needle and thread Double-stick tape Stop motion supplies: Various colors of non-hardening modeling clay ( ex. Claytoon by Van Aken). Various carving and sculpting tools. Glue gun & glue sticks and/or rubber cement $ feet 1/16 inch aluminum armature wire (these come in 24 foot rolls, you can share with classmates) Other found materials to create stop motion puppets & sets (fabric, cardboard, foam rubber, etc.) Course: AN202, Character Prerequisites: I Credits: 4 Course Description: This course expands upon the foundation of Introduction to and offers students a toolbox of techniques and insights with which to build their craft as animators. Classes combine demonstration and discussion of techniques and theory with analytical screenings which illustrate the same. Students engage in action analysis for animation and learn to apply that analysis in their work through a series of exercises designed to progressively develop their skills. Studio work focuses on traditional techniques, though the skills learned are applicable to all animation methods. Prerequisite: AN201 1.Demonstrate understanding of timing and spacing in animation. (PC 1,2,4) 2. Demonstrate understanding of balance and the effect of gravity on characters and objects (PC 1,2,4) 3. Ability to use action analysis in frame by frame observation of live action and animated films (PC 2) 4. Ability to create individuality and personality in a character through their posture and motion. (PC 1,2,4) 5. Create believable and specific walk cycles. (PC 2) 6. Sync sound and dialogue to animation (PC 2) 7. Work as part of a production team. (PC 6) 8. Create an finished animated short. (PC 7) Recomended Text: The Animators Survival Kit, Richard Williams, 2001 Faber and Faber
3 Total $109 Pen and ink supplies 10 HB Drawing Pencils or Blue colored erase pencils 10 Erasers: kneaded & Pentel click_eraser 5 3 hole punch for standard 3 ring binder sheet ream of copy paper 8 light box mirror 7 1G or larger Flash Drive 14 Course: AN203, Drawing for Prerequisites: I Credits: 4 Course Description: This course is designed to develop an understanding of what is required for an animation portfolio. Drawing sessions cover movement, acting, character development, drapery (clothing and costume), and drawing from the imagination. 1.Use line economically and create form and volume. (PC 3,8) 2. Create and use character model sheets for character design and consistency. (PC 1,2, 3, 6) 3. Demonstrate a three-dimensional understanding of the human figure in the characters students develop. (PC 1,2,3) 4. Draw figures and objects in motion. (PC 2,3) 5. Convey balance and the effect of gravity on characters and objects. (PC 2,3,8) 6. Effectively compose figures and other elements for animation and sequential art. (PC 3,8) 7. Use visual reference to enrich animation. (PC 3) 8. Work from imagination and memory. (PC 3) 9. Create effective backgrounds using rules of perspective. (PC 3,8) 10. Place animated figures in cohesive landscape and perspective space. (PC 3,8) 11. Demonstrate knowledge of a professional studio practice. (PC 3,6) Total $120 Waterproof Black India Ink 5 Pad of 18 x 24 drawing paper. 15 Minimum11 x 14 Pad of Strathmour 500 series bristol board- plate surface (smooth) 20 Nib Holders- Crowquill # each and Kohinoor #113 1/2 3 each or similar type 5 # and 513 pen nibs 5 #0 3 & 7 sable brushes 9 HB Drawing Pencils 10 Pro-White paint or Pelikan Graphic White paint 6 Erasers: kneaded & Pentel "click" eraser 5 T square 24" or 30" 16 Triangle 12 x14 with inking edge 7 Ruler with measurements to 1/16 10 White artist's tape 7 Course: AN204, Graphics and the Moving Image Prerequisites: I Course Description: Students produce short works of digital cinema and web movies in order to explore the intersection of visual arts, graphics, symbols, and time-based media. The course emphasizes digital post-production and the structure and aesthetics of editing. Students will learn to use digital video editing software, including an
4 introduction to special effects. Prerequisite: basic computer skills. 1.Change, combine and manipulate still images, animation and video. (PC 1,4,8) 2. Effective animation of two dimensional elements using the computer. (PC 2,4) 3. Creation of a variety of special effects (PC 1,4) 4. Working knowledge of adobe Photoshop (PC 4) 5. Working knowledge of adobe After Effects (PC 4) 6. To use the above programs and others in conjunction to create animation and special effects. (PC 4,7) 7. Work as part of a production team to create a special effects short film. (PC 6,7) Course: AN207, Storyboarding/Storytelling Prerequisites: I Course Description: This course focuses on the fundamental skills of design for time-based media beginning with basic conceptual scripting and story-boarding techniques and ending with the creation of an animatics prototype. The art of storytelling is explored from both abstract and representational points of view, with applications ranging from cinema and cartooning treatments to character animation. 1. Demonstrate effective story telling using visual elements. (PC 1,8) 2. Create storyboards to plan films and animation. (PC 1) 3. Write a script in the proper format. (PC 1) 4. Create compelling narrative through the relationship of pictures placed in sequence. (PC 1) 5. Balance between verbal and visual story telling. (PC 1) 6. Use various panel-to-panel transitions in storyboard and other forms of sequential art. (PC 1) 7. Improvement of student's ability to draw from invention. (PC 3,8) 8. Demonstrate understanding of shots, camera angle and continuity (PC 1,8) 9. Work in various formats of sequential art including: comic books, comic strips, and storyboards (PC 1) Method of Instruction: 1 lectures, 2 studio demonstrations, 3 studio projects, 4 critiques, 5 class discussions, Recommended Text: The Book, Kit Laybourne, 1998 Three Rivers Press Total $127 (Approximate) A Sketch Book (minimum 4''x 6'') 7 Waterproof Black India Ink 5 Pad of 18 x 24 drawing paper. 15 Minimum11 x 14 Pad of Strathmour 500 series bristol board- plate surface (smooth) 20 Nib Holders- Crowquill # each and Kohinoor #113 1/2 3 each or similar type 5 # and 513 pen nibs 5 #0 3 & 7 sable brushes 9 HB Drawing Pencils 10 Pro-White paint or Pelikan Graphic White paint 6 Erasers: kneaded & Pentel "click" eraser 5 T square 24" or 30" 16 Triangle 12 x14 with inking edge 7
5 Ruler with measurements to 1/16 10 White artist's tape 7 Course: AN206, Introduction to Computer Prerequisites: I Course Description: This course introduces students to the principles and techniques used in 3D computer modeling and animation. Students will first learn modeling techniques such as surfaces of revolution, extrusion, cross-section, cutting, drilling, surface wrapping and beveling. Students will then learn to coordinate the motion and timing of multiple objects, cameras, lights, surfaces and backgrounds. The class will conclude with a 20-secong completed animation. 1.Basic understanding of Maya computer animation software. (PC 4) 2. The ability to use basic 3-D computer modeling techniques such as grouping, parenting component editing, organic and inorganic modeling. (PC 4) 3. Use animation techniques such as key frames, interpolation and motion paths. 4. Create lighting and texturing. (PC 4) 5. Apply traditional animation techniques to computer animation. (PC 2) 6. Demonstrate basic understanding of character animation and character rigging. (PC 2) 7. Demonstrate ability to use Maya for special effects. (PC 4) Introducing Autodesk Maya 2012 Dariush Derakhshani, 2011 Wiley Publishing Inc Method of Instruction: 1 lectures, 2 studio demonstrations, 3 studio projects, 4 critiques, 5 class discussions, 8g Flash drive 20 Notebook 10
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