STL File Repair for Beginners

Similar documents
Steps to Print (without supports) This will take you from Meshmixer to the PSU PrintDepot

123D Catch: 3D Scanning

Steps for preparing files for 3D Printing

Editing Polygons. Adding material/volume: Extrude. Learning objectives

Character Modeling IAT 343 Lab 6. Lanz Singbeil

Transforming Objects and Components

Guide for Geomagic Design X 3D Scan Data Cleanup and Editing. General Information

Tips for modeling in Sketchup

Objet30 Pro x 7.55 x mm. Acrylic-like plastic in solid color. White, gray, black, clear

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360

Dremel Digilab 3D Slicer Software

Graphic Design & Digital Photography. Photoshop Basics: Working With Selection.

Character Modeling COPYRIGHTED MATERIAL

SolidWorks 2½D Parts

An Approach to Content Creation for Trainz

Working in Print Studio

Outlook Web Access. In the next step, enter your address and password to gain access to your Outlook Web Access account.

Photoshop Fundamentals

123D Catch - Tutorial

3D Printing Getting Started!

STUDIO 12 MANUAL PROCESSING GUIDE

SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC

Making a custom foot model tutorial

SolidWorks Intro Part 1b

Polygon Modeling Basics Chapter 1 - Vertices

HOUR 12. Adding a Chart

3D Printing Action Heroes

FLUID DESIGNER FOR 3D PRINTING Installing & Configuring Startup Screen

Introduction. File preparation

Reverse Engineering Convert STL mesh data to a Solid Edge part model and speed up Product Development.

Design a Simple Fan in 123D Design

Using the Roland LPX-250 Laser Scanner and Pixform Software to generate a Surface Model of the TV Remote Spring 2005

Additional Surface Tools

GUIDE TO POST-PROCESSING OF THE POINT CLOUD

Freeform / Freeform PLUS

Designing Simple Buildings

Page 1 of 6

Inventor. Additional Surface Tools. Replacing Faces

Quick Start Guide - Contents. Opening Word Locating Big Lottery Fund Templates The Word 2013 Screen... 3

PHOTOPLUS HELP GUIDE

Flash offers a way to simplify your work, using symbols. A symbol can be

Workshop name: CAD Strategies for 3D Printing

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

ITConnect KEEPING TRACK OF YOUR EXPENSES WITH YNAB

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Getting Started with XMF Remote

Bonus Ch. 1. Subdivisional Modeling. Understanding Sub-Ds

PixiRite Tutorials. The Tutorials are designed for PixiRite users,this course is appropriate for beginners and advanced students likewise.

Creating Page Layouts 25 min

NCMail: Microsoft Outlook User s Guide

UV Mapping to avoid texture flaws and enable proper shading

Taskbar: Working with Several Windows at Once

1st Point. 2nd Point. hold shift & drag along Y. Splines

3D Printing. Guide for File Prep and Submission. 3D Printing Basic Info

Top 10 Productivity Tips in Fusion 360

Tutorial 1 Engraved Brass Plate R

3D Printing Getting Started!

CHAPTER 1 COPYRIGHTED MATERIAL. Finding Your Way in the Inventor Interface

Textures and UV Mapping in Blender

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Key 3D Modeling Terms Beginners Need To Master

Worn And Torn Text In Photoshop

This is the opening view of blender.

A Document Created By Lisa Diner Table of Contents Western Quebec School Board October, 2007

Epilog Laser Cutter Instructions (Only the Essentials)

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction.

Convergent Modeling and Reverse Engineering

Moving to the Mac A GUIDE FOR NEW USERS OF MAC OS X. [Type here]

ANSYS Discovery SpaceClaim Capabilities

Chapter 25-3D Printing Tools

Lab 3: Digitizing in ArcGIS Pro

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation.

CROMWELLSTUDIOS. Content Management System Instruction Manual V1. Content Management System. V1

Keep Track of Your Passwords Easily

Table of contents 2 / 117

Successful STLs for 3D Printing

NCMail: Microsoft Outlook User s Guide

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies

Adobe Illustrator. Quick Start Guide

Brief 3ds max Shaping Tutorial

Word: Print Address Labels Using Mail Merge

Figure 1: Diagram of a 3D printer. You can find the most up-to-date version of this manual in electronic format on our website:

Adding Objects Creating Shapes Adding. Text Printing and Exporting Getting Started Creating a. Creating Shapes Adding Text Printing and Exporting

Speed Up Windows by Disabling Startup Programs

Blender Lesson Ceramic Bowl

Obtaining Meshable Surfaces

Design Workflow for AM: From CAD to Part

TRAINING SESSION Q3 2016

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.

Step 1: Create A New Photoshop Document

3D Modeling and Design Glossary - Beginner

How to Rescue a Deleted File Using the Free Undelete 360 Program

Synthesizing Geometries for 21st Century Electromagnetics

Pharos Designer 2. Copyright Pharos Architectural Controls (15/1/2015)

SketchUp + Google Earth LEARNING GUIDE by Jordan Martin. Source (images): Architecture

Introduction to version Instruction date

#SEU Welcome! Solid Edge University 2016

ProjectXpert Getting Started with your trial

Copyright (C) 2001 Roland DG Corporation

GETTING STARTED TABLE OF CONTENTS

Transcription:

STL File Repair for Beginners 99% of the time you will be 3D modelling in your favourite CAD programs using their native file formats, and this will likely look perfectly accurate on screen. However in order to 3D print that design you will most likely be converting it to a.stl file, which can be a bit like taking a fresh sheet of white paper (your CAD model), scrunching it up (file conversion) and then opening the scrunched sheet of paper and trying to make it flat (the final.stl file). OK it s not normally quite that bad, but.stl files can be tricky to work with, and sometimes you re going to come across problems that make them difficult, and even impossible to 3D print. Award winning designer James Novak, aka. edditive, takes time out from his own blog edditive.com to follow up on his previous article on how to modify a.stl file, showing us some quick fixes to repair errors in files using the freely available Meshmixer software. There is other free software specifically for working with.stl files, including MeshLab and Netfabb Basic, however in James experience Meshmixer is by far the most intuitive and easy tool to use for all levels of experience. For more details on these programs, check out the 3D Designer Handbook section on File Checking. Through these examples we will learn: 1. How to repair holes and gaps in surfaces 2. How to delete or trim unwanted surfaces, particularly useful for 3D scan data 3. How to add thickness to surface geometry, turning it into a solid 4. How to reduce file size Problem 1: Surface Holes

Having a hole or gap in your.stl mesh is one of the most likely errors that will prevent your file from 3D printing. It s important that your object is watertight (also known as manifold), meaning there are no holes in the outside surface where water would pour out if your model was hypothetically filled with water. It s a term you will come across a lot in writing about 3D printing. Luckily most software used to slice your models and send them to your 3D printer will have some level of built-in file checking, alerting you to these problems before you even waste any material (examples of 3D printing software alerts also shown in the 3D Designer Handbook). Above you can see an imported.stl file in Meshmixer (which I have deliberately left holes in for this example), and quite clearly notice 2 areas highlighted in blue of missing surfaces. If you rotate a model like this around in 3D you will be able to see inside the object, which is exactly what you don t want for 3D printing. Luckily the repair process is extremely simple in Meshmixer: 1. On the left panel click on Analysis>Inspector. This will bring up a number of coloured spheres pointing directly to any gaps in your model (even extremely tiny ones you might not be able to see with the naked eye).

2. You have 3 options for patching a hole: Minimal Fill (which will fill the hole with the minimal number of polygons), Flat Fill (which will create a flat surface patch), and Smooth Fill (which will attempt to blend between all the surrounding surfaces). You will also notice an Auto Repair All button which will automatically attempt to patch every gap using whichever one of the fill settings you have selected. This can have mixed results, and in this model actually deletes the pink highlighted cylinder in the image above however I want to keep this feature as it is used to connect to another part. So I will explain how to manually repair each hole. 3. For the hole on the left I want to use the Smooth Fill option since it is on a curved edge a Flat Fill would make it look like a piece had been sliced off. So I make sure Smooth Fill is selected, and then I click on the blue sphere pointing at this hole. Voila! The hole is patched and blended to fit in with the surrounding geometry.

4. The hole at the bottom can be capped with the Flat Fill or Minimal Fill options. Again just make sure the correct setting is selected in the Inspector, and click on the blue sphere pointing to the hole.

5. Now the model looks completely closed and watertight, but you may notice in the above image the bright blue line around the bottom cylinder this means there is still a gap, the Flat Fill has only closed the bottom section without also joining it to the small cylinder previously highlighted in pink. If you click on Edit>Separate Shells you will get a pop-up window showing that there are 2 separate pieces of geometry in this model, but we want this to be one clean model. 6. In the Object Browser window, select the Shell 2 which is the detached cylinder. You can now perform the same Flat Fill repair to this cylinder as the larger model, closing it as a solid cylinder. However it s still separate and not joined to the main model. 7. Now that we have 2 separate closed forms, simply hold the Shift button on your keyboard and select both objects in the browser this will bring up a variety of options for what you can do with multiple objects. The one we want to use is Combine, joining these 2 objects into one closed model.

8. For most simple patches this should be all you need to do. However for extremely complex surfaces you may need to try a number of tools, and get into the Sculpt menu where you can manually push, pull and soften the created patches to give you the result you want. The best practice is to make these repairs in your 3D CAD software used to create the model in the first place, but of course with a downloaded model from Pinshape that you are wanting to edit or repair, this won t be possible.

Problem 2: Floating Surfaces and Trimming Surfaces (often from 3D Scanning) As discussed in a recent Pinshape post on The 11 Best 3D Scanners on the Market, 3D scanning is evolving just as rapidly as 3D printing and is a valuable way to bring real objects into your CAD software and begin designing around them. Or you may simply want to reproduce a part, and go direct from your 3D scan to 3D printer. Either way, chances are that some cleanup will be required of the imported data, and if this isn t done well by your 3D scan software, you can use Meshmixer to delete all of those pesky floating surfaces. You may also have forgotten to delete a lot of background experiments from your CAD process and accidently included these in your.stl file! Deleting rogue surfaces and objects is very easy in Meshmixer, and can be simply done using the same process explained for Problem 1. 1. Once you ve imported your.stl file into Meshmixer, just click on Analysis>Inspector. This will highlight all of the floating surfaces in pink. By clicking on each of the corresponding pink spheres, the surfaces can be deleted one-by-one. Alternatively you can try clicking on the Auto Repair All button which should do a pretty good job of removing all surfaces automatically depending on your file.

2. If for some reason some surfaces were missed, you can manually delete surfaces using the Select tool. At the top you can chose between a Brush selection method, or a Lasso method which I have used in the image below, clicking and dragging around groups of surfaces. Once selected just press the Delete button on your keyboard and your problems are gone.

3. Lastly you may need to go and clean up some of the edges, or remove unwanted sections of a model/scan. Again using the Lasso tool is an effective way to select regions of surfaces and delete them completely. Alternatively, after selecting your surfaces, you can hover over the Edit menu and select Separate, which will split the model into 2 separate surfaces. You will then be able to Hide/Show different sections as needed in the Object Browser window, clicking on the small eye icons. This means that rather than permanently deleting parts of your geometry, you can simply hide them and come back to them down the track if you realise you actually need them. Problem 3: Surfaces are not Solids. Depending on which CAD software you re using this may or may not ever be a problem; if you ve read the Designer Handbook than you have seen the variety of CAD methods available including Solid Modelling and Mesh Modelling. Without a long-winded explanation, essentially the difference is that Solid Modellers like FreeCAD use solid pieces of geometry to construct 3D forms, a bit like pieces of clay. Mesh Modellers on the other hand like 123D Sculpt+ use surfaces that have no 3- dimensional thickness, so in essence they look good on screen but can t actually exist until they are turned into a watertight solid. This is also true of 3D scans.

If you ve found yourself having constructed an object as a surface, or imported a 3D scan that has no thickness, Meshmixer can easily extrude that surface in 3D space, turning it into a solid suitable for 3D printing. Above is a simple surface that could be used for a bowl, and you ll notice the bright blue line around it s perimeter indicating that it is an open surface just like in the Problem 1 example. To give this surface some thickness you firstly need to select all of it using one of the Select tools described earlier, or alternatively a shortcut is to press Ctrl + A on your keyboard to select all. In the menu that opens go to Edit>Extrude and here you will find a range of settings to control both the thickness and direction of extrusion. For this particular bowl I have gone to the Direction tab and changed it to Normal, meaning that it will give a uniform thickness to the bowl, rather than extending in just one particular axis. Just play around with the settings until you get the result you want.

Problem 4: File Size is too Large for 3D Printing The last problem that you may stumble upon, particularly as your objects get larger and their complexity increases, is that the resulting.stl file size is too large for your 3D printer, or to send to a 3D printing bureau like i.materialise (upload limit of 100MB) or Shapeways (upload limit of 64MB). It s important to be able to reduce the mesh without sacrificing much of its quality, which I should say at the outset is best done at the initial export from your CAD software to minimise any distortion (my quick tip is to make sure in the export settings that your saving in Binary format, not ASCII long story but it s a significantly more compact file format for.stl s without losing quality). However if it s not an option, Meshmixer can be really useful to quickly reduce file size and visualise how this will affect the quality of your surfaces. For this example I m going to return to the leaf from Problem 1, which as a.stl file is 30.757MB pretty large for such a small design and definitely over the limit for someone s email if I wanted to send it. So let s look at how we can get this under 10MB. 1. Select the entire model by pressing Ctrl + A on your keyboard to select all. 2. Go to Edit>Reduce to bring up the options to reduce the mesh. Essentially the file size of a.stl is directly related to the number of polygons (triangles) that make up all of the surfaces. We will use the Reduce tool to reduce the quantity of polygons, therefore reducing file size.

3. The menu will give you a range of options to reduce the size of your file. The simplest is to use the default Percentage option, allowing you to determine the final file size you want rather than needing to know exactly how many triangles will be used to make up the file. In this case I have calculated that in order to get my original.stl file below 10MB s, I need a reduction of 70% or more. As you adjust the values, you will get a preview of what your model will look like, allowing you to control how much reduction you employ before the model becomes too distorted and pixelated. 4. Once you re happy and have accepted the changes, you can click on the Export button or go to File>Export to save this new reduced.stl file. As you can see in the comparison below, there is almost no perceptible difference in the quality of the 30.757MB file compared with the final reduced version at 9.362MB. I have simply increased the size of the triangles, minimising the quantity needed to create the same volume. Your regular 3D printer, or even a highly accurate SLS printer will never even know the difference in a change like this. It s only if you really go crazy with the file reduction that you might start to notice them in your final print (and in fact many of the low-poly models which are popular on Pinshape can be produced using this technique start with a detailed.stl of the object you want, and then just keep reducing the number of triangles!).

Conclusion Between this article and the previous article on how to modify a.stl file, you should now have some extremely useful skills to both edit and repair.stl files, giving you the ability to 3D print almost anything! These of course aren t the only tools available in Meshmixer, be sure to check out the Autodesk Meshmixer 101 guide that provides video tutorials for many more of the tools that you may need for your projects. 3D printing is a lot of fun, but being able to customise 3D models and make repairs so that your uploads to Pinshape are the best quality models possible will really get you noticed as a designer.