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Chapter 8 Speedway Motion Study A. Enable SOLIDWORKS Motion. Step 1. If necessary, open your Speedway Assembly file. Step 2. If necessary, enable Motion, click the flyout of Options on the Standard toolbar and click Add-Ins. Step 3. Check SOLIDWORKS Motion check box under Active Add- Ins and Start-Up, Fig. 1. Click OK. B. Type of Study. Step 1. Click Motion Study 1 tab left of the graphics area, Fig. 2. at the lower Step 2. Set Type of Study to Motion Analysis, Fig. 2. Fig. 1 Fig. 2 C. Solve as Flexible. Step 1. Right click Car Assembly in the Motion Manager design tree and click Component Properties, Fig. 3. Step 2. In the Component Properties dialog box set: Solve as to Flexible, Fig. 4 click OK. Fig. 3 Fig. 4 9/21/18 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-1 Cudacountry.net Tech Ed http://www.cudacountry.net email:cudacountry@hotmail.com

D. Add Motor. Step 1. Zoom in around Car Assembly, Fig. 5. To zoom, place the cursor over the Car Assembly and spin the wheel on mouse back. Step 2. Click Motor toolbar, Fig. 6. on the Motion Manager Zoom Fig. 5 Step 3. In the Motor Property Manager set: under Motor Type, Fig. 7 select Rotary Motor Fig. 6 under Component/Direction for Motor Location click the cylindrical face of rear Wheel, Fig. 8 for Motor Direction Motor direction arrow should point CW, Fig. 8. If arrow is pointing in wrong direction, click Reverse Direction, Fig. 7. click in Component to Move Relative to box, Fig. 7 click FIT SPLINE PATH, Fig. 8 RPM 500 Fig. 7 Motor location Direction arrow CW Move Relative To Fig. 8 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-2

E. Contact. Step 1. Click Contact on the Motion Manager toolbar, Fig. 9. Step 2. In the Property Manager set: expand Selections, Fig. 10 check Use contact groups Fig. 9 in Group 1 box click all four Wheels, Fig. 11. Rotate view to select wheels on back side Fig. 12. To rotate, hold down middle mouse button (wheel) and drag. click in Group 2 box, Fig. 10 click Track, Fig. 12 uncheck Material under Friction Dynamic Friction Velocity.4 Dynamic Friction Coefficient.8 uncheck Static friction Fig. 10 Group 1 Wheels Fig. 11 Fig. 12 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-3 Group 1 Wheels Group 2 Track

F. Gravity. Step 1. Click Gravity on the Motion Manager toolbar, Fig. 13. Step 2. In the Gravity Property Manager set: under Gravity Parameters, Fig. 14 select Y the green arrow in the bottom right corner of the graphics area should point down, Fig. 15 Fig. 13 Fig. 14 Step 3. Save. Use Ctrl-S. Fig. 15 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-4

G. Results and Plots. Step 1. Click Trimetric on the Standard Views toolbar. Step 2. Click Results and Plots on the Motion Manager toolbar, Fig. 16. Step 3. In the Results Property Manager set: under Result, Fig. 17 Category Displacement/Velocity/Acceleration Sub Category Linear Velocity Result Component Magnitude for Feature (face, edge or vertex) click side face of Car Body, Fig. 18 Step 4. Save. Use Ctrl-S. Fig. 16 Fig. 17 Car face Fig. 18 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-5

H. Motion Study Properties. Step 1. Click Motion Study Properties on the Motion Manager toolbar, Fig. 19. Step 2. In the Motion Study Property Manager set: under Motion Analysis, Fig. 20 Frames per second: 250 check Use Precise Contact click Advanced Options button in the Advanced Motion Analysis Option dialog box, Fig. 21 set Integrator Type WSTIFF click OK Fig. 19 Step 3. Solver: The default GTIFF solver is limited to around 7200 RPMs. Hopefully we will be using more RPMs to power our motor so that is why we switched to the WSTIFF solver. Fig. 20 Fig. 21 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-6

I. Disable Playback View Keys. Step 1. Right click Orientation and Camera Views in the Motion Manager design tree and click Disable Playback of View Keys, Fig. 22. Disabling View Keys will allow viewing Motion Study from any view. J. Suppress Mates. Step 1. Click Zoom in in lower right corner of the Motion Manager to increase the Time Bar with finer time increments, Fig. 23. Step 2. Set the Motion Study duration to 4 seconds on the Timeline. To change duration, in the top Timeline drag the Key Point at 5 seconds to 4 seconds, Fig. 24. Fig. 22 Drag Key Point from 5 seconds to 4 seconds Fig. 23 Fig. 24 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-7

Step 3. Suppress the 2 Tangent Mates in the Motion manager tree. To suppress the Mates, expand Mates, click the first Tangent Mate, then hold down the Ctrl key and click the 2nd Tangent Mate. Release Ctrl key, right click and click Suppress on context toolbar, Fig. 25. Step 4. Save. Use Ctrl-S. K. Calculate and Play. Step 1. Click Calculate on the Motion Manager toolbar, Fig. 26. Step 2. Set the Playback Speed to.25, Fig. 26. Fig. 25 Step 3. Click Play from Start on the Motion Manager toolbar, Fig. 26. Step 4. What's the Velocity, Fig. 27. Step 5. Save. Use Ctrl-S. Fig. 26 Fig. 27 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-8

L. More RPMs. Step 1. Rewind Motion Study to 0 seconds. To rewind, either drag the Play Head back to the beginning in the Motion Manager toolbar or drag the Time Bar, the gray vertical line back to 0 in the Timeline, Fig. 28. It's good practice to rewind before you make changes in the Timeline, otherwise you could create unwanted Keys. Double click Key Point Fig. 28 Step 2. Double click Key Point at Time = 0 in the RotaryMotor1 Timeline, Fig. 28. Or, you can right click RotaryMotor1 in the Motion Manager design tree and Edit Feature. Be sure to rewind before edit the motor using this method. Step 3. In the Motor Property Manager set: RPM 800 Fig. 29 Step 4. Set Motion Study duration to 2.8 seconds on Timeline. To change duration, in the top Timeline drag the Key Point at 4 seconds to 2.8 seconds, Fig. 30. Fig. 29 Step 5. Click Calculate and Play from Start on the Motion Manager toolbar. Fig. 30 Step 6. What's the Velocity, Fig. 31? Step 7. Continue and increase RPMs to determine the maximum velocity. Be sure to rewind before editing Motor. Fig. 31 SOLIDWORKS 18 Motion Study SPEEDWAY Page 8-9