State Application Using MVC
|
|
- Rosamund Sparks
- 5 years ago
- Views:
Transcription
1 State Application Using MVC 1. Getting ed: Stories and GUI Sketch This example illustrates how applications can be thought of as passing through different states. The code given shows a very useful way of decomposing an application into classes which separate the core logic of the main objects from the details of the human computer interface. First we begin with a simple description of what the application should do using the idea of user stories to express the requirements (from Extreme Programming). The initial set of stories is as follows. a. The program should have 4 distinct states., and 2 intermediate states. b. The user may navigate between states by using 2 buttons, Next and Back. c. The interface will visually provide feedback about the current system state. Note that this example is simple and rather abstract. More realistic stories would make sure to clearly show customer value - states might correspond to screens visible to the user. Often state information is held in variables explicitly for that purpose. Clearly tracking the state of an object can clarify design issues and make the software easier to code and understand. Notice that stories are small and lack many details. The idea is that a customer is readily available for the development team to meet with to work out the details. In this example we will assume all the stories should be implemented for this iteration. The first code that should be written (aside from a spike if necessary) are the tests which help to define what your objects should do. A brain storming session with the client helps to fill in some details. Techniques like paper prototyping ( )can help the team communicate and to understand requirements through a hypothetical interface. Figure 1 shows an early design idea for the application s Graphical User Interface (GUI). Figure 1: Sketch of application's proposed graphical user interface (GUI). State 1 State 2 Back Next 2. Establishing the core logic - focus on the Model Sometimes it is hard to think about the basic objects when all you can imagine is the sketch of the GUI. However, it is commonly recognized, that the GUI and the underlying functionality are most often better implemented as separate but cooperating objects. The underlying functionality (often referred to as the model) is independent of the particular GUI used to represent and manipulate it. This follows the Model-View- Controller paradigm (see Figure 2). We can develop the model separate from the interface. This better allows
2 porting to different window systems, development of GUI s by trained GUI designers, clearer coding of business logic, etc. There are two immediate advantages for us: 1. Development can proceed without needing to know GUI programming; 2. Unit tests are much more easily focused and automated if you don t need to worry about the GUI. Thus we focus first on the model component. This object should be able to represent the states required. It should have methods that allow the view and controller to communicate user manipulation requests and to respond to state queries. The model class for our example is StateModel. Development with Extreme Programming would begin by writing tests which will help drive the design of the model. These tests would also act as documentation on how the model is expected to work and confirm that behavior of the model code is correct. The test and code-to-pass-test cycle is very tight, sometimes occurring in just minutes. An example test is given in Figure 3. Figure 2: Application uses MVC paradigm. StateModel created with test driven development. Tests testinitialstate testbasicnavigation... attributes methods{ Model Core objects and business logic/data StateModel curstate: keeps current state getstate: returns current state nextstate: go to next state backstate: go back one state What is the current state? Model Answers User wants to move Next GUI View Presents the model to the user Controller Interprets user requests to interact with model. Makes sure view reflects current model state. public void testbasicnavigation() { StateModel model = new StateModel(); assertequals("next to State1", StateModel.STATE1, model.getstate() ); assertequals("next to State2", StateModel.STATE2, model.getstate() ); assertequals("back to State1", StateModel.STATE1, model.getstate() ); // move to state2 // move to finish assertequals("next to ", StateModel.FINISH, model.getstate() ); assertequals("back to State2", StateModel.STATE2, model.getstate() ); Figure 3: A test for typical navigation behavior using backstate and nextstate methods. Note: Tests should be independent of each other. Do not assume any particular execution order of tests.
3 To be clear, testing and coding goes back and forth very quickly and is done by the same programming pair. Here we have skipped several steps of Test Driven Development to show you some code examples. The code shown does not necessarily represent final code but is a snap-shot of the code at a given time. Code can be continually refactored to improve its design. The source on the next page is an example of how the GUI might be coded in Java. It also shows how the model code is hooked into the GUI. A specialized view class displays the model s state. Recall the draft of interface to the model. Back State 1 State 2 Next The application won't be complete unless it can visualize what the current state is. To respond to user requests, the buttons also need to be hooked up. The GUI code that realizes the following Java Swing interface is given on the next page. Java source to define the StateModel class // StateModel package stateexample; public class StateModel { static final int START = 1; static final int STATE1 = 2; static final int STATE2 = 3; static final int FINISH = 4; private int curstate; // Creates a new instance of StateModel public StateModel() { curstate = START; public int getstate() { return curstate; public void nextstate() { if (isnextok()) curstate++; public void backstate() { if (isbackok()) curstate--; public boolean isnextok() { if (curstate < FINISH) return true; else return false; public boolean isbackok() { if (curstate!= START) return true; else return false;
4 package stateexample; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class StateApp implements ActionListener { JButton nextbut, backbut; StateModel model; StateModelViewer view; public StateApp() { model = new StateModel(); public void actionperformed(actionevent ae) { if ((JButton) ae.getsource() == nextbut) else updategui(); public static void main(string[] args) { javax.swing.swingutilities.invokelater( new Runnable() { public void run() { createandshowgui(); ); private static void createandshowgui() { JFrame frame = new Jframe( "StateApp w/view Class"); frame.setdefaultcloseoperation( JFrame.EXIT_ON_CLOSE); Container cont = frame.getcontentpane(); StateApp app = new StateApp(); app.buildgui(cont); frame.pack(); frame.setvisible(true); package stateexample; import java.awt.*; import javax.swing.*; public class StateModelViewer extends JPanel { static public final String[] statename = {"", "State 1", "State 2",""; static public final int START_ID = StateModel.START; static public final int NUM_OF_STATES = statename.length; protected JLabel[] stateindicator; protected StateModel model; public StateModelViewer(StateModel m) { model = m; buildgui(); updategui(); protected JLabel initindicator(int stateid) { JLabel lab = new JLabel(stateName[stateID]); lab.sethorizontalalignment(jlabel.center); return lab; public void buildgui() { setlayout(new GridLayout(NUM_OF_STATES, 1)); stateindicator = new JLabel[NUM_OF_STATES]; for (int id = 0; id < NUM_OF_STATES; id++) add(stateindicator[id] = initindicator(id)); public void updategui() { int thestate = model.getstate() - START_ID; for (int id = 0; id < NUM_OF_STATES; id++) { stateindicator[id].settext( makestatetext(thestate == id, statename[id])); public String makestatetext(boolean highlight, String name) { return (highlight)? ">>>" + name + "<<<" : name; public void buildgui(container cont) { nextbut = new JButton("Next"); nextbut.addactionlistener(this); backbut = new JButton("Back"); backbut.addactionlistener(this); JPanel buttonpane = new JPanel(new FlowLayout()); buttonpane.add(nextbut); buttonpane.add(backbut); cont.setlayout(new BorderLayout()); cont.add(buttonpane, BorderLayout.SOUTH); view = new StateModelViewer(model); cont.add(view, BorderLayout.CENTER); updategui(); // update GUI display from model public void updategui() { view.updategui(); nextbut.setenabled(model.isnextok()); backbut.setenabled(model.isbackok()); public StateModel getmodel() { return model; Note the convention of buildgui and updategui. The onetime creation of GUI components is done in buildgui while updating the GUI with data from the model is done in updategui. Notice how buttons can be enabled/disabled based upon the state of the model. This can be done to prevent improper actions from being attempted. The model is directly consulted to avoid making assumptions about how the internal logic works
5 For objects with nontrivial behavior, it is often useful to consider the states that it may go through. This behavior can be represented as a state machine. UML (Unified Modeling Language) often used for for designing and specifying software systems, has a graphical notation for state machine diagrams. A state machine diagram for the example program is given below. marks the starting point marks the termination point Arrows show transitions between states. State transitions are triggered by events. Here the events correspond to user pressing on the buttons back and next. For more specificity, transitions can also be restricted by guard conditions and a list of actions which should occur can also be given. Sometimes choice, or transitory, nodes are used to determine conditions on the fly. These states are shown as diamonds. Priorities may also be indicated to make transitions unambiguous. States may also contain substates. A History node can be used to remember and return to the current substate when a node is exited and then re-entered. Below is a diagram for a two player game. White starts first. Transitory states evaluate moves to see if they are legal and/or finish the game. Asking for help during the game goes to the instructions state returning to the current state of the game when the instruction state is exited. Quitting by the close window event is available from any state. In reality, the implementation of this system will likely involve multiple objects. Model handles game states, controller logic handles application states. State1 State2 close window White's turn Black's turn 1: [invalid move] white moves black moves 1: [invalid move] 2: [game over] 2: [game over] H H Game Over Instructions help Okay close window
Getting Started with Java Development and Testing: Netbeans IDE, Ant & JUnit
Getting Started with Java Development and Testing: Netbeans IDE, Ant & JUnit 1. Introduction These tools are all available free over the internet as is Java itself. A brief description of each follows.
More informationGetting Started with Java Development and Testing: Netbeans IDE, Ant & JUnit
Getting Started with Java Development and Testing: Netbeans IDE, Ant & JUnit 1. Introduction These tools are all available free over the internet as is Java itself. A brief description of each follows.
More informationPrototyping a Swing Interface with the Netbeans IDE GUI Editor
Prototyping a Swing Interface with the Netbeans IDE GUI Editor Netbeans provides an environment for creating Java applications including a module for GUI design. Here we assume that we have some existing
More informationCalculator Class. /** * Create a new calculator and show it. */ public Calculator() { engine = new CalcEngine(); gui = new UserInterface(engine); }
A Calculator Project This will be our first exposure to building a Graphical User Interface (GUI) in Java The functions of the calculator are self-evident The Calculator class creates a UserInterface Class
More informationEPITA Première Année Cycle Ingénieur. Atelier Java - J5
EPITA Première Année Cycle Ingénieur marwan.burelle@lse.epita.fr http://www.lse.epita.fr Overview 1 2 Different toolkits AWT: the good-old one, lakes some features and has a plateform specific look n
More informationencompass a group of features for building Graphical User Interfaces (GUI).
Java GUI (intro) JFC Java Foundation Classes encompass a group of features for building Graphical User Interfaces (GUI). javax.swing.* used for building GUIs. Some basic functionality is already there
More informationFrames, GUI and events. Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling
Frames, GUI and events Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling Introduction to Swing The Java AWT (Abstract Window Toolkit)
More informationInterfaces & Polymorphism part 2: Collections, Comparators, and More fun with Java graphics
Interfaces & Polymorphism part 2: Collections, Comparators, and More fun with Java graphics 1 Collections (from the Java tutorial)* A collection (sometimes called a container) is simply an object that
More informationJava Swing Introduction
Course Name: Advanced Java Lecture 18 Topics to be covered Java Swing Introduction What is Java Swing? Part of the Java Foundation Classes (JFC) Provides a rich set of GUI components Used to create a Java
More informationJava Swing. Recitation 11/(20,21)/2008. CS 180 Department of Computer Science, Purdue University
Java Swing Recitation 11/(20,21)/2008 CS 180 Department of Computer Science, Purdue University Announcements Project 8 is out Milestone due on Dec 3rd, 10:00 pm Final due on Dec 10th, 10:00 pm No classes,
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC124, WINTER TERM, 2009 FINAL EXAMINATION 7pm to 10pm, 18 APRIL 2009, Dunning Hall Instructor: Alan McLeod If the
More informationProgramming Languages and Techniques (CIS120)
Programming Languages and Techniques (CIS120) Lecture 32 April 9, 2018 Swing I: Drawing and Event Handling Chapter 29 HW8: Spellchecker Available on the web site Due: Tuesday! Announcements Parsing, working
More informationClient-side GUI. A simple Swing-gui for searching for proudcts
Client-side GUI A simple Swing-gui for searching for proudcts Working from a sketch to a rough GUI We make a list of the features / requirements We ll then start with a sketch of how a GUI for searching
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
SOLUTION HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2006 FINAL EXAMINATION 7pm to 10pm, 19 DECEMBER 2006, Jeffrey Hall 1 st Floor Instructor:
More informationMIT AITI Swing Event Model Lecture 17
MIT AITI 2004 Swing Event Model Lecture 17 The Java Event Model In the last lecture, we learned how to construct a GUI to present information to the user. But how do GUIs interact with users? How do applications
More informationLab 4. D0010E Object-Oriented Programming and Design. Today s lecture. GUI programming in
Lab 4 D0010E Object-Oriented Programming and Design Lecture 9 Lab 4: You will implement a game that can be played over the Internet. The networking part has already been written. Among other things, the
More informationControl Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User
CSE3461 Control Flow Paradigms: Reacting to the User Control Flow: Overview Definition of control flow: The sequence of execution of instructions in a program. Control flow is determined at run time by
More informationCSE331 Fall 2014, Final Examination December 9, 2014 Please do not turn the page until 2:30. Rules:
CSE331 Fall 2014, Final Examination December 9, 2014 Please do not turn the page until 2:30. Rules: The exam is closed-book, closed-note, etc. Please stop promptly at 4:20. There are 156 (not 100) points,
More informationCSEN401 Computer Programming Lab. Topics: Graphical User Interface Window Interfaces using Swing
CSEN401 Computer Programming Lab Topics: Graphical User Interface Window Interfaces using Swing Prof. Dr. Slim Abdennadher 22.3.2015 c S. Abdennadher 1 Swing c S. Abdennadher 2 AWT versus Swing Two basic
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2007 FINAL EXAMINATION 7pm to 10pm, 10 DECEMBER 2007, Jeffery Hall Instructor: Alan McLeod If the
More informationPart I: Learn Common Graphics Components
OOP GUI Components and Event Handling Page 1 Objectives 1. Practice creating and using graphical components. 2. Practice adding Event Listeners to handle the events and do something. 3. Learn how to connect
More informationChapter 13 Lab Advanced GUI Applications
Gaddis_516907_Java 4/10/07 2:10 PM Page 113 Chapter 13 Lab Advanced GUI Applications Objectives Be able to add a menu to the menu bar Be able to use nested menus Be able to add scroll bars, giving the
More informationGraphical User Interfaces (GUIs)
CMSC 132: Object-Oriented Programming II Graphical User Interfaces (GUIs) Department of Computer Science University of Maryland, College Park Model-View-Controller (MVC) Model for GUI programming (Xerox
More informationThe JFrame Class Frame Windows GRAPHICAL USER INTERFACES. Five steps to displaying a frame: 1) Construct an object of the JFrame class
CHAPTER GRAPHICAL USER INTERFACES 10 Slides by Donald W. Smith TechNeTrain.com Final Draft 10/30/11 10.1 Frame Windows Java provides classes to create graphical applications that can run on any major graphical
More informationIntroduction. Introduction
Introduction Many Java application use a graphical user interface or GUI (pronounced gooey ). A GUI is a graphical window or windows that provide interaction with the user. GUI s accept input from: the
More information1005ICT Object Oriented Programming Lecture Notes
1005ICT Object Oriented Programming Lecture Notes School of Information and Communication Technology Griffith University Semester 2, 2015 1 20 GUI Components and Events This section develops a program
More informationG51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread
G51PGP Programming Paradigms Lecture 008 Inner classes, anonymous classes, Swing worker thread 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
Solution HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC124, WINTER TERM, 2010 FINAL EXAMINATION 2pm to 5pm, 19 APRIL 2010, Dunning Hall Instructor: Alan McLeod
More informationSwing from A to Z Some Simple Components. Preface
By Richard G. Baldwin baldwin.richard@iname.com Java Programming, Lecture Notes # 1005 July 31, 2000 Swing from A to Z Some Simple Components Preface Introduction Sample Program Interesting Code Fragments
More informationQueen s University Faculty of Arts and Science School of Computing CISC 124 Final Examination December 2004 Instructor: M. Lamb
Queen s University Faculty of Arts and Science School of Computing CISC 124 Final Examination December 2004 Instructor: M. Lamb HAND IN Answers recorded on Examination paper This examination is THREE HOURS
More informationKF5008 Program Design & Development. Lecture 1 Usability GUI Design and Implementation
KF5008 Program Design & Development Lecture 1 Usability GUI Design and Implementation Types of Requirements Functional Requirements What the system does or is expected to do Non-functional Requirements
More informationBuilding Graphical User Interfaces. GUI Principles
Building Graphical User Interfaces 4.1 GUI Principles Components: GUI building blocks Buttons, menus, sliders, etc. Layout: arranging components to form a usable GUI Using layout managers. Events: reacting
More informationLecture 5: Java Graphics
Lecture 5: Java Graphics CS 62 Spring 2019 William Devanny & Alexandra Papoutsaki 1 New Unit Overview Graphical User Interfaces (GUI) Components, e.g., JButton, JTextField, JSlider, JChooser, Containers,
More informationWindow Interfaces Using Swing Objects
Chapter 12 Window Interfaces Using Swing Objects Event-Driven Programming and GUIs Swing Basics and a Simple Demo Program Layout Managers Buttons and Action Listeners Container Classes Text I/O for GUIs
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2006 FINAL EXAMINATION 7pm to 10pm, 19 DECEMBER 2006, Jeffrey Hall 1 st Floor Instructor: Alan
More informationJRadioButton account_type_radio_button2 = new JRadioButton("Current"); ButtonGroup account_type_button_group = new ButtonGroup();
Q)Write a program to design an interface containing fields User ID, Password and Account type, and buttons login, cancel, edit by mixing border layout and flow layout. Add events handling to the button
More informationExample: Building a Java GUI
Steven Zeil October 25, 2013 Contents 1 Develop the Model 3 2 Develop the layout of those elements 4 3 Add listeners to the elements 12 4 Implement custom drawing 15 1 The StringArt Program To illustrate
More informationWindow Interfaces Using Swing Objects
Chapter 12 Window Interfaces Using Swing Objects Event-Driven Programming and GUIs Swing Basics and a Simple Demo Program Layout Managers Buttons and Action Listeners Container Classes Text I/O for GUIs
More informationChapter 13 Lab Advanced GUI Applications Lab Objectives. Introduction. Task #1 Creating a Menu with Submenus
Chapter 13 Lab Advanced GUI Applications Lab Objectives Be able to add a menu to the menu bar Be able to use nested menus Be able to add scroll bars, giving the user the option of when they will be seen.
More informationimport javax.swing.*; import java.awt.*; import java.awt.event.*;
I need to be walked through with why the stocks are being recognized "half way." They will print out in the console but won't be recognized by certain code. Every line of code seems to look right and that's
More informationAgenda. Container and Component
Agenda Types of GUI classes/objects Step-by-step guide to create a graphic user interface Step-by-step guide to event-handling PS5 Problem 1 PS5 Problem 2 Container and Component There are two types of
More informationFirstSwingFrame.java Page 1 of 1
FirstSwingFrame.java Page 1 of 1 2: * A first example of using Swing. A JFrame is created with 3: * a label and buttons (which don t yet respond to events). 4: * 5: * @author Andrew Vardy 6: */ 7: import
More informationRAIK 183H Examination 2 Solution. November 10, 2014
RAIK 183H Examination 2 Solution November 10, 2014 Name: NUID: This examination consists of 5 questions and you have 110 minutes to complete the test. Show all steps (including any computations/explanations)
More informationGUI Forms and Events, Part II
GUI Forms and Events, Part II Quick Start Compile step once always mkdir labs javac PropertyTax6.java cd labs Execute step mkdir 6 java PropertyTax6 cd 6 cp../5/propertytax5.java PropertyTax6.java Submit
More informationIntroduction to the JAVA UI classes Advanced HCI IAT351
Introduction to the JAVA UI classes Advanced HCI IAT351 Week 3 Lecture 1 17.09.2012 Lyn Bartram lyn@sfu.ca About JFC and Swing JFC Java TM Foundation Classes Encompass a group of features for constructing
More informationGraphic User Interfaces. - GUI concepts - Swing - AWT
Graphic User Interfaces - GUI concepts - Swing - AWT 1 What is GUI Graphic User Interfaces are used in programs to communicate more efficiently with computer users MacOS MS Windows X Windows etc 2 Considerations
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
Solution HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2007 FINAL EXAMINATION 7pm to 10pm, 10 DECEMBER 2007, Jeffery Hall Instructor: Alan McLeod
More informationGraphical User Interface (GUI)
Graphical User Interface (GUI) Layout Managment 1 Hello World Often have a static method: createandshowgui() Invoked by main calling invokelater private static void createandshowgui() { } JFrame frame
More informationIntroduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008
Introduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008 Announcements A3 is up, due Friday, Oct 10 Prelim 1 scheduled for Oct 16 if you have a conflict, let us know now 2 Interactive
More informationExample: Building a Java GUI
Steven Zeil October 25, 2013 Contents 1 Develop the Model 2 2 Develop the layout of those elements 3 3 Add listeners to the elements 9 4 Implement custom drawing 12 1 The StringArt Program To illustrate
More informationBuilding Graphical User Interfaces. Overview
Building Graphical User Interfaces 4.1 Overview Constructing GUIs Interface components GUI layout Event handling 2 1 GUI Principles Components: GUI building blocks. Buttons, menus, sliders, etc. Layout:
More informationJava. GUI building with the AWT
Java GUI building with the AWT AWT (Abstract Window Toolkit) Present in all Java implementations Described in most Java textbooks Adequate for many applications Uses the controls defined by your OS therefore
More informationRAIK 183H Examination 2 Solution. November 11, 2013
RAIK 183H Examination 2 Solution November 11, 2013 Name: NUID: This examination consists of 5 questions and you have 110 minutes to complete the test. Show all steps (including any computations/explanations)
More informationTopic 9: Swing. Swing is a BIG library Goal: cover basics give you concepts & tools for learning more
Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 5: Will be an open-ended Swing project. "Programming Contest"
More informationTopic 9: Swing. Why are we studying Swing? GUIs Up to now: line-by-line programs: computer displays text user types text. Outline. 1. Useful & fun!
Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Why are we studying Swing? 1. Useful & fun! 2. Good application of OOP techniques
More informationCS 134 Programming Exercise 7:
CS 134 Programming Exercise 7: Scribbler Objective: To gain more experience using recursion and recursive data structures. This week, you will be implementing a program we call Scribbler. You have seen
More informationSystems Programming Graphical User Interfaces
Systems Programming Graphical User Interfaces Julio Villena Román (LECTURER) CONTENTS ARE MOSTLY BASED ON THE WORK BY: José Jesús García Rueda Systems Programming GUIs based on Java
More informationGUI Basics. Object Orientated Programming in Java. Benjamin Kenwright
GUI Basics Object Orientated Programming in Java Benjamin Kenwright Outline Essential Graphical User Interface (GUI) Concepts Libraries, Implementation, Mechanics,.. Abstract Windowing Toolkit (AWT) Java
More informationAn array is a type of variable that is able to hold more than one piece of information under a single variable name.
Arrays An array is a type of variable that is able to hold more than one piece of information under a single variable name. Basically you are sub-dividing a memory box into many numbered slots that can
More information2.4 Input and Output. Input and Output. Standard Output. Standard Output Abstraction. Input devices. Output devices. Our approach.
Input and Output 2.4 Input and Output Input devices. Keyboard Mouse Storage Network Digital camera Microphone Output devices. Display Speakers Storage Network Printer MP3 Player Today's goal: process huge
More informationOriginal GUIs. IntroGUI 1
Original GUIs IntroGUI 1 current GUIs IntroGUI 2 Why GUIs? IntroGUI 3 Computer Graphics technology enabled GUIs and computer gaming. GUI's were 1985 breakout computer technology. Without a GUI there would
More information(Incomplete) History of GUIs
CMSC 433 Programming Language Technologies and Paradigms Spring 2004 Graphical User Interfaces April 20, 2004 (Incomplete) History of GUIs 1973: Xerox Alto 3-button mouse, bit-mapped display, windows 1981:
More informationGraphical User Interface (GUI)
Graphical User Interface (GUI) An example of Inheritance and Sub-Typing 1 Java GUI Portability Problem Java loves the idea that your code produces the same results on any machine The underlying hardware
More informationLecture 3: Java Graphics & Events
Lecture 3: Java Graphics & Events CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki Text Input Scanner class Constructor: myscanner = new Scanner(System.in); can use file instead of System.in new Scanner(new
More informationBuilding a GUI in Java with Swing. CITS1001 extension notes Rachel Cardell-Oliver
Building a GUI in Java with Swing CITS1001 extension notes Rachel Cardell-Oliver Lecture Outline 1. Swing components 2. Building a GUI 3. Animating the GUI 2 Swing A collection of classes of GUI components
More informationSwing - JTextField. Adding a text field to the main window (with tooltips and all)
Swing - JTextField Adding a text field to the main window (with tooltips and all) Prerequisites - before this lecture You should have seen: The lecture on JFrame The lecture on JButton Including having
More informationBeyond CSE143. What s Left To Do? Templates. Using Templates. A Template Class. A Problem with Reusing Code CSE 143
What s Left To Do? Beyond CSE143 Templates Modern Software Development Windows and Java 143 Wrapup Beyond the C++ covered in this course Many topics, many more details of topics we did cover Main omission:
More informationDr. Hikmat A. M. AbdelJaber
Dr. Hikmat A. M. AbdelJaber JWindow: is a window without a title bar or move controls. The program can move and resize it, but the user cannot. It has no border at all. It optionally has a parent JFrame.
More informationCS Exam 1 Review Suggestions
CS 235 - Fall 2015 - Exam 1 Review Suggestions p. 1 last modified: 2015-09-30 CS 235 - Exam 1 Review Suggestions You are responsible for material covered in class sessions, lab exercises, and homeworks;
More informationSE1021 Exam 2. When returning your exam, place your note-sheet on top. Page 1: This cover. Page 2 (Multiple choice): 10pts
SE1021 Exam 2 Name: You may use a note-sheet for this exam. But all answers should be your own, not from slides or text. Review all questions before you get started. The exam is printed single-sided. Write
More informationCSCU9T4: Managing Information
CSCU9T4: Managing Information CSCU9T4 Spring 2016 1 The Module Module co-ordinator: Dr Gabriela Ochoa Lectures by: Prof Leslie Smith (l.s.smith@cs.stir.ac.uk) and Dr Nadarajen Veerapen (nve@cs.stir.ac.uk)
More informationPoints Missed on Page page 1 of 8
Midterm II - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total. Name: ID: Problem #1 (8 points) Rewrite the following code segment using a for loop instead of a while loop (that is
More informationCSE 143. Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT
CSE 143 Event-driven Programming and Graphical User Interfaces (GUIs) with Swing/AWT slides created by Marty Stepp based on materials by M. Ernst, S. Reges, D. Notkin, R. Mercer, Wikipedia http://www.cs.washington.edu/331/
More informationHeavyweight with platform-specific widgets. AWT applications were limited to commonfunctionality that existed on all platforms.
Java GUI Windows Events Drawing 1 Java GUI Toolkits Toolkit AWT Description Heavyweight with platform-specific widgets. AWT applications were limited to commonfunctionality that existed on all platforms.
More informationJava Swing. based on slides by: Walter Milner. Java Swing Walter Milner 2005: Slide 1
Java Swing based on slides by: Walter Milner Java Swing Walter Milner 2005: Slide 1 What is Swing? A group of 14 packages to do with the UI 451 classes as at 1.4 (!) Part of JFC Java Foundation Classes
More informationAdding Buttons to StyleOptions.java
Adding Buttons to StyleOptions.java The files StyleOptions.java and StyleOptionsPanel.java are from Listings 5.14 and 5.15 of the text (with a couple of slight changes an instance variable fontsize is
More informationH212 Introduction to Software Systems Honors
Introduction to Software Systems Honors Lecture #19: November 4, 2015 1/14 Third Exam The third, Checkpoint Exam, will be on: Wednesday, November 11, 2:30 to 3:45 pm You will have 3 questions, out of 9,
More informationStarting Out with Java: From Control Structures Through Objects Sixth Edition
Starting Out with Java: From Control Structures Through Objects Sixth Edition Chapter 12 A First Look at GUI Applications Chapter Topics 12.1 Introduction 12.2 Creating Windows 12.3 Equipping GUI Classes
More informationProgramming Language Concepts: Lecture 8
Programming Language Concepts: Lecture 8 Madhavan Mukund Chennai Mathematical Institute madhavan@cmi.ac.in http://www.cmi.ac.in/~madhavan/courses/pl2009 PLC 2009, Lecture 8, 11 February 2009 GUIs and event
More informationOverview. Building Graphical User Interfaces. GUI Principles. AWT and Swing. Constructing GUIs Interface components GUI layout Event handling
Overview Building Graphical User Interfaces Constructing GUIs Interface components GUI layout Event handling 4.1 GUI Principles AWT and Swing Components: GUI building blocks. Buttons, menus, sliders, etc.
More informationCSE 331 Final Exam 6/10/14
Name There are 13 questions worth a total of 100 points. Please budget your time so you get to all of the questions. Keep your answers brief and to the point. The exam is closed book, closed notes, closed
More informationSwing - JButton. Adding buttons to the main window
Swing - JButton Adding buttons to the main window An empty JFrame is not very useful // In some GUI class: window = new JFrame("Window example"); window.setsize(800,600); window.setdefaultcloseoperation(jframe.exit_on_close);
More informationSwing from A to Z Using Focus in Swing, Part 2. Preface
Swing from A to Z Using Focus in Swing, Part 2 By Richard G. Baldwin Java Programming, Lecture Notes # 1042 November 27, 2000 Preface Introduction Sample Program Interesting Code Fragments Summary What's
More informationCSE wi Final Exam 3/12/18 Sample Solution
Question 1. (8 points, 2 each) Equality. Recall that there are several different notions of object equality that we ve encountered this quarter. In particular, we have the following three: Reference equality:
More informationDM503 Programming B. Peter Schneider-Kamp.
DM503 Programming B Peter Schneider-Kamp petersk@imada.sdu.dk! http://imada.sdu.dk/~petersk/dm503/! ADVANCED OBJECT-ORIENTATION 2 Object-Oriented Design classes often do not exist in isolation from each
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
QUEEN'S UNIVERSITY SCHOOL OF COMPUTING HAND IN Answers Are Recorded on Question Paper CISC124, FALL TERM, 2013 FINAL EXAMINATION 7pm to 10pm, 18 DECEMBER 2013 Instructor: Alan McLeod If the instructor
More informationGraphics programming. COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson)
Graphics programming COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson) Overview Aims To provide an overview of Swing and the AWT To show how to build
More informationSINGLE EVENT HANDLING
SINGLE EVENT HANDLING Event handling is the process of responding to asynchronous events as they occur during the program run. An event is an action that occurs externally to your program and to which
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
QUEEN'S UNIVERSITY SCHOOL OF COMPUTING HAND IN Answers Are Recorded on Question Paper CMPE212, FALL TERM, 2012 FINAL EXAMINATION 18 December 2012, 2pm Instructor: Alan McLeod If the instructor is unavailable
More informationWe are on the GUI fast track path
We are on the GUI fast track path Chapter 13: Exception Handling Skip for now Chapter 14: Abstract Classes and Interfaces Sections 1 9: ActionListener interface Chapter 15: Graphics Skip for now Chapter
More information17 GUI API: Container 18 Hello world with a GUI 19 GUI API: JLabel 20 GUI API: Container: add() 21 Hello world with a GUI 22 GUI API: JFrame: setdefau
List of Slides 1 Title 2 Chapter 13: Graphical user interfaces 3 Chapter aims 4 Section 2: Example:Hello world with a GUI 5 Aim 6 Hello world with a GUI 7 Hello world with a GUI 8 Package: java.awt and
More informationControl Statements: Part Pearson Education, Inc. All rights reserved.
1 5 Control Statements: Part 2 5.2 Essentials of Counter-Controlled Repetition 2 Counter-controlled repetition requires: Control variable (loop counter) Initial value of the control variable Increment/decrement
More information1.00/ Introduction to Computers and Engineering Problem Solving. Quiz 2 / November 5, 2004
1.00/1.001 Introduction to Computers and Engineering Problem Solving Quiz 2 / November 5, 2004 Name: Email Address: TA: Section: You have 90 minutes to complete this exam. For coding questions, you do
More informationCSE wi Final Exam 3/12/18. Name UW ID#
Name UW ID# There are 13 questions worth a total of 100 points. Please budget your time so you get to all of the questions. Keep your answers brief and to the point. The exam is closed book, closed notes,
More informationBM214E Object Oriented Programming Lecture 13
BM214E Object Oriented Programming Lecture 13 Events To understand how events work in Java, we have to look closely at how we use GUIs. When you interact with a GUI, there are many events taking place
More informationGraphical User Interfaces. Swing. Jose Jesus García Rueda
Graphical User Interfaces. Swing Jose Jesus García Rueda Introduction What are the GUIs? Well known examples Basic concepts Graphical application. Containers. Actions. Events. Graphical elements: Menu
More informationJava Help Files. by Peter Lavin. May 22, 2004
Java Help Files by Peter Lavin May 22, 2004 Overview Help screens are a necessity for making any application user-friendly. This article will show how the JEditorPane and JFrame classes, along with HTML
More informationCommand-Line Applications. GUI Libraries GUI-related classes are defined primarily in the java.awt and the javax.swing packages.
1 CS257 Computer Science I Kevin Sahr, PhD Lecture 14: Graphical User Interfaces Command-Line Applications 2 The programs we've explored thus far have been text-based applications A Java application is
More informationUsing Several Components
Ch. 16 pt 2 GUIs Using Several Components How do we arrange the GUI components? Using layout managers. How do we respond to event from several sources? Create separate listeners, or determine the source
More informationLecture 9. Lecture
Layout Components MVC Design PaCern GUI Programming Observer Design PaCern D0010E Lecture 8 - Håkan Jonsson 1 Lecture 8 - Håkan Jonsson 2 Lecture 8 - Håkan Jonsson 3 1 1. GUI programming In the beginning,
More information