Simple Machines. Body. Step 4. Start at Origin and sketch the 8 lines, Fig. 2. Fig. 1. Origin

Similar documents
Body. Chapter 1. Simple Machines. A. New Part. Step 1. Click File Menu > New.

Speedway. Body. (S) on the Sketch toolbar. Fig. 1

Boat. Battery Holder AA

F-1 Car. Blank. in the Feature Manager and click Sketch from the Content toolbar, Fig. 3. Origin. on the Features toolbar.

Solar Car. Chassis. in the Feature Manager and click Sketch from the Content toolbar, Fig. 2. Origin. on the Command Manager toolbar. Fig.

Simple Machines. Wheel. in the Feature Manager and click Sketch. on the Command Manager toolbar.

Battery Holder 2 x AA

F1 Car. Wheel. in the Feature Manager and click Sketch on the Context toolbar, Fig. 1. (S) on the

Blank. Chapter 1. CO2 Rail Car. A. New Metric Part. Step 1. Click File Menu > New. B. Body. Step 1. Click Right Plane

Clay. Chapter 9. Glider. A. Open Assembly File. Step 1. Open your GLIDER ASSEMBLY file.

Delta Dart. Socket. (L) on the Sketch toolbar. Fig. 1. (S) on the Sketch toolbar. on the Sketch toolbar. on the Standard Views toolbar.

Panel. Chapter 16. Solar Car. A. Sketch. Step 1. Click File Menu > New, click Part and OK. B. Save as "PANEL". Step 1. Click File Menu > Save As.

Body. Chapter 2. CO2 Rail Car E. A. Save as "BODY RAIL E". Step 1. Open your BLANK file.

CO 2 Shell Car. Body. in the Feature Manager and click Sketch from the context toolbar, Fig. 1. on the Standard Views toolbar.

Glider. Clay. Fig. 1 Side face. Step 5. In the Convert Entities Property Manager: click side face, Fig. 3 click OK twice, Fig. 3. Fig. 3.

Wheel GT-F. Chapter 5. CO2 Shell Car. A. Sketch. Step 1. Click File Menu > New, click Part Metric and OK.

Skateboard. Hanger. in the Feature Manager and click Sketch on the Context toolbar, Fig. 1. Fig. 2

H Stab and V Stab. Chapter 6. Glider. A. Open and Save as "H STAB". Step 1. Open your STABILIZER BLANK file.

Chair. Top Rail. on the Standard Views toolbar. (Ctrl-7) on the Weldments toolbar. at bottom left corner of display to deter- mine sketch plane.

Terminal. Chapter 16. E-Car. A. Component from Design Library. SOLIDWORKS 17 Terminal E-CAR Page 16-1

Delta IV Heavy. Interstage. in the Feature Manager and click Sketch on the Context toolbar, Fig. 1. on the Command Man- on the Features

Skateboard. Hanger. in the Feature Manager and click Sketch. (S) on the Sketch. Line

Battery Holder. Chapter 9. Boat. A. Front Extrude. Step 1. Click File Menu > New, click Part and OK. SolidWorks 10 BATTERY HOLDER AA BOAT Page 9-1

Delta Dart. Propeller. in the Feature Manager and click Sketch from the Content toolbar, Fig. 1. on the Sketch toolbar.

Rocket 1. Fin. in the Feature Manager and click Sketch from the Content toolbar, Fig. 1. (L) on the Sketch toolbar. Fig. 1. Fig. 2

JSS. Ping Pong Ball. in the Feature Manager and click Sketch on the Context toolbar, Fig. 1. on the Sketch toolbar.

Fuselage and Sharks Tooth

Nose Cone. Chapter 4. Rocket 3D Print. A. Revolve. Step 1. Click File Menu > New, click Part and OK. SOLIDWORKS 16 Nose Cone ROCKET 3D PRINT Page 4-1

Glider. Wing. Top face click Sketch. on the Standard Views. (S) on the Sketch toolbar.

CO2 Shell Car. Axle Retainer. in the Feature Manager and click Sketch from the Content toolbar, Fig. 1. (L) on the Sketch toolbar. Fig.

CO2 Rail Car. Wheel Rear Px. on the Command Manager toolbar.

Spring Assembly. in the Begin Assembly Property. on the Standard toolbar and click Add-Ins.

Wheels and Axle. Chapter 7. Simples Machines. A. Save As. Step 1. If necessary, open your Track Assembly 15 file. B. Insert Truck Assembly.

Assembly Motion Study

CO2 Car Assembly. in the Property Manager to place the part at the origin, Fig. 1. on the Assemblies toolbar. SolidWorks Assembly CO2 CAR Page 8-1

Tail Hook. Chapter 14. Airplane. A. Construction Rectangle. Step 1. Click File Menu > New, click Part and OK.

Propeller. Chapter 13. Airplane. A. Base for Blade. Step 1. Click File Menu > New, click Part and OK.

Boat. Hull. Step 4. Sketch point directly above the Origin, Fig. 2. Use the inferencing line, the dotted line that appears when you sketch the point.

Mastercam X9 for SOLIDWORKS

Airplane Assembly. SolidWorks 10 ASSEMBLY AIRPLANE Page 9-1

Mastercam X6 for SolidWorks Toolpaths

Speedway. Motion Study. Step 2. If necessary, turn on SolidWorks Motion. To turn on SolidWorks Motion, click Tools Menu > Add-Ins.

Speedway. Motion Study. on the Standard toolbar and click Add-Ins. at the lower

Mastercam X6 for SolidWorks Toolpaths

Chapter 39. Mastercam Jewelry Box Tray. A. Sketch Tray Circle. B. Twin Edge Point Circles. Mastercam 2017 Tray Jewelry Box Page 39-1

Belt Buckle A. Create Rectangle. Step 1. If necessary start a new Mastercam file, click New

Penny Hockey SOLIDWORKS 17 to Mastercam 2017 A. Open File in Mastercam Step 1. If necessary, save your BASE file in SOLIDWORKS.

Fig. 1. Fig. 1. on the Standard Views toolbar. SolidWorks ASSEMBLY AIRPLANE Page 8-1

Introduction to SolidWorks for Technology. No1: Childs Toy

Boat Hull Solid. (Alt-2). in ribbon bar to fix and close ribbon Fig. 3 Mastercam X7 BOAT HULL SOLID Page 29-1

SOLIDWORKS: Lesson 1 - Basics and Modeling. UCF Engineering

PhotoView 360 Decals

SOLIDWORKS: Lesson III Patterns & Mirrors. UCF Engineering

Export DXF to Illustrator

Airplane. Chapter 21. Mastercam A. Create Rectangle. B. Save As AIRPLANE. C. Set Grid and Snap.2. Mastercam 2017 Airplane Page 21-1

Introduction to SolidWorks Basics Materials Tech. Wood

ME009 Engineering Graphics and Design CAD 1. 1 Create a new part. Click. New Bar. 2 Click the Tutorial tab. 3 Select the Part icon. 4 Click OK.

Fig. 2 Mastercam 2020 Spinning Top SW 19 to MCam20 TOOLPATHS Page 13-1

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints

Jewelry Box Lid. A. Sketch Lid Circle. Step 1. If necessary start a new Mastercam file, click FILE Menu > New. Fig. 3

Bottle Rocket. Drawing. on the Com- on the View Layout

Chapter 36. Mastercam Jewelry Box Fixture. A. Sketch Fixture Rectangle. Step 1. If necessary start a new Mastercam file, click New

Memo Block. This lesson includes the commands Sketch, Extruded Boss/Base, Extruded Cut, Shell, Polygon and Fillet.

SolidWorks 2½D Parts

SOLIDWORKS: Lesson 1 - Basics and Modeling. Introduction to Robotics

Chapter 11 Solar Car Drawing

Bottom Truss ANALYSIS

Export DXF to CorelDRAW

SolidWorks Intro Part 1b

Catamaran A. Create Rectangle. Step 1. If necessary start a new Mastercam file, click New on the Quick Access Toolbar QAT (Ctrl-N).

SOLIDWORKS 2018 Reference Guide

Cudacountry Radial. Fig. 2. Point. Fig. 4. Mastercam 2017 Cudacountry Radial Page 19-1

Flow Sim. Chapter 16. Airplane. A. Enable Flow Simulation. Step 1. If necessary, open your ASSEMBLY file.

Autodesk Inventor - Basics Tutorial Exercise 1

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies

Drawing. Chapter 10. Airplane. A. Insert Right View. Step 1. Click File Menu > New, click Drawing and OK.

Flow Sim. Chapter 12. F1 Car. A. Enable Flow Simulation. Step 1. If necessary, open your ASSEMBLY file.

CHANNEL BLOCK SOLID. Step 7. For the Placement Point, click the bottom left gray rectangle and click OK. to fit drawing on the screen.

Airplane Drawing. Chapter 10. A. Insert Right View. Step 1. Click File Menu > New, click Drawing and OK.

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD

Lesson 4: Assembly Basics

The Fundamentals of SolidWorks Featuring the VEXplorer robot with over 40 integrated stand-alone tutorials

Drawing. Chapter 11. Bridge. A. Insert Views. Step 1. Click File Menu > New, click Drawing and OK. on the View Layout toolbar.

Chapter 4 Feature Design Tree

SolidWorks 2008 Tutorial. with MultiMedia CD. A Step-by-Step Project Based Approach Utilizing 3D Solid Modeling

Feature-Based Modeling and Optional Advanced Modeling. ENGR 1182 SolidWorks 05

Chapter 2 Parametric Modeling Fundamentals

Adjust model for 3D Printing. Direct modeling tools 13,0600,1489,1616(SP6)

Module 1: Basics of Solids Modeling with SolidWorks

SolidWorks 2015 User Interface

Changes from SolidWorks 2003 to SolidWorks 2004

TUTORIAL 2. OBJECTIVE: Use SolidWorks/COSMOS to model and analyze a cattle gate bracket that is subjected to a force of 100,000 lbs.

SOLIDWORKS 2016: A Power Guide for Beginners and Intermediate Users

Figure 1: The excel document used to personalize a race car by changing the values of 5 parameters

Drawing. Chapter 12. Beam. A. Insert Views. Step 1. Click File Menu > New, click Drawing and OK. Step 2. Click Model View. on the View Layout toolbar.

Solidworks 2006 Surface-modeling

Toolpaths for Fuselage

Solidworks tutorial. simulation. Author : M.Ghasemi. Contact us: solidworksadvisor.com

SOLIDWORKS 2019 Quick Start

SolidWorks 2013 and Engineering Graphics

Transcription:

Chapter 1 Simple Machines Body A. Sketch. Step 1. Click File Menu > New, click Part and OK. Step 2. Click Right Plane in the Feature Manager and click Sketch on the context toolbar, Fig. 1. Step 3. Click Line (L) on the Sketch toolbar. Step 4. Start at Origin and sketch the 8 lines, Fig. 2. Fig. 1 Step 5. Click Smart Dimension (S) on the Sketch toolbar. Step 6. Add dimensions, Fig. 3. B. Save as "BODY". Step 1. Click File Menu > Save As. Step 2. Key-in BODY for filename and press ENTER. Origin Fig. 2 Fig. 3 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-1 Cudacountry.net Tech Ed http://www.cudacountry.net email:cudacountry@hotmail.com 9/2/16

C. Sketch Fillet. Step 1. Click Sketch Fillet (S) on the Sketch toolbar. Step 2. In the Sketch Fillet Property Manager set: under Fillet Parameters, Fig. 4 Radius.2 click the 5 corners, Fig. 5 click OK twice. Step 3. Click Features Fig. 5 on the Command Manager toolbar. Step 4. Click Extruded Boss/ Fig. 4 Base on the Features toolbar. Fig. 6 Step 5. In the Boss-Extrude Property Manager set: under Direction 1, Fig. 7 End Condition Mid Plane Depth 1.5 Step 6. Save. Use Ctrl-S. Fig. 7 Fig. 8 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-2

D. Axle Holes. Step 1. Click Right Plane in the Feature Manager and click Sketch on the context toolbar, Fig. 9. Step 2. Click Normal To on the View toolbar. (Ctrl-8) Step 3. Click Circle toolbar. (S) on the Sketch Fig. 9 Step 4. Sketch two circles for the axle holes, Fig. 10. Step 5. Click Smart Dimension (S) on the Sketch toolbar. Fig. 10 Step 6. Add dimensions, Fig. 11. Step 7. Click Trimetric on the Standard Views toolbar. Step 8. Click Features on the Command Manager toolbar. Fig. 11 Step 9. Click Extruded Cut on the Features toolbar. Step 10. In the Cut-Extrude Property Manager set: under Direction 1, Fig. 12 End Condition Through All - Both Step 11. Save. Use Ctrl-S. Fig. 12 Fig. 13 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-3

E. Cut Bed. Step 1. Click the top face of Truck bed and click Sketch on the context toolbar, Fig. 14. Top face truck bed Step 2. Click Offset Entities on the Sketch toolbar. Step 3. In the Offset Entities Property Manager set: under Parameters, Fig. 15 Distance.05 check Reverse top face of Truck bed should be selected, Fig. 16 The yellow offset should be inside the Truck bed. If it is not, uncheck Reverse. Fig. 14 Step 4. Click Features on the Command Manager toolbar. Step 5. Click Extruded Cut Features toolbar. on the Fig. 15 Fig. 16 Step 6. In the Cut-Extrude Property Manager set: under Direction 1, Fig. 17 Depth.75 Step 7. Save. Use Ctrl-S. Fig. 17 Fig. 18 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-4

F. Side Windows. Step 1. Click side face of Truck and click Sketch context toolbar, Fig. 19. on the Step 2. Click Normal To on the Views toolbar (Ctrl-8). Step 3. Press Escape key to unselect the face. Side face Step 4. Click Offset Entities on the Sketch toolbar. Step 5. In the Offset Entities Property Manager set: under Parameters, Fig. 20 Fig. 19 Distance.1 check Reverse click the 5 edges around Truck cab, Fig. 21. The yellow offset should be inside the cab, Fig. 21. If it is not, uncheck Reverse. Step 6. Click Line (L) on the Sketch toolbar. Fig. 20 Step 7. Sketch line across bottom endpoints, Fig. 22. Step 8. Click Trimetric Views toolbar. on the Standard Fig. 21 Fig. 22 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-5

Step 9. Click Features on the Command Manager toolbar. Step 10. Click Extruded Cut on the Features toolbar. Step 11. In the Cut-Extrude Property Manager set: under Direction 1, Fig. 23 Depth.05 Step 12. Save. Use Ctrl-S. G. Mirror Side Window. Step 1. Ctrl click Right Plane and Cut-Extrude3 (side window) in Feature Manager to select both, Fig. 25. Fig. 23 Fig. 24 Step 2. Click Mirror on the Features toolbar. Step 3. In the Mirror Property Manager click OK, Fig. 26. Step 4. Save. Use Ctrl-S. Fig. 25 Fig. 26 Fig. 27 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-6

H. Windshield. Step 1. Click the face of windshield and click Sketch the context toolbar, Fig. 28. on Windshield Step 2. Click Offset Entities on the Sketch toolbar. Step 3. In the Offset Entities Property Manager set: under Parameters, Fig. 29 Side face Distance.07 check Reverse the face of front windshield should be selected, Fig. 30. The yellow offset should be inside the windshield. If it is not, uncheck Reverse. Fig. 28 Step 4. Click Features on the Command Manager toolbar. Step 5. Click Extruded Cut Features toolbar. on the Fig. 29 Fig. 30 Step 6. In the Cut-Extrude Property Manager set: under Direction 1, Fig. 31 Depth.05 Step 7. Save. Use Ctrl-S. Fig. 31 Fig. 32 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-7

I. Mate References. Step 1. Click Right Plane in the Feature Manager to select Plane, Fig. 33. Step 2. Click Reference Geometry Reference from the menu. on the Features toolbar and Mate Step 3. In the Mate Reference Manager set: under Primary Reference Entity, Fig. 34 Mate Reference Type Coincident under Secondary Reference Entity Fig. 33 click in Entity box and click inside cylindrical face of front axle hole, Fig. 35 Step 4. Click Right Plane in the Feature Manager to select Plane, Fig. 33. Step 5. Click Reference Geometry Fig. 35 Face on the Features toolbar and Mate Reference from the menu. Step 6. In the Mate Reference Manager set: under Primary Reference Entity, Fig. 34 Mate Reference Type Coincident Fig. 34 under Secondary Reference Entity click in Entity box and click inside cylindrical face of rear axle hole, Fig. 36 Face Step 7. Save. Use Ctrl-S. Fig. 36 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-8

J. Material Pine. Step 1. Right click Material Edit Material, Fig. 37. in the Feature Manager and click Step 2. Expand Woods in the material tree and click Pine, Fig. 38. Click Apply and Close, Fig. 39. Step 3. Save. Use Ctrl-S. Fig. 37 Fig. 38 Fig. 39 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-9

K. Appearance. Step 1. Click the Body to select part, click Appearances Click part Callout on the context toolbar and click BODY, Fig. 40. Step 2. In the Appearances Task pane, expand Painted, click Car and in the lower pane select white, Fig. 41. Step 3. In the Appearances Property Manager under Color, Fig. 42 set RGB values: R 79 G 149 B 255 Click Keep Visible and OK, Fig. 42. The Push Pin on allows selection of another appearance for windows. Fig. 40 Fig. 43 Fig. 41 Fig. 42 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-10

Step 4. In the Appearances Property Manager, under Selected Geometry, Fig. 44 click Select Faces click window and windshield, Fig. 45. Then rotate view to select right side window, hold down middle mouse button (wheel) and drag to rotate view, Fig. 46. Select window on right side, Fig. 46. Click Advanced button at top of Property Manager, Fig. 47. Fig. 45 Click Illumination tab. Set Transparency amount.50. Click OK and Cancel. Step 5. Save. Use Ctrl-S. Fig. 46 Fig. 44 Fig. 48 Fig. 47 SOLIDWORKS 16 Body SIMPLE MACHINES Page 1-11