CS148: Maya Lecture. October 9th, 2017 David Hyde

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Transcription:

CS148: Maya Lecture October 9th, 2017 David Hyde

Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo

Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline Image by Matt Vitelli.

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials

Rendering Overview Final Image Implementation Art Libraries/Frameworks (HW2) Math Models/Meshes Textures Materials

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math (Lectures + HW4) Models/Meshes Textures Materials

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes (HW3) Textures Materials

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures (HW5) Materials

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials (HW4)

Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials

3D Art Tools BUT I M A PROGRAMMER.

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Organic Modeling ZBrush

Animation Houdini

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Materials Substance Designer

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User Interface

User Interface

User Interface Tools

User Interface Mode Menu Tools

User Interface Mode Specific Menus Mode Menu Tools

User Interface Mode Menu Common Menus Mode Specific Menus Tools

User Interface Mode Menu Common Menus Mode Specific Menus Tools Viewport Options

User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Viewport Options

User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Channel Box Viewport Options

User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Channel Box Viewport Options Timeline

User Interface: Attribute Editor Attribute Editor

User Interface: Outliner (Scene Hierarchy) Alternate way to display the outliner + Single Viewport Outliner

User Interface: Select Tool

User Interface: Right-Click Hold Menu

User Interface: Move Tool Keyboard Shortcut: W Move Manipulator/Gizmo Manual Editing

User Interface: Rotate Tool Keyboard Shortcut: E Rotate Manipulator/Gizmo Manual Editing

User Interface: Scale Tool Keyboard Shortcut: R Scale Manipulator/Gizmo Manual Editing

User Interface: Tool Settings Double click on ANY tool.

User Interface: Tool Soft Selection Smoother Selection. Enable Soft Select and change radius.

User Interface: Tool Symmetry Symmetrical. Enable Symmetry and Select Axis.

User Interface: Viewport Single Viewport Viewport

User Interface: Viewport Change Viewport View

User Interface: Viewport

User Interface: Viewport 4 Viewports: Perspective Front Top Side

User Interface: Camera Controls Rotate Camera around Scene: Alt + Left Click + Drag Move Camera around Scene: Alt + Middle Click + Drag Zoom Camera: Alt + Right Click + Drag Scroll Up/Down Focus: Select Object + F

User Interface: Plugins Make sure these are checked to export as OBJs.

Importing Mesh How to Get to Dialog Box

Importing Mesh Import Dialog Box

Importing Mesh File Type Selector

Importing Mesh Import Options

Creating Mesh (Polygon) More Options

Creating Mesh (NURB)

Editing Polygon Meshes: Vertices

Editing Polygon Meshes: Faces

Editing Polygon: Extrude Modeling Mode. Edit Mesh > Extrude.

Editing Polygon: Bevel Modeling Mode. Edit Mesh > Bevel.

Create Curve

From Curves to Surfaces: Extrude (NURBS) Create NURBS curve.

From Curves to Surfaces: Extrude (NURBS) Create NURBS circle and align to curve.

From Curves to Surfaces: Extrude (NURBS) Modeling Mode. Surfaces > Extrude (More Options).

Exporting Mesh (NURBS) Getting Triangles Modify > Convert > NURBS to Polygons.

Exporting Mesh (Polygon) Getting Triangles Modeling Mode. Mesh > Triangulate.

Exporting Mesh (General)

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