Overview on the Internet the current and future telecommunication network

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Overview on the Internet the current and future telecommunication network Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April 2009. Introduction 1-1

Introduction Our goal: get feel and terminology more depth, detail later in course Voice over IP MPLS Overview: what s the Internet? what s a protocol? network edge; hosts, access net, physical media network core: packet/circuit/virtual circuit switching performance: loss, delay, throughput Introduction 1-2

Roadmap 1 What is the Internet? 2 Network edge end systems, access networks, links 3 Network core circuit switching, packet switching, virtual circuit switching/label switching 4 Delay, loss and throughput in packet-switched networks Introduction 1-3

What s the Internet: nuts and bolts view PC server wireless laptop cellular handheld router access points wired links millions of connected computing devices: hosts = end systems running network apps communication links fiber, copper, radio, satellite transmission rate = bandwidth routers: forward packets (chunks of data) Mobile network Global ISP Home network Regional ISP Institutional network Introduction 1-4

Cool internet appliances IP picture frame http://www.ceiva.com/ Web-enabled toaster + weather forecaster World s smallest web server http://www-ccs.cs.umass.edu/~shri/ipic.html Internet phones Introduction 1-5

What s the Internet: a basic view protocols control sending, receiving of msgs e.g., TCP, IP, HTTP, Skype, Ethernet Internet: network of networks loosely hierarchical public Internet versus private intranet Internet standards RFC: Request for comments IETF: Internet Engineering Task Force Mobile network Global ISP Home network Regional ISP Institutional network Introduction 1-6

What s the Internet: a service view communication infrastructure enables distributed applications: Web, VoIP, email, games, e-commerce, file sharing communication services provided to apps: reliable data delivery from source to destination (e.g. TCP) best effort (unreliable) data delivery (e.g. UDP) Introduction 1-7

What s a protocol? human protocols: what s the time? I have a question introductions specific msgssent specific actions taken when msgs received, or other events network protocols: machines rather than humans all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt Introduction 1-8

What s a protocol? a human protocol and a computer network protocol: Hi Hi Got the time? 2:00 time TCP connection request TCP connection response Get http://www.awl.com/kurose-ross <file> Q: Other human protocols? Introduction 1-9

Roadmap 1 What is the Internet? 2 Network edge end systems, access networks, links 3 Network core circuit switching, packet switching, virtual circuit switching/label switching 4 Delay, loss and throughput in packet-switched networks Introduction 1-10

A closer look at network structure: network edge: applications and hosts access networks, physical media: wired, wireless communication links network core: interconnected routers network of networks Introduction 1-11

The network edge: end systems (hosts): run application programs e.g. Web, email at edge of network client/server model peer-peer client host requests, receives service from always-on server client/server e.g. Web browser/server; email client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Skype, BitTorrent Introduction 1-12

Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access networks (school, company) mobile access networks Keep in mind: bandwidth (bits per second) of access network? shared or dedicated? Introduction 1-13

Dial-up Modem central office telephone network Internet home PC home dial-up modem ISP modem (e.g., AOL) Uses existing telephony infrastructure Home is connected to central office up to 56Kbps direct access to router (often less) Can t surf and phone at same time: not always on

Digital Subscriber Line (DSL) home phone Existing phone line: 0-4KHz phone; 4-50KHz upstream data; 50KHz-1MHz downstream data Internet DSLAM splitter telephone network home PC DSL modem central office Also uses existing telephone infrastructure up to 1 Mbps upstream (today typically < 256 kbps) up to 8 Mbps downstream (today typically < 1 Mbps) dedicated physical line to telephone central office VDSL is offered by HGC (Hutchison Global Communications) and PCCW Ltd (Pacific Century CyberWorks) in Hong Kong

Residential access: cable modems Does not use telephone infrastructure Instead uses cable TV infrastructure HFC: hybrid fiber coax asymmetric: up to 30Mbps downstream, 2 Mbps upstream network of cable and fiber attaches homes to ISP router homes share access to router unlike DSL, which has dedicated access e.g. i-cable Communications Ltd in Hong Kong Introduction 1-16

Residential access: cable modems Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-17

Cable Network Architecture: Overview Typically 500 to 5,000 homes cable headend cable distribution network (simplified) home Introduction 1-18

Cable Network Architecture: Overview server(s) cable headend cable distribution network home Introduction 1-19

Cable Network Architecture: Overview cable headend cable distribution network (simplified) home Introduction 1-20

Introduction 1-21 Cable Network Architecture: Overview home cable headend cable distribution network Channels V I D E O V I D E O V I D E O V I D E O V I D E O V I D E O D A T A D A T A C O N T R O L 1 2 3 4 5 6 7 8 9 FDM (more shortly):

Fiber to the Home ONT Internet optical fibers OLT optical fiber ONT central office optical splitter Optical links from central office to the home Two competing optical technologies: Passive Optical network (PON) Active Optical Network (PAN) Much higher Internet rates; fiber also carries television and phone services e.g. Hong Kong Broadband Network Ltd ONT

Ethernet Internet access 100 Mbps Ethernet switch Institutional router To Institution s ISP 100 Mbps 100 Mbps 1 Gbps server Typically used in companies, universities, etc 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet Today, end systems typically connect into Ethernet switch e.g. City University of Hong Kong

Wireless access networks shared wireless access network connects end system to router via base station aka access point wireless LANs: 802.11b/g (WiFi): 11 or 54 Mbps wider-area wireless access provided by telco operator ~1Mbps over cellular system (EVDO, HSDPA) next up (?): WiMAX (10 s Mbps) over wide area E.g. City University of Hong Kong router base station mobile hosts Introduction 1-24

Home networks Typical home network components: DSL or cable modem router/firewall/nat Ethernet wireless access point to/from cable headend cable modem router/ firewall Ethernet e.g. Eric Wong s home network wireless access point wireless laptops Introduction 1-25

Physical Media Bit: propagates between transmitter/rcvr pairs physical link: what lies between transmitter & receiver guided media: signals propagate in solid media: copper, fiber, coax unguided media: signals propagate freely, e.g., radio Twisted Pair (TP) two insulated copper wires Category 3: traditional phone wires, 10 Mbps Ethernet Category 5: 100Mbps Ethernet Introduction 1-26

Physical Media: coax, fiber Coaxial cable: two concentric copper conductors bidirectional baseband: single channel on cable legacy Ethernet broadband: multiple channels on cable HFC Fiber optic cable: glass fiber carrying light pulses, each pulse a bit high-speed operation: high-speed point-to-point transmission (e.g., 10 s- 100 s Gps) low error rate: repeaters spaced far apart ; immune to electromagnetic noise Introduction 1-27

Physical media: radio signal carried in electromagnetic spectrum no physical wire bidirectional propagation environment effects: reflection obstruction by objects interference Radio link types: terrestrial microwave e.g. up to 45 Mbps channels LAN (e.g., Wifi) 11Mbps, 54 Mbps wide-area (e.g., cellular) 3G cellular: ~ 1 Mbps satellite Kbps to 45Mbps channel (or multiple smaller channels) 270 msec end-end delay geosynchronous versus low altitude Introduction 1-28

Roadmap 1 What is the Internet? 2 Network edge end systems, access networks, links 3 Network core circuit switching, packet switching, virtual circuit switching/label switching 4 Delay, loss and throughput in packet-switched networks Introduction 1-29

The Network Core mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete chunks : Internet Introduction 1-30

Network Core: Circuit Switching End-end resources reserved for call link bandwidth, switch capacity dedicated resources: no sharing circuit-like (guaranteed) performance call setup required Introduction 1-31

Network Core: Circuit Switching network resources (e.g., bandwidth) divided into pieces pieces allocated to calls resource piece idle if not used by owning call (no sharing) dividing link bandwidth into pieces frequency division time division Introduction 1-32

Numerical example How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network? All links are 1.536 Mbps Each link uses TDM with 24 slots/sec 500 msec to establish end-to-end circuit Let s work it out! Introduction 1-33

Network Core: Packet Switching each end-end data stream divided into packets user A, B packets share network resources each packet uses full link bandwidth resources used as needed Bandwidth division into pieces Dedicated allocation Resource reservation resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use store and forward: packets move one hop at a time Node receives complete packet before forwarding Introduction 1-34

Packet Switching: Statistical Multiplexing A 100 Mb/s Ethernet statistical multiplexing C B queue of packets waiting for output link 1.5 Mb/s D E Sequence of A & B packets does not have fixed pattern, bandwidth shared on demand statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. Introduction 1-35

Packet-switching: store-and-forward L R R R takes L/R seconds to transmit (push out) packet of L bits on to link at R bps store and forward: entire packet must arrive at router before it can be transmitted on next link delay = 3L/R (assuming zero propagation delay) Example: L = 7.5 Mbits R = 1.5 Mbps transmission delay = 15 sec more on delay shortly Introduction 1-36

Packet switching versus circuit switching Packet switching allows more users to use network! 1 Mb/s link each user: 100 kb/s when active active 10% of time circuit-switching: 10 users packet switching: with 35 users, probability > 10 active at same time is less than.0004 N users 1 Mbps link Q: how did we get value 0.0004? Introduction 1-37

Packet switching versus circuit switching Is packet switching a slam dunk winner? great for bursty data resource sharing simpler, no call setup excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps Virtual-circuit/label switching (but still not a completely solved problem) Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)? Introduction 1-38

Packet switching + circuit switching => virtual circuit switching source -to- destination path behaves much like telephone circuit performance-wise network actions along source-to-dest path call setup, teardown for each call/connection before data can flow each packet carries VC identifier (not destination host address) every router on source-dest path maintains state for each passing connection link, router resources (bandwidth, buffers) may be allocated to VC (dedicated resources = predictable service)

Virtual circuit switching versus label switching Virtual circuit switching used in ATM, frame-relay, X.25 source host to destination host (end-to-end) Label switching used in the core of the Internet (MPLS) Source edge router to destination edge router

Roadmap 1 What is the Internet? 2 Network edge end systems, access networks, links 3 Network core circuit switching, packet switching, virtual circuit switching/label switching 4 Delay, loss and throughput in packet-switched networks Introduction 1-41

How do loss and delay occur? packets queue in router buffers packet arrival rate to link exceeds output link capacity packets queue, wait for turn packet being transmitted (delay) A B packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers Introduction 1-42

Four sources of packet delay 1. nodal processing: check bit errors determine output link 2. queueing time waiting at output link for transmission depends on congestion level of router A transmission propagation B nodal processing queueing Introduction 1-43

Delay in packet-switched networks 3. Transmission delay: R=link bandwidth (bps) L=packet length (bits) time to send bits into link = L/R 4. Propagation delay: d = length of physical link s = propagation speed in medium (~2x10 8 m/sec) propagation delay = d/s A transmission Note: s and R are very different quantities! propagation B nodal processing queueing Introduction 1-44

Nodal delay d = d + d + d + nodal proc queue trans d prop d proc = processing delay typically a few microsecs or less d queue = queuing delay depends on congestion d trans = transmission delay = L/R, significant for low-speed links d prop = propagation delay a few microsecs to hundreds of msecs Introduction 1-45

Queueing delay (revisited) R=link bandwidth (bps) L=packet length (bits) a=average packet arrival rate traffic intensity = La/R La/R ~ 0: average queueing delay small La/R -> 1: delays become large La/R > 1: more work arriving than can be serviced, average delay infinite! Introduction 1-46

Packet loss queue (aka buffer) preceding link in buffer has finite capacity packet arriving to full queue dropped (aka lost) lost packet may be retransmitted by previous node, by source end system, or not at all A buffer (waiting area) packet being transmitted B packet arriving to full buffer is lost Introduction 1-47

Throughput throughput: rate (bits/time unit) at which bits transferred between sender/receiver instantaneous: rate at given point in time average: rate over longer period of time server server, sends with bits (fluid) file of into F bits pipe to send to client pipe link that capacity can carry fluid R s bits/sec at rate R s bits/sec) pipe link that capacity can carry Rfluid c bits/sec at rate R c bits/sec) Introduction 1-48

Throughput (more) R s < R c What is average end-end throughput? R s bits/sec R c bits/sec R s > R c What is average end-end throughput? R s bits/sec R c bits/sec bottleneck link link on end-end path that constrains end-end throughput Introduction 1-49

Throughput: Internet scenario per-connection end-end throughput: min(r c,r s,r/10) in practice: R c or R s is often bottleneck R s R s R s R R c R c R c 10 connections (fairly) share backbone bottleneck link R bits/sec Introduction 1-50

Network Taxonomy Telecommunication networks Circuit-switched networks (telephony) Packet-switched networks (Internet) FDM TDM Virtual-circuit networks Datagram networks

Summary Covered a ton of material! Internet overview what s a protocol? network edge, core, access network Packet switching versus circuit switching versus virtual-circuit/label switching performance: loss, delay, throughput You now have: context, overview, feel of the Internet more depth, detail to follow! Voice over IP MPLS Introduction 1-52