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Installation After running the setup and installing XRayCAT Survival Toolkit on your 3dsmax version, you can setup your User Interface to open if from a toolbar, quad or menu. Launching from a toolbar Under the Customize menu, select Customize User Interface. Select the Toolbars tab. Under the Main UI group you can find the RaylightTools category, containing the XRayCAT Survival Toolkit 1.0 macro script. Drag the script and drop it to a toolbar. A button will be created, from which you can now launch the toolkit.

Activation The first time you launch XRayCAT Survival Toolkit 1.5, a form will pop up for product activation: In the Product Key section, you must insert your product key received on your e-mail address after the product purchase. You can copy the code to the clipboard and paste it on the activation form with the dedicated Paste From Clipboard button, or insert it manually in the corresponding text slot. Finally, click on the Activate button to submit your activation data.

XRayCAT Survival Toolkit 1.5 1 - CATParent List: To start using CAT Survival Toolkit, you need to pick the CAT rig on which all operations will be performed. This dropdown list is automatically updated with the names of all CAT rigs in the scene. To select a CATParent, click on the dropdown list and choose one of the CATParents. Layers Manager 2 - Name Text box used to show and modify the selected layer name. 5 List of all CAT Layers in the selected rig, and their properties: color, type, name and weight.

6 - Layer Creation Toolbar Create an Absolute Layer Create a Relative Local Adjustment Layer Create a Relative World Adjustment Layer Create a CATMotion Layer 7 - Layer Data Panel Contains all data related to the currently selected layer. - Ignore: enables/disables ignore for the selected layer - Solo: enables/disables ignore for all layer except the one selected - Global Weight: modifies selected layer weight - Local Weight: when a CATObject is selected, this spinner controls its specific weight inside the current layer. Not all CATObjects have a Local Weight. 8 - Tools Panel Opens XRayCAT Survival Toolkit tools: Rigging Tools, Pose Tools, Clip Manager and JoyCreator. While a tool is open, its corresponding button will remain pressed. 11 - Refresh Button: Refresh all layer data on the list. Layer Operations Toolbar 3 Move Layer moves the selected layer up or down in the list. An Adjustment Layer (Local or World) cannot be moved as first layer in the list, because it needs an Absolute layer on top of it.

4 Copy and paste Layer Copy and paste the selected layer. 9 Delete Layer Deletes the selected layer. 10 Collapse Layer Collapses a time range of the animation to an existing or new layer. 12- CATMode Switch Button Switches from CATMode "Setup" to "Animation". When "Animation" mode is on, the button is highlighted in red. 13 - CATMotion Editor: opens CATMotion Editor if a CATMotion layer is selected. 14 - Rig Coloring Mode: sets the coloring mode for the rig. When pressed, Layer Color mode is activated: the overall rig color is determined by the active layer and modified by underlying blended layers. It has no effect in Setup Mode. 15- Layer Color Picker: opens a picker to edit the current layer color. 16 - Curve: gives quick access to Curve Editor.

Pose Tools This tool is a set of functions for managing poses in a Character biped rig. 1 - Pose Name: Text box used to show and modify the selected pose name. 2 - Pose List: Lists all poses in the selected folder. By double-clicking on a pose, you can quickly load a selected pose. 11 - Pose Preview: Shows the generated preview image of the selected pose.

5 Pose Transform Type-In Panel: This panel enhances the same pose offset and mirror functionalities already used in CAT pose loading. After loading a pose this panel becomes active: a position and rotation offset in X, Y and Z axes can be applied to the pose, using the corresponding spinners. The Reset Transform button resets all the spinners, restoring the original loaded pose. The Mirror checkbutton, when active, mirrors the pose maintaining the same offset. Finally, the user can choose to confirm the loaded pose, using the Ok button, or undo the loading, using the Cancel button. 10 - Pose Folder Button: When pressed, opens a dialog to select the folder containing all poses. Pose File Operations Toolbar: These buttons execute the main file operations with poses: 3 - Load Saved Pose 4 Save Rig Pose: save the pose for the whole rig. 12 - Delete Saved Pose 13 Save bone Pose: save pose for the currently selected bone. 6 - Mirror Tools Toolbar: Copy, Paste, and Paste Mirrored for selected CAT Objects; Swap full rig pose 7-8 Arms/Hands - Legs/Feet Swap Toolbars: Green color indicates a right limb or palm. Blue color indicates a left limb or palm. Pressing the R> button copies the current pose from right limb/palm to left, while pressing the <L button copies the pose from left to right. For each set of limbs/palms, there is also a button to swap poses between left and right CAT Objects. 9 - Limb Animation Panel This panel contains shortcuts to all functions related to a limb in the Motion Panel. The "Fix Feet Pose" button is an addition to fix a known CAT bug when using "Additive to Setup Pose" option for the rig. 14 Playback Tool This panel contains shortcuts to 3dsMax animation playback configuration functions Real Time, Active Viewport Only and Loop. It also allows the realtime variation of playback framerate. This function is useful for checking the smoothness of interpolation between keyframes at slower speeds.

Rig Tools This panel contains a set of functions for CAT rig creation. To use this tool, a CAT rig must be picked from the scene in the CATParent picker (1) inside the Layer Manager. Once selected a CATParent, the functionalities contained in the Add Bones group will be available in rig setup mode, to add bones and hubs to the CAT rig. The Tools group contains: Add Gizmo: adds a gizmo controller to the selected bone. Utilities: opens the utilities panel, for importing existing animation files (BIP, BVH, HTR), opening the Capture Animation tool which grabs animations from other rigs, and a fixed Rig Resizer to resize the whole CAT rig without losing data. Other main CAT existing functionalities such as Reset Transformations, Apply Max IK, Pin Bone and Add Extra Controller.

Under Options are grouped some useful settings for Setup and Animation mode related to the selected CAT bone or hub. By default, the character pose in Setup Mode is defined by a static matrix. You can set a bone to use an animation controller to define the character pose in Setup Mode. The reason to choose animation controller in Setup Mode is to take advantage of the Additive To Setup Pose feature. You can apply your own procedural animation controller setup to the setup controller, and then make the layer system relative to that controller. When this option is on, all layers in the layer stack work relative to the Setup pose. During evaluation, the following occurs: Bone Pose=Setup Mode Pose+Layer Values Additive To Setup Pose option related to the current CAT Layer can be enabled for a single selected bone or the whole CAT rig using the corresponding checkboxes under the Layer Settings group.

Clip Manager This tool is a set of functions for loading, saving and deleting CAT layer clips.

JoyCreator Pro 1.5 Joy Creator Pro can be used to control CAT Layer weights and/or Morph targets values.

1-2 - Mesh/CATParent Lists: Before creating a joystick, you need to pick the CAT rig and/or blend shape mesh which will be controlled by it. These lists automatically scan all CATParents or meshes with Morpher modifier inside the scene. To select a CAT rig or mesh, click on the dropdown list and choose one of the CATParents/meshes listed. 3 - Joystick Text: Text box used to associate a text to the joystick. A joystick cannot be created without a text associated. 10 - Colors Panel: A set of color pickers used to determine the color of the joystick components: Box, Cursor, Text and Rulers. 4 - Joystick Mode Toolbar: These buttons determine the Joystick Mode. A joystick can be created with one of these four modes: - Octagonal Mode: all four corners and the four directions of the joystick can control targets - Quad Mode: four corners of the joystick can control targets - Horizontal Mode: the joystick can control targets horizontally - Vertical Mode: the joystick can control targets placed vertically Only one Joystick Mode at a time can be selected. When a mode is selected, the others will be disabled. For joysticks created with Horizontal or Vertical mode, the "Single Target" option can be enabled. It expands the control area of a single target to all the joystick, not only one half, thus allowing to fully control a single target or list of targets with the joystick. 5 Joystick Target Selector A shape represents the joystick depending on the currently selected Joystick Mode. It allows to select the current joystick target being modified, which is highlighted in red. 6-7 CATLayers/Morph Targets lists To each joystick target, a list of Morph targets and/or CAT Layer weights can be assigned. These two dropdown lists contain all CAT Layers and all Morph targets obtained automatically from the picked Mesh/CATParent. To add one of the Morph targets/cat Layers to the selected joystick target list, click on the add button next to each dropdown list. These buttons will be enabled only if the target is not already controlled by another joystick or another target of the same joystick. 8 - Refresh Button: Updates all drop-down lists with possible new Morph targets or CAT Layers. 11 Joystick Targets List This list contains all CATLayers and Morph Targets related to the selected joystick target, with their related weight.

12 Targets Properties Each CATLayer/Morph Target can be assigned a specific maximum weight which will be reached when the joystick cursor is positioned on the target. A spinner sets the target maximum weight. The delete button allows to delete a CATLayer/Morph Target from the joystick target list, making it available for other targets. 13 Easing Curve Selector For each CATLayer/Morph Target, an easing curve can be associated to the weight controlled by the joystick. Four easing curves are available: linear fast: ease in curve, starts fast and slows down around the target slow: ease out curve, starts slow and speeds up around the target in/out curve, slows down smoothly on start and around the target 9 Joystick Management Toolbar This toolbar allows to open the Joystick Manager, containing a list of all joysticks in scene, which can be edited or deleted. When editing a joystick, the Cancel and Save buttons are enabled, allowing to keep or discard the changes made on the joystick. 13 - Create Joystick button: When pressed, starts Joystick Creation Mode. A picker will be shown instead of the normal cursor: the joystick will be created on the point in the current view picked by clicking the left mouse button.

Joystick Properties 1 Label: Shows the joystick name. 2 Cursor: Controls the CAT Layer or Morpher target weight assigned to the joystick. You can reset the joystick current x and y values by using the Transform to Zero command. 3 Joystick area: The area delimiting joystick values. 4 Rulers: These lines indicate the points in which joystick values blend targets at 50%, and the center of the joystick with both x and y values at 0. XRayCat Survival Toolkit 1.0 Copyright 2013 - Raylight S.r.l. All rights reserved. www.raylightgames.com Developed by: Francesco Paduano Simone Esposito Technical support: support@raylightgames.com For info: info@raylightgames.com