Autor: Mary Luz Roa SUPPORT GUIDE FOURTH TERM
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1 Autor: Mary Luz Roa SUPPORT GUIDE FOURTH TERM 2017
2 UNIDAD TEMATICA: PROGRAMACION PARA NIÑOS Logro: Identifica las herramientas básicas del programa Alice en la creación de animaciones en 3D, utilizando comandos básicos de programación. Indicadores Saber Saber Identifica el programa Alice como una herramienta de programación en la creación de animaciones en 3D. Identifica el entorno de la ventana principal del programa Alice, herramientas y comandos necesarios para crear animaciones en 3D, haciendo uso del vocabulario básico en ingles. Saber Hacer Crea animaciones interactivas utilizando botones y estructuras de programación para la solución de problemas simples. Elabora animaciones sencillas usando comandos de programación básicos en Alice. Saber Ser Muestra interés y toma decisión para solucionar problemas de su cotidianidad. TEMAS Programación para niños 1. Conceptos Básicos 1.1 Definición 1.2 Características 2. Entorno del software 2.1 Ventanas 2.2 Menús 2.3 Herramientas 3. Programas Sencillos Teacher: Mary Luz Roa Página 2 de 12
3 1.Basic concepts Alice is an education programming language which makes it easy for people to create 3D animations and videos as they learn fundamental programming concepts. Alice teaches programming concepts for creating animated movies with its friendly interface and storytelling. Features Alice is a freely available, innovative way of teaching OOP concepts to students through storytelling. Object-oriented programming Object-oriented programming expresses a computer program as a set of these objects, which encapsulate data with function and provide regulated communicate between each other to perform tasks. This differs from traditional procedural languages in which data and procedures are separate. Object-oriented programming Teacher: Mary Luz Roa Página 3 de 12
4 2. Graphical user interface Introduction to Alice: Teacher: Mary Luz Roa Página 4 de 12
5 Tools World or Scene It has two main parts: World/ atmosphere which is update from properties. World/ground a texture in the environment of the program specifically the function of the floor. Properties It is possible to modify the properties of the background and objects: Teacher: Mary Luz Roa Página 5 de 12
6 Objects Activity 1 Choose a virtual world and insert the objects you prefer. Use the program gallery. Change the appearance of the background and objects using color and texture in properties area. Change the position of the objects using the control buttons. Do a simple motion using the commands in methods area. Save the activity in the personal folder with the name activity 1. The object tree Teacher: Mary Luz Roa Página 6 de 12
7 Methods Some basic methods are: Click on the object for adding the methods. Teacher: Mary Luz Roa Página 7 de 12
8 Click on the method and drag it drop it in your method editor. Example: Activity 2 Choose a virtual world and insert the objects you prefer. Use the program gallery. Do a simple motion using the commands in methods area. For example: walk, jump, turn, and so on. Save the activity in the personal folder with the name activity 2. Teacher: Mary Luz Roa Página 8 de 12
9 The camera The camera acts as an object in the 3D animation. It allows to visualize the scenes and prominent and objects from different points of view. A way of seeing it is across the Captures. Teacher: Mary Luz Roa Página 9 de 12
10 Example: Activity 3 Choose a virtual world and insert the objects you prefer. Use the program gallery. Take tree different save camera positions to visualize from different points of view the animation. Do a simple motion using the commands in methods area. Save the activity in the personal folder with the name activity 3. Events Teacher: Mary Luz Roa Página 10 de 12
11 Activity 4 Choose a virtual world and insert an object that let the arrow keys move the object and show the camera. For example a car, boat, plane, and so on. Insert other objects as obstacles. Save the activity in the personal folder with the name activity 4. Activity 5 Choose a virtual world and insert the objects you prefer. Create a free animation applying all topics seen during the term. Save the activity in the personal folder with the name activity 5. Activity 6 Glossary Activity: Click below on the picture and read the glossary about terms in Alice and. Choose gravity activity for doing it. In options choose by term and easy level. Teacher: Mary Luz Roa Página 11 de 12
12 Assessment criteria Idntify Alice program as a tool for programming 3D animations. Recognize graphical user interface of Alice, its tools, and commands necessaries for create 3D animations. Create interactive animations using buttons and methods for programming. Save the activities in their personal folder. Note: All activities will be saved in the personal folder of the students and tested at the final of each class by part of the teacher. Remember you can enter the web page and practice some activities done in class: Webliography Teacher: Mary Luz Roa Página 12 de 12
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