int main(){ int main(){ We want to understand this in depth! std::vector<int> v(10,0); // Vector of length 10
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1 We look back #include <iostream> #include <vector>. C++ advanced (I) Repetition: vectors, pointers and iterators, range for, keyword auto, a class for vectors, subscript-operator, move-construction, iterators int main(){ We want to understand this in depth! // Vector of length 10 std::vector<int> v(10,0); // Input for (int i = 0; i < v.length(); ++i) std::cin >> v[i]; // Output for (std::vector::iterator it = v.begin(); it!= v.end(); ++it) std::cout << it << " "; At least this is too pedestrian Useful tools (1): auto (C++11) The keyword auto: The type of a variable is inferred from the initializer. Examples int x = 10; auto y = x; // int auto z = 3; // int std::vector<double> v(); auto i = v[3]; // double Etwas besser #include <iostream> #include <vector> int main(){ std::vector<int> v(10,0); // Vector of length 10 for (int i = 0; i < v.length(); ++i) std::cin >> v[i]; for (auto it = x.begin(); it!= x.end(); ++it){ std::cout << it << " "; 1 1
2 Useful tools (2): range for (C++11) for (range-declaration : range-expression) statement; range-declaration: named variable of element type specified via the sequence in range-expression range-expression: Expression that represents a sequence of elements via iterator pair begin(), end() or in the form of an intializer list. Examples That is indeed cool! #include <iostream> #include <vector> int main(){ std::vector<int> v(10,0); // Vector of length 10 for (auto& x: v) std::cin >> x; std::vector<double> v(); for (double x: v) std::cout << x; // for (int x: {1,2,) std::cout << x; // 12 for (double& x: v) x=; for (const auto i: x) std::cout << i << " "; 17 1 For our detailed understanding We build a vector class with the same capabilities ourselves! On the way we learn about RAII (Resource Acquisition is Initialization) and move construction Index operators and other utilities Templates Exception Handling Functors and lambda expressions A class for vectors int size; double elem; public: // constructors vector(): size{0, elem{nullptr {; vector(int s):size{s, elem{new double[s] { // destructor ~vector(){ delete[] elem; // something is missing here
3 Element access What s the problem here? // getter. pre: 0 <= i < size; double get(int i) const{ return elem[i]; // setter. pre: 0 <= i < size; void set(int i, double d){ // setter elem[i] = d; // length property int length() const { return size; double get( int i ) const; void set( int i, double d); 171 int main(){ vector v(32); for (int i = 0; i<v.length(); ++i) v.set(i,i); vector w = v; for (int i = 0; i<w.length(); ++i) w.set(i,i i); return 0; double get( int i ); void set( int i, double d); *** Error in vector1 : double free or corruption (!prev): 0x d23c20 *** ======= Backtrace: ========= /lib/x_4-linux-gnu/libc.so.(+0x777e)[0x7feaac97e] 172 Rule of Three! Rule of Three! public: // Copy constructor vector(const vector &v): size{v.size, elem{new double[v.size] { std::copy(v.elem, v.elem+v.size, elem); double get( int i ); void set( int i, double d); // Assignment operator vector& operator=(const vector&v){ if (v.elem == elem) return this; if (elem!= nullptr) delete[] elem; size = v.size; elem = new double[size]; std::copy(v.elem, v.elem+v.size, elem); return this; double get( int i ); void set( int i, double d); Now it is correct, but cumbersome
4 More elegant this way: // Assignment operator vector& operator= (const vector&v){ vector cpy(v); swap(cpy); return this; private: // helper function void swap(vector& v){ std::swap(size, v.size); std::swap(elem, v.elem); double get( int i ); void set( int i, double d); 17 Syntactic sugar. Getters and setters are poor. We want an index operator. Overloading! So? double operator[] (int pos) const{ return elem[pos]; void operator[] (int pos, double value){ elem[pos] = double; Nein! 17 Reference types! // for const objects double operator[] (int pos) const{ return elem[pos]; // for non const objects double& operator[] (int pos){ return elem[pos]; // return by reference! double operator[] ( int pos) const; double& operator[] ( int pos); So far so good. int main(){ vector v(32); // Constructor for (int i = 0; i<v.length(); ++i) v[i] = i; // Index Operator (Referenz!) vector w = v; // Copy Constructor for (int i = 0; i<w.length(); ++i) w[i] = i i; double operator[] ( int pos) const; double& operator[] ( int pos); const auto u = w; for (int i = 0; i<u.length(); ++i) std::cout << v[i] << ":" << u[i] << " "; // 0:0 1:1 2:4 return 0;
5 Number copies How often is v being copied? vector operator+ (const vector& l, double r){ vector result (l); // Kopie von l nach result for (int i = 0; i < l.length(); ++i) result[i] = l[i] + r; return result; // Dekonstruktion von result nach Zuweisung int main(){ vector v(1); // allocation of elems[1] v = v + 1; // copy when assigned! return 0; // deconstruction of v Move construction and move assignment // move constructor vector (vector&& v){ swap(v); ; // move assignment vector& operator=(vector&& v){ swap(v); return this; ; vector (vector&& v); vector& operator=(vector&& v); double operator[] ( int pos) const; double& operator[] ( int pos); v is copied twice Explanation Range for When the source object of an assignment will not continue existing after an assignment the compiler can use the move assignment instead of the assignment operator. 3 A potentially expensive copy operations is avoided this way. Number of copies in the previous example goes down to 1. We wanted this: vector v = ; for (auto x: v) std::cout << x << " "; In order to support this, an iterator must be provided via begin and end. 3 Analogously so for the copy-constructor and the move constructor 11 12
6 Iterator for the vector Const Iterator for the vector // Iterator double begin(){ return elem; double end(){ return elem+size; vector (vector&& v); vector& operator=(vector&& v); double operator[] ( int pos) const; double& operator[] ( int pos); double begin(); double end(); // Const Iterator const double begin() const{ return elem; const double end() const{ return elem+size; vector (vector&& v); vector& operator=(vector&& v); double operator[] ( int pos) const; double& operator[] ( int pos); double begin(); double end(); const double begin() const; const double end() const; Intermediate result Useful tools (3): using (C++11) vector Natural(int from, int to){ vector v(to from+1); for (auto& x: v) x = from++; return v; using replaces in C++11 the old typedef. Beispiel using identifier = type id; int main(){ vector v = Natural(,12); for (auto x: v) std::cout << x << " "; // std::cout << "\n"; std::cout << "sum=" << std::accumulate(v.begin(), v.end(),0); // sum = return 0; using element_t = double; std::size_t size; element_t elem; 1 1
7 Simple Sorting 7. Sorting I 7.1 Simple Sorting Selection Sort, Insertion Sort, Bubblesort [Ottman/Widmayer, Kap. 2.1, Cormen et al, Kap. 2.1, 2.2, Exercise 2.2-2, Problem Problem Algorithm: IsSorted(A) Input: An array A = (A[1],, A[n]) with length n. Output: a permutation A of A, that is sorted: A [i] A [j] for all 1 i j n. Input : Array A = (A[1],, A[n]) with length n. Output : Boolean decision sorted or not sorted for i 1 to n 1 do if A[i] > A[i + 1] then return not sorted ; return sorted ;
8 Observation Give it a try IsSorted(A): not sorted, if A[i] > A[i + 1] for an i. idea: for j 1 to n 1 do if A[j] > A[j + 1] then swap(a[j], A[j + 1]); (j = 1) (j = 2) (j = 3) (j = 4) (j = ) Not sorted!. But the greatest element moves to the right new idea! Try it out Algorithm: Bubblesort (j = 1, i = 1) (j = 2) (j = 3) (j = 4) (j = ) (j = 1, i = 2) (j = 2) (j = 3) (j = 4) (j = 1, i = 3) (j = 2) (j = 3) (j = 1, i = 4) (j = 2) (i = 1, j = ) Apply the procedure iteratively. For A[1,..., n], then A[1,..., n 1], then A[1,..., n 2], etc. Input : Array A = (A[1],..., A[n]), n 0. Output : Sorted Array A for i 1 to n 1 do for j 1 to n i do if A[j] > A[j + 1] then swap(a[j], A[j + 1]);
9 Analysis Number key comparisons n 1 n(n 1) i=1 (n i) = 2 = Θ(n 2 ). Number swaps in the worst case: Θ(n 2 )? What is the worst case?! If A is sorted in decreasing order.? Algorithm can be adapted such that it terminates when the array is sorted. Key comparisons and swaps of the modified algorithm in the best case?! Key comparisons = n 1. Swaps = 0. Selection Sort (i = 1) (i = 2) (i = 3) (i = 4) (i = ) (i = ) Iterative procedure as for Bubblesort. Selection of the smallest (or largest) element by immediate search Algorithm: Selection Sort Analysis Input : Array A = (A[1],..., A[n]), n 0. Output : Sorted Array A for i 1 to n 1 do p i for j i + 1 to n do if A[j] < A[p] then p j; swap(a[i], A[p]) Number comparisons in worst case: Θ(n 2 ). Number swaps in the worst case: n 1 = Θ(n) Best case number comparisons: Θ(n 2 )
10 Insertion Sort Insertion Sort (i = 1) (i = 2) (i = 3) (i = 4) (i = ) (i = ) Iterative procedure: i = 1n Determine insertion position für element i. Insert element i array block movement potentially required? What is the disadvantage of this algorithm compared to sorting by selection?! Many element movements in the worst case.? What is the advantage of this algorithm compared to selection sort?! The search domain (insertion interval) is already sorted. Consequently: binary search possible Algorithm: Insertion Sort Analysis Input : Array A = (A[1],..., A[n]), n 0. Output : Sorted Array A for i 2 to n do x A[i] p BinarySearch(A[1i 1], x); // Smallest p [1, i] with A[p] x for j i 1 downto p do A[j + 1] A[j] A[p] x Number comparisons in the worst case: a log k = a log((n 1)!) O(n log n). n 1 k=1 Number comparisons in the best case Θ(n log n). 4 Number comparisons in the worst case n k=2 (k 1) Θ(n2 ) With slight modification of the function BinarySearch fot eh minimum / maximum: Θ(n) 202
11 Different point of view Different point of view Sortierknoten: Like selection sort [und like Bubblesort] Different point of view Conclusion Like insertion sort 20 In a certain sense, Selection Sort, Bubble Sort and Insertion Sort provide the same kind of sort strategy. Will be made more precise. hold. In the part about parallel sorting networks. For the sequential code of course the observations as described above still 20
12 Shellsort Insertion sort on subsequences of the form (A k i ) (i N) with decreasing distances k. Last considered distance must be k = 1. Good sequences: for example sequences with distances k {2 i 3 j 0 i, j. Shellsort insertion sort, k = insertion sort, k = insertion sort, k =
We look back... #include <iostream> #include <vector>
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