WIRE BASICS ESTIMATED TIME REQUIRED. This tutorial will teach you the basics of sketching wires and using them as contours for solid objects.

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WIRE BASICS This tutorial will teach you the basics of sketching wires and using them as contours for solid objects. ESTIMATED TIME REQUIRED 30 Minutes

LEARNING GOALS In this tutorial you will learn how to: Sketch wires that include straight segments, B-spline curves, and arcs. Replace straight segments in wires with curves, including Bezier curves. Use wires to form solid objects. Modify the shape of wire solids. SCENE OVERVIEW 1 In one of your configurations, open up the following editors: The Geometry editor A Scene Graph A Geometry Graph (You open this window by clicking Ctrl [R] on the Geometry editor, then clicking on New Graph.) 2 Use File>Open Scene... to open the practice scene entitled wire-basics. 3 With the exception of contour-wire-7, make all of the practice scene s 3D objects visible in the Geometry window. 4 Adjust the camera as necessary to view all of the objects. The bottles in the scene are solids of rotation, which were formed by spinning one of the wires around the Y axis. Each visible wire, called a contour or control wire, defines the contour of one of the bottles. In this tutorial, you ll first learn to sketch wires, then learn to spin them into solid shapes. In doing so, you ll add a couple of bottles to the practice scene. SKETCHING WIRES 5 Aim the camera at one of the wires and truck in for a closer view. 6 Use the Geometry Graph to alternately make just one of the wires visible at a time, starting with contour-wire-1. Wire Basics 6/10/99 2

As you view the wires, notice that they are composed of a mix of straight segments, B-spline curves, and arcs. For example: B-spline curve arc straight segment 7 Use the Geometry Graph to make all of the wires invisible. B-SPLINE CURVE SEGMENTS First, you ll sketch a wire that is composed largely of B-spline curves. This wire will form the contour of a cola bottle. B-spline curves are defined by control points. The control points, which make up the wire s hull (shown in orange below), bend the wire by exerting a magnetic-like influence over it. control point B-spline curve hull NOTE: Although you won t need to do so in this tutorial, you can use the Set Weight command to adjust the slope of a B-spline curve segment. This command scales the strength of the pull of a B- spline curve s control points. To sketch the wire: 8 Press F5 to add a new object. When the New Element dialog box appears, select Wire as the type of object you wish to add. 9 Make sure that Type is set to Wire, Mode is set to 2D, and Setup Menu is unchecked. (These properties are described in the Mirai s online help.) 10 Click Ok to begin sketching. The Geometry window goes into 2D sketch mode, automatically aligning the camera with the Z plane and displaying a reference grid. (Sketching wires in 3D is covered in a separate tutorial.) Wire Basics 6/10/99 3

11 Begin drawing your contour wire using the figure below as a reference. The image on the left shows you where to start and end and in which direction to sketch. The image on the right shows which mouse click to use for each node. start here end here straight segment node [L] b-spline segment node ctrl [L] As you sketch the wire, use the following mouse clicks: [L] to add a node for a straight segment. Ctrl [L] to add a control point for a B-spline curve. Shift [L] to undo your last node. 12 Start by sketching a straight segment to form interior portion of the base of the bottle. Add the first node by clicking [L] a short distance to the right of the Y axis. 13 Move your mouse a little further to the right, then [L] to finish off the straight segment of the interior portion of the base of the bottle. 14 Ctrl [L] to add a series of b-spline control points to form the inside curves of the bottle s body and neck. The more control points you add, the smoother each curve will be. Remember that you can use Shift [L] to undo your last node. 15 When you reach the top of the bottle, Ctrl [L] a couple of times to form a tight curve for the lip of the bottle, then begin sketching the outside contour of the bottle. Having both an inside and outside contour will give the finished bottle both interior and exterior faces. If you don t need the detail of the inside of the bottle, you can sketch just the contour for the outside of the bottle. 16 Use the same series of clicks in reverse to sketch the bottle s outside contour. Wire Basics 6/10/99 4

17 [R] to add the wire to the scene. The following dialog box appears: 18 Name the wire contour-wire-5, then click the Add Wire button. 19 Use the Geometry Graph to make contour-wire-5 invisible. ARC SEGMENTS Next, you ll sketch a wire that includes a couple of arcs. This wire will form the contour of a perfume bottle. Arcs are curves which are defined by some portion of the circumference of a circle. When you add an arc, Mirai prompts you to select a center for the circle, then lets you select that portion of the circle s circumference which you wish to keep as the arc. endpoint of the arc; defines the portion of the circle to keep center of circle To sketch the second wire: 20 Just as you did above, use the New Element dialog box to create another wire. Click Ok to begin sketching. Wire Basics 6/10/99 5

21 Begin drawing this contour wire using the figure below as a reference. The image on the left shows you where to start and end and in which direction to sketch. The image on the right shows which mouse click to use for each node. b e start here end here b e straight segment node [L] b-spline segment node ctrl [L] b arc starting point [L] + alt [L] arc center [L] e arc end point [L] As you sketch the wire, you ll use the same mouse clicks you used on the first wire with the addition of the clicks used to form an arc. Use the following sequence of clicks to form each arc: [L] encode the starting point of the arc, then alt [L] to size the circle on which the arc will be based. [L] encode the center point of the arc. [L] encode the end point of the arc. 22 Start by sketching the arc which forms interior of the bottles body. [L] to start the arc, then alt [L] to size its circle. 23 [L] to encode the arc s center just to the right of the Y axis, then [L] to end the arc at the beginning of the bottles neck. 24 Ctrl [L] to add a couple of b-spline control points to form the inside curve of the bottle s neck. 25 [L] to add a couple of straight nodes for the lip of the bottle. 26 Sketch the outside contour of the neck by paralleling the inside contour. 27 To form the outside contour of the bottle s body, make another arc just slightly larger in diameter than the inside arc. 28 Add a series of B-spline control points to form the bottle s base. 29 Make the bottommost segment of the outside contour a straight segment. 30 [R] to add the wire to the scene. Wire Basics 6/10/99 6

31 Name the wire contour-wire-6 and click the Add Wire button. 32 Use the Geometry Graph to make the wire invisible. REPLACING STRAIGHT SEGMENTS WITH CURVES Mirai also lets you replace the straight segments of a wire with curves. This is a useful feature for getting a wire into a desired shape. Not only can you insert B-spline curves and arcs into wires, but also Bezier curves. Bezier curves are cubic curves that pass between two endpoints and are influenced by two interior control points. Try inserting some curves into a practice wire: 33 Make contour-wire-7 visible in the Geometry editor. Notice that this wire is solely composed of straight segments. 34 Aim the camera at this wire and use the z hot key to align the camera with the Z plane. 35 Select the topmost vertical segments of the wire, [R] on the collection, then [L] on Replace with Bezier. select these segments Mirai converts the two segments to Bezier curves, inserting two interior control points on each segment. control point You can define the slope of the Bezier curves by moving their control points: Wire Basics 6/10/99 7

36 Select the topmost control point on each segment and move them along the X axis. You ll see the curves emerge, each drawn by the pull of its control point. 37 Try using the Replace with Arc and Replace with B-spline commands on some of the other straight segments on the wire until you have another nice contour for a bottle. You ll see that it s possible to achieve virtually any contour shape you desire using a combination of these commands. 38 Use the Geometry Graph to make contour-wire-7 invisible. CREATING SOLIDS FROM WIRES You can use wires to define the contours and cross-sections of polyhedra. Mirai supports several types of polyhedra which are spun from wires. These include: Solids of Rotation Tubes Tube Solids Contour Solids You can read about all of these polyhedra in Mirai s online help. For this tutorial, you ll focus on solids of rotation. A solid of rotation is an object created by sweeping a wire contour of the desired object around either the vertical or horizontal axis. Follow the steps below to create two solids of rotation from the wires you sketched above: 39 Press F5 to add a new object. When the New Element dialog box appears, select Solid of Rotation as the type of object you wish to add. Wire Basics 6/10/99 8

40 Set the properties as shown in the figure below. (These are all described in Mirai s online help.) Make sure to select contour-wire-5 as the wire which will define the contour of the solid. 41 Click Ok to add the solid. 42 By the same process, create another solid of rotation using contour-wire-6 to define the contour. 43 Name the wire solid bottle-6. 44 If you wish, create another solid of rotation out of the contour-wire-7 wire, which you reshaped using the Replace with Bezier, Replace with B-spline, and Replace with Arc commands above. 45 Look over the new solids of rotation. For each, you should see results like this: You created these solids simply by using the default properties for solids of rotation. However, realize that the solid of rotation properties give you a tremendous amount of flexibility in defining the shape of an object. For example, the triangular ( bottle-1 ) and square ( bottle-2 ) bottles in the practice scene were created by varying the value of the Longitudes property. Wire Basics 6/10/99 9

RESHAPING WIRE SOLIDS Mirai maintains a link between the shape of the control wire and the topology of the wire solid. This lets you move nodes on a contour wire to modify the shape of the corresponding wire solid. You may wish to modify a bottle s shape in this manner if it doesn t look quite like you intended. For example, suppose you wanted to stretch your cola bottle along the Y axis, then make the main curve of its body a bit fuller. You would do the following: 46 Make control-wire-5 visible and use the z hot key to align the camera with the Z plane. 47 Use the 3D lasso to select the nodes on the wire that form the bottle s lip: [R] on the points element sensitivity icon. Ctrl+Alt [L] on the Geometry editor, then drag [L] to draw the lasso around the points. 48 [R] on the point collection, then Alt [M] on Axis Move. (Pressing Alt invokes a magnet operation.) When prompted, [L] on Y as the axis, and select a point towards the middle-section of the contour to define the operation s falloff. 49 Move your mouse to the right to move the points upward along the Y axis. Notice that the magnet operation nicely preserves the wire s existing curves. Wire Basics 6/10/99 10

50 Use the 3D lasso to select the points which define the main curve of the cola bottle s body. 51 Use the Axis Move command with the magnet option to move the point collection away from the Y axis along the X axis. 52 Make the bottle-5 solid visible. You can see in this example that the modifications to the contour wire have been propagated to the solid. Try a few such modifications on the contour wires that you created above until you re happy with the overall shape of the corresponding solids. Wire Basics 6/10/99 11

RENDERING THE SCENE You now understand the fundamentals of sketching wires and turning them into solids. With just a few modifications, you re ready to render the scene. 53 Use the Geometry Graph to make the stairs object visible. 54 Use the Move command to place bottle-5 and bottle-6 on the stairs. 55 Use the Scale command to scale the body of each bottle so that it is proportional with the rest of the scene. 56 Apply a material to bottle-4 and bottle-5 Neither the light-green-glass nor yellow-glass materials are yet in use. 57 Assign the light-group light group to bottle-4 and bottle-5. 58 Position the camera for a nice view of the scene and use the Render command to see the results: Wire Basics 6/10/99 12