Multimedia Applications I ARKANSAS CAREER AND TECHNICAL EDUCATION, BUSINESS/MARKETING TECHNOLOGY, MULTIMEDIA APPLICATIONS I & II

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Essentials for Design: Adobe InDesign CS Level 1, 4 th Edition 2004 (McAllister) Arkansas Career and Technology Education, Business/Marketing Technology, Multimedia Applications I & II (Grades 10-12) Multimedia Applications I Unit 1: Introduction to Multimedia 1.1 Define multimedia and describe the basic elements of multimedia 1.1.1 Identify the basic elements of multimedia 1.2 Identify uses of multimedia and its impact on society 1.2.1 Examine different classifications of multimedia titles (education, business, entertainment, etc.) 1.3 Describe methods to deliver multimedia and equipment needed 1.3.1 Access three different multimedia sources (i.e. Internet, slide show, book on CD, etc.) and identify elements 1.3.2 Identify basic equipment needed for presentation (i.e. projectors, smartboards, etc.) 1.4 Describe the hardware components for a multimedia playback system 1.4.1 Identify the hardware components of a playback system (processor, storage, etc.) 1.4.2 Identify the basic characteristics of color displays SE: 49, 52, 53, 187 1.5 Describe the additional components needed for a multimedia development system 1.5.1 Identify the hardware components for a development system 1

1.5.2 Identify the basic technologies for adding accessories to a system 1.5.3 Identify the basic characteristics of digital cameras 1.5.4 Identify the basic characteristics of optical scanners 1.6 Describe the types of software needed to create multimedia projects 1.6.1 Identify software used for creating/editing the elements of multimedia 1.6.2 Identify types of software needed to create multimedia titles 1.6.3 Identify types of software needed to create web pages SE: 2 SE: 2 1.7 Discuss the laws and regulations that affect multimedia 1.7.1 Identify resources that are copyright protected SE: 216 1.7.2 Create a chart that outlines fair use as it applies to educational multimedia 1.7.3 Research the internet to locate examples of public domain material 1.7.4 Identify types of information that can be obtained royalty free SE: 216 1.7.5 Describe examples of censorship Unit 2: Text, Graphics, and Digital Photography 2.1 Explain the text elements that affect multimedia 2.1.1 Identify serif, sans serif, and decorative typefaces 2.2 Discuss the guidelines for using text and graphics in multimedia 2

2.2.1 Recall the basic guidelines for using text and graphics in multimedia 2.3 Define bitmap and discuss the characteristics of bitmap graphics 2.3.1 Adjust the screen resolution and compare the quality of a graphic image SE: 196 2.4 Discuss bitmap file formats 2.4.1 Identify the basic bitmap file formats SE: 188 2.4.2 Compare the file sizes of bitmap graphics by converting an image to the different formats 2.5 Define vector and discuss the characteristics and most common uses of vector graphics 2.5.1 Identify frequently used vector graphics 2.5.2 Compare/contrast a vector graphic and a bitmap graphic SE: 24, 186, 194, 195 2.6 Identify the software available for creating and editing graphic images 2.6.1 Create and edit a bitmap graphic using a painting program 2.6.2 Create and edit a bitmap graphic using an imaging program 2.6.3 Create and edit a vector graphic using a drawing program 2.6.4 Edit and save an image in appropriate webpage format SE: 203-206 SE: 194 SE: 24, 76, 194 SE: 135, 151 2.6.5 Edit a metafile 2.7 Identify sources and specific uses of graphic images 3

2.7.1 Locate web sites for royalty free clip art and stock photography and download images 2.7.2 Scan an image 2.7.3 Create a bitmap image using screen capture 2.7.4 Access clip art from a CD 2.7.5 Take pictures with a digital camera 2.7.6 Send a graphic image as an attachment to an email 2.7.7 Create a slide show incorporating graphic images 2.7.8 Create a photo album that can be posted to the web 2.7.9 Create wallpaper using a digital im 2.7.10 Create a screensaver using digital images 2.7.11 Add graphic images to a multimedia title Unit 3: Sound/Music 3.1 Discuss how sound is used in multimedia and identify common sound file formats 3.1.1 Access multimedia sources that have sound; identify the purpose of the sound and whether or not it enhances or detracts from the application 3.1.2 Compare the sound and size of waveform files and MIDI files 3.2 Discuss how analog sound is converted to waveform 3.2.1 Recognize how sampling is used to create waveforms 3.2.2 Identify the volume and frequency of a waveform 4

3.3 Discuss the software/ hardware need for sound playback, creation, and editing 3.3.1 Connect speakers/ headphones to the computer 3.3.2 Adjust volume controls for playback 3.3.3 Identify programs available for playback 3.3.4 Connect microphone and speakers to the computer 3.3.5 Adjust volume controls for recording 3.3.6 Create a waveform file using a sound recorder 3.3.7 Edit a wave file using a wave editor 3.3.8 Mix two wave files using away editor 3.3.9 Capture various audio file formats to the hard drive 3.3.10 Convert various audio file formats to a waveform and edit the file 3.4 Identify sources and specific uses of sound files 3.4.1 Locate web sites for royalty free sound files and download the clips 3.4.2 Access sound clips from a CD Insert downloaded clips into a multimedia title 3.4.3 Record a narration for a multimedia title 3.4.4 Add music to a multimedia title 3.4.5 Identify sound file types appropriate for the web Unit 4: File Compression and Storage 5

4.1 Define file compression and discuss its importance in multimedia 4.1.1 Recognize why file compression is necessary when dealing with multimedia applications SE: 299, 302 4.1.2 Recognize the difference between lossless and lossy compression 4.2 Discuss the different options/tools available for file compression 4.2.1 Save a.jpg at varying degrees of compression and compare the quality of the images 4.2.2 Compare waveform files saved in varying codecs and frequencies 4.2.3 Compress a file(s) using a compression program SE: 299, 302 4.2.4 Compare the bytes of a zipped file to the unzipped file(s); download a compressed file and uncompress it; compare the sizes of the files 4.2.5 Identify programs that have internal compression capabilities SE: 399, 302 4.3 List storage media and hardware available for multimedia 4.3.1 Identify storage media available and the storage capacity of each 4.3.2 Discuss the advantages and disadvantages of available storage media 4.3.3 Access data from an optical storage media 4.3.4 rite data to an optical storage media 4.3.5 Edit data on a rewritable optical storage media Unit 5: Animation 6

5.1 Define animation and describe the types of objects that can be animated 5.1.1 Examine examples of animation in multimedia 5.1.2 Identify software used to create animation 5.2 Describe the characteristics of animation 5.2.1 Identify the characteristics of 2D animation 5.2.2 Identify examples of 2D animation 5.2.3 Identify the two types of 2d animation 5.2.4 Identify the characteristics of cell and path animation 5.2.5 View examples of 2D animation 5.2.6 Identify the characteristics of 3 animation 5.2.7 Identify examples of 3D animation 5.3 Discuss specific uses of animation in multimedia titles 5.3.1 Identify commonly used animated effects 5.3.2 Examine samples of morphing and warping 5.3.3 Apply an animated effect to a graphic object in a multimedia title 5.3.4 Create animated objects (i.e. text, graphics) 5.3.5 Insert an animated object into a multimedia title Unit 6: Introduction to Video 6.1 Define digital video and describe ways that it can enhance multimedia 7

6.1.1 Identify ways that video can enhance multimedia 6.1.2 View examples of video in multimedia titles 6.2 Describe the most commonly used file formats for digital video 6.2.1 Identify the most commonly used file formats for digital video 6.2.2 View specific examples of digital file formats. 6.3 Describe sources for obtaining digital video 6.3.1 Identify sources for obtaining digital video 6.3.2 Locate and view examples of digital video on the internet 6.3.3 Watch video from DVD 6.3.4 Insert a video clip into a multimedia title Multimedia Applications II Unit 1: Introduction to Advanced Multimedia 1.1 List different ways to deliver multimedia 1.2 Discuss techniques of oral multimedia presentations utilizing available technology 1.3 Discuss career opportunities in multimedia 1.3.1 Application: Research career SE: 31 1.3.2 Application: Present career presentation Unit 2: Developing Interactive Multimedia 2.1 Describe the phases and steps in developing interactive multimedia 2.1.1 Application: Create a storyboard and navigation scheme using the Planning phase steps 8

2.2 Describe basic design principles used in developing multimedia titles 2.3 Define symmetrical and asymmetrical balance 2.4 Explain how balance can be affected by assigning attributes to size, position, color, and space 2.5 Discuss how the intended audience, type of title, and contents affect interactive design 2.6 List the guidelines for interactive design 2.6.1 Application: Critique examples of interactive designs 2.6.2 Application: Develop an interactive multimedia presentation Thinking Reasoning Unit 3: 3.1 Describe the factors that contributed to the growth of multimedia for the Web 3.2 Discuss design considerations in developing an effective Web page SE: 119 3.3 Discuss the planning steps in developing a Website 3.3.1 Application: Sketch a storyboard and navigation scheme for a Web page using either an original or an existing site 3.4 Define HTML/Java 3.4.1 View HTML/Java source code on a Web page 3.5 Identify Web page design software SE: XVIII 3.6 Identify simple components of a Web page 3.6.1 Application: Create a simple Web page with these components Thinking Know how to learn Uses available resources to apply new skills [4.3.6] SE: 82-84, 135, 188 9

3.7 Discuss the importance of acquiring rights to copyrighted material SE: 216 Unit 4: Incorporating Multimedia Into a Website 4.1 Identify hyper linking on a Web page 4.1.1 Application: Incorporate various types of hyperlinks into a Web page. 4.2 Discuss uses of graphic/animation and sound on a Web page 4.2.1 Application: Incorporate various types of graphics and sound into a Web page. SE: 135, 186, 187, 188 4.3 Define streaming media Foundation 4.4 Discuss uses of video on a Web page 4.4.1 Application: Incorporate video into a Web page. 4.5 Discuss other methods of enhancing a Web page 4.5.1 Application: Incorporate different types of enhancement to a Web page. Unit 5: Video Editing 5.1 Discuss impact of using video in multimedia applications 5.2 Discuss techniques of pre and post production 5.3 Identify types of video Foundation Reading Writing 5.4 Discuss advantages of digital video 5.5 Discuss factors of determining file size i.e. frame rate, image size, color depth, and length of video 5.6 Discuss compression as related to video 5.7 Identify sources of capturing video 10

5.7.1 Application: Create a captured video Foundation Reading Writing 5.8 Investigate different types of video editing systems 5.9 Understand the concepts of timeline 5.10 Define components of video editing 5.10.1 Application: Create video incorporating editing techniques Reference: http://dwe.arkansas.gov/curriculumframeworks/cgbusinessandmarketing.htm 11