EECS 211 Lab 8. Inheritance Winter Getting the code. Inheritance. General Idea. An Example
|
|
- Winifred Burns
- 6 years ago
- Views:
Transcription
1 EECS 211 Lab 8 Inheritance Winter 2018 In this week s lab, we will be going over inheritance, and doing some more practice with classes. If you have any lingering questions during the lab, don t hesitate to ask your peer mentor! Getting the code Download the zip file from the course site: zip After you have downloaded the zip file onto your laptop, extract the zip file into its own folder. Make sure you keep track of which folder it s in! Next, open up CLion and Click on File > Open Project, and click on the Lab 8 project that you just unzipped. Once you open the project, try building the lab and then running the lab8 executable. You should see some output printed in your output subwindow. If you need a reminder on how to build and run code in CLion, consult lab 3/4 or ask your TA. Once this works, you re ready to start the lab! Inheritance General Idea Inheritance is an incredibly important idea, central to object oriented design. The main concept to understand for inheritance is the parent-child relationship. This is represented in C++ with a base class which contains the general information that a set of child classes, called derived classes, inherit from. In situations where you have different variants of something which share several common required functions and data members, inheriting from one base class can not only help you abstract your code, but also help you have better code organization. An Example Let s say we are creating a geometry program which has a bunch of different shapes we want to use. We could create a shape base class that has circles, rectangles, and triangles all inheriting from our
2 eecs 211 lab 8 2 shape parent, or base class. As you can imagine, some common fields we may want would be things like the size of the perimeter of the shape. However, for the circles we may also want to add a radius field, and for the rectangles and triangles we may want to add length and width fields. The Protected Access Modifier So far you had only seen public and private access modifiers. With public data members and functions, both you and any other class can access those fields. With private data members and functions, only other member functions of your class can access those private data members and functions. However, there is a third access modifier called protected. With protected access modifiers, like private you and your member functions are able to access the data member or function. However, your derived classes now also are able to access that same field! This basically becomes a way to make things private to only you and your derived classes, and is extremely common and important to object oriented design. Representing This All in C++ In order to represent this in C++, we would first need to make the Shape base class, then create the derived classes from the Shape base. This looks something like this: class Shape{ ; protected: double perimeter_; void setperimeter(double perimeter){ perimeter_ = perimeter; // Virtual function: virtual void print(){ cout<<"i am a Shape! \n"; class Rectangle: public Shape { private: double length_; double width_; // Basic setters and getters:
3 eecs 211 lab 8 3 void setlength(double length){ length_ = length; void setwidth(double width){ width_ = width; double length(){ return length_; double width(){ return width_; // Area function: double area(){ return width_ * length_; void print(){ cout<<"i am a Rectangle! \n"; ; class Circle: public Shape { private: double radius_; void setradius(double radius){ radius_ = radius; double getradius(){ return radius_; // Area function: // Notice how we are able // to access the perimeter data member double area(){ // area for circle = //.5 * perimeter * radius return.5 * perimeter_ * radius_; void print(){ cout<<"i am a Circle! \n";
4 eecs 211 lab 8 4 ; Notice how for the area function of the Circle derived class, we are able to access the perimeter_ data member from the parent shape. If the perimeter_ data member of Shape had a private access modifier as opposed to a protected access modifier, we wouldn t be able to access it. Virtual Functions Virtual functions are functions defined in a base class that will give the derived class s function with the same name, return types, and arguments precedent over the virtual function. Let s say we have our print function for our Shape base class as defined above, with one difference - let s suppose that the print isn t virtual. If that function was not virtual, and you were to write the following code (assuming we have the shapes from above, where both the Shape and each of the derived classes have a print function defined): Circle circ; Shape* shp = ˆ shp->print(); // --> Outputs: // "I am a Shape!" Since shp is using its print function, which is not a virtual function, even though shp points to a Circle, we are still using the base, Shape class s print function. Now, if our Shape defined its print function as a virtual function as we do actually have above, we would instead be using the derived, Circle print function. This is illustrated below: Circle circ; Shape* shp = ˆ shp->print(); // Outputs: // "I am a Circle!" Notice how with the exact same code besides changing the print function to virtual, we are now able to have our derived class s function take priority! As you get more practice with inheritance, this will become increasingly useful!
5 eecs 211 lab 8 5 Pure Virtual Functions A pure virtual function is very similar to a virtual function. A pure virtual function is a virtual function that is required to be implemented by a derived class that is not abstract. This means that a derived class which is not abstract must implement the pure virtual function. We denote a pure virtual function by placing "= 0" in its declaration. For example, in the Shape class we used above, we could make print a pure virtual function as follows: A non-abstract class doesn t have any pure virtual methods, like Circle in our example above. class Shape{ // Pure virtual function: virtual void print() = 0; ; Abstract Base Classes You want abstract base classes in situations where the parent is a class that you can t create without getting more specific. For example, you can t just have a generic vehicle. Instead, you would need to have a specific type of a vehicle, like a car or a boat. In C++, abstract base classes are defined simply as classes which have pure virtual functions. In the example above, Shape is an abstract base class because it has a pure virtual function. Abstract base classes, along with virtual functions, as you d suspect, allow you to easily abstract concepts out into more generic ideas! Practice Problems For this section, we will be working with an abstract base class called Vehicle and creating functions for its derived classes. For our Vehicle class, its Drive function is a pure virtual function, making it an abstract base class. However, we do need to define Drive for our 3 inherited classes, our Boat, our Car, and our Plane. A function to calculate distance looks something like distance = velocity * time. In Vehicle.h we defined a DELTA_TIME variable to signify the time that is supposed to pass in between each movement call. Implement the Drive Function For our Car class, make your car move forward proportional to it s movement speed data member. This should be multiplied with
6 eecs 211 lab 8 6 DELTA_TIME then added to its position data member inherited from the Vehicle class. For the Plane class, assume that each engine gives you an additional 100 mph of speed. Use this to calculate the plane s speed, then from there you can find the distance moved, and add that to its inherited position data member. For the Boat class, assume the boat s speed to be 20 mph if it s a sailboat, or 50 mph if it s a motor boat, as determined by its movementtype_ data member. Use this to determine a speed, and again move the boat s inherited position. Implement move_for_distance and move_for_time Now, once you define these functions, go to your lab8_functions.cpp File, and fill in two functions: move_for_distance and move_for_time. For move_for_distance, move the Vehicle passed in using its Drive function until the position has changed by the specified distance. For movefortime, move the Vehicle passed in using its Drive function until the desired amount of time has passed. Race Time! Implement the function race, which takes in a vector of shared pointers to Vehicles and a distance. the function should move each Vehicle over the specified distance and return the shared pointer to the Vehicle that moved over the distance in the least amount of time.
EECS 211 Lab 6. Classes and Abstractation Winter Getting the code. Encapsulation and Abstraction. Classes
EECS 211 Lab 6 Classes and Abstractation Winter 2017 In this week s lab, we will be introducing classes, and reviewing encapsulation and abstraction. If you have any lingering questions during the lab,
More informationEECS 211 Lab 7. Raw Pointers and Memory Management Winter Getting the code. Basic Raw Pointer Syntax. De-referencing
EECS 211 Lab 7 Raw Pointers and Memory Management Winter 2017 In this week s lab, we will be going over raw pointers and memory management. You already know pointers and the idea of memory management from
More informationJava Object Oriented Design. CSC207 Fall 2014
Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code
More informationITI Introduction to Computing II
ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance Introduction Generalization/specialization Version of January 20, 2014 Abstract
More informationITI Introduction to Computing II
ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance Introduction Generalization/specialization Version of January 21, 2013 Abstract
More informationInheritance, and Polymorphism.
Inheritance and Polymorphism by Yukong Zhang Object-oriented programming languages are the most widely used modern programming languages. They model programming based on objects which are very close to
More informationCMSC202 Computer Science II for Majors
CMSC202 Computer Science II for Majors Lecture 14 Polymorphism Dr. Katherine Gibson Last Class We Covered Miscellaneous topics: Friends Destructors Freeing memory in a structure Copy Constructors Assignment
More informationObject-oriented programming. and data-structures CS/ENGRD 2110 SUMMER 2018
Object-oriented programming 1 and data-structures CS/ENGRD 2110 SUMMER 2018 Lecture 4: OO Principles - Polymorphism http://courses.cs.cornell.edu/cs2110/2018su Lecture 3 Recap 2 Good design principles.
More informationCSCI 102 Fall 2010 Exam #1
Name: USC Username: CSCI 102 Fall 2010 Exam #1 Problems Problem #1 (14 points) Problem #2 (15 points) Problem #3 (20 points) Problem #4 (16 points) Problem #5 (35 points) Total (100 points) Problem 1 Short
More informationTopic 7: Algebraic Data Types
Topic 7: Algebraic Data Types 1 Recommended Exercises and Readings From Haskell: The craft of functional programming (3 rd Ed.) Exercises: 5.5, 5.7, 5.8, 5.10, 5.11, 5.12, 5.14 14.4, 14.5, 14.6 14.9, 14.11,
More informationHonors Computer Science C++ Mr. Clausen Program 6A, 6B, 6C, & 6G
Honors Computer Science C++ Mr. Clausen Program 6A, 6B, 6C, & 6G Special Note: Every program from Chapter 4 to the end of the year needs to have functions! Program 6A: Celsius To Fahrenheit Or Visa Versa
More informationCSE 8B Programming Assignments Spring Programming: You will have 5 files all should be located in a dir. named PA3:
PROGRAMMING ASSIGNMENT 3: Read Savitch: Chapter 7 Programming: You will have 5 files all should be located in a dir. named PA3: ShapeP3.java PointP3.java CircleP3.java RectangleP3.java TriangleP3.java
More informationCS 162, Lecture 25: Exam II Review. 30 May 2018
CS 162, Lecture 25: Exam II Review 30 May 2018 True or False Pointers to a base class may be assigned the address of a derived class object. In C++ polymorphism is very difficult to achieve unless you
More informationBasic Class Diagrams. Class Diagrams, cont d. Class Diagrams, cont d. Car. Car. Car. What does the minus sign here mean?
Class #02: Inheritance and Object-Oriented Design Software Design II (CS 220): M. Allen, 23 Jan. 18 Basic Class Diagrams Describes a class and how it can be used properly Sketch of properties and behaviors
More informationAnd Even More and More C++ Fundamentals of Computer Science
And Even More and More C++ Fundamentals of Computer Science Outline C++ Classes Friendship Inheritance Multiple Inheritance Polymorphism Virtual Members Abstract Base Classes File Input/Output Friendship
More informationCREATED BY: Muhammad Bilal Arslan Ahmad Shaad. JAVA Chapter No 5. Instructor: Muhammad Naveed
CREATED BY: Muhammad Bilal Arslan Ahmad Shaad JAVA Chapter No 5 Instructor: Muhammad Naveed Muhammad Bilal Arslan Ahmad Shaad Chapter No 5 Object Oriented Programming Q: Explain subclass and inheritance?
More informationAbstract Classes Interfaces CSCI 201 Principles of Software Development
Abstract Classes Interfaces CSCI 201 Principles of Software Development Jeffrey Miller, Ph.D. jeffrey.miller@usc.edu Abstract Classes Outline USC CSCI 201L Abstract Classes An abstract class is a way for
More informationAbstract Classes Interfaces CSCI 201 Principles of Software Development
Abstract Classes Interfaces CSCI 201 Principles of Software Development Jeffrey Miller, Ph.D. jeffrey.miller@usc.edu Abstract Classes Outline USC CSCI 201L Abstract Classes An abstract class is a way for
More informationCIS 190: C/C++ Programming. Lecture 11 Polymorphism
CIS 190: C/C++ Programming Lecture 11 Polymorphism 1 Outline Review of Inheritance Polymorphism Limitations Virtual Functions Abstract Classes & Function Types Virtual Function Tables Virtual Destructors/Constructors
More informationPOLYMORPHISM Polymorphism: the type Polymorphism taking many shapes type of object
1 License: http://creativecommons.org/licenses/by-nc-nd/3.0/ POLYMORPHISM There are three major concepts in object-oriented programming: 1. Encapsulation (Classes), Data abstraction, information hiding
More informationAbstract. 1. What is an ABSTRACT METHOD? 2. Why you would want to declare a method as abstract? 3. A non-abstract CLASS is called a concrete class
ABSTRACT 2 1. What is an ABSTRACT METHOD? 2 2. Why you would want to declare a method as abstract? 2 3. A non-abstract CLASS is called a concrete class 2 4. Abstract Example 2 5. If you are extending ABSTRACT
More informationACT Math test Plane Geometry Review
Plane geometry problems account for 14 questions on the ACT Math Test that s almost a quarter of the questions on the Subject Test. If you ve taken high school geometry, you ve probably covered all of
More informationACT SparkNotes Test Prep: Plane Geometry
ACT SparkNotes Test Prep: Plane Geometry Plane Geometry Plane geometry problems account for 14 questions on the ACT Math Test that s almost a quarter of the questions on the Subject Test If you ve taken
More informationThis page intentionally left blank
This page intentionally left blank 6.2 Writing a Simple Class, Step by Step 367 12 Rectangle box = new Rectangle(); 13 14 // Indicate what we are doing. 15 System.out.println("Sending the value 10.0 "
More informationSoftware Paradigms (Lesson 3) Object-Oriented Paradigm (2)
Software Paradigms (Lesson 3) Object-Oriented Paradigm (2) Table of Contents 1 Reusing Classes... 2 1.1 Composition... 2 1.2 Inheritance... 4 1.2.1 Extending Classes... 5 1.2.2 Method Overriding... 7 1.2.3
More informationCS-202 Introduction to Object Oriented Programming
CS-202 Introduction to Object Oriented Programming California State University, Los Angeles Computer Science Department Lecture III Inheritance and Polymorphism Introduction to Inheritance Introduction
More informationECE 3574: Dynamic Polymorphism using Inheritance
1 ECE 3574: Dynamic Polymorphism using Inheritance Changwoo Min 2 Administrivia Survey on class will be out tonight or tomorrow night Please, let me share your idea to improve the class! 3 Meeting 10:
More informationRecommended Group Brainstorm (NO computers during this time)
Recommended Group Brainstorm (NO computers during this time) Good programmers think before they begin coding. Part I of this assignment involves brainstorming with a group of peers with no computers to
More informationCS250 Intro to CS II. Spring CS250 - Intro to CS II 1
CS250 Intro to CS II Spring 2017 CS250 - Intro to CS II 1 Topics Virtual Functions Pure Virtual Functions Abstract Classes Concrete Classes Binding Time, Static Binding, Dynamic Binding Overriding vs Redefining
More informationSpring, 2014 CIT 590. Programming Languages and Techniques Homework 7
Spring, 2014 CIT 590 Programming Languages and Techniques Homework 7 Mar 21, 2014; Due Mar 28, 2014, before first recitation This homework deals with the following topics * Getting started with Java *
More informationComputer Science 4U Unit 1. Programming Concepts and Skills Modular Design
Computer Science 4U Unit 1 Programming Concepts and Skills Modular Design Modular Design Reusable Code Object-oriented programming (OOP) is a programming style that represents the concept of "objects"
More informationCS1150 Principles of Computer Science Objects and Classes
CS1150 Principles of Computer Science Objects and Classes Yanyan Zhuang Department of Computer Science http://www.cs.uccs.edu/~yzhuang CS1150 UC. Colorado Springs Object-Oriented Thinking Chapters 1-8
More informationFriend Functions, Inheritance
Friend Functions, Inheritance Friend Function Private data member of a class can not be accessed by an object of another class Similarly protected data member function of a class can not be accessed by
More informationWhat is Polymorphism? Quotes from Deitel & Deitel s. Why polymorphism? How? How? Polymorphism Part 1
Polymorphism Part 1 What is Polymorphism? Polymorphism refers to a programming language s ability to process objects differently depending on their data type or class. Number person real complex kid adult
More informationReview: Object Diagrams for Inheritance. Type Conformance. Inheritance Structures. Car. Vehicle. Truck. Vehicle. conforms to Object
Review: Diagrams for Inheritance - String makemodel - int mileage + (String, int) Class #3: Inheritance & Polymorphism Software Design II (CS 220): M. Allen, 25 Jan. 18 + (String, int) + void
More informationPolymorphism Part 1 1
Polymorphism Part 1 1 What is Polymorphism? Polymorphism refers to a programming language s ability to process objects differently depending on their data type or class. Number person real complex kid
More informationYear 6 Step 1 Step 2 Step 3 End of Year Expectations Using and Applying I can solve number problems and practical problems involving a range of ideas
Year 6 Step 1 Step 2 Step 3 End of Year Expectations Using and Applying I can solve number problems and practical problems involving a range of ideas Number Number system and counting Fractions and decimals
More informationYear 6 Step 1 Step 2 Step 3 End of Year Expectations Using and Applying I can solve number problems and practical problems involving a range of ideas
Year 6 Step 1 Step 2 Step 3 End of Year Expectations Using and Applying I can solve number problems and practical problems involving a range of ideas Number Number system and counting Fractions and decimals
More informationcoe318 Lab 1 Introduction to Netbeans and Java
coe318 Lab 1 Week of September 12, 2016 Objectives Lean how to use the Netbeans Integrated Development Environment (IDE). Learn how to generate and write formatted API documentation. Add a constructor,
More informationECE 375: Computer Organization and Assembly Language Programming
ECE 375: Computer Organization and Assembly Language Programming SECTION OVERVIEW Lab 4 Data Manipulation & the LCD Complete the following objectives: ˆ Understand the basics of data manipulation in AVR
More informationLecture 13: more class, C++ memory management
CIS 330: / / / / (_) / / / / _/_/ / / / / / \/ / /_/ / `/ \/ / / / _/_// / / / / /_ / /_/ / / / / /> < / /_/ / / / / /_/ / / / /_/ / / / / / \ /_/ /_/_/_/ _ \,_/_/ /_/\,_/ \ /_/ \ //_/ /_/ Lecture 13:
More informationData Structures and Other Objects Using C++
Inheritance Chapter 14 discuss Derived classes, Inheritance, and Polymorphism Inheritance Basics Inheritance Details Data Structures and Other Objects Using C++ Polymorphism Virtual Functions Inheritance
More informationC How to Program, 6/e by Pearson Education, Inc. All Rights Reserved.
C How to Program, 6/e 1992-2010 by Pearson Education, Inc. All Rights Reserved. 1 Standard Behavior: When the compiler is working out which member function to call, it selects according to the type of
More informationC++ Programming Basics III
C++ Programming Basics III Xianyi Zeng xzeng@utep.edu Department of Mathematical Sciences The University of Texas at El Paso. October 19, 2017. C++ Programming Basics: Part II Typecasting and Class Inheritance
More informationReusing Classes. Hendrik Speleers
Hendrik Speleers Overview Composition Inheritance Polymorphism Method overloading vs. overriding Visibility of variables and methods Specification of a contract Abstract classes, interfaces Software development
More informationSPRINGBOARD UNIT 5 GEOMETRY
SPRINGBOARD UNIT 5 GEOMETRY 5.1 Area and Perimeter Perimeter the distance around an object. To find perimeter, add all sides. Area the amount of space inside a 2 dimensional object. Measurements for area
More informationMore C++ : Vectors, Classes, Inheritance, Templates. with content from cplusplus.com, codeguru.com
More C++ : Vectors, Classes, Inheritance, Templates with content from cplusplus.com, codeguru.com 2 Vectors vectors in C++ basically arrays with enhancements indexed similarly contiguous memory some changes
More informationindex.pdf January 21,
index.pdf January 21, 2013 1 ITI 1121. Introduction to Computing II Circle Let s complete the implementation of the class Circle. Marcel Turcotte School of Electrical Engineering and Computer Science Version
More informationChapter 21- Using Generics Case Study: Geometric Bunch. Class: Driver. package csu.matos; import java.util.arraylist; public class Driver {
Chapter 21- Using Generics Case Study: Geometric Bunch In this example a class called GeometricBunch is made to wrap around a list of GeometricObjects. Circle and Rectangle are subclasses of GeometricObject.
More information10.7 Surface Area and Volume of Cylinders
10.7. Surface Area and Volume of Cylinders www.ck12.org 10.7 Surface Area and Volume of Cylinders Introduction The Bean Containers Jillian s grandmother loves to cook. One day in between sewing projects,
More informationCOMP200 - Object Oriented Programming: Test One Duration - 60 minutes
COMP200 - Object Oriented Programming: Test One Duration - 60 minutes Study the following class and answer the questions that follow: package shapes3d; public class Circular3DShape { private double radius;
More informationOO Techniques & UML Class Diagrams
OO Techniques & UML Class Diagrams SE3A04 Tutorial Jason Jaskolka Department of Computing and Software Faculty of Engineering McMaster University Hamilton, Ontario, Canada jaskolj@mcmaster.ca October 17,
More informationReviewing OO Concepts
Reviewing OO Concepts Users want to draw circles onto the display canvas. public class Circle { // more code here SWEN-261 Introduc2on to So3ware Engineering Department of So3ware Engineering Rochester
More information2. [20] Suppose we start declaring a Rectangle class as follows:
1. [8] Create declarations for each of the following. You do not need to provide any constructors or method definitions. (a) The instance variables of a class to hold information on a Minesweeper cell:
More informationITI Introduction to Computing II
ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance (part II) Polymorphism Version of January 21, 2013 Abstract These lecture notes
More informationITI Introduction to Computing II
ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance (part II) Polymorphism Version of January 21, 2013 Abstract These lecture notes
More informationProgramming in the Large II: Objects and Classes (Part 1)
Programming in the Large II: Objects and Classes (Part 1) 188230 Advanced Computer Programming Asst. Prof. Dr. Kanda Runapongsa Saikaew (krunapon@kku.ac.th) Department of Computer Engineering Khon Kaen
More informationComments are almost like C++
UMBC CMSC 331 Java Comments are almost like C++ The javadoc program generates HTML API documentation from the javadoc style comments in your code. /* This kind of comment can span multiple lines */ //
More informationUse the template below and fill in the areas in Red to complete it.
C++ with Inheritance Pproblem involving inheritance. You have to finish completing code that creates a class called shape, from which 3 classes are derived that are called square and triangle. I am giving
More informationIntroduction to OOP with Java. Instructor: AbuKhleif, Mohammad Noor Sep 2017
Introduction to OOP with Java Instructor: AbuKhleif, Mohammad Noor Sep 2017 Lecture 11: Inheritance and Polymorphism Part 1 Instructor: AbuKhleif, Mohammad Noor Sep 2017 Instructor AbuKhleif, Mohammad
More informationLength and Area. Charles Delman. April 20, 2010
Length and Area Charles Delman April 20, 2010 What is the length? Unit Solution Unit 5 (linear) units What is the length? Unit Solution Unit 5 2 = 2 1 2 (linear) units What is the perimeter of the shaded
More informationChapter 5 Lab Methods
Gaddis_516907_Java 4/10/07 2:10 PM Page 41 Chapter 5 Lab Methods Objectives Be able to write methods Be able to call methods Be able to write javadoc comments Be able to create HTML documentation for our
More informationCS11 Introduction to C++ Fall Lecture 7
CS11 Introduction to C++ Fall 2012-2013 Lecture 7 Computer Strategy Game n Want to write a turn-based strategy game for the computer n Need different kinds of units for the game Different capabilities,
More informationIntroduction to OO Concepts
Introduction to OO Concepts Written by John Bell for CS 342, Fall 2018 Based on chapters 1, 2, and 10 of The Object-Oriented Thought Process by Matt Weisfeld, with additional material from UML Distilled
More informationTopic 7: Inheritance. Reading: JBD Sections CMPS 12A Winter 2009 UCSC
Topic 7: Inheritance Reading: JBD Sections 7.1-7.6 1 A Quick Review of Objects and Classes! An object is an abstraction that models some thing or process! Examples of objects:! Students, Teachers, Classes,
More informationProgramming Languages and Techniques (CIS120)
Programming Languages and Techniques (CIS120) Lecture 26 March 26, 2015 Inheritance and Dynamic Dispatch Chapter 24 public interface Displaceable { public int getx(); public int gety(); public void move
More informationClasses and Objects 3/28/2017. How can multiple methods within a Java class read and write the same variable?
Peer Instruction 8 Classes and Objects How can multiple methods within a Java class read and write the same variable? A. Allow one method to reference a local variable of the other B. Declare a variable
More informationCK-12 Geometry: Similar Polygons
CK-12 Geometry: Similar Polygons Learning Objectives Recognize similar polygons. Identify corresponding angles and sides of similar polygons from a similarity statement. Calculate and apply scale factors.
More informationReviewing OO Concepts
Reviewing OO Concepts Users want to draw circles onto the display canvas. public class Circle { // more code here SWEN-261 Introduction to Software Engineering Department of Software Engineering Rochester
More informationChapter 13. Object Oriented Programming
Chapter 13. Object Oriented Programming Byoung-Tak Zhang TA: Hanock Kwak Biointelligence Laboratory School of Computer Science and Engineering Seoul National University http://bi.snu.ac.kr Computer Programming
More informationName: Class: Date: 2. I have four vertices. I have four right angles and all my sides are the same length.
1. Circle the right triangles. Use the corner of a piece of paper to check. 2. I have four vertices. I have four right angles and all my sides are the same length. What am I? 3. I have four vertices. All
More informationChapter 10 Inheritance and Polymorphism. Dr. Hikmat Jaber
Chapter 10 Inheritance and Polymorphism Dr. Hikmat Jaber 1 Motivations Suppose you will define classes to model circles, rectangles, and triangles. These classes have many common features. What is the
More informationCS/ENGRD 2110 SPRING 2018
CS/ENGRD 2110 SPRING 2018 Lecture 7: Interfaces and http://courses.cs.cornell.edu/cs2110 1 2 St Valentine s Day! It's Valentines Day, and so fine! Good wishes to you I consign.* But since you're my students,
More informationCS/ENGRD 2110 FALL Lecture 7: Interfaces and Abstract Classes
CS/ENGRD 2110 FALL 2017 Lecture 7: Interfaces and Abstract Classes http://courses.cs.cornell.edu/cs2110 1 Announcements 2 A2 is due tomorrow night (17 February) Get started on A3 a method every other day.
More informationIntroduction to C++ with content from
Introduction to C++ with content from www.cplusplus.com 2 Introduction C++ widely-used general-purpose programming language procedural and object-oriented support strong support created by Bjarne Stroustrup
More information1. Which of the following is the correct expression of character 4? a. 4 b. "4" c. '\0004' d. '4'
Practice questions: 1. Which of the following is the correct expression of character 4? a. 4 b. "4" c. '\0004' d. '4' 2. Will System.out.println((char)4) display 4? a. Yes b. No 3. The expression "Java
More informationCS354 gdb Tutorial Written by Chris Feilbach
CS354 gdb Tutorial Written by Chris Feilbach Purpose This tutorial aims to show you the basics of using gdb to debug C programs. gdb is the GNU debugger, and is provided on systems that
More informationPrinciples of Object Oriented Programming. Lecture 4
Principles of Object Oriented Programming Lecture 4 Object-Oriented Programming There are several concepts underlying OOP: Abstract Types (Classes) Encapsulation (or Information Hiding) Polymorphism Inheritance
More informationClean Classes. Christopher Simpkins Chris Simpkins (Georgia Tech) CS 2340 Objects and Design CS / 11
Clean Classes Christopher Simpkins chris.simpkins@gatech.edu Chris Simpkins (Georgia Tech) CS 2340 Objects and Design CS 1331 1 / 11 Data Abstraction with Classes Consider a concrete Point data type: public
More informationOOP Fundamental Concepts
Polymorphism Dr. Sanem Sarıel Talay 1 OOP Fundamental Concepts 1. Encapsulation (Classes) Data abstraction, information hiding 2. Inheritance Is a relation, reusability 3. Polymorphism Run time decision
More informationData Structures (list, dictionary, tuples, sets, strings)
Data Structures (list, dictionary, tuples, sets, strings) Lists are enclosed in brackets: l = [1, 2, "a"] (access by index, is mutable sequence) Tuples are enclosed in parentheses: t = (1, 2, "a") (access
More informationMaking New instances of Classes
Making New instances of Classes NOTE: revised from previous version of Lecture04 New Operator Classes are user defined datatypes in OOP languages How do we make instances of these new datatypes? Using
More information1. Write two major differences between Object-oriented programming and procedural programming?
1. Write two major differences between Object-oriented programming and procedural programming? A procedural program is written as a list of instructions, telling the computer, step-by-step, what to do:
More informationInheritance & Polymorphism Recap. Inheritance & Polymorphism 1
Inheritance & Polymorphism Recap Inheritance & Polymorphism 1 Introduction! Besides composition, another form of reuse is inheritance.! With inheritance, an object can inherit behavior from another object,
More informationThe Spring Framework: Overview and Setup
2009 Marty Hall The Spring Framework: Overview and Setup Originals of Slides and Source Code for Examples: http://courses.coreservlets.com/course-materials/spring.html Customized Java EE Training: http://courses.coreservlets.com/
More information24. Inheritance. Java. Fall 2009 Instructor: Dr. Masoud Yaghini
24. Inheritance Java Fall 2009 Instructor: Dr. Masoud Yaghini Outline Superclasses and Subclasses Using the super Keyword Overriding Methods The Object Class References Superclasses and Subclasses Inheritance
More informationUNIVERSITI TEKNIKAL MALAYSIA MELAKA FACULTY INFORMATION TECHNOLOGY AND COMMUNICATION (FTMK) BITE 1513 GAME PROGRAMMING I.
y UNIVERSITI TEKNIKAL MALAYSIA MELAKA FACULTY INFORMATION TECHNOLOGY AND COMMUNICATION (FTMK) BITE 1513 GAME PROGRAMMING I Lab Module 7 CLASSES, INHERITANCE AND POLYMORPHISM Department of Media Interactive
More informationClasses - 2. Data Processing Course, I. Hrivnacova, IPN Orsay
Classes - 2 Data Processing Course, I. Hrivnacova, IPN Orsay OOP, Classes Reminder Requirements for a Class Class Development Constructor Access Control Modifiers Getters, Setters Keyword this const Member
More information11.4. Imagine that you are, right now, facing a clock and reading the time on that. Spin to Win. Volume of Cones and Pyramids
Spin to Win Volume of Cones and Pyramids.4 Learning Goals In this lesson, you will: Rotate two-dimensional plane figures to generate three-dimensional figures. Give an informal argument for the volume
More informationHello, world! 206 TUGboat, Volume 31 (2010), No. 2. resulting in: Drawing structured diagrams with SDDL Mathieu Bourgeois and Roger Villemaire
206 TUGboat, Volume 31 (2010), No. 2 Abstract We present SDDL, a Structured Diagram Description Language aimed at producing graphical representations for discrete mathematics and computer science. SDDL
More informationCSCI 200 Lab 11 A Heap-Based Priority Queue
CSCI 200 Lab 11 A Heap-Based Priority Queue Preliminaries Part of today s lab will focus on implementing a heap-based priority queue using an ArrayListlike class called ZHExtensibleArrayStructure. Recall
More information"Unpacking the Standards" 4th Grade Student Friendly "I Can" Statements I Can Statements I can explain why, when and how I got my answer.
0406.1.1 4th Grade I can explain why, when and how I got my answer. 0406.1.2 I can identify the range of an appropriate estimate. I can identify the range of over-estimates. I can identify the range of
More informationChanging an Object s Properties
Go ahead and PULL Lecture Materials & Sign-in on PollEv Right Click Lecture > Team > Pull Poll Everywhere: pollev.com/comp110 Lecture 4 Changing an Object s Properties Fall 2016 Announcements Review Session
More informationOverview of OOP. Dr. Zhang COSC 1436 Summer, /18/2017
Overview of OOP Dr. Zhang COSC 1436 Summer, 2017 7/18/2017 Review Data Structures (list, dictionary, tuples, sets, strings) Lists are enclosed in square brackets: l = [1, 2, "a"] (access by index, is mutable
More information8359 Object-oriented Programming with Java, Part 2. Stephen Pipes IBM Hursley Park Labs, United Kingdom
8359 Object-oriented Programming with Java, Part 2 Stephen Pipes IBM Hursley Park Labs, United Kingdom Dallas 2003 Intro to Java recap Classes are like user-defined types Objects are like variables of
More information22. Inheritance. Java. Summer 2008 Instructor: Dr. Masoud Yaghini
22. Inheritance Java Summer 2008 Instructor: Dr. Masoud Yaghini Outline Superclasses and Subclasses Using the super Keyword Overriding Methods The Object Class References Inheritance Object-oriented programming
More informationUnit 4 End-of-Unit Assessment Study Guide
Circles Unit 4 End-of-Unit Assessment Study Guide Definitions Radius (r) = distance from the center of a circle to the circle s edge Diameter (d) = distance across a circle, from edge to edge, through
More informationUnit3: Java in the large. Prepared by: Dr. Abdallah Mohamed, AOU-KW
Prepared by: Dr. Abdallah Mohamed, AOU-KW 1 1. Introduction 2. Objects and classes 3. Information hiding 4. Constructors 5. Some examples of Java classes 6. Inheritance revisited 7. The class hierarchy
More informationMore C++ : Vectors, Classes, Inheritance, Templates
Vectors More C++ : Vectors,, Inheritance, Templates vectors in C++ basically arrays with enhancements indexed similarly contiguous memory some changes defined differently can be resized without explicit
More informationGOALS [HTDP/2e Chapters 1 through 3.5]
Lab 1 GOALS [HTDP/2e Chapters 1 through 3.5] This week's lab will help you to practice: Using Dr.Racket: Interactions vs. Definitions; Stepper; Error messages; Indentation Simple image functions; using
More information