Demonstrate web development using appropriate HTML markup tags, elements and attributes.

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Long Title: HTML & Web Design Module Code: H6HTM Credits: 10 NFQ Level: LEVEL 6 Field of Study: Software and applications development and analysis Module Delivered in no programmes Module Coordinator: PRAMOD PATHAK Module editor: Helen Power Module Description: The aims of this module are to provide students with an introduction to the underlying theories and constructs that are necessary for designing and developing for the web. This includes the practical implementation of the core concepts underlying HTML markup, styling with CSS, and manipulating the page via the DOM and JavaScript. Learning Outcomes On successful completion of this module the learner will be able to: LO1 LO2 LO3 LO4 LO5 Explain the theory and history behind the Internet, the web and systems on the web. Describe web standards and design principles. Demonstrate web development using appropriate HTML markup tags, elements and attributes. Address design problems using CSS for style. Use JavaScript to access and manipulate hypermedia documents. Pre-requisite learning Module Recommendations This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s). No recommendations listed Requirements This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section. No requirements listed

Module Content & Assessment Indicative Content The Internet and World Wide Web (5%) History of the Internet and the World Wide Web Transmission with HTTP and TCP/IP Basic services from FTP to the WWW Uniform Resource Locators (URLs) Content strategies Web architectures Internet future Web Standards (10%) What are web standards? MIME types Design strategies for accessibility Strategies for usability User Interface Design (10%) Structure Presentation Behaviour Wireframing Multimedia Coding for the Web (10%) Basic Markup e.g. With HTML5 Common tags e.g. Lists, links, etc. Doctypes and validation Special characters iframes Source Control e.g. GitHub Using open-source code e.g. GitHub, Google Code Hosting, Deployment and the Cloud e.g. Using a PaaS such as Heroku Cascading Style Sheets (25%) Defining style rules Inline, internal and external style sheets Classes and IDs CSS validation CSS for look and feel CSS box model Positioning elements Introduction to responsive design HTML Components (15%) Table tags Table structures and variables Table layout and design with CSS Nesting tables Form tags Form structure, elements and tags Form layout and design with CSS Dynamic Scripting (25%) JavaScript Dialogs Arithmetic, equality and relational operators Accessing the DOM Logical and assignment operators Selection structures Repetition structures and recursion Scope Module Teaching & Learning Strategy The learning strategy involves the use of lectures, tutorials and practical work as appropriate. Lectures will include active learning components such as paired discussion, problem solving, and class feedback. Practical sessions will comprise of group work and individual learning. Learners will also have access to web based support and a shared message forum for discussion and collaboration. Learners will be encouraged to validate their HTML markup and CSS, be aware of best practice for web development and develop well-formed script. Learning Environment Learning will take place in a lecture and lab environment each student will have access to a PC with web design/development tools. Learners will have access to library resources and to faculty outside of the classroom where required. Module materials will be placed on Moodle, the college s LMS Sample Assessments The student may be required to complete a group project on any topic of their choice. An example might be a website to help first year students study computing subjects. This project will be group based and have around three participants. Each group will also submit a project report. Each group will complete in a project workbook, which includes information such as the roles of the group participants, goals for their team, requirements, wireframes, and individual reflection. Individual marks will be assigned for personal reflection and peer review. The website will combine HTML, CSS and JavaScript. Students will be assessed on the quality of their markup (have they used the W3 validator), the functionality, interface quality (appropriate CSS) and complexity. Assessment Breakdown % Coursework 50.00% End of Module Assessment 50.00% Full Time Coursework Assessment Type Assessment Description Outcome addressed % of total Assessment Date Project n/a 1,2,3,4,5 50.00 n/a End of Module Assessment Assessment Type Assessment Description Outcome addressed % of total Assessment Date Terminal Exam End-of-Semester Final Examination 1,2,3,4,5 50.00 End-of-Semester No Workplace Assessment Reassessment Requirement Repeat examination Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element. Reassessment Description A repeat assessment will cover all of the learning outcomes. For example, a final exam can assess their understanding of the theory behind web design. This will also require them to answer discrete HTML, CSS and JavaScript problems. NCIRL reserves the right to alter the nature and timings of assessment

Module Workload Workload: Full Time Workload Type Workload Description Hours Frequency Average ly Learner Workload Lecture No Description 4 Every Lab No Description 2 Every 4.00 Total Hours 6.00 Total ly Learner Workload 6.00 Total ly Contact Hours 6.00 Workload: Part Time Workload Type Workload Description Hours Frequency Average ly Learner Workload Lecture No Description 2 Every Lab No Description 2 Every Total Hours 4.00 Total ly Learner Workload 4.00 Total ly Contact Hours 4.00

Module Resources Recommended Book Resources Duckett, J, 2011, HTML and CSS: Design and Build Websites, Wiley Aronson, L 2011, HTML Manual of Style, 4th Edition Ed., Addison-Wesley London Gasston, P 2011, The Book of CSS3: A Developer s Guide to the Future of Web Design, No Starch Press San Francisco, CA Supplementary Book Resources Bidelman, E 2011, Using the HTML5 Filesystem API, O Reilly Cambridge David, M 2010, HTML5: Designing Rich Internet Applications, Elsevier Focal Press. London Governor, J 2009, Web 2.0 Architectures: What Entrepreneurs and Information Architects Need to Know, O'Reilly Cambridge May, M. & Chisholm, W. 2009, Universal Design for Web Applications,, O'Reilly Cambridge Scott, B. & Neil, T. 2009, Designing Web Interfaces: Principles and Patterns for Rich Interactions, O'Reilly Cambridge Shcmitt, C. 2009, CSS Cookbook, 3rd Edition Ed Ed., O'Reilly Cambridge Tidwell, J. 2011, Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly Cambridge This module does not have any article/paper resources Other Resources Website: Google Code University 2011, Google: HTML, CSS, and Javascript from the Ground Up http://code.google.com/edu/submissions/h tml-css-javascript/ Website: Ollson, T. & O Brien, P. 2011, SitePoint Reference (CSS, HTML and JavaScript) http://reference.sitepoint.com/ Website: W3C 2011, HTML http://www.w3.org/community/webed/wiki/h TML