Rapid Modeling of Digital City Based on Sketchup

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Journal of Mechanical Engineering Research and Developments ISSN: 1024-1752 Website: http://www.jmerd.org Vol. 38, No. 1, 2015, pp. 130-134 J. Y. Li *, H. L. Yuan, & C. Reithmeier Department of Architectural Engineering, Binzhou University, Binzhou 256603, China Jinling Institute of Technology, Nanjing 211169, China Institute of Measurement and Automatic Control, Leibniz University Hanover, Hanover, Germany ABSTRACT: This research explores the linkage relation of 2D software and 3D software and the favorable tool of 3D software, proposes a rapid standard modeling method based on Su software using data preprocessing, layer processing and components, taking Xueyuan Garden as a case. KEYWORDS: Digital city; Sketchup; Component; Three dimensional modeling. INTRODUCTION Digital city is the visual city connecting each city and its outer space together, combining urban geographic information with its other information, which are stored on the computer network system and can be visited by users. It is an important part of combination of digital earth, and a subset of cyberspace [1]. Therefore, the reappearance of the landscape of the city and its three dimensional realization in visual platform is among the important indicators of well-built digital cities. But in face of huge amounts of data, the constructors of digital city have to deal with the immediate question of how to construct the landscape models completely and efficiently. So the choice of right modeling software platform and research of rapid modeling method are significant for the construction of digital city. Google Sketchup (Hereinafter referred to as Su ) is a 3D design tool directly targeting the process of design creation. Su is easy to handle and easy to learn, and its simple and clear operation procedure as well as unique way of turning lines into planes and turning planes into models will significantly help the rapid construction of massive models of digital cities. This paper will explore the methods of rapid modeling through explanation of several functions of Su software. SELECTION PRINCIPLES OF RAPID MODELING METHODS The current models of landscape architecture in digital city is still dependent on traditional modeling 3D modeling technique, which constructs models through 3D design software platform taking two-dimensional vector line drawings as the basic data. This method has the advantages of good simulative effect, easy control of accuracy and distinct and beautiful geometric texture. But it also has the disadvantages of heavy workload, long production cycles, and requirement of large amount of high professional qualified employees. Therefore, the selection principles of rapid modeling method are as follows: first, the method can improve the speed of massive terrain and landform modeling; second, the method can control the accuracy of the model in a good way; third, the method has a standard production procedure. DATA PREPARATION Xueyuan Garden is a residence community, full of high-rise buildings, and is good in ground afforestation. There are many houses along the street at the gate of the garden. This paper will take this residence community as example to illustrate the rapid modeling process. Data Preprocessing The data of the model construction includes planar graph of the community in CAD format, planar graph of each building, construction plans, planar graphs of each floor, and the up-to-date remote sensing image data in 0.5 m resolution. First, delete unnecessary layers and overlapping, redundant lines, and check whether the bulk surface features are closed, in particular, whether two lines in some of the corners intersect, whether the two parallel lines are parallel, or there will be spots using Sketchup, affecting the overall effect [2]. Then re-stratify the two-dimensional data, build different layers for interconnection with the function of Layer in Su software, thus to improve the 130

standardization and speed of modeling. Finally, contrast the layout with remote sensing image data, especially tops of buildings, and revised the two-dimensional data based on the practical situation. Since the two-dimensional vector graphics focus little on the third dimension, so the revised two dimensional vector graphic of Xueyuan Garden needs to be flattened in avoidance of special offset when imported into the three-dimensional modeling software [3-5]. Texture Data The model texture is gathered on scene by cameras. For consideration of standard and speed, codes are attached to the community, the building number, and metopes lay by layer. Each building is pictured in directional order of south, west, north and east, and attached with location sketches. The method for extracting texture commonly used is to use Photoshop software for geometric correction, photo cropping and color adjustments. The texture data is batch processed into TIFF format with pixel sizes multiple of two and less than 512. The texture data is named in unified code to avoid naming conflicts arousing texture missing when imported into the platform, especially data of buildings updated in different time. RAPID MODELING Modern buildings are the important components of cities, existing in every corner of the cities. Correspondently as the basic data of digital city, the data of modern building models are very huge too. In order to realize rapid batch modeling, buildings are analyzed from two features: similarity and difference in modeling of modern cities. As for urban buildings with huge difference, precise modeling method is adopted, which means modeling one by one [6]. As for the urban buildings with similar neat shapes, standard modeling method is adopted. The chosen Xueyuan Garden suits for standard rapid modeling method. First, analyze the characters of the buildings. Then divide the buildings into several representative parts reference to the actual buildings, make split-level design of these parts, and make similar texture rendering by calling the texture database. At last, conduct permutations and combinations according to the actual needs of the community buildings. In this case, Xueyuan Garden is a representative modern housing estate with typical similarities and differences. The windows of the buildings and the outer wall texture on the top of the buildings are almost the same, while the number of households and floors of each building are different [7, 8]. Therefore, the buildings in this community are divided into 5 independent parts, which are preprocessed first and then combined together to restore the original scenes. Figure 1. Tools of layer-linage modeling. 131

Figure 2. Component tool-constructing buildings by components. What follows is the layer processing of the two dimensional data. Import the preprocessed two dimensional vector data of Xueyuan Garden into the layer produced by Su software, thus forming the model of modeling construction, as shown in Figure 1. In this process, the advantages of Su are seen. On one hand, Su software supports accurate mapping of the model across layers, saving a lot of time to search the attribute data of buildings in Xueyuan Garden. On the other hand, since the Layer can manage the display or concealment of the layers, which is more convenient for modeling construction. In the process of rapid modeling, another tool cannot be ignored is Component. Based on the analysis of Xueyuan Garden, its several independent components are constructed. Then these components are permuted and combined based on actual needs. Through the linear arrays and circular arrays of the geometries, the building model of various households or floors are constructed. As shown in Figure 2, various components are superposed to form the building. For the assembled collection of components, sometimes it is need to re-edit or to replace the texture. To solve this problem, there is no need to explode the components to re-edit, nor delete the collection of components. What need to do is only to re-edit inside the components, which will gear other same components. Component is the common used modeling tool in Su software. The formation of good component modeling habits and editing suitable models into components will be helpful for a more regular and smooth modeling construction. Meanwhile, make full use of the associated replication of the components, group the models before replication will improve the efficiency of subsequent models. Finally construct the buildings with all components. At last, the key step influencing the modeling effect is texture processing. The model of digital city sets a high requirement of its accuracy. One important aspect is the control of number of faces in the model. Therefore, in the model, many details are shown by texture. The traditional texture editing technology is to edit texture in relevant graphics software then import it into 3D modeling platform. But this method will result certain variance, for instance, when constructing the texture of a wall, the accurate location of windows and doors in the graphic software cannot be that convenient. By using Su s texture tool of Combination of Textures, the actual windows and doors can be constructed by directly drawing in the component model referencing to the two dimensional data, shown as Figure 3. Finally combine the textures to form new a texture. By doing this, it is accurate mapping of the actual texture, thus to reduce the displacement deviation in texturing on one hand, and on the other hand, this reduces cross-platform operations of texture, saves the time in texture modification, and also reduces the disturbance on pixel and format in the cross-platform conversion. Su software also comes with a texture library, but given the various buildings of the city, the texture library is obviously a bit powerless. Therefore, in the modeling of digital cities, one need to create a texture database for systematic rendering of the models within the region to reduce outside interference. 132

After constructing each component of the building in the residence community, pile up the replicated arrays among layer accurately to form a building first then a community. Then make refine modification combined with high resolution remote sensing image, thus form the three dimensional urban model as shown in Figure 4. Figure 3. Texture tool-standard maps. Figure 4. Three Dimensional Model of Xueyuan Garden. CONCLUSION Digital city is an important part of digital earth, and social intelligence and networking development is inseparable from the construction of digital city. In recent years, efforts have been made on digital cities all over China. The construction of three dimensional urban model is a very tedious work in digital city. Since different digital city platforms have different specific standards on models, this paper mainly explores the realization of standard model modeling method and process using Su software. As for the hyperfine and fine modeling method, different buildings should use specialized modeling. In general, hyperfine modeling is fit for more complex and important buildings, landscaping and so on. Terrain models, in relative terms, generally use the common used modeling, and their texture require no special restrictions. REFERENCES [1] D. Li, Z. F. Shao, and X. M. Yang, Theory and Practice from Digital City to Smart City, Geospatial Information, vol. 9, no. 6, pp. 1-5, 2011. [2] J. H. Song and Z. Z. Zhao. The 3D Modeling of Virtual City Based on Sketchup, Journal of Hainan Normal 133

University (Natural Science), vol. 23, no. 3, pp. 334-337, 2010. [3] L. Cao, Introduction to 3 Dimensional City Modal for the Application of Digital City Construction, Technology & Economy in Areas of Communications, vol. 16, no. 2, pp. 125-128, 2014. [4] Z. Q. Zhang and Y. Yuan, A New Three Dimensional Modeling Technology in Digital City Application, Surveying and Mapping, vol. 37, no. 4, pp. 125-128, 2014. [5] H. F. Xing and C. H. Li, Digitalized Construction of Historic City Based on 3D Spatial Technology, Engineering of Surveying and Mapping, vol. 23, no. 3, pp. 72-76, 2014. [6] C. L. Gu, X. J. Duan, and T. F. Yu, A Study on the Key Techniques of the Digital City and Its 3D Re-appearing, Geographical Research, vol. 21, no. 1, pp. 14-24, 2002. [7] T. M. Hu, Precision Control of 3D Model of Digital City, Gansu Science and Technology, vol. 30, no. 2, pp. 127-128, 2014. [8] M. Xue, F. Li, and X. F. He, Innovation and Practice of Chongqing 3D Digital City Construction, Urban Geotechnical Investigation & Surveying, no. 2, pp. 9-12, 2014. 134