The following CompTIA Network+ domain objectives and examples are covered in this module:

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1 Module 1 / Topologies and Infrastructure Topologies and Infrastructure The following CompTIA Network+ domain objectives and examples are covered in this module: CompTIA Network+ Certification Domain Areas Weighting 1.0 Network Architecture 22% 2.0 Network Operations 20% 3.0 Network Security 18% 4.0 Troubleshooting 24% 5.0 Industry Standards, Practices, and Network Theory 16% Refer To Unit 1.1 / Topologies and the OSI Model Unit 1.2 / Domain Objectives/Examples 1.6 Differentiate between common network topologies Mesh (Partial, Full) Bus Ring Star Hybrid Point-topoint Point-to-multipoint Client-server Peer-to-peer 5.1 Analyze a scenario and determine the corresponding OSI layer Layer 1 Physical Layer 2 Data link Layer 3 Network Layer 4 Transport Layer 5 Session Layer 6 Presentation Layer 7 Application 5.2 Explain the basics of network theory and concepts Encapsulation / de-encapsulation 1.8 Given a scenario, implement and configure the appropriate addressing schema MAC addressing Broadcast domains vs collision domains 4.2 Given a scenario, analyze and interpret the output of troubleshooting tools Command line tools (arp, MAC address lookup table) Protocol analyzer 5.2 Explain the basics of network theory and concepts Modulation techniques (Multiplexing, De-multiplexing, Analog and digital techniques, TDM) Broadband / baseband Bit rates vs baud rate Sampling size CDMA/CD and CSMA/CA Carrier detect/sense Wavelength Collision 5.4 Given a scenario, deploy the appropriate wired connectivity standard standards (10BASE-T, 100BASE-T, 1000BASE-T, 1000BASE-TX, 10GBASE-T, 100BASE-FX, 10BASE-2, 10GBASE-SR, 10GBASE-ER) Delivery Tips Use the links in the prelims section to download resources to help to setup and run this course. The first three modules follow the OSI model while modules 4 and 5 focus on installation then security. Consequently, each module in the course covers objectives from a range of domains. As mentioned in the prerequisites, it is assumed that the students have A+ or equivalent knowledge and therefore will be aware of basic parameters for TCP/IP, understand the concept of clients and servers, and so on. The labs also assume a working knowledge of the main configuration tools for Windows. Page 1

2 Module 1 / Unit 1 Refer To Unit 1.3 / Hubs, Bridges, and Switches Domain Objectives/Examples 1.1 Explain the functions and applications of various network devices Switch Hub 2.6 Given a scenario, configure a switch using proper features VLAN (Native VLAN / Default VLAN, VTP) Spanning tree [802.1D] / Rapid spanning tree [802.1w] (Flooding, Forwarding / blocking, Filtering) Interface configuration (Trunking / 802.1Q, Tag vs untag VLANs, Port bonding [LACP], Port mirroring [local vs remote], Speed and duplexing, IP address assignment, VLAN assignment) Default gateway PoE and PoE+ (802.3af, 802.3at) Switch management (User / passwords, AAA configuration, Console, Virtual terminals, In-band / Out-of-band management) Managed vs unmanaged 1.7 Differentiate between network infrastructure implementations WAN MAN LAN WLAN (Hotspot) PAN (Bluetooth, IR, NFC) SCADA / ICS (ICS server, DCS / closed network, Remote terminal unit, Programmable logic controller) 1.12 Given a set of requirements, implement a basic network List of requirements Device types / requirements Environment limitations Equipment limitations Compatibility requirements Wired / wireless considerations Security considerations 5.4 Given a scenario, deploy the appropriate wired connectivity standard standards (IEEE [ over HDMI, over Powerline]) Unit 1.4 / Infrastructure and Segmentation Page 2

3 Module 1 / Unit 2 Objectives On completion of this unit, you will be able to: Understand the properties of transmission media, data signaling, and media access control. Describe the features of IEEE (). Describe the properties of MAC addressing and ARP. Understand the use of packet sniffers / protocol analyzers to capture and examine network traffic. Delivery Tips Students need to be comfortable describing the features and performance of the various standards. Timings Theory & Review Questions - 60 minutes Transmission Media Labs - 60 minutes The transmission medium is the physical channel through which signals travel to allow nodes to communicate with one another (to create a circuit). All network signaling uses electromagnetic radiation of one type or another (electrical, light, or radio signals). Different types of transmission media can be classified as cabled or wireless: Cabled - a physical signal conductor is provided between two nodes. Examples include cable types such as copper or fiber optic. Cabled media can also be described as bounded media. Wireless - uses free space between nodes (no signal conductor), such as microwave radio. Wireless media can also be described as unbounded. Bandwidth One important characteristic of a transmission medium is its bandwidth. One definition of bandwidth is the range of frequencies available to the communications channel. When used to discuss channel capacity like this, bandwidth is measured in units of time (hertz) representing the number of signaling cycles that can be completed per second. This can be measured in different multiples, from cycles propagating once per second (1 Hz) to those propagating thousands (KHz), millions (MHz), billions (GHz), or trillions of times per second (THz). If the medium supports a range of frequencies from 0 to 100 MHz, it has 100 MHz channel bandwidth. As another example, if a wireless radio transmits in the frequencies between 5040 MHz and 5060 MHz, it has 20 MHz bandwidth. Page 25

4 Module 1 / Unit 2 Having a greater range of frequencies available allows the medium to carry more information per second. Consequently, rather than referring to "channel width", the term bandwidth is also often used in data communications just to mean the data rate or the amount of information that can be transferred per second. When speaking about the data rate, you need to distinguish baud rate and bit rate. Baud Rate versus Bit Rate A signal transmitted over a communications channel consists of a number of "events" referred to as symbols. A symbol could be something like a pulse of higher voltage in an electrical current or the transition between the peak and the trough in an electromagnetic wave. The number of symbols that can be transmitted per second is called the baud rate. The baud rate is measured in Hertz (or MHz or GHz). Attenuation and noise are best explained by the "party" metaphor. The bit rate is the amount of information that can be transmitted, measured in bits per second (bps), or some multiple thereof. In order to transmit information more efficiently, a signaling method might be capable of representing more than one bit per symbol. In this case, the bit rate will be higher than the baud rate. The data rate is determined by a combination of signaling speed (baud) and encoding method but also by distance and noise. If you want to tell someone something and they are across the room from you, you have to speak more loudly to make them hear you than you would if they were nearby (attenuation). If there are other people in the room and they are talking too, you have to speak even louder to make yourself heard (noise). You will find that you frequently have to repeat what you say to make yourself understood (data loss). Distance Each type of media can consistently support a given data rate only over a defined distance. Some media types support higher data rates over longer distances than others. Attenuation and noise affect the maximum supported distance of a particular media type. Attenuation is the loss of signal strength, expressed in decibels (db). db expresses the ratio between two measurements (in this case signal strength at origin and signal strength at destination). For example, -3dB/km of attenuation represents 50% loss of signal strength for every kilometer the signal has to travel. Noise is anything that gets transmitted within or close to the channel that isn't the intended signal. This serves to make the signal itself difficult to distinguish, causing errors in data and forcing retransmissions. This is expressed as the Signal to Noise Ratio (SNR). Copper Cable Page 26 Copper cable is used to carry signals over electrical conductors. The cable between two nodes creates an electrical circuit between the interfaces on the nodes. There are two main types of copper cable: twisted pair and coaxial (coax). Electrical signals are susceptible to interference and dispersion. There is some degree of impedance in the copper conductor, signals can "leak" easily from the wire, and noise can also leak into the wire. This means that copper cable suffers from high attenuation, meaning that the signal loses strength over long links.

5 Fiber Optic Cable Fiber optic cable carries very high frequency radiation in the infrared light part of the electromagnetic spectrum. Even though high frequencies are used they are very closely contained within the optical media and can propagate more easily. The light signals are also not susceptible to interference or noise from other sources. Consequently fiber optic cable supports higher bandwidth over longer links than copper cable. Wireless Radio Radio Frequency (RF) waves can propagate through the air between sending and receiving antennas. This requires much more power than with electrical signals passing over copper conductors however. The use of the radio part of the electromagnetic spectrum is regulated by national governments and (to some extent) standardized internationally by the International Telecommunications Union (ITU). Use of many frequency bands requires a license from the relevant government agency. Wireless radio networking products operate in the high-frequency (microwave), unregulated "Industrial, Scientific, and Medical (ISM)" bands (2.4 and 5 GHz) but there is a limit on power output and there is also often substantial interference, which means range is limited. Also, each product must work within a fairly narrow frequency range, allowing bandwidths in the MHz ranges only. Signaling and Modulation Computers can only process information in a digital format. This means that the information is represented using only discrete binary values (ones and zeroes). Many transmission media and networking products support simple digital signaling. Some transmission media only support analog signaling, requiring a more complex modulation scheme to represent the digital information as it is transmitted over the analog channel. Digital Signaling These network theory basics are now topics on the exam so ensure that students understand how signaling works (in brief)... Digital signaling uses a simple transmission technique called line coding, which is essentially a series of discrete pulses. The pulses could be implemented by high and low voltages or by on/off light transmissions to represent the ones and zeroes of binary digital data. This makes the transmission less susceptible to interference and it makes it easier to regenerate the transmission over longer distances. A digital waveform is characterized by a series of discrete pulses Page 27

6 Module 1 / Unit 2 Digital signaling typically uses baseband transmission, meaning that the complete bandwidth of the media is available to a single transmission channel. When an analog input (such as speech) needs to be converted to digital, the input is sampled to derive discrete binary values. When sampling like this, you have to balance quality with available bandwidth. For example, telecommunications links are based on 64 Kbps channels because that is the bandwidth requirement for carrying digitized voice calls. This is worked out as a result of the following calculation, derived from the Nyquist theorem that the sampling rate must be twice the signal bandwidth. 1) The voice frequency range is (or is assumed to be) 4000 Hz. This must be sampled at twice the rate (8000 Hz or 8 KHz) to ensure an accurate representation of the original analog waveform. 2) The sample size is 1 byte (or 8 bits). Therefore, 8 KHz x 8 bits = 64 Kbps. Analog Signaling and Modulation Analog signaling is characterized by a continually changing wave rather than discrete pulses. It uses properties of electromagnetic waves to carry information by a process called modulation. Modulation means a property of the wave is varied by the sender and then measured (de-modulated) by the receiver. A modulated wave carrying information is also referred to as a carrier wave. An analog waveform is a continually changing wave The properties of an analog waveform are as follows: Wavelength - the distance between two peaks or troughs in the wave. Frequency - the oscillations per second of the wave, measured in Hertz. An oscillation or cycle is one complete transition (from crest-to-crest or troughto-trough for instance). Frequency is inversely proportional to wavelength; so high frequency waves have shorter wavelengths compared to low frequency waves. Amplitude - the height or power of the wave. As a wave travels, its energy dissipates and the amplitude of the wave attenuates. As the amplitude diminishes, it becomes more susceptible to noise and reception problems. Page 28 Phase - the angle of the wave at a particular moment.

7 For example, high and low amplitude could be used to represent the 1s and 0s of digital data. Phase and frequency can similarly be used to encode digital data in the wave as a signal. This process is easily subject to interference. It is also difficult to boost an analog signal, as amplifying it will also amplify any interference affecting it. Multiplexing, Broadband, and Baseband To make optimum use of the transmission media, it is often desirable to use it to create multiple channels. The technique by which division of a transmission medium into multiple discrete channels is accomplished is called multiplexing. Conversely, de-multiplexing is the means by which each channel is extracted from the media and processed by the receiver. The devices that put data into separate channels for transmission over the media are called multiplexers (muxes). De-multiplexers perform the reverse process. Broadband transmission can divide the available bandwidth of the media into discrete communication channels using Frequency Division Multiplexing (FDM). For example, if the overall frequency range of the media is 100 MHz, you could create 5 channels each with 20 MHz bandwidth. Baseband circuits can also carry multiple channels but using a different method of multiplexing. Time Division Multiplexing (TDM) means allocating each channel a window or slot during which it can use the media. Each channel uses the whole bandwidth of the media but has to wait its turn to be granted access. Media Access Control A multiple access area network has to be able to share the available communications capacity between the various nodes that use it. This means that networks need ways of determining when nodes are allowed to communicate and to deal with possible problems, such as two devices attempting to communicate simultaneously. Media Access Control (MAC) is the methodology used to determine when nodes are allowed to communicate using the network. While CSMA/CD is a bit redundant, students should still understand how it works and questions on it will probably feature in the exam. Make sure they grasp the overall principle of Contention and Collision Domains media access and contention. In a contention-based system, each network node within the same collision domain competes with the other connected nodes for use of the transmission You might want to media. When two nodes transmit at the same time, the signals are said to mention other media access methods, such collide and neither signal can reach its destination. This means that they must as token passing. Also be re-sent, reducing available bandwidth. The collisions become more frequent note that multiplexing (geometrically) as more nodes are added to the network and consequently the is another media effective data rate (or throughput) reduces too. access method. Page 29

8 Module 1 / Unit 2 Protocols governing contention and media access are called Carrier Sense Multiple Access (CSMA) protocols: Carrier sense - detect activity on the media. Multiple access - multiple nodes using the same media. Use of these protocols enforces limitations on the minimum and maximum lengths of cable that can be used and the size of packets transmitted. Each packet must fill the cable segment before the end of transmission is reached or a packet could be sent and involved in a collision and lost without the sending node being aware of it. There are two types of CSMA protocols: CSMA/CD - with collision detection - and CSMA/CA - with collision avoidance. CSMA/CD (with Collision Detection) 's CSMA/CD protocol defines methods for detecting a collision on different types of media. In most cases this is when a signal is present on the interface's transmit and receive lines simultaneously. On detecting a collision, the node broadcasts a jam signal. Each node that was attempting to use the media then waits for a "random" period (backoff) before attempting to transmit again. CSMA/CA (with Collision Avoidance) The CSMA/CA protocols use schemes such as time-sliced accessing or requests to send data to gain access to the media. Nodes listen to the media before transmitting and only transmit if the media is clear. A node wanting to transmit, but detecting activity, must wait and try later. This reduces the number of collisions but adds overhead in terms of extra control signaling. The IEEE Wi-Fi standard uses CSMA/CA. See Unit 4.3 for more information about CSMA/CA and wireless technologies. Switched Networks Contention-based access methods do not scale to large numbers of nodes within the same collision domain. This problem is overcome by using switches. A switch establishes a "temporary circuit" between two nodes that are exchanging messages. Using a switch means that each switch port is in a separate collision domain. This means that collisions can only occur if the device attached to the port is operating in half-duplex mode and that the collisions affect only that port. Note that a full duplex link is a point-to-point link and so collisions cannot occur. Page 30 Half-duplex and Full-duplex Older hub-based networks operate half-duplex transmissions. This means that a node can transmit or receive, but cannot do both at the same time. Modern appliances, such as switches, allow for full-duplex transmissions, where a device can transmit and receive simultaneously.

9 Broadcast Domains Within a collision domain on a shared medium, any given node will see all the traffic transmitted within that domain. It will only normally choose to process traffic that is specifically addressed to it though. This is referred to as unicast traffic; traffic that is addressed by the sender to a single recipient. It is useful to have a mechanism to transmit the same traffic to multiple nodes. This is referred to as broadcast traffic. This is accomplished using a special type of destination address. Nodes that share the same broadcast address are said to be within the same broadcast domain. Broadcast traffic introduces efficiencies in some circumstances but inefficiencies in others. If the broadcast domain is very large, the amount of broadcast traffic will be correspondingly great and consume a disproportionate amount of bandwidth. This becomes an important factor in designing a network that works efficiently. A collision domain is established by a devices operating at layer 1 or layer 2 of the OSI model, such as a hub, bridge, or switch. All devices attached to a hub will be part of the same collision domain; devices on either side of a bridge are in separate collision domains. Using switches effectively eliminates the concept of a collision domain entirely. Make sure that students can distinguish broadcast domains and collision domains. Collision domains are about physically shared media and collision domain borders are established by bridges and switches (the latter puts each port in its own collision domain making the concept redundant!). Broadcast domains are established by layer 3 "logical" network devices and protocols (routers) but do note that this requires the concept of a layer 2 broadcast address. Collision and broadcast domains on a switched network - the switches isolate collision domains to each port while the router does not forward broadcasts Broadcast domains are normally established by routers, operating at layer 3 of the OSI model. A broadcast domain could contain multiple collision domains but the reverse is not true. A single collision domain can only be associated with one broadcast domain. See Unit 2.2 and Unit 2.5 for more information on IP and routing and Unit 1.3 for topics on hubs, bridges, and switches. Page 31

10 Module 1 / Unit 2 Frames Many technologies have been developed to enable local networks using different media and media access methods and subsequently fallen by the wayside, leaving as the only mainstream cabled LAN product. supports a variety of media options and is based upon inexpensive equipment. It was created in the 1960s at the University of Hawaii for its ALOHA network and was first used commercially by DEC, Intel, and Xerox (DIX) in the late 1970s. It was standardized by IEEE as (gtsgo.to/cto60) in Make sure students are familiar with framing and know the capabilities, media, and installation practices of the various standards. Get students comfortable with the idea that addressing takes place at multiple levels of the OSI model, with Data Link (MAC) and Network (IP) being the most important. has a logical bus topology but is usually wired in a physical star topology. It uses baseband signaling and the CSMA/CD method for media access control. The basic format of an frame is as follows: Preamble Construction of an frame The preamble is used for clock synchronization. It consists of 8 bytes of alternating 1s and 0s with two consecutive 1s at the end. This is not technically considered to be part of the frame. Addressing The destination and source address fields contain the MAC addresses of the receiving and sending nodes. network adapters have a unique local or hardware / physical address known as the Media Access Control (MAC) address. A MAC address is 48 bits long (6 bytes). Students must understand the concepts of an MTU and of fragmentation and reassembly. Frame Length and Payload The official standard defines a 2-byte length field to specify the size of the data field (also called the payload). This payload can normally be between 46 and 1500 bytes. The upper limit of the payload is also referred to as the Maximum Transmission Unit (MTU). However, most products follow the original DIX specification (referred to as Type II frames) and use the field to indicate the type of network layer protocol contained in the frame (IP or IPX for instance). These Ethertypes are values of 1536 or greater (anything less than that is interpreted as the data length). For example, IPv4 is coded as the hex value 0x0800 (or 2048 in decimal) while IPv6 is 0x86DD. Page 32

11 802.3 frames use a Logical Link Control (LLC) header to identify the protocol type. It can be further extended with a Subnetwork Access Protocol (SNAP) field to specify proprietary protocols. These headers take up part of the space normally reserved for data (reducing it to up to 1492 bytes). Consequently these frame types are not widely used. To comply with CSMA/CD, the minimum length of an frame is 64 bytes so the payload must be at least 46 bytes. If this is not the case it is automatically padded with redundant data. The maximum size of any type of frame is normally 1518 bytes (excluding the preamble). The IEEE 802.1Q Virtual LAN (VLAN) standard specifies use of a 32-bit (4- byte) tagging field inserted between the source address and length fields. This makes the maximum allowable frame size 1522 bytes. This increase in frame size is implemented by the 802.3ac amendment to the standard. Construction of an 802.1Q / 802.3ac (VLAN tagged) frame 802.1Q frames are normally only used by switches. The tag field can be used to identify the VLAN to which the frame belongs and to assign an IEEE 802.1p frame priority level. VLANs are a means of dividing a single physical network into multiple logically distinct networks. See Unit 1.3 for details. IEEE 802.1p is a means of prioritizing some types of traffic over others as part of a Quality of Service (QoS) mechanism. QoS and 802.1p are discussed in Unit 3.4. Some Gigabit and 10G products support jumbo frames with much larger MTUs. Such products are not standardized however making interoperability between different vendors problematic. Jumbo frames are discussed in some more detail in the topic on Storage Area Networks. See Unit 3.6 for details. Error Checking The error checking field contains a 32-bit (4-byte) checksum called a Cyclic Redundancy Check (CRC) or Frame Check Sequence (FCS). The CRC is calculated based on the contents of the frame; the receiving node performs the same calculation and, if it matches, accepts the frame. There is no mechanism for retransmission if damage is detected nor is the CRC completely accurate at detecting damage; these are functions of error checking in protocols operating at higher layers. Page 33

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