Ten Usability Heuristics J. Nielsen

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1 COMS W4170 UI Design Principles 2 Steven Feiner Department of Computer Science Columbia University New York, NY September 19, Ten Usability Heuristics J. Nielsen Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors Help and documentation 2

2 Ten Usability Heuristics J. Nielsen 3 Ten Usability Heuristics J. Nielsen 4

3 Ten Usability Heuristics J. Nielsen 5 Ten Usability Heuristics J. Nielsen 6

4 Golden Rules of UI Design: 1. Consistency Action language / grammar Terminology Look and feel Layout Color palette Shapes, typography Behavior during interaction But, note need for exceptions Confirmation of irreversible actions Look Feel 7 Golden Rules of UI Design: 1. Consistency rmail = feiner@cs.columbia.edu inplibrary = Science & Engineering inpsubmitteruni = skf1 inpsubmitter = feiner@cs.columbia.edu inpsubmittername = Steve Feiner optsubmittertype = Instructor inpinstructorname = inpinstructor = inpcoursename = User Interface Design selsemestername = Fall selsemesteryear = 2014 selcourseprefix = W inpcoursenum = 4170 inpsectionnum = 01 inpexpectedenrollment_ = 80 inpreactivatelist = true texcitations = The preceding message was sent by a Web user on Tue Sep 02 03:51: Confirmation received when requesting the CU libraries to order a book for reserve,

5 Golden Rules of UI Design: 2. Universal Usability Diversity, diversity, diversity Experience, ability, technology, E.g., support for shortcuts Increase speed for frequent users/cmds Accommodate/encourage increasing expertise Abbreviations, key accelerators Macro facilities 9 Golden Rules of UI Design: 2. Universal Usability UI modification Accessibility Magnifier Analysis 10

6 Golden Rules of UI Design: 3. Feedback Minimize the Gulf of Evaluation Discrete Continuous Feedback Highlighting selected object Displaying object/cursor tracking finger/mouse 11 Golden Rules of UI Design: 4. Closure Group actions to provide frequent milestones Give sense of accomplishment when (part of) a task has been finished Minimize feeling of suspense 12

7 Golden Rules of UI Design: 5. Error Prevention/Handling Prevent errors Minimize consequences 13 Golden Rules of UI Design: 6. Easy Reversal of Actions Undo One level Multi-level Across sessions 14

8 Golden Rules of UI Design: 7. User in Control User in charge; system responds 15 Golden Rules of UI Design: 8. Reduce STM Load Remember μ WM (and even μ WM* ) are small δ WM is short Minimize amount of information to remember time information must be remembered 16

9 Golden Rules of UI Design: 8. Reduce STM Load Minimize amount of information to remember time information must be remembered 17 Golden Rules of UI Design: 8. Reduce STM Load Minimize amount of information to remember time information must be remembered 18

10 Golden Rules of UI Design: 8. Reduce STM Load Minimize amount of information to remember time information must be remembered 19 Golden Rules of UI Design: 8. Reduce STM Load Back to that initial page, Minimize amount of information to remember time information must be remembered 20

11 Errors Matching pairs: [ ], { }, <TAG> </TAG>, If possible to correct, why require? Editor support for language Automated checks Syntax-directed editors / Structure editors Editor knows about / enforces language syntax 21 Errors Package complete sequences of actions Minimize need for user to repeatedly issue the same set of commands Predefined sequences ( wizards ) Facilities for defining/invoking sequences Macros 22

12 Errors Correction Fix individual commands/arguments Thier Their Prevention Command completion Automated vs. requested Menu of possible completions 23 Errors Design to prevent errors Open old file and Create new file [Office] User must know whether file exists before choosing command vs. Open file [emacs <ctrl>x <ctrl>f] Opens existing file or creates new one Doesn t actually write new file, avoiding accidental side effect 24

13 Example: Forcing your user to make a mistake May 2005 Fill out an address Note Address Zip/postal code City State, region or county Country Credit Card? 25 Example: Forcing your user to make a mistake May 2005 Address is automatically propagated from previous page, But, what went wrong? How can I fix it? No banner! 26

14 Example: Forcing your user to make a mistake May 2005 What s wrong? It s worse than you think! Charge is denied (instantly) Address page Details page 27 Test, test, test! Heuristics aside, how do users respond to the design/system? Do they get it? Does the system implement the design? What about boundary conditions? 29

15 Example: Terminology Consistency with standard usage Friday, September 14, Example: Terminology Consistency with standard usage What do This Week and Next Week mean? Friday, September 14,

16 Example: Terminology Consistency with standard usage What do This Week and Next Week mean? Friday, September 14, Example: Terminology Consistency with standard usage What do This Week and Next Week mean? How about Next 30 Days and Next Month? Friday, September 14,

17 Example: Terminology Consistency with standard usage What do This Week and Next Week mean? How about Next 30 Days and Next Month? Friday, September 14, Example: Terminology Consistency with standard usage What do This Week and Next Week mean? How about Next 30 Days and Next Month? Why not add the day of the week? Friday, September 14,

COMS W4170 UI Design Principles 3

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