VTK: The Visualiza.on Toolkit

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1 VTK: The Visualiza.on Toolkit Part I: Overview and Graphics Models Han- Wei Shen The Ohio State University

2 What is VTK? An open source, freely available soiware system for 3D graphics, image processing, and visualiza.on. Support for hundreds of algorithms in visualiza.on and image processing Object- oriented design with different interpreted language wrappers.

3 At a Glance The core of VTK is wriqen en.rely in C++ and contains hundreds of classes VTK compiles and run on Windows, MacOS, Linux Different interfaces for fast prototyping: Tcl/Tk, Java, and Python Have users all over the world The beauty of Open Source!

4 System Architecture Interpreted Wrapper (Tcl, Java, Python) Tcl/Tk shell Java interpreter Python interpreter C++ core Tcl/Tk source Java JDK Python source Libraries and includes (dll and.h files) Or (.a and.h files) All class source code (could take hours to compile) Binary Installation: if you will use The classes to build your applicatoin Source code Installation: If you want to extend vtk

5 VTK classes (

6 VTK Object Models Graphics and Visualiza.on Models Graphics objects: rendering Visualiza.on objects: genera.ng graphical objects to represent the data Data Flow System: Pipeline execution Data source Visualization Graphics

7 Pipeline Execu.on Direction of data flow Visualization model Graphics model Source Filter Mapper Renderer Direction of update

8 VTK Mappers Mappers convert data into graphical primi.ves or write to a file (writer) Mappers require one or more input data objects Mappers terminate the visualiza.on pipeline Example: vtkpolydatamapper, which takes geometry such as cylinder or cone as input and convert it to renderable geometry Visualization model Graphics model Source Filter Mapper Renderer

9 VTK s s represent graphical data or objects A VTK actor contains object proper.es (color, shading type, etc) geometry transforma.ons VTK actors need to work together with lights (vtklight) and camera (vtkcamera) to make a scene The scene is then rendered to an image by a renderer (vtkrenderer) Visualization model Graphics model Source Filter Mapper Renderer

10 VTK Renderer The Renderer in VTK, vtkrenderer, is to coordinate the rendering process that involves lights, cameras, and actors vtkrenderer creates a default camera and lights if not present, but needs to have at least one actor vtkrenderer needs to be connected with a vtkrenderwindow Visualization model Graphics model Source Filter Mapper Renderer

11 VTK Render Window The class, vtkrenderwindow.es the en.re rendering process together It manages all the pla`orm dependent window management issues and hide the details from the user It also stores graphics specific informa.on such as window size, posi.on,.tle, frame buffer depth, etc. Visualization model Graphics model Source Filter Mapper Renderer Render window

12 The Graphics Model screen camera Light Viewer

13 The Graphics Model screen camera vtkcamera Light Viewer

14 The Graphics Model screen camera vtkcamera vtk vtkproperty vtkmapper vtktransform Light Viewer

15 The Graphics Model screen camera vtkcamera vtk vtkproperty vtkmapper vtktransform Light vtklight Viewer

16 The Graphics Model screen camera vtkcamera vtk vtkproperty vtkmapper vtktransform Light vtklight vtkrenderer Viewer

17 The Graphics Model The purpose is to render the geometry (volume) on the screen camera vtkcamera screen vtkrenderwindow vtk vtkproperty vtkmapper vtktransform Light vtklight vtkrenderwindowinteractor vtkrenderer Viewer

18 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; } window->render();

19 VTK Simple Pseudo Code Main() { Geometry create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; } window->render();

20 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; Geometry Mapper } window->render();

21 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; Geometry Mapper } window->render();

22 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; Geometry Mapper Renderer } window->render();

23 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; Geometry Mapper Renderer } window->render(); Window

24 VTK Simple Pseudo Code Main() { create geometry; create a mapper; give the geometry to the mapper; create an actor; give the mapper to the actor; create a renderer; give the actor to the renderer; create a window; give the renderer to the window; Geometry Mapper Renderer } window->render(); Window

25 VTK Render a Cone #include vtk.h Main() { vtkconesource *cone = vtkconesource::new(); cone- >SetResolu.on(8); vtkpolydatamapper *mapper = vtkpolydatamapper::new(); mapper - >SetInput(cone- >GetOutput()); vtk *cone = vtk::new(); cone- >SetMapper(Mapper); vtkrenderer * ren = vtkrenderer::new(); ren- >Add(con); Geometry Mapper Renderer } vtkrenderwindow *renwindow = vtkrenderwindow::new(); renwindow- >AddRenderer(ren); renwindow- >render(); Window

26 VTK Render a Cone #include vtk.h Main() { vtkconesource *cone = vtkconesource::new(); cone- >SetResolu.on(8); vtkpolydatamapper *mapper = vtkpolydatamapper::new(); mapper - >SetInput(cone- >GetOutput()); vtk *cone = vtk::new(); cone- >SetMapper(Mapper); vtkrenderer * ren = vtkrenderer::new(); ren- >Add(con); Geometry Mapper Renderer } vtkrenderwindow *renwindow = vtkrenderwindow::new(); renwindow- >AddRenderer(ren); renwindow- >render(); Window

27 VTK Render a Cone #include vtk.h Main() { vtkconesource *cone = vtkconesource::new(); cone- >SetResolu.on(8); vtkpolydatamapper *mapper = vtkpolydatamapper::new(); mapper - >SetInput(cone- >GetOutput()); vtk *cone = vtk::new(); cone- >SetMapper(Mapper); vtkrenderer * ren = vtkrenderer::new(); ren- >Add(con); Geometry Mapper Renderer } vtkrenderwindow *renwindow = vtkrenderwindow::new(); renwindow- >AddRenderer(ren); renwindow- >render(); Window

28 VTK Render a Cone #include vtk.h Main() { vtkconesource *cone = vtkconesource::new(); cone- >SetResolu.on(8); vtkpolydatamapper *mapper = vtkpolydatamapper::new(); mapper - >SetInput(cone- >GetOutput()); vtk *cone = vtk::new(); cone- >SetMapper(Mapper); vtkrenderer * ren = vtkrenderer::new(); ren- >Add(con); Geometry Mapper Renderer } vtkrenderwindow *renwindow = vtkrenderwindow::new(); renwindow- >AddRenderer(ren); renwindow- >render(); Window

29 VTK Render a Cone #include vtk.h Main() { vtkconesource *cone = vtkconesource::new(); cone- >SetResolu.on(8); vtkpolydatamapper *mapper = vtkpolydatamapper::new(); mapper - >SetInput(cone- >GetOutput()); vtk *cone = vtk::new(); cone- >SetMapper(Mapper); vtkrenderer * ren = vtkrenderer::new(); ren- >Add(con); Geometry Mapper Renderer } vtkrenderwindow *renwindow = vtkrenderwindow::new(); renwindow- >AddRenderer(ren); renwindow- >render(); Window

30 vtkrenderwindow Output 1 vtkrenderwindow 2 vtkrenderer vtkcamera vtklight vtk ( property, geometry(mapper), transformation, etc)

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