i I N S I G H T O i CHAPTER 2

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Transcription:

i I N S I G H T O i CHAPTER 2

1 EXPLODING DOTS CHAPTER 2 WHAT ARE THESE MACHINES REALLY DOING? All right. It s time to explain what the machines from the previous chapter are really doing. (Did you already figure it all out? Did you play with the final explorations of that chapter?) Let s go back to the the rule machine and first make sense of that curious device. Recall that it follows Whenever there are two dots in any one box they explode, that is, disappear, and are replaced by one dot, one place to their left. And this machine is set up so that dots in the rightmost box are always worth one. With an explosion, two dots in the rightmost box are equivalent to one dot in the next box to the left. And since each dot in the rightmost box is worth, each dot one place over must be worth two ones, that is,. And two dots in this second box is equivalent to one dot one place to the left. Such a dot must be worth two twos, that is, worth. And two fours makes for the value of a dot the next box over.

2 Here s a question to mull on if you like. Remember my solutions to all questions appear at the end of the chapter. 1. The value of a dot one further place to the left is. Can you see why? What are the values of dots in the next few boxes even further to the left? We saw earlier that the code for thirteen in a machine is. Now we can see that this is absolutely correct: one and one and no s and one does indeed make thirteen. We also asked what number has code in a machine. We now readily see that the answer is. Can you see that the code for thirty is? 2. What number has code? 3. What is the code for the number two hundred?

3 People call the codes for numbers the binary representations of numbers (with the prefix bi- meaning two). They are also called base two representations. One only ever uses the two symbols and when writing numbers in binary. Computers are built on electrical switches that are either on or off. So it is very natural in computer science to encode all arithmetic in a code that uses only two symbols: say for on and for off. Thus base two, binary, is the right base to use in computer science. 4. In a machine, three dots in any one box are equivalent to one dot one place to the left. (And each dot in the rightmost box is again worth.) We get the dot values in this machine by noting that three ones is, and three threes is, and three nines is, and so on. a) What is the value of a dot in the next box to the left after this? At one point we said that the code for fifteen is. And we see that this is correct: one and two s does indeed make fifteen.

4 b) Could we say that the code for fifteen is? That is, is it okay to put zeros in the front of these codes? What about zeros at the ends of codes? Are they optional? Is it okay to leave off the last zero of the code? for fifteen and just write instead c) What number has machine code? d) What is the machine code for two hundred? The machine codes for numbers are called ternary or base three representations of numbers. Only the three symbols,, and are ever needed to represent numbers in this system. There is talk of building optic computers based on polarized light: either light travels in one plane, or in a perpendicular plane, or there is no light. For these computers, base three arithmetic would be the appropriate notational system to use. 5. a) In the system four dots in any one box are equivalent to one dot one place to their left. What is the value of a dot in each box? b) What is the machine code for twenty nine? c) What number has as its machine code? And finally, for a machine, we see that ten ones makes, then tens makes, ten one-hundreds makes, and so on. A has ones, tens, hundreds, thousands, and so on, as dot values.

5 We saw that the code for the number in a machine is, and this is absolutely correct: is two hundreds, seven tens, and three ones. In fact, we even speak the language of a machine. When we write in words, we write We literally say, in English at least, two HUNDREDS and seven TENS (that ty is short for ten ) and three. So, through this untrue story of dots and boxes we have discovered place-value and number bases : base two, base three, base ten, and so on. And society has decided to speak the language of base ten machine. Why do you think we humans have a predilection for the ten for counting? machine? Why do we like the number One answer could be because of our human physiology: we are born with ten digits on our hands. Many historians do believe this could well be the reason why we humans have favored base ten. 6. I happen to know that Martians have six fingers on each of two hands. What base do you think they might use in their society?

6 There are some cultures on this planet that have used base twenty. Why might they have chosen that number do you think? In fact there are vestiges of base twenty thinking in western European culture of today. For example, in French, the number is spoken and written as quatre-vingt-sept, which translates, word for word, as four twenties seven. In the U.S. the famous Gettysburg address begins: Four score and seven years ago. That s four-twenties and seven years ago. All right. The point of today s lesson has been made. We have discovered base-ten place value for writing numbers and seen their context in the whole story of place value. We humans happen to like base-ten in particular because that is the number of fingers most of us seem to have. In the next chapter we ll start doing arithmetic with numbers, but in new and fabulous ways!

7 WILDS EXPLORATIONS Here are some big question investigations you might want to explore, or just think about. Have fun! EXPLORATION 1: CAN MACHINES GO THE OTHER WAY? Jay decides to play with a machine that follows a rule. He puts one dot into the right-most box. What happens? Do assume there are infinitely many boxes to the left. Suggi plays with a machine following the rule happens for her?. She puts one dot into the right-most box. What Do you think these machines are interesting? Is there much to study about them? EXPLORATION 2: CAN WE PLAY WITH WEIRD MACHINES? Poindexter decides to play with a machine that follows the rule. a) Describe what happens when there are three dots in a box. b) Work out the machine codes for the numbers up to. Any patterns? c) The code for ten in this machine turns out to be. Look at your code for twenty. Can you see it as the answer to ten plus ten? Does your code for thirty look like the answer to ten plus ten plus ten? Comment: We ll explore this weird machine in chapter 9. It is mighty weird!

8 SOLUTIONS As promised, here are my solutions to the questions posed. 1. Here are the values of a single dot in each of a few more boxes. Care to keep going? 2. Thirty-seven. 3. 4. a) Each dot in the next box to the left is worth three s, that s. b) Yes it is okay to insert a zero at the front of the code. This would say that there are no s, which is absolutely correct. Deleting the end zero at the right, however, is problematic. is the code for fifteen (one and two s) but is the code for eight (one and two s). c) One hundred and ninety one. (Two s, one, and two s.) d) 5. a) For a machine, boxes have the following values: b) The number twenty-nine has code in a machine. c) Thirty. (This is one more than the code for twenty-nine!) 6. Might Martians use base twelve? This means they will need twelve different symbols for writing

9 numbers. By the way, have you noticed that we use ten different symbols -,,,,,,,,, and - which we call digits. (We call our fingers digits too!)