Anthony Hand, M.S.I. Mobile User Experience Designer, Hand Interactive Presented at:

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Transcription:

Android vs. iphone Anthony Hand, M.S.I. Mobile User Experience Designer, Hand Interactive anthony.hand@gmail.com Presented at:

Self Introduction Motorola o UI designer on Android platform Hand Interactive: www.hand-interactive.com o Freelance UI design for mobile software & services Formerly at: o iskoot: Skype client for mobile phones o Nokia Enterprise Solutions o SavaJe Technologies: Mobile OS platform startup o FloSpace: www.flospace.com FloPrompter: Teleprompter software M.S.I. in Human-Computer Interaction, University of Michigan, 1999 2

iphone & Android Both are game-changing mobile platforms Apple broke all the rules Next-generation mobile experience Impact on operator-manufacturer dynamics Open mobile platform with walled garden attributes Google benefits from iphone slong shadow Next generation mobile experience Heavily customizable UI: heavy uptake by manufacturers and operators Open mobile platform : Big walled garden? What does this all mean for a 3 rd party software/services developer? 3

The Market MoMo Chicago: iphone vs. Android 4

Market Share Stats Worldwide OS Market Share (CY 2008) Mobile Ad Market Share Symbian: 52.4% RIM: 16.6% WinMo: 11.8% iphone: 8.2% Palm:1.8% Android:N/A Gartner, Market Share: Smartphones, Worldwide, 4Q08 and 2008 MoMo Chicago: iphone vs. Android 5

iphone Market Stats Cumulative sales of iphone & ipod Touch: 37 million devices (Q12009) iphone: 21 million; ipod Touch: 16 million Almost all iphone owners have flat rate data plans 60% browse the web at least once per day* ~60% use device for reviews & comparison shopping while in the store*** 72% have 5+ apps on their device** *Rubicon, The Apple iphone: Successes and Challenges, March 2008 **Compete, Smartphone Intelligence, November 2008 ***Compete, Smartphone Intelligence, March 2009 6

Android Market Stats Cumulative sales: 1 million devices (Q12009) HTC G1 is currently the only Android device Accounts for 2/3 of T-Mobile s 3G phones About ½ traded up from a Feature Phone* Flat rate data plans common (though not universal) Use data services 50x more than voice-centric customers* 80% browse web at least once daily* Average of 40 apps downloaded by each user* More devices coming soon HTC, Motorola, Samsung, LG, Sony Ericsson, Asus, Huawei, Toshiba, Acer, Dell, E28 Mobile Internet Devices (MIDs), Netbooks, etc. *T-Mobile Announcement at CTIA, March 2009 7

Development MoMo Chicago: iphone vs. Android 8

iphone & Android: Similarities Key differentiators from legacy mobile platforms iphone Android Compelling user experience + Simplicity is key UI design & available features Setup & management + Data access is a right, not a privilege Web browsing is a core experience Location awareness makes the UX better Open to innovation + Bring apps to the user Seamless sync User customization Media consumption is a core experience Visual design makes the UX better 9

MacOS X for iphone Objective-C Developer resources Excellent iphone Developer Center Excellent Human Interface Guidelines $99 to join register & download the SDK Plethora of 3 rd party books & resources Device features Excellent UI components Client Software: iphone Technologies: geolocation, accelerometer, WiFi, Bluetooth PAN, A/V support, graphics, network access, multi-touch Limitations: No background processes, limited access to core apps (e.g., SMS, music), memory management 10

Java Client Software: Android An Android-specific flavor of Java based on Dalvik Developer resources Good developer center Free SDK download integrated with Eclipse Plethora of 3 rd party books & resources Device features Good UI components: Extremely customizable Technologies: Vary by device, but generally: WiFi, geolocation, A/V support, graphics (OpenGL), background processes, integration with core apps Limitations: still maturing, lack of clear UI guidelines, too much customizability? 11

Web Apps: Android & iphone Mobile Safari & Android browsers based on WebKit If it works for iphone, it ll work for Android (mostly) Developer resources Plethora of 3 rd party books & resources Wanted:Cross-mobile platform UI component library Device features Rich support for JavaScript, CSS (AJAX) Best mobile platforms for web apps iphone-optimized UIs work well on Android Good apps include Google Reader, Yahoo! (http://new.m.yahoo.com) Technologies: Integration with core apps (maps, phone, email, YouTube), orientation hooks Limitations: Integration with device info (geolocation, battery, Bluetooth), no Flash, no Java Hand Interactive: Detect mobile devices using PHP, Java, JavaScript www.hand-interactive.com/resources/ 12

App Distribution MoMo Chicago: iphone vs. Android 13

App Distribution: iphone Sell apps on the itunes App Store 70% goes to software publisher (reasonable!) But if a user requests a refund, developer pays 100% Delayed payments 30,000+ apps (Fortune, March 2009) 1 billion apps in 9 months App store features Free vs. paid tensions Mean price of a paid app is $2.55 (O Reilly, March 2009) Excellent search & browse For each app: Long description, picture, reviews Apple handles Tier 1 support Virtually painless app update notification & installation features Many small publishers have found success: Tap TapRevenge New York Times, iphone Gold Rush, April 5, 2009 App approval issues Mysterious process, requirements; arbitrariness Long delays for approval 14

App Distribution: Android Sell apps on the Android App Market $25 fee to register 70% goes to software publisher (reasonable!) Customer has 24 hours to request refund Payment through Google Checkout (has some bumps ) App store features Decent search & browse Not as sexy or pleasant overall as the iphone sapp Store For each app: Short description (~325 chars), no picture, reviews App publisher handles all customer support Virtually painless app update notification & installation features App approval process No approval. Publish & it s immediately live! Google reserves right to remove apps from market. See recent scandal when T- Mobile USA requested removal of a tethering app 15

Quick Summary MoMo Chicago: iphone vs. Android 16

Android vs. iphone Market positioning iphone: Premium user experience BMW Android: Affordable touchscreenuser experience for the people Honda And VW and Audi and Chevy and Cadillac and Mini iphone and Android represent the most consumer-friendly smartphone platforms on the market Easy to learn and use Seamless data connectivity Compelling & innovative user experiences Together are leading to the mass market adoption of smartphone devices Revolutions present opportunities Great opportunities for innovative software and services Get started!! 17

Thank you! Anthony Hand (e) anthony.hand@gmail.com Hand Interactive: www.hand-interactive.com o Free code for detecting mobile devices using PHP, Java, JavaScript: www.hand-interactive.com/resources/ FloSpace: www.flospace.com Twitter: @AnthonyHand: Personal @HandInteractive: Mobile industry & user experience 18