Lecture 22 Sections 8.8, 8.9, Wed, Oct 28, 2009
|
|
- Carmel Williams
- 5 years ago
- Views:
Transcription
1 s The s Lecture 22 Sections 8.8, 8.9, 8.10 Hampden-Sydney College Wed, Oct 28, 2009
2 Outline s The The 6 7 8
3 Outline s The The 6 7 8
4 Creating Images s The To create a texture image internally, create a 3-dimensional array of unsigned bytes (chars) First dimension = row number Second dimension = column number Third dimension = RGB level Assign to each byte a value from 0 to 255.
5 Creating a Images s The Example (Creating a Image) GLubyte image[64][64][3]; void makeimage() { // Make a 64 x 64 black and white checkerboard for (int i = 0; i < 64; i++) for (int j = 0; j < 64; j++) if ((i & 0x8) ˆ (j & 0x8)) for (int k = 0; k < 3; k++) image[i][j][k] = 0; else for (int k = 0; k < 3; k++) image[i][j][k] = 255; return; }
6 Creating Images s The A checkerboard texture
7 Storing s in s The The function glpixelstore*() tells how texels are stored in texture memory. 1 = on byte boundaries. 2 = on even-numbered byte boundaries. 4 = on word boundaries. 8 = on double-word boundaries. We will use glpixelstorei(gl_unpack_alignment, 1);
8 Storing s in s The The function glteximage2d() stores the image in texture memory. glteximage2d(gl_texture_2d, level, internal format, width, height, border, image format, image type, ptr to image);
9 s The level is used if we are supplying multiple levels of detail, 0 otherwise. internal format is usually GL_RGB or GL_RGBA. width and height must be powers of two. border is 0 if there is no border, 1 otherwise. image format is the format of the data in the external image array, usually GL_RGB or GL_RGBA. image type is the data type of each value in the image array, usually unsigned byte. ptr to image is a pointer to the array of texels.
10 s The A typical function call is glteximage2d(gl_texture_2d, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
11 Outline s The The 6 7 8
12 s The Each texture has its own coordinate system. s is the horizontal axis. t is the vertical axis. The texture coordinates are always 0 s 1, 0 t 1. 1 t s
13 Mapping s to Vertices s The To apply a texture to a polygon, we must map a pair of texture coordinates (s, t) to each vertex (x, y, z) of the polygon. glbegin(gl_quads); gltexcoord2f(0.0, 0.0); glvertex3f(-4.0, -3.0, 0.0); gltexcoord2f(1.0, 0.0); glvertex3f(4.0, -3.0, 0.0); gltexcoord2f(1.0, 1.0); glvertex3f(4.0, 3.0, 0.0); gltexcoord2f(0.0, 1.0); glvertex3f(-4.0, 3.0, 0.0); glend();
14 Mapping s to Vertices s 1 t 3 y x The 0 0 s Mapping textures to vertices 4
15 Outline s The The 6 7 8
16 s The The function gltexparameter*() is used to set other texture attributes. We can set whether to tile the texture. gltexparameteri(gl_texture_2d, GL_TEXTURE_WRAP_S, GL_REPEAT); We can also use GL_TEXTURE_WRAP_T for the t direction. GL_CLAMP to clamp s or t to [0, 1].
17 Using GL_REPEAT s The Example (Using GL_REPEAT) glbegin(gl_quads); gltexcoord2f(0.0, 0.0); glvertex3f(-4.0, -3.0, 0.0); gltexcoord2f(4.0, 0.0); glvertex3f(4.0, -3.0, 0.0); gltexcoord2f(4.0, 3.0); glvertex3f(4.0, 3.0, 0.0); gltexcoord2f(0.0, 3.0); glvertex3f(-4.0, 3.0, 0.0); glend();
18 Applying s s 1 t 3 y The s Using GL_REPEAT 4 x
19 s The We can set whether to interpolate texels. gltexparameteri(gl_texture_2d, GL_TEXTURE_MAG_FILTER, GL_NEAREST); We can also use GL_TEXTURE_MIN_FILTER for minification. GL_LINEAR for interpolation.
20 Outline s The The 6 7 8
21 Creating s The A texture object consists of An array of texels. The various texture parameters. memory may contain several texture objects (as many as fit). Each object has its own texel array and parameters.
22 Creating s The A texture object is accessed through a reference number. OpenGL will give us a reference number to the object which we will use to access it.
23 Creating s The To get a reference number for a single texture, write unsigned int texname; glgens(1, &texname); To get a reference numbers for a several textures, write unsigned int texname[numofs]; glgens(numofs, texname);
24 Creating s The To create a texture object, use the glbind() function. is used to glbind(gl_texture_2d, texname[i]); The first time this function is called with the texture name texname[i], the texture object is initialized and made the active texture. In all subsequent such calls, texname[i] becomes the active texture.
25 Outline s The The 6 7 8
26 The s The The texture environment contains a number of texture state variables that apply to all textures. We use the function gltexenv*() to specify the values of the environment variables. We will use the form gltexenvf(gl_texture_env, GL_TEXTURE_ENV_MODE, parameter);
27 The s The The parameter may take one of the following five values. GL_REPLACE Replace the object color with the texture color. GL_DECAL Replace the object color with the texture color. GL_MODULATE Multiply the object color by the texture color. GL_BLEND Multiply the object color by the reverse of the texture color. GL_ADD Add the texture color to the object color.
28 Applying s s Finally, textures may be enabled and disabled. glenable(gl_texture_2d); gldisable(gl_texture_2d); The
29 Outline s The The 6 7 8
30 Brick s Example (Brick ) The code. The executable. The
31 Multiple s s Example (Multiple s) The code. The executable. The
32 Outline s The The 6 7 8
33 s The A bitmap file (.bmp) is a file that contains the color of each pixel of a rectangular region. Among other information, the file contains the height and width of the region. See
34 Reading s The The Bitmap class has the following public member functions. readbitmap(filename) - Read the bitmap info from the specified file. imagewidth() - Get the width of the image, in pixels. imageheight() - Get the height of the image, in pixels. imagedata() - Get a pointer to the array of RGB values.
35 Reading s The We will use the function Bitmap image; image.readbitmap(filename); to read the information from the bitmap file and store the relevant information in a Bitmap object. The Bitmap class assumes that the bitmap file uses 24-bit color. It will not handle other formats.
36 Reading s The We will use the function the other three member function in the glteximade2d() function. to read the information from the bitmap file and store the relevant information in a Bitmap object. glteximage2d(gl_texture_2d, 0, GL_RGB, image.imagewidth(), image.imageheight(), 0, GL_RGB, GL_UNSIGNED_BYTE, image.imagedata());
37 Bitmap s s Example (Bitmap s) The code. The executable. The
38 Outline s The The 6 7 8
39 Homework s The Homework Read Section 8.8 textures in OpenGL. Read Section 8.9 texture generation. Read Section 8.10 environment maps.
GRAFIKA KOMPUTER. ~ M. Ali Fauzi
GRAFIKA KOMPUTER ~ M. Ali Fauzi Texture Mapping WHY TEXTURE? Imagine a Chess Floor Or a Brick Wall How to Draw? If you want to draw a chess floor, each tile must be drawn as a separate quad. A large flat
More informationGraphics. Texture Mapping 고려대학교컴퓨터그래픽스연구실.
Graphics Texture Mapping 고려대학교컴퓨터그래픽스연구실 3D Rendering Pipeline 3D Primitives 3D Modeling Coordinates Model Transformation 3D World Coordinates Lighting 3D World Coordinates Viewing Transformation 3D Viewing
More informationTexture Mapping CSCI 4229/5229 Computer Graphics Fall 2016
Texture Mapping CSCI 4229/5229 Computer Graphics Fall 2016 What are texture maps? Bitmap images used to assign fine texture to displayed surfaces Used to make surfaces appear more realistic Must move with
More informationTextures. Texture Mapping. Bitmap Textures. Basic Texture Techniques
Texture Mapping Textures The realism of an image is greatly enhanced by adding surface textures to the various faces of a mesh object. In part a) images have been pasted onto each face of a box. Part b)
More informationCS212. OpenGL Texture Mapping and Related
CS212 OpenGL Texture Mapping and Related Basic Strategy Three steps to applying a texture 1. specify the texture read or generate image assign to texture enable texturing 2. assign texture coordinates
More informationMipmaps. Lecture 23 Subsection Fri, Oct 30, Hampden-Sydney College. Mipmaps. Robb T. Koether. Discrete Sampling.
Lecture 23 Subsection 8.8.2 Hampden-Sydney College Fri, Oct 30, 2009 Outline 1 2 3 4 5 dumay.info Outline 1 2 3 4 5 dumay.info Suppose we are drawing a 2-dimensional black-and-white checkerboard pattern.
More informationOpenGL Texture Mapping. Objectives Introduce the OpenGL texture functions and options
OpenGL Texture Mapping Objectives Introduce the OpenGL texture functions and options 1 Basic Strategy Three steps to applying a texture 1. 2. 3. specify the texture read or generate image assign to texture
More informationLecture 07: Buffers and Textures
Lecture 07: Buffers and Textures CSE 40166 Computer Graphics Peter Bui University of Notre Dame, IN, USA October 26, 2010 OpenGL Pipeline Today s Focus Pixel Buffers: read and write image data to and from
More informationMagnification and Minification
Magnification and Minification Lecture 30 Robb T. Koether Hampden-Sydney College Fri, Nov 6, 2015 Robb T. Koether (Hampden-Sydney College) Magnification and Minification Fri, Nov 6, 2015 1 / 17 Outline
More informationGrafica Computazionale
Grafica Computazionale lezione36 Informatica e Automazione, "Roma Tre" June 3, 2010 Grafica Computazionale: Lezione 33 Textures Introduction Steps in Texture Mapping A Sample Program Texturing algorithms
More informationTexture Mapping. Mike Bailey.
Texture Mapping 1 Mike Bailey mjb@cs.oregonstate.edu This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License TextureMapping.pptx The Basic Idea
More informationLecture 19: OpenGL Texture Mapping. CITS3003 Graphics & Animation
Lecture 19: OpenGL Texture Mapping CITS3003 Graphics & Animation E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 Objectives Introduce the OpenGL texture functions and options
More informationCS 432 Interactive Computer Graphics
CS 432 Interactive Computer Graphics Lecture 7 Part 2 Texture Mapping in OpenGL Matt Burlick - Drexel University - CS 432 1 Topics Texture Mapping in OpenGL Matt Burlick - Drexel University - CS 432 2
More informationก ก ก.
418382 ก ก ก ก 5 pramook@gmail.com TEXTURE MAPPING Textures Texture Object An OpenGL data type that keeps textures resident in memory and provides identifiers
More information三維繪圖程式設計 3D Graphics Programming Design 第七章基礎材質張貼技術嘉大資工系盧天麒
三維繪圖程式設計 3D Graphics Programming Design 第七章基礎材質張貼技術嘉大資工系盧天麒 1 In this chapter, you will learn The basics of texture mapping Texture coordinates Texture objects and texture binding Texture specification
More informationChapter 9 Texture Mapping An Overview and an Example Steps in Texture Mapping A Sample Program Specifying the Texture Texture Proxy Replacing All or
Chapter 9 Texture Mapping An Overview and an Example Steps in Texture Mapping A Sample Program Specifying the Texture Texture Proxy Replacing All or Part of a Texture Image One Dimensional Textures Using
More informationCS452/552; EE465/505. Texture Mapping in WebGL
CS452/552; EE465/505 Texture Mapping in WebGL 2-26 15 Outline! Texture Mapping in WebGL Read: Angel, Chapter 7, 7.3-7.5 LearningWebGL lesson 5: http://learningwebgl.com/blog/?p=507 Lab3 due: Monday, 3/2
More informationCMSC 425: Lecture 12 Texture Mapping Thursday, Mar 14, 2013
CMSC 425: Lecture 12 Texture Mapping Thursday, Mar 14, 2013 Surface Detail: We have discussed the use of lighting as a method of producing more realistic images. This is fine for smooth surfaces of uniform
More informationCSC 240 Computer Graphics. Fall 2015 Smith College
CSC 240 Computer Graphics Fall 2015 Smith College Outline: 11/9 Stacks revisited Shading (using normal vectors) Texture Mapping Final quiz If time: robot with two arms White background slides from Eitan
More informationCap. 3 Textures. Mestrado em Engenharia Informática (6931) 1º ano, 1º semestre
Cap. 3 Textures Mestrado em Engenharia Informática (6931) 1º ano, 1º semestre Overview Objectives Notion of texture Motivation Texture mapping, texture patterns, and texels Mapping textures to polygons,
More informationIntMu.Lab5. Download all the files available from
IntMu.Lab5 0. Download all the files available from http://www.dee.isep.ipp.pt/~jml/intmu/lab5: wget http://www.dee.isep.ipp.pt/~jml/intmu/lab5/makefile make getall Analyze the program windmill.c. Compile
More informationMipmaps. Lecture 35. Robb T. Koether. Hampden-Sydney College. Wed, Nov 18, 2015
Mipmaps Lecture 35 Robb T. Koether Hampden-Sydney College Wed, Nov 18, 2015 Robb T. Koether (Hampden-Sydney College) Mipmaps Wed, Nov 18, 2015 1 / 31 Outline 1 Discrete Sampling 2 Mipmaps 3 Generating
More informationCT5510: Computer Graphics. Texture Mapping
CT5510: Computer Graphics Texture Mapping BOCHANG MOON Texture Mapping Simulate spatially varying surface properties Phong illumination model is coupled with a material (e.g., color) Add small polygons
More informationTexture Mapping. CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science
Texture Mapping CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science 1 Objectives Introduce Mapping Methods - Texture Mapping - Environment Mapping - Bump Mapping Consider
More informationTexture Mapping. Texture Mapping. Map textures to surfaces. Trompe L Oeil ( Deceive the Eye ) The texture. Texture map
CSCI 42 Computer Graphic Lecture 2 Texture Mapping A way of adding urface detail Texture Mapping Jernej Barbic Univerity of Southern California Texture Mapping + Shading Filtering and Mipmap Non-color
More informationTexturas. Objectives. ! Introduce Mapping Methods. ! Consider two basic strategies. Computação Gráfica
Texturas Computação Gráfica Objectives! Introduce Mapping Methods! Texture Mapping! Environmental Mapping! Bump Mapping! Light Mapping! Consider two basic strategies! Manual coordinate specification! Two-stage
More informationAssignment #5: Scalar Field Visualization 3D: Direct Volume Rendering
Assignment #5: Scalar Field Visualization 3D: Direct Volume Rendering Goals: Due October 4 th, before midnight This is the continuation of Assignment 4. The goal is to implement a simple DVR -- 2D texture-based
More information9.Texture Mapping. Chapter 9. Chapter Objectives
Chapter 9 9.Texture Mapping Chapter Objectives After reading this chapter, you ll be able to do the following: Understand what texture mapping can add to your scene Specify texture images in compressed
More informationComputational Strategies
Computational Strategies How can the basic ingredients be combined: Image Order Ray casting (many options) Object Order (in world coordinate) splatting, texture mapping Combination (neither) Shear warp,
More informationBuffers. Angel and Shreiner: Interactive Computer Graphics 7E Addison-Wesley 2015
Buffers 1 Objectives Introduce additional WebGL buffers Reading and writing buffers Buffers and Images 2 Buffer Define a buffer by its spatial resolution (n x m) and its depth (or precision) k, the number
More information+ = Texturing: Glue n-dimensional images onto geometrical objects. Texturing. Texture magnification. Texture coordinates. Bilinear interpolation
Texturing Slides done bytomas Akenine-Möller and Ulf Assarsson Chalmers University of Technology Texturing: Glue n-dimensional images onto geometrical objects Purpose: more realism, and this is a cheap
More informationCISC 3620 Lecture 7 Lighting and shading. Topics: Exam results Buffers Texture mapping intro Texture mapping basics WebGL texture mapping
CISC 3620 Lecture 7 Lighting and shading Topics: Exam results Buffers Texture mapping intro Texture mapping basics WebGL texture mapping Exam results Grade distribution 12 Min: 26 10 Mean: 74 8 Median:
More informationObjectives. Texture Mapping and NURBS Week 7. The Limits of Geometric Modeling. Modeling an Orange. Three Types of Mapping. Modeling an Orange (2)
CS 480/680 INTERACTIVE COMPUTER GRAPHICS Texture Mapping and NURBS Week 7 David Breen Department of Computer Science Drexel University Objectives Introduce Mapping Methods Texture Mapping Environmental
More informationCSE 167: Introduction to Computer Graphics Lecture #7: Textures. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2018
CSE 167: Introduction to Computer Graphics Lecture #7: Textures Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2018 Announcements Project 2 due this Friday at 2pm Grading in
More informationAssignment #3: Scalar Field Visualization 3D: Cutting Plane, Wireframe Iso-surfacing, and Direct Volume Rendering
Assignment #3: Scalar Field Visualization 3D: Cutting Plane, Wireframe Iso-surfacing, and Direct Volume Rendering Goals: Due October 9 th, before midnight With the results from your assignement#2, the
More informationTexture Mapping and Sampling
Texture Mapping and Sampling CPSC 314 Wolfgang Heidrich The Rendering Pipeline Geometry Processing Geometry Database Model/View Transform. Lighting Perspective Transform. Clipping Scan Conversion Depth
More informationFAKULTI TEKNOLOGI MAKLUMAT DAN KOMUNIKASI BITM INTERACTIVE COMPUTER GRAPHICS LAB SESSION 4. C++ - OpenGL
FAKULTI TEKNOLOGI MAKLUMAT DAN KOMUNIKASI BITM 3213 - INTERACTIVE COMPUTER GRAPHICS LAB SESSION 4 C++ - OpenGL Part 1- C++ - Texture Mapping 1. Download texture file and put it into your current folder
More informationLecture 5 3D graphics part 3
Lecture 5 3D graphics part 3 Shading; applying lighting Surface detail: Mappings Texture mapping Light mapping Bump mapping Surface detail Shading: takes away the surface detail of the polygons Texture
More informationAssignment #6 2D Vector Field Visualization Arrow Plot and LIC
Assignment #6 2D Vector Field Visualization Arrow Plot and LIC Due Oct.15th before midnight Goal: In this assignment, you will be asked to implement two visualization techniques for 2D steady (time independent)
More informationCS335 Graphics and Multimedia. Slides adopted from OpenGL Tutorial
CS335 Graphics and Multimedia Slides adopted from OpenGL Tutorial Texture Poly. Per Vertex Mapping CPU DL Texture Raster Frag FB Pixel Apply a 1D, 2D, or 3D image to geometric primitives Uses of Texturing
More informationCSE 167: Introduction to Computer Graphics Lecture #8: Textures. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017
CSE 167: Introduction to Computer Graphics Lecture #8: Textures Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017 Announcements Project 2 is due this Friday at 2pm Next Tuesday
More informationComputer Graphics. Three-Dimensional Graphics VI. Guoying Zhao 1 / 73
Computer Graphics Three-Dimensional Graphics VI Guoying Zhao 1 / 73 Texture mapping Guoying Zhao 2 / 73 Objectives Introduce Mapping Methods Texture Mapping Environment Mapping Bump Mapping Consider basic
More informationDiscussion 3. PPM loading Texture rendering in OpenGL
Discussion 3 PPM loading Texture rendering in OpenGL PPM Loading - Portable PixMap format 1. 2. Code for loadppm(): http://ivl.calit2.net/wiki/images/0/09/loadppm.txt ppm file format: Header: 1. P6: byte
More informationCSE 167: Introduction to Computer Graphics Lecture #8: Textures. Jürgen P. Schulze, Ph.D. University of California, San Diego Spring Quarter 2016
CSE 167: Introduction to Computer Graphics Lecture #8: Textures Jürgen P. Schulze, Ph.D. University of California, San Diego Spring Quarter 2016 Announcements Project 2 due this Friday Midterm next Tuesday
More informationComputer Graphics
01076536 Computer Graphics Chapter 10 llumination Models and Surface-Rendering Methods Somsak Walairacht, Computer Engineering, KMTL 1 Outline Light Sources Surface Lighting Effects Basic llumination Models
More informationTexture and other Mappings
Texture and other Mappings Texture Mapping Bump Mapping Displacement Mapping Environment Mapping Example: Checkerboard Particularly severe problems in regular textures 1 The Beginnings of a Solution: Mipmapping
More informationLecture 5. Scan Conversion Textures hw2
Lecture 5 Scan Conversion Textures hw2 Announcements Homework deadlines Mini Project Proposals due June 26th E.T. 06 Vector Graphics Algebraic equations describe shapes. Can render type and large areas
More information... Print PROGRAMS\Final Project final\planes\planeshoot.c 1
... Print PROGRAMS\Final Project final\planes\planeshoot.c 1 1 #include 2 #include 3 #include 4 #include 5 #include 6 #include
More informationImaging and Raster Primitives
Realtime 3D Computer Graphics & Virtual Reality Bitmaps and Textures Imaging and Raster Primitives Vicki Shreiner Imaging and Raster Primitives Describe OpenGL s raster primitives: bitmaps and image rectangles
More informationApplying Textures. Lecture 27. Robb T. Koether. Hampden-Sydney College. Fri, Nov 3, 2017
Applying Textures Lecture 27 Robb T. Koether Hampden-Sydney College Fri, Nov 3, 2017 Robb T. Koether (Hampden-Sydney College) Applying Textures Fri, Nov 3, 2017 1 / 24 Outline 1 Applying Textures 2 Photographs
More information11494 Interactive and GPU Computing Lab. 6-06/05/2015. Textures
11494 Interactive and GPU Computing Lab. 6-06/05/2015 Supervisor: Abel Gomes Textures Scribe: Orlando Pereira The goal of this assignment is to understand how to use textures inside the OpenGL environment.
More informationCSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science
CSC 307 1.0 Graphics Programming Department of Statistics and Computer Science Graphics Programming Texture Mapping 2 Texture Poly. Per Vertex Mapping CPU DL Pixel Texture Raster Frag FB Apply a 1D, 2D,
More informationSteiner- Wallner- Podaras
Texturing 2 3 Some words on textures Texturing = mapping 2D image to a model (*You will hear more on other texturing- methods in the course.) Not a trivial task! 4 Texturing how it works 5 UV coordinates
More informationTexture Mapping. Texture Mapping. Map textures to surfaces. Trompe L Oeil ( Deceive the Eye ) Texture map. The texture
CSCI 48 Compuer Graphic Lecure Texure Mapping A way of adding urface deail Texure Mapping February 5, 22 Jernej Barbic Univeriy of Souhern California Texure Mapping + Shading Filering and Mipmap Non-color
More informationShading/Texturing. Dr. Scott Schaefer
Shading/Texturing Dr. Scott Schaefer Problem / Problem / Problem 4/ Problem / Problem / Shading Algorithms Flat Shading Gouraud Shading Phong Shading / Flat Shading Apply same color across entire polygon
More informationTexture Mapping. Computer Graphics, 2015 Lecture 9. Johan Nysjö Centre for Image analysis Uppsala University
Texture Mapping Computer Graphics, 2015 Lecture 9 Johan Nysjö Centre for Image analysis Uppsala University What we have rendered so far: Looks OK, but how do we add more details (and colors)? Texture mapping
More informationComputer Graphics. Bing-Yu Chen National Taiwan University
Computer Graphics Bing-Yu Chen National Taiwan University Introduction to OpenGL General OpenGL Introduction An Example OpenGL Program Drawing with OpenGL Transformations Animation and Depth Buffering
More informationDepartment of Computer Sciences Graphics Spring 2013 (Lecture 19) Bump Maps
Bump Maps The technique of bump mapping varies the apparent shape of the surface by perturbing the normal vectors as the surface is rendered; the colors that are generated by shading then show a variation
More informationTextures. Datorgrafik 2006
Textures Datorgrafik 2006 Reading Material MUST read These slides OH 139-172 by Magnus Bondesson Texturing, mipmapping, multitexturing, environment mapping OH 173-174 Bump mapping OH 175-200 3D-textures,
More informationQUESTION 1 [10] 2 COS340-A October/November 2009
2 COS340-A QUESTION 1 [10] a) OpenGL uses z-buffering for hidden surface removal. Explain how the z-buffer algorithm works and give one advantage of using this method. (5) Answer: OpenGL uses a hidden-surface
More informationTexture Mapping Part 1
Texture Mapping Part 1 The Quest for Visual Realism Why Texture Map? How to do it How to do it right Spilling the beans Assignment #3 Lecture 17 Comp 236 Spring 2005 3/21/2005 Lecture 17 2 Decal Textures
More informationImage I/O and OpenGL Textures
Image I/O and OpenGL Textures Creating Images Using dynamic memory allocation we can create an array for an RGB image. The easiest way to do this is as follows Create an array based on the Width, Height
More informationMost device that are used to produce images are. dots (pixels) to display the image. This includes CRT monitors, LCDs, laser and dot-matrix
Scan Conversion of Lines Raster devices Most device that are used to produce images are raster devices, that is, use rectangular arrays of dots (pixels) to display the image. This includes CRT monitors,
More informationShading. Flat shading Gouraud shading Phong shading
Shading Flat shading Gouraud shading Phong shading Flat Shading and Perception Lateral inhibition: exaggerates perceived intensity Mach bands: perceived stripes along edges Icosahedron with Sphere Normals
More informationINF3320 Computer Graphics and Discrete Geometry
INF3320 Computer Graphics and Discrete Geometry Texturing Christopher Dyken Martin Reimers 06.10.2010 Page 1 Texturing Linear interpolation Real Time Rendering: Chapter 5: Visual Appearance Chapter 6:
More informationIntroduction to OpenGL
Introduction to OpenGL Banafsheh Azari http://www.uni-weimar.de/cms/medien/cg.html What You ll See Today What is OpenGL? Related Libraries OpenGL Command Syntax B. Azari http://www.uni-weimar.de/cms/medien/cg.html
More informationMethodology for Lecture
Basic Geometry Setup Methodology for Lecture Make mytest1 more ambitious Sequence of steps Demo Review of Last Demo Changed floor to all white, added global for teapot and teapotloc, moved geometry to
More informationTexturing. Slides done bytomas Akenine-Möller and Ulf Assarsson Department of Computer Engineering Chalmers University of Technology
Texturing Slides done bytomas Akenine-Möller and Ulf Assarsson Department of Computer Engineering Chalmers University of Technology 1 Texturing: Glue n-dimensional images onto geometrical objects l Purpose:
More informationTSBK 07! Computer Graphics! Ingemar Ragnemalm, ISY
1(61) Information Coding / Computer Graphics, ISY, LiTH TSBK 07 Computer Graphics Ingemar Ragnemalm, ISY 1(61) Lecture 6 Texture mapping Skyboxes Environment mapping Bump mapping 2(61)2(61) Texture mapping
More informationCS4621/5621 Fall Basics of OpenGL/GLSL Textures Basics
CS4621/5621 Fall 2015 Basics of OpenGL/GLSL Textures Basics Professor: Kavita Bala Instructor: Nicolas Savva with slides from Balazs Kovacs, Eston Schweickart, Daniel Schroeder, Jiang Huang and Pramook
More informationFog example. Fog is atmospheric effect. Better realism, helps determine distances
Fog example Fog is atmospheric effect Better realism, helps determine distances Fog Fog was part of OpenGL fixed function pipeline Programming fixed function fog Parameters: Choose fog color, fog model
More informationPage 6 PROCESSOR PROCESSOR FRAGMENT FRAGMENT. texy[1] texx. texy[1] texx. texy[0] texy[0]
This lecture is based on GPGPU::Basic Math Tutorial, Dominik Goeddeke, http:www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html 220 Winter 2009 CMPE A linear algebra application GPGPU: SAXPY stands
More informationCS179: GPU Programming
CS179: GPU Programming Lecture 4: Textures Original Slides by Luke Durant, Russel McClellan, Tamas Szalay Today Recap Textures What are textures? Traditional uses Alternative uses Recap Our data so far:
More informationOverview. Goals. MipMapping. P5 MipMap Texturing. What are MipMaps. MipMapping in OpenGL. Generating MipMaps Filtering.
Overview What are MipMaps MipMapping in OpenGL P5 MipMap Texturing Generating MipMaps Filtering Alexandra Junghans junghana@student.ethz.ch Advanced Filters You can explain why it is a good idea to use
More informationComputer Graphics Texture Mapping
! Computer Graphics 2013! 13. Texture Mapping Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2013-10-28 About the final examination - Next Friday (Nov. 8th) Night, - 7:30PM - 9:00PM (one and
More informationPreparing for Texture Access. Stored Texture Shaders. Accessing Texture Maps. Vertex Shader Texture Access
Stored Texture Shaders Preparing for Texture Access These steps are the same when using a shader as when using fixed functionality Make a specific texture unit active by calling glactivetexture Create
More informationStored Texture Shaders
Stored Texture Shaders 157 Preparing for Texture Access These steps are the same when using a shader as when using fixed functionality Make a specific texture unit active by calling glactivetexture Create
More informationChapter 3. Texture mapping. Learning Goals: Assignment Lab 3: Implement a single program, which fulfills the requirements:
Chapter 3 Texture mapping Learning Goals: 1. To understand texture mapping mechanisms in VRT 2. To import external textures and to create new textures 3. To manipulate and interact with textures 4. To
More informationComputergraphics Exercise 15/ Shading & Texturing
Computergraphics Exercise 15/16 3. Shading & Texturing Jakob Wagner for internal use only Shaders Vertex Specification define vertex format & data in model space Vertex Processing transform to clip space
More informationOpenCL / OpenGL Texture Interoperability: An Image Blurring Case Study
1 OpenCL / OpenGL Texture Interoperability: An Image Blurring Case Study Mike Bailey mjb@cs.oregonstate.edu opencl.opengl.rendertexture.pptx OpenCL / OpenGL Texture Interoperability: The Basic Idea 2 Application
More informationCSE 167: Introduction to Computer Graphics Lecture #9: Textures. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013
CSE 167: Introduction to Computer Graphics Lecture #9: Textures Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 Announcements Added Tuesday office hours for Krishna: 11am-12
More information三維繪圖程式設計 3D Graphics Programming Design 第六章 Bitmap 影像及圖檔格式設定嘉大資工系盧天麒
三維繪圖程式設計 3D Graphics Programming Design 第六章 Bitmap 影像及圖檔格式設定嘉大資工系盧天麒 1 In this chapter, you will learn How to use OpenGL bitmaps OpenGL pixel functions How to load and save the Targa image format 2 The
More informationCSE 167: Lecture 11: Textures 2. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011
CSE 167: Introduction to Computer Graphics Lecture 11: Textures 2 Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011 Announcements Homework assignment #5 due Friday, Nov 4,
More informationMar :51 gltexobj.cpp
Page 1/4 / $Id: qt/gltexobj.cpp 3.1.2 edited Nov 8 2002 $ Copyright (C) 1992-2002 Trolltech AS. All rights reserved. This file is part of an example program for Qt. This example program may be used, distributed
More informationGeneral Purpose computation on GPUs. Liangjun Zhang 2/23/2005
General Purpose computation on GPUs Liangjun Zhang 2/23/2005 Outline Interpretation of GPGPU GPU Programmable interfaces GPU programming sample: Hello, GPGPU More complex programming GPU essentials, opportunity
More informationBuilding a 3D World. From a Couple of Lectures Ago. A More Flexible Approach. Lots of little details. We discussed OpenGL imaging functions:
Building a 3D World Hello World! One last look at 2D Specifying 3D geometry An OBJ ect parser Setting up a scene Lecture 5 Comp 236 Spring 2005 From a Couple of Lectures Ago We discussed OpenGL imaging
More informationTo Do. Review of Last Demo. Methodology for Lecture. Geometry Basic Setup. Outline. Foundations of Computer Graphics (Fall 2012)
Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 8: OpenGL 2 http://inst.eecs.berkeley.edu/~cs184 To Do Continue working on HW 2. Can be difficult Class lectures, programs primary source Can
More informationOverview. By end of the week:
Overview By end of the week: - Know the basics of git - Make sure we can all compile and run a C++/ OpenGL program - Understand the OpenGL rendering pipeline - Understand how matrices are used for geometric
More informationTexture Mapping 1/34
Texture Mapping 1/34 Texture Mapping Offsets the modeling assumption that the BRDF doesn t change in u and v coordinates along the object s surface Store a reflectance as an image called a texture Map
More informationTexturing. Slides done by Tomas Akenine-Möller and Ulf Assarsson Department of Computer Engineering Chalmers University of Technology
Texturing Slides done by Tomas Akenine-Möller and Ulf Assarsson Department of Computer Engineering Chalmers University of Technology 1 Texturing: Glue n-dimensional images onto geometrical objects l Purpose:
More informationWorkshop 3D capture, modelling and augmented reality Capture 3D, modélisation et réalité augmentée
International Master Program «Biometrics» Workshop sessions Workshop 3D capture, modelling and augmented reality Capture 3D, modélisation et réalité augmentée Jean-Marc Vézien (LIMSI-CNRS, équipe VENISE)
More informationTexture Mapping. Texture (images) lecture 16. Texture mapping Aliasing (and anti-aliasing) Adding texture improves realism.
lecture 16 Texture mapping Aliasing (and anti-aliasing) Texture (images) Texture Mapping Q: Why do we need texture mapping? A: Because objects look fake and boring without it. Adding texture improves realism.
More informationlecture 16 Texture mapping Aliasing (and anti-aliasing)
lecture 16 Texture mapping Aliasing (and anti-aliasing) Texture (images) Texture Mapping Q: Why do we need texture mapping? A: Because objects look fake and boring without it. Adding texture improves realism.
More informationTexture. No Textures
Texture Pattern of Intensity and color. Can be generalized to 3D texture. How do we get them? Take pictures. Write a program (procedural textures). Synthesize from examples How do we apply them? (Texture
More informationLecture 6 Sections 4.3, 4.6, 4.7. Wed, Sep 9, 2009
Lecture 6 Sections 4.3, 4.6, 4.7 Hampden-Sydney College Wed, Sep 9, 2009 Outline 1 2 3 4 re are three mutually orthogonal axes: the x-axis, the y-axis, and the z-axis. In the standard viewing position,
More informationLSU EE Homework 3 Solution Due: 12 October 2015
LSU EE 4702 1 Homework 3 Solution Due: 12 October 2015 Problem 0: Follow the instruction on the http://www.ece.lsu.edu/koppel/gpup/proc.html page for account setup and programming homework work flow. Compile
More information1)Write a shader program that renders a regular pentagon with textured image like the one shown below.
Andrew Yenalavitch CSE520 Winter 2015 Quiz 2 Report 1)Write a shader program that renders a regular pentagon with textured image like the one shown below. Use the following provided image for the texture:
More informationLighting and Texturing
Lighting and Texturing Michael Tao Michael Tao Lighting and Texturing 1 / 1 Fixed Function OpenGL Lighting Need to enable lighting Need to configure lights Need to configure triangle material properties
More informationPointers. Lecture 1 Sections Robb T. Koether. Hampden-Sydney College. Wed, Jan 14, 2015
Pointers Lecture 1 Sections 10.1-10.2 Robb T. Koether Hampden-Sydney College Wed, Jan 14, 2015 Robb T. Koether (Hampden-Sydney College) Pointers Wed, Jan 14, 2015 1 / 23 1 Pointers 2 Pointer Initialization
More informationComputer Graphics Texture Mapping
Computer Graphics 2012 13. Texture Mapping Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2012-10-31 有关实验 - 备用 ftp 地址 - 10.214.0.111 - 帐号 :cg2012 - 密码 :2012 - 请按照规定上传到指定目录, 便于管理和检查 - 今日实验签到
More information