Introduction to Artificial Intelligence (G51IAI) Dr Rong Qu. Blind Searches

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1 Introduction to Artificial Intelligence (G51IAI) Dr Rong Qu Blind Searches

2 Blind Searches Function GENERAL-SEARCH (problem, QUEUING-FN) returns a solution or failure nodes = MAKE-QUEUE(MAKE-NODE(INITIAL-STATE[problem])) Loop do If nodes is empty then return failure node = REMOVE-FRONT(nodes) If GOAL-TEST[problem] applied to STATE(node) succeeds then return node nodes = QUEUING-FN(nodes, EXPAND(node, OPERATORS[problem])) End Loop End Function

3 Blind Searches The difference between searches lies in the order in which nodes are selected for expansion The search always visits the first node in the fringe queue REMOVE The only way to control the ordering INSERT

4 Breadth First Search

5 Breadth First Search - Method Expand Root Node First Expand all nodes at level 1 before expanding level 2 OR Expand all nodes at level d before expanding nodes at level d+1

6 Breadth First Search - Implementation Use a queuing function that adds nodes to the end of the queue Function BREADTH-FIRST-SEARCH(problem) returns a solution or failure Return GENERAL-SEARCH (problem, ENQUEUE-AT-END)

7 Breadth First Search - Implementation CD AB DC E EF G A B C D E D E F G node = REMOVE-FRONT(nodes) If GOAL-TEST[problem] applied to STATE(node) succeeds then return node nodes = QUEUING-FN(nodes, EXPAND(node, G51IAI Blind OPERATORS[problem])) Searches

8 The example node set Initial state A B C D E F Goal state G H I J K L M N O P Q R S T U V W X Y Z Press space to see a BFS of the example node set

9 Node We The then B search is backtrack expanded then moves to then expand to removed the node first from C, node the queue. and in the The queue. process revealed Press continues. nodes space Press to are continue. added spaceto the END of the queue. Press space. A This Node We begin node A is removed is with then our expanded from initial the state: to queue. reveal the Each node further revealed labeled (unexpanded) A. node Press is added space nodes. to continue the Press END space of the queue. Press space to continue the search. B C D E F G H I J K L M N O P Q R S T U Node L is located and the search returns a solution. Press space to end. Press space to begin continue the the search search Size of Queue: Queue: A B, C, D, E, F, G, H, I, J, K, L, Empty J, K, G, C, F, M, D, E, H, I, L, K, J, G, L, H, D, F, M, E, I, N, L, K, G, J, M, H, I, E, F, O, N, M, K, L, J, G, H, I, FN, O, P, K, M, J, L, N, HI, O, Q, P, K, L, JM, O, N, P, Q, R, LM, O, P, N, Q, S, R, Q, NO, P, T, R, S, QR UP ST Nodes expanded: Current FINISHED Action: Expanding Backtracking SEARCH Current level: n/a 0 12 BREADTH-FIRST SEARCH PATTERN

10 Evaluating Breadth First Search Observations Very systematic If there is a solution breadth first search is guaranteed to find it If there are several solutions then breadth first search will always find the shallowest goal state first and if the cost of a solution is a nondecreasing function of the depth then it will always find the cheapest solution Path cost

11 Evaluating Breadth First Search Evaluating against four criteria Optimal Complete Time complexity Space complexity

12 Evaluating Breadth First Search Evaluating against four criteria Complete? Yes Optimal? Yes

13 Evaluating Breadth First Search Evaluating against four criteria Space Complexity O(b d ) Time Complexity O(b d ) i.e. number of leaves 1 + b + b 2 + b b d-1 i.e. O(b d ) b: the average branching factor d: is the depth of the search tree Note : The space/time complexity could be less as the solution may be found somewhere before the d th level (depends on the problem).

14 Exponential Growth Exponential growth quickly makes complete state space searches unrealistic If the branching factor was 10, by level 5 we would need to search 100,000 nodes, i.e. 10 5

15 Exponential Growth Depth Nodes Time Memory millisecond 100 bytes second 11 kilobytes 4 11, seconds 1 megabyte minutes 111 megabytes hours 11 gigabytes days 1 terabyte years 111 terabytes years 11,111 terabytes Time and memory requirements for breadth-first search, assuming a branching factor of 10, 100 bytes per node and searching 1000 nodes/second

16 Breadth First Search - Observations Space is more of a factor to breadth first search than time Time is still an issue Who has 35 years to wait for an answer to a level 12 problem (or even 128 days to a level 10 problem)

17 Breadth First Search - Observations It could be argued that as technology gets faster then exponential growth will not be a problem But even if technology is 100 times faster we would still have to wait 35 years for a level 14 problem and what if we hit a level 15 problem!

18 Uniform Cost Search (vs. BFS)

19 Uniform Cost Search (vs. BFS) BFS will find the optimal (shallowest) solution as long as the cost is a function of the depth Suppose that we have a tree in which all the weights of branches are one Weight of a path from the root to a node N is just the depth of node N

20 Uniform Cost Search (vs. BFS) Uniform Cost Search can be used when this is not the case will find the cheapest solution provided that the cost of the path never decreases as we proceed along the path Uniform Cost Search works by expanding the lowest cost node on the fringe

21 Uniform Cost Search (vs. BFS) Cost of a node n the total cost of the path from the root to n Search all nodes of cost c before those of cost c+1 In BFS deeper nodes always arrive after shallower nodes In UCS the costs of new nodes do not have such a nice pattern

22 Uniform Cost Search - implementation In UCS we need to 1. explicitly store the cost g of a node 2. explicitly use such costs in deciding the ordering in the queue Always remove the smallest cost node first sort the queue in increasing order alternatively, search the queue and remove the smallest cost Nodes removed by cost, not by order of arrival

23 Uniform Cost Search - Example A 1 10 S 5 B G C BFS will find the path SAG, with a cost of 11, but SBG is cheaper with a cost of 10 UCS will find the cheaper solution (SBG). It will find SAG but will not see it as it is not at the head of the queue

24 Node Once We Node We now node A start is S expand removed is B with has our the been from node initial from expanded the at state the queue the front and it is and expand removed of the the revealed queue, it from the node nodes queue A. (node Press are and G) added space the is added revealed to the continue. to queue. the node queue. The The (node queue G) is is then added. again sorted The sorted on queue path on path is cost. again cost. Nodes sorted Note, with on we path cheaper have cost. now path Note, found cost node a have goal G priority.in state now appears but do this not in case recognise the the queue queue it twice, as will it is once be not Node as at G10 the A (1), front and node once of the B as (5), queue. G11. followed As Node G10 by is B at is node the cheaper front C (15). of Press the node. queue, space. Press we space. now proceed to goal state. Press space. 1 A 10 S 5 B 5 G 15 C Press space to begin the search The goal state is achieved and the path S-B-G is returned. In relation to path cost, UCS has found the optimal route. Press space to end. Size of Queue: 13 0 Nodes expanded: Queue: A, SB, G10, Empty G11, B, G11, CCC15 Current FINISHED action: Waiting. Backtracking Expanding SEARCH Current level: n/a 01 2 UNIFORM COST SEARCH PATTERN

25 Uniform Cost Search - properties Completeness: If there is a path to a goal then UCS will find it If there is no path, then UCS will eventually report that the goal is unreachable Optimality: UCS will report a minimum cost path (there might be many)

26 UCS vs. BFS - queue Breadth First Search Nodes added to the end of the queue Uniform Cost Search Nodes ordered by their cost Queue Open nodes/fringe nodes First node removed/expended during the search

27 UCS vs. BFS complete & optimal Breadth First Search Optimal Only if the branch cost is the same Uniform Cost Search Optimal Even if the branch cost is different Complete Systematic search throughout the whole tree

28 UCS vs. BFS complexity Time and space complexity O(b d ) (bounded by b d ) UCS is usually better than BFS UCS = BFS When all solutions rather than just one solution is needed When all branches have the same cost We are talking about the worst case scenario

29 Uniform Cost Search - implementation Expansion Number Node Name (order of expansion) Blank if in fringe Any needed maths. Usually: values of g, h, and/or f S A 1 10 B C G

30 In terms of a search tree we could represent the UCS example as follows... Expansion Order (blank if still in fringe) 1 A g= G g = 11 S g=0 1 5 B g=5 3 G 4 5 g = 10 Maths: g 15 Note that G is split into two nodes corresponding to the two Press paths. space to begin the search C g=15 The goal state is achieved. In relation to path cost, UCS has found the optimal route with 4 expansions. S A 1 10 B 5 5 G UNIFORM COST SEARCH PATTERN15 5 C

31 Depth First Search

32 Depth First Search - Method Expand Root Node First Explore one branch of the tree before exploring another branch

33 Depth First Search - Implementation Use a queuing function that adds nodes to the front of the queue Function DEPTH-FIRST-SEARCH(problem) returns a solution or failure Return GENERAL-SEARCH(problem, ENQUEUE-AT- FRONT)

34 Depth First Search - Observations Space complexity Only needs to store the path from the root to the leaf node as well as the unexpanded nodes For a state space with a branching factor of b and a maximum depth of m, DFS requires storage of bm nodes Time complexity b m in the worst case

35 Depth First Search - Observations If DFS goes down a infinite branch it will not terminate if it does not find a goal state If it does find a solution there may be a better solution at a lower level in the tree Therefore, depth first search is neither complete nor optimal

36 The example node set Initial state A B C D E F Goal state G H I J K L M N O P Q R S T U V W X Y Z Press space to see a BFS of the example node set

37 Depth Limited Search (vs. DFS)

38 Depth Limited Search (vs. DFS) DFS may never terminate as it could follow a path that has no solution on it DLS solves this by imposing a depth limit, at which point the search terminates at that particular branch

39 Depth Limited Search - Observations Can be implemented by the general search algorithm using operators which keep track of the depth Choice of depth parameter is important Too deep is wasteful of time and space Too shallow and we may never reach a goal state

40 Depth Limited Search - Observations Completeness If the depth parameter, l, is set deep enough then we are guaranteed to find a solution if one exists Therefore it is complete if l>=d (d=depth of solution)

41 Depth Limited Search - Observations Space requirements O(bl) Time requirements O(b l ) DLS is not optimal

42 Map of Romania Odarea Neamt Zerind Iasi Arad Sibiu Fararas Vaslui Timisoara Lugoj Rimnicu Vilcea Pitesti Urziceni Hirsova Dobreta Mehadia Craiova On the Romania map there are 20 towns so any town is reachable in 19 steps Bucharest Giurgui Eforie In fact, any town is reachable in 10 steps

43 Iterative Deepening Search (vs. DLS)

44 Iterative Deepening Search (vs. DLS) The problem with DLS is choosing a depth parameter Setting a depth parameter to 19 is obviously wasteful if using DLS IDS overcomes this problem by trying depth limits of 0, 1, 2,, n. In effect it is combining BFS and DFS

45 Iterative Deepening Search - Observations IDS may seem wasteful as it is expanding the same nodes many times In fact, IDS expands just 11% more nodes of those by BFS or DLS If b = 10, d = 5 N(IDS) = 123,450, N(BFS) = 100,000 Time Complexity = O(b d ) Space Complexity = O(bd)

46 Iterative Deepening Search - Observations For large search spaces, where the depth of the solution is not known, IDS is normally the preferred search method Self study

47 The example node set Initial state A B C D E F Goal state G H I J K L M N O P Q R S T U V W X Y Z Press space to see a IDS of the example node set

48 A We Node begin A is with then our expanded initial state: and removed the node labeled from the A. queue. This node Press is added space. to the queue. Press space to continue As this is the 0 th iteration of the search, we cannot search past any level greater than zero. This iteration now ends, and we begin the 1 st iteration. Press space to begin the search Size of Queue: 10 Queue: A Empty Nodes expanded: 01 Current Action: Expanding Current level: n/a 0 ITERATIVE DEEPENING SEARCH PATTERN (0 th ITERATION)

49 Node We The now B search is back expanded now track moves to and expand removed to level node one from C, of and the queue. the the process node Press set. continues. space. Press space Press to space. continue A Node We again A is expanded, begin with then our removed initial state: from the the node queue, labeled and A. the Note revealed that the nodes 1 st iteration are added carries to on the from front the. Press 0 th, and space. therefore the nodes expanded value is already set to 1. Press space to continue B C D E F As this is the 1 st iteration of the search, we cannot search past any level greater than level one. This iteration now ends, and we begin a 2 nd iteration. Press space to begin continue the the search search Size of Queue: Queue: A B, C, D, E, FEmpty C, FD, E, D, FE, E, F F Nodes expanded: Current Action: Backtracking Expanding Current level: n/a 01 ITERATIVE DEEPENING SEARCH PATTERN (1 st ITERATION)

50 The Node We After now search B expanding is move expanded then to moves level node and two G to the we level of revealed backtrack the one node of the nodes set. to expand node Press added set. space node to Press the to H. continue. space front The process of to the continue queue. then Press continues space until to continue. goal state. Press space B A We Again, Node again A we is begin removed expand with node from our A the initial to reveal queue state: the and the level each node one revealed labeled nodes. node Press A. is Note added space. that to the the 2 nd front of iteration the queue. carries Press on space. from the 1 st, and therefore the nodes expanded value is already set to 7 (1+6). Press space to continue the search C D E F G H I J K L Node L is located on the second level and the search returns a solution on its second iteration. Press space to end. Press space to continue the search Size of Queue: Queue: A B, G, H, C, I, J, D, K, L, Empty J, D, E, H, C, L, D, F E, D, C, E, F E, D, F FE, F Nodes expanded: Current SEARCH Action: Expanding Backtracking FINISHED Current level: n/a 0 12 ITERATIVE DEEPENING SEARCH PATTERN (2 nd ITERATION)

51 Repeated States - Three Methods 1. Do not generate a node that is the same as the parent node Or Do not return to the state you have just come from 2. Do not create paths with cycles in them. To do this we can check each ancestor node and refuse to create a state that is the same as this set of nodes

52 Repeated States - Three Methods 3. Do not generate any state that is the same as any state generated before This requires that every state is kept in memory (meaning a potential space complexity of O(b d )) The three methods are shown in increasing order of computational overhead in order to implement them

53 Blind Searches Summary Evaluation Breadth First Uniform Cost Depth First Depth Limited Iterative Deepening Time B D B D B M B L B D Space B D B D BM BL BD Optimal? Yes Yes No No Yes Complete? Yes Yes No Yes, if L >= D Yes B = Average branching factor D = Depth of solution M = Maximum depth of the search tree L = Depth Limit

54 Summary of Blind Search Blind searches (Chapter 3 AIMA) Breadth first Uniform cost Depth first Depth limited

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