Two-Dimensional Projectile Motion
|
|
- Nathan McDowell
- 6 years ago
- Views:
Transcription
1 Two-Dimensional Projectile Motion I. Introduction. This experiment involves the study of motion using a CCD video camera in which a sequence of video frames (a movie ) is recorded onto computer disk and subsequently analyzed with computer programs. In this experiment, an object in motion is illuminated by conventional or directed room lighting, and successive images of the motion are recorded every 1/30th of a second using a shuttered video camera. The object in motion is located relative to a reference coordinate system (imposed by the computer program) and scaled by reference ruler within the field of view of the camera. From this information, the position of the object as a function of time is determined. Analysis of these data yields the velocity and acceleration of the object as functions of time. In this experiment a projectile, a yellow ping-pong-sized ball, is shot from a springloaded launcher. The video movie of the ball's trajectory is analyzed to find the time dependence of the components of the velocity and acceleration of the ball in the horizontal and vertical directions. The results are compared with what is expected for projectile motion. y g spring launcher x Video camera CCD image II. Required Equipment. A. A spring-loaded launcher, which is used to shoot the projectile. The angle is adjustable. The projectile should land in a padded box which is provided. B. A reference ruler of 1 m length, with gradations every 10 cm, to provide a reference scale. 2-1
2 C. A mounted CCD video camera with shutter. The frame rate of the camera is 1/30th of a second which represents the time between successive video images. The camera should be located approximately 3m from the launcher setup. D. A neutral colored backdrop is mounted behind the grid to reduce unwanted reflections into the video camera. E. A computer system to control video recording. This computer will be running the AVID Video Shop software program. F. Convert-to-Movie application to reduce video size in computer memory to speed data transfer. G. A computer system to analyze the video movie. This computer will be running VIDEO POINT and Graphical Analysis GA programs. III. Procedure. A. Data Recording. (Refer to Section 4 of Computer Usage for additional information) Laboratory partners should work together. One controls the video recording; the other fires the projectile. Be careful not to disturb the alignment of the scale rulers or the CCD video camera. Specific steps are now indicated which should allow successful video data recording. 1. Double click on the Avid Videoshop icon on the desktop of the computer used to control video recording. Several dialog boxes will appear - the last being canvas size. Select 320 x 240 and click on OK. 2. Three screens will now be displayed: canvas: untitled1 ; recording folder; and sequencer. Click on the recording folder. 3. From the Menu Bar, pull down Windows and select recording. A recording window will be activated and a live video display will appear in this window. Move your hand in front of the video camera lens to verify that this is the case. 4. At this stage you are ready to test the projectile launcher. 5. Adjust the launcher for the trajectory you want and take several practice shots. When you are satisfied that the projectile follows a reasonable arc and lands in the padded box, you are ready to run the experiment and record your video. 6. The computer operator starts the movie recording (clicking on the [REC] button next to the live video display). When the blue thermometer under the video display starts to turn red, the computer operator tells the launcher to fire the projectile. The computer operator stops the movie (clicking on the [Stop] button) a few seconds after the mass hits the padded box. 7. You can now replay the movie to see if it has provided acceptable video data. To do so, click on the highest numbered untitled movie in the Recording Folder. (The highest number corresponds to the most recently recorded movie - which should be yours.) You may now run the movie, by selecting Play from the Menu Bar and selecting Play 2-2
3 Forward. This will play the movie from start to finish. Watch your movie of projectile motion. 8. If the images look good and the projectile arc is good, go to step 9 to save your movie. If the images are of poor quality, or the motion of the object is not well recorded for whatever reason, return to step 5 and repeat steps Go to the File Menu and select Save as Movie. Save the movie to the Movie Folder on the local disk. 10. Once the movie has been saved, then go to the Apple icon on the Menu bar. Under Recent Applications, select the program Convert-to-Movie (or Select Convert-to-Movie from the desktop). When Convert-to-Movie opens, from the File Menu, open the movie that you created. Okay all the default options that you encounter in the two dialog windows that appear. Then save the converted movie to the local disk, then copy it to your lab bench computer s movie folder. Save the movie under the conventional name for the laboratory: [bench.room.movie], viz movie. Once you have completed this step, you are ready to begin analysis of your video on the lab bench computer. B. Video Analysis. The CCD camera records video images every 1/30th (0.033) of a second, and successive images of the movie show the position of the projectile (ball) 1/30th of a second apart along its trajectory. By measuring the coordinates of these positions as determined from the reference coordinate system and properly scaled to physical dimensions using a meter scale in the video field, it is straightforward to find the (x,y) position of the ball and the x,y components of the average velocity v of the ball (v x,v y ) as well as the average acceleration a and its components (a x, a y ). Here bold-face letters are used as symbols for vector quantities just as in the text books. Let us assume that the motion takes place in the x,y plane with x positive to the right and y positive upwards, respectively, and with the origin of the coordinate system chosen at any convenient point using the computer program. Newton's laws are vector laws and the acceleration due to gravity is downward near the surface of the earth. If the rulers and video camera are properly aligned with the vertical direction, the x component of projectile velocity should be constant (if air resistance can be neglected). The y component of velocity should vary as a function of time due to the gravitational acceleration. 1. To record the successive x,y positions of the ball from the video image, start up the Video Point program at your lab bench, by double-clicking on the VideoPoint Icon on the desktop. From the File menu, select open movie and double-click on your movie in the movie folder on the hard drive. 2. A dialog box asking for the number of points will appear on the screen. This is to determine how many objects will be in motion, and whose coordinates must be recorded. Since in this experiment only the ball is in motion, the number should be 1. Then click OK. 3. Three screens should now appear, as well as a vertical tool bar along the left-hand side of the screen. Your movie will appear on the upper left, a coordinate systems box on the upper right, and a data table in the lower left. You can play your movie backwards and forwards by moving the slider just beneath the movie screen. 4. It is convenient to expand the movie screen to a larger size to make measurement easier. Click on the expander box in the upper right corner of the window title bar, or pull down the 2-3
4 Movie menu and select Double Size. The movie screen should now nearly fill your screen. 5. Next actual physical dimensions need to be established for the movie. The movie is recorded in CCD camera coordinates, and a scaling factor must be provided to relate these coordinates to actual laboratory dimensions. This is accomplished by scaling the movie - by locating and measuring the length of a meter stick in the field of view. This allows CCD camera coordinates to be directly calibrated in terms of meters. To accomplish this task, pull down the movie menu and select Scale Movie. A dialog box will also appear in the middle of the screen. Set the known length to 1.00 and units of (m) for meters, and click on continue. The dialog box will disappear and you are now ready to measure a standard 1 meter length in the field of view. 6. Click on the left end of the meter stick and then click on the right end of the meter stick. These measurements will then tell the computer program that the separation between these two positions is 1 meter and to scale the movie dimensions accordingly. This also establishes the error with which we can measure x and y coordinates using the video recording system. For example, the meter stick covers approximately 150 video pixels. So each pixel is effectively 1/150 of a meter wide or.0066 m. Thus the error in locating an object can be no better than ± half of this value or δx = ±.0033 m. For the y direction, the error will be the same δy = ±.0033 m. We will need these error values later in the analysis of the experiment. 7. You are now ready to measure (or digitize ) the coordinates of successive images of the projected ball. Leave the movie screen at the current double size. Move the slider at the bottom of the screen until you see the ball begin to enter the field of view at the left. Move the cursor and center it on the ball and click the mouse. The location of the ball will be recorded and its (x,y) position and the time of the image will be digitized into the data table. After clicking, the computer will automatically advance to the next frame of the movie. Move the cursor so that it is centered on the next image of the ball and click. This image will be digitized, and, again, the movie frame automatically advanced. Repeat this exercise for as many images as are clearly visible. You should be able to digitize ball images in your video. 8. Then return to the Movie menu and click on normal size. You should now see that the data table has been filled. Move the cursor to the data table and select all the rows with (t,x,y) information. Then pull down the Edit menu and select copy. This will write the data table to the computer clipboard. From the clipboard, data can be read into the Graphics Analysis program. C. Graphical Analysis. You are now in a position to graph and analyze the tabulated data, but first the Graphical Analysis program must be started. To do this, go to the Apple icon on the Menu Bar, and select successively: Recent Applications, and Graphical Analysis 3.1, or select Graphical Analysis 3.1 on the desktop. 1. Click on the Data Table. Currently it will show 2 columns. We need to create a third column to paste in t, x, and y information from the clipboard. From the Data Menu, select New Column. Now your table will show three columns. 2. Click on the upper left-hand element of the table (currently blank). Pull down the Edit Menu and select Paste. Your data table from Video Point should now be pasted into the table. 2-4
5 3. The table headings are arbitrarily called X, Y, Z by the analysis program. They are really t, x, y as recorded in the Video Point, and so the headings (and associated units) need to be changed. Click on X. An X should appear in the text entry box at the top of the table. Move your cursor there and delete the X and replace it with t, and click on the checkmark. 4. Now click on the units box below your newly labeled t column. Then click on the text entry box and type in s for seconds and click on the checkmark. 5. Repeat the above exercise for the second and third columns in your table changing them to x and y in units m for meters. 6. Now from the File menu select Save as and save your data table to the Desktop under a typical name: bench.room.table, e.g., table. 7. You are now ready to analyze projectile motion. Study of the coordinate motion of the ball: x vs t 1. You are now in a position to study the coordinates of the ball as a function of time and of each other. From the Graph menu, select New Graph. A graph will appear on the right hand side of the screen. Set the vertical axis to x and the horizontal axis to t. A fairly linear relationship should appear for the data in the graph, which displays the x-coordinate of the ball as a function of time. 2. The error bars displayed by the program will not be correct as is. To assign the proper values, first double click on the x label in the data table. In the pop up menu, select options and Error Bar Calculations. Enter a value.0033 m in Error Constant box. This is the numerical value for the error in x (δx =.0033 m) which we calculate in the above. Second, select the graph and the options on the menu bar. Select graph options on the drop menu. Select y error bars. We will assume that time is measured so well that we can ignore its error. Enter.000 for the error in the horizontal axis (i.e. δt =.000 s). Click on OK. 3. Select Linear fit from the tool bar. Double click on the fit object. On the pop menu, select standard deviations for the slope and Y-intercept. The fit object will display the slope and Y intercept of the fitted line and their standard deviations. A regression analysis is a standard procedure for applying fitting functions to data. We are not going to dig into the details of such numerical methods here, but they are basically a more sophisticated application of error analysis following the strategies outlined in Measurement and Error. The computer program allows us to implement these procedures rapidly, and we will use the results here. 4. From the File Menu, select Page Setup and select sideways printing (Landscape Mode) and click OK. 5. From the File Menu, select Print Graph and print a copy of the x Vs t figure for each member of your group. y Vs t 1. Now, using the cursor, change the vertical axis to y. The graph should now display data points corresponding to the y-coordinate of the ball as a function of time. The graph should 2-5
6 also look distinctly non-linear. 2. Assign errors to the y values of the ball s trajectory in the same way that you assigned errors to the x values of the ball s trajectory. 3. A linear fit will not be appropriate to your y vs. t data. Select Curve Fit from the tool bar. Our knowledge of the expected behavior of an object moving only under the influence of gravity, suggests that the data should fit a parabola. On the pop up menu, select Quadratic from General Equation. Select Try Fit and OK. If you have not selected all the data points, you may do this in the small plot in the Curve Fit pop up menu. If errors are not shown for the fit parameters, double click on the fit object and select Show Uncertainty. Do a print graph for all members of your group. y Vs x 1. Now change the horizontal axis to x. Click on the label of the x axis, and then select x on the pop up dialog menu that appears. Click Options on the menu bar and Graph Options on the drop down menu. Select Error bars for both x and y. You have already calculated the values when you were on the Options page of the Column Options pop up menu. A linear fit will not be appropriate to your y vs. x data just as it was not suitable for your y vs. t data. 2. Select the graph and select curve fit from the menu bar. Motivated by our study of mechanics, we can guess at a useful form for a fit. On the pop up menu, select Quadratic from General Equation. Select Try Fit and OK. If you have not selected all the data points, you may do this in the small plot in the Curve Fit pop up menu. If errors are not shown for the fit parameters, double click on the fit object and select Show Uncertainty. Do a print graph for all members of your group. Study of the velocity and acceleration of the ball. To analyze the components of the velocity and acceleration of the ball requires the determination of differences in the ball positions and times. As we did with position, we will examine the velocity components versus time: v x = x/ t, v y = y/ t, and slope = (v y /v x ). x is the difference in x component of position and t is the corresponding change in elapsed time between each of the data points. In part B, t was given as 1/30 th sec. To form v x, v y, and slope, you will need to create 3 new columns in the data table. To calculate the x component of the ball s velocity, select Data from the menu bar. Select New Calculated Column. On the pop up menu, select a name, e.g. vx, and enter appropriate units. In the equation box, select delta() from the Function drop down menu. Select x from the Variables drop down menu. Then enter a slash, /, for division. Then select delta() and t for the denominator. Click OK. Repeat this process for the y component of the ball s velocity. In the third calculated column, create a quantity that we have called slope. This quantity is dimensionless. It will be equal to the y component of the velocity divided by the x component of velocity. 2-6
7 It is necessary to estimate the errors for vx and vy before making plots. Errors will be ignored for the calculated quantity slope. Specifically, consider vx: vx = x/ t = delta( x )/delta( t ) Referring to the Measurement and Error section of your manual, because vx is obtained by division: δ(vx)/vx = [(δ( x)/ x) 2 + (δ( t)/ t) 2 ] However, we are assuming that the error in t =0. Therefore: δ(vx)/vx = [(δ( x)/ x) 2 ] = δ( x)/ x x = x n x n-1 Where x n is the nth value of x and x n-1 is the previous value of x. Again referring to the Measurement and Error section of your manual for the error in the difference between two measured values: δ( x) = [(δx n ) 2 + (δx n-1 ) 2 ] Since the error in each value of x is assumed to be the same: δ( x) = [2] δ(x n ) Therefore; δ(vx)/vx = δ( x)/ x = [2]δ(x n )/ x δ(vx) = vx [2]δ(x n )/ x = ( x/ t) [2]δ(x n )/ x δ(vx) = [2]δ(x n )/ t = [2]( )(30) = 0.14 m/s Return to the Column Options pop up menu by double clicking on the column label in the data table. Select the options page. Check Error Bar Calculations and enter the value of the calculated error. Repeat the process for vy. Ignore the errors for slope. Do a Print Data Table for all group members. You can now make graphs of these quantities and obtain fit values to functional forms applied to the data. 2-7
8 v x vs t 1. Click on the axis label of your plot. Select vx on the y axis and t on the x axis. Since you have calculated errors for vx and entered them in Column Options menu, the appropriate error bars should appear. If not, go to Options and Graph Options and select y error bars. 2. Select Linear Fit from the toolbar. If errors are not provided for the slope and intercept in the fit object, double click on the fit object and select standard deviations on the on the pop up menu. 3. You may notice that since the values of vx are quite similar (vx appears to be essentially constant.), you may need to manually scale the vx axis to put it on larger scale, comparable to scale that will necessary for vy. You may do this in the Graph Options menu. You may want to revisit this plot after completing your vy plot. 4. Print a graph for all members of your group. v y vs t 1. Click on the axis label of your plot. Select vy on the y axis and t on the x axis. Since you have calculated errors for vy and entered them in Column Options menu, the appropriate error bars should appear. If not, go to Options and Graph Options and select y error bars. If you have manually scaled your vx, plot you will need to return to the Graph Options and select autoscale. 2. Select Linear Fit from the toolbar. If errors are not provided for the slope and intercept in the fit object, double click on the fit object and select standard deviations on the on the pop up menu. 3. Print a graph for all members of your group. slope vs y 1. Now change the vertical axis to slope. Set the horizontal axis to y. Deactivate the error bars in the Graph Options menu. No error bars will be used for this plot. They are not zero, but we will ignore them for this qualitative study. You should produce an unusual looking plot. Do a print graph for all group members. Congratulations! You have now completed all graphing. D. Before you leave the laboratory: You should now have for all group members: 2-8
9 1. A copy of the full data table with six separate columns for t,x,y,vx,vy, slopes. 2. A plot of x vs t. 3. A plot of y vs t. 4. A plot of y vs x. 5. A plot of vx vs t. 6. A plot of vy vs t. 7. A plot of slope vs y. You should get your graphs initialed. You may complete the rest of the analysis outside the laboratory. D. Physics Analysis (PA). To be performed outside the laboratory. PA1. x vs t Is your plot linear? What physical quantities do the coefficients A and B represent? PA2. y vs t Is your function consistent with a parabola? What physical quantities do the coefficients A, B and C represent? PA3. y vs x Is your function consistent with a parabola? What does this suggest about the nature of projectile motion near the surface of the earth? PA4. vx vs t What do you expect for the functional relationship between vx and t? What do the fit parameters A and B represent here? If there is a finite acceleration term here, how might such a value occur? PA5. vy vs t What do you expect for the functional relationship between vy and t? What do the fit parameters slope and intercept represent here? How does slope compare with the quantity C in PA2 above? From the error reported in your graph, are you consistent with the textbook value for gravitational acceleration g = 9.8 m/s 2. PA 6. slope vs y What is the significance of the value of y where slope = 0? Hint: refer to your plot of y vs x. PA 7. Consider your data for projectile motion. Are they consistent with acceleration in the y direction only; constant velocity in the x direction? What were potential sources of error in this experiment? How might such error sources be reduced and the experimental results improved? PA 8. How can this experiment be improved? Write down 3 suggestions. 2-9
Projectile Trajectory Scenarios
Projectile Trajectory Scenarios Student Worksheet Name Class Note: Sections of this document are numbered to correspond to the pages in the TI-Nspire.tns document ProjectileTrajectory.tns. 1.1 Trajectories
More informationPROJECTILE MOTION PURPOSE
PURPOSE The purpose of this experiment is to study the motion of an object in two dimensions. The motion of the projectile is analyzed using Newton's laws of motion. During the motion of the projectile,
More informationPhysics 1020 Experiment 3. Acceleration of Falling Objects
1 2 Part I: Introduction In this experiment you will study the motion of a falling ball which experiences constant acceleration. You will use a Motion Detector to measure the position of the ball as a
More information252 APPENDIX D EXPERIMENT 1 Introduction to Computer Tools and Uncertainties
252 APPENDIX D EXPERIMENT 1 Introduction to Computer Tools and Uncertainties Objectives To become familiar with the computer programs and utilities that will be used throughout the semester. You will learn
More informationVisual Physics Camera Parallax Lab 1
In this experiment you will be learning how to locate the camera properly in order to identify and minimize the sources of error that are introduced by parallax and perspective. These sources of error
More informationAppendix E: Software
Appendix E: Software Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a
More informationIntroduction to Motion
Date Partners Objectives: Introduction to Motion To investigate how motion appears on a position versus time graph To investigate how motion appears on a velocity versus time graph and the relationship
More informationFree Fall. Objective. Materials. Part 1: Determining Gravitational Acceleration, g
Free Fall Objective Students will work in groups to investigate free fall acceleration on the Earth. Students will measure the fundamental physical constant, g, and evaluate the dependence of free fall
More informationVisual Physics Introductory Lab [Lab 0]
Your Introductory Lab will guide you through the steps necessary to utilize state-of-the-art technology to acquire and graph data of mechanics experiments. Throughout Visual Physics, you will be using
More informationEXCEL SPREADSHEET TUTORIAL
EXCEL SPREADSHEET TUTORIAL Note to all 200 level physics students: You will be expected to properly format data tables and graphs in all lab reports, as described in this tutorial. Therefore, you are responsible
More informationProjectile Motion. Photogate 2 Photogate 1 Ramp and Marble. C-clamp. Figure 1
Projectile Motion Purpose Apply concepts from two-dimensional kinematics to predict the impact point of a ball in projectile motion, and compare the result with direct measurement. Introduction and Theory
More informationPhysics 251 Laboratory Introduction to Spreadsheets
Physics 251 Laboratory Introduction to Spreadsheets Pre-Lab: Please do the lab-prep exercises on the web. Introduction Spreadsheets have a wide variety of uses in both the business and academic worlds.
More informationProjectile Motion. A.1. Finding the flight time from the vertical motion. The five variables for the vertical motion are:
Projectile Motion A. Finding the muzzle speed v0 The speed of the projectile as it leaves the gun can be found by firing it horizontally from a table, and measuring the horizontal range R0. On the diagram,
More informationUsing LoggerPro. Nothing is more terrible than to see ignorance in action. J. W. Goethe ( )
Using LoggerPro Nothing is more terrible than to see ignorance in action. J. W. Goethe (1749-1832) LoggerPro is a general-purpose program for acquiring, graphing and analyzing data. It can accept input
More informationPurpose of the experiment
Projectile Motion PES 116 Advanced Physics Lab I Purpose of the experiment Measure the velocity of a ball using two photogates and Logger Pro. Apply the concepts of two-dimensional kinematics to predict
More informationVisual Physics - Introductory Lab Lab 0
Your Introductory Lab will guide you through the steps necessary to utilize state-of-the-art technology to acquire and graph data of mechanics experiments. Throughout Visual Physics, you will be using
More informationPatterning Math Lab 4a
Patterning Math Lab 4a This lab is an exploration of transformations of functions, a topic covered in your Precalculus textbook in Section 1.5. As you do the exercises in this lab you will be closely reading
More informationLab 4 Projectile Motion
b Lab 4 Projectile Motion What You Need To Know: x = x v = v v o ox = v + v ox ox + at 1 t + at + a x FIGURE 1 Linear Motion Equations The Physics So far in lab you ve dealt with an object moving horizontally
More informationPR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps
Summer 2006 I2T2 Process Page 23. PR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps The TI Exploration Series for CBR or CBL/CBR books, are all written for the old CBL/CBR Application. Now we can
More informationDate Course Name Instructor Name Student(s) Name WHERE WILL IT LAND?
Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND? You have watched a ball roll off a table and strike the floor. What determines where it will land? Could you predict where it will land?
More informationLogger Pro Resource Sheet
Logger Pro Resource Sheet Entering and Editing Data Data Collection How to Begin How to Store Multiple Runs Data Analysis How to Scale a Graph How to Determine the X- and Y- Data Points on a Graph How
More informationROSE-HULMAN INSTITUTE OF TECHNOLOGY
Introduction to Working Model Welcome to Working Model! What is Working Model? It's an advanced 2-dimensional motion simulation package with sophisticated editing capabilities. It allows you to build and
More informationUse the slope of a graph of the cart s acceleration versus sin to determine the value of g, the acceleration due to gravity.
Name Class Date Activity P03: Acceleration on an Incline (Acceleration Sensor) Concept DataStudio ScienceWorkshop (Mac) ScienceWorkshop (Win) Linear motion P03 Acceleration.ds (See end of activity) (See
More informationVector Decomposition
Projectile Motion AP Physics 1 Vector Decomposition 1 Coordinate Systems A coordinate system is an artificially imposed grid that you place on a problem. You are free to choose: Where to place the origin,
More informationExploring Projectile Motion with Interactive Physics
Purpose: The purpose of this lab will is to simulate a laboratory exercise using a program known as "Interactive Physics." Such simulations are becoming increasingly common, as they allow dynamic models
More informationExcel Spreadsheets and Graphs
Excel Spreadsheets and Graphs Spreadsheets are useful for making tables and graphs and for doing repeated calculations on a set of data. A blank spreadsheet consists of a number of cells (just blank spaces
More information(40-455) Student Launcher
611-1415 (40-455) Student Launcher Congratulations on your purchase of the Science First student launcher. You will find Science First products in almost every school in the world. We have been making
More informationVersion 1.1. COPYRIGHT 1999 Tufts University and Vernier Software. ISBN (Windows) ISBN (Macintosh)
Logger Pro Tutorials Version 1.1 COPYRIGHT 1999 Tufts University and Vernier Software ISBN 0-918731-92-5 (Windows) ISBN 0-918731-91-7 (Macintosh) Distributed by Vernier Software 8565 S.W. Beaverton-Hillsdale
More informationIntroduction to Motion II
Objectives Introduction to Motion II In this lab you will learn how to Equipment find the slope at any point along your position graph and to understand its physical meaning. fit your velocity data to
More information20/06/ Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion
3-7 A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola. 3-7 It can be understood by analyzing the horizontal and vertical motions separately.
More informationLesson 17: Graphing Quadratic Functions from the Standard Form,
: Graphing Quadratic Functions from the Standard Form, Student Outcomes Students graph a variety of quadratic functions using the form 2 (standard form). Students analyze and draw conclusions about contextual
More informationName Class Date. Activity P37: Time of Flight versus Initial Speed (Photogate)
Name Class Date Activity P37: Time of Flight versus Initial Speed (Photogate) Concept DataStudio ScienceWorkshop (Mac) ScienceWorkshop (Win) Projectile motion P37 Time of Flight.DS P08 Time of Flight P08_TOF.SWS
More informationKCS Motion. Video Motion Analysis Software
Video Motion Analysis Software Software and supporting material is property of G. Mason, Seattle University, 2007 Overview Overview KCS Motion tracks moving objects in a video clip and analyzes their position,
More informationGraphical Analysis of Kinematics
Physics Topics Graphical Analysis of Kinematics If necessary, review the following topics and relevant textbook sections from Serway / Jewett Physics for Scientists and Engineers, 9th Ed. Velocity and
More informationTwo-Dimensional Motion
Two-Dimensional Motion Objects don't always move in a straight line. When an object moves in two dimensions, we must look at vector components. The most common kind of two dimensional motion you will encounter
More informationLab 3: Acceleration of Gravity
Lab 3: Acceleration of Gravity The objective of this lab exercise is to measure a value for g, the acceleration due to gravity for an object in freefall. For Lab 1 and Lab 2 we used data, from a fictional
More informationGraphical Analysis of Kinematics
Physics Topics Graphical Analysis of Kinematics If necessary, review the following topics and relevant textbook sections from Serway / Jewett Physics for Scientists and Engineers, 9th Ed. Velocity and
More informationZero Launch Angle. since θ=0, then v oy =0 and v ox = v o. The time required to reach the water. independent of v o!!
Zero Launch Angle y h since θ=0, then v oy =0 and v ox = v o and based on our coordinate system we have x o =0, y o =h x The time required to reach the water independent of v o!! 1 2 Combining Eliminating
More informationPhysics 1050 Experiment 2. Acceleration Due to Gravity
Acceleration Due to Gravity Prelab uestions! These questions need to be completed before entering the lab. Show all workings. Prelab 1: For a falling ball which bounces, draw the expected shape of the
More informationLesson 1 Parametric Modeling Fundamentals
1-1 Lesson 1 Parametric Modeling Fundamentals Create Simple Parametric Models. Understand the Basic Parametric Modeling Process. Create and Profile Rough Sketches. Understand the "Shape before size" approach.
More informationLesson 3.1 Vertices and Intercepts. Important Features of Parabolas
Lesson 3.1 Vertices and Intercepts Name: _ Learning Objective: Students will be able to identify the vertex and intercepts of a parabola from its equation. CCSS.MATH.CONTENT.HSF.IF.C.7.A Graph linear and
More informationMotion I. Goals and Introduction
Motion I Goals and Introduction As you have probably already seen in lecture or homework, it is important to develop a strong understanding of how to model an object s motion for success in this course.
More informationOne Dimensional Motion (Part I and Part II)
One Dimensional Motion (Part I and Part II) Purpose:To understand the relationship between displacement (position), motion (velocity), and change in motion (acceleration). Topics of PART I and PART II:
More informationIOP Horizons in Physics. Department of Physics University of Limerick
IOP Horizons in Physics Department of Physics University of Limerick 1 Import Video Using the Video tab Import the video you want to analyse. Your video may not have the correct orientation. If so filters
More informationPre-Lab Excel Problem
Pre-Lab Excel Problem Read and follow the instructions carefully! Below you are given a problem which you are to solve using Excel. If you have not used the Excel spreadsheet a limited tutorial is given
More informationPhysics 101, Lab 1: LINEAR KINEMATICS PREDICTION SHEET
Physics 101, Lab 1: LINEAR KINEMATICS PREDICTION SHEET After reading through the Introduction, Purpose and Principles sections of the lab manual (and skimming through the procedures), answer the following
More informationSince a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical
Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical With no gravity the projectile would follow the straight-line path (dashed line).
More informationACTIVITY 8. The Bouncing Ball. You ll Need. Name. Date. 1 CBR unit 1 TI-83 or TI-82 Graphing Calculator Ball (a racquet ball works well)
. Name Date ACTIVITY 8 The Bouncing Ball If a ball is dropped from a given height, what does a Height- Time graph look like? How does the velocity change as the ball rises and falls? What affects the shape
More informationBall Toss. Data Pro program. 2. Make a sketch of your prediction for the velocity vs. time graph. Describe in words what this graph means.
Ball Toss Experiment 34 When a juggler tosses a ball straight upward, the ball slows down until it reaches the top of its path. The ball then speeds up on its way back down. A graph of its velocity vs.
More informationDetailed instructions for video analysis using Logger Pro.
Detailed instructions for video analysis using Logger Pro. 1. Begin by locating or creating a video of a projectile (or any moving object). Save it to your computer. Most video file types are accepted,
More informationPreview. Two-Dimensional Motion and Vectors Section 1. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion
Two-Dimensional Motion and Vectors Section 1 Preview Section 1 Introduction to Vectors Section 2 Vector Operations Section 3 Projectile Motion Section 4 Relative Motion Two-Dimensional Motion and Vectors
More informationWorking with the Dope Sheet Editor to speed up animation and reverse time.
Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds
More informationMotion Detector. Lab Pro. Fig Lab Pro Interface. Motion Detector. Power Supply Basketball Ramp and Block Cart
Experiment 2 Motion: Uniform and Non-Uniform Motion Detector Lab Pro Fig. 2-1 Equipment Lab Pro Interface Motion Detector Power Supply Basketball Ramp and Block Cart Advance Reading: Halliday, Resnick
More informationEXERCISE SET 10.2 MATD 0390 DUE DATE: INSTRUCTOR
EXERCISE SET 10. STUDENT MATD 090 DUE DATE: INSTRUCTOR You have studied the method known as "completing the square" to solve quadratic equations. Another use for this method is in transforming the equation
More informationError Analysis, Statistics and Graphing
Error Analysis, Statistics and Graphing This semester, most of labs we require us to calculate a numerical answer based on the data we obtain. A hard question to answer in most cases is how good is your
More informationComputer Data Analysis and Use of Excel
Computer Data Analysis and Use o Excel I. Theory In this lab we will use Microsot EXCEL to do our calculations and error analysis. This program was written primarily or use by the business community, so
More informationQuadratic Functions CHAPTER. 1.1 Lots and Projectiles Introduction to Quadratic Functions p. 31
CHAPTER Quadratic Functions Arches are used to support the weight of walls and ceilings in buildings. Arches were first used in architecture by the Mesopotamians over 4000 years ago. Later, the Romans
More informationHow to use Excel Spreadsheets for Graphing
How to use Excel Spreadsheets for Graphing 1. Click on the Excel Program on the Desktop 2. You will notice that a screen similar to the above screen comes up. A spreadsheet is divided into Columns (A,
More informationAutodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies
Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies Tim Varner - 2004 The Inventor User Interface Command Panel Lists the commands that are currently
More informationVelocity: A Bat s Eye View of Velocity
Name School Date Purpose Velocity: A Bat s Eye View of Velocity There are a number of ways of representing motion that we ll find useful. Graphing position, velocity, and acceleration vs. time is often
More information5.1 Introduction to the Graphs of Polynomials
Math 3201 5.1 Introduction to the Graphs of Polynomials In Math 1201/2201, we examined three types of polynomial functions: Constant Function - horizontal line such as y = 2 Linear Function - sloped line,
More information= 3 + (5*4) + (1/2)*(4/2)^2.
Physics 100 Lab 1: Use of a Spreadsheet to Analyze Data by Kenneth Hahn and Michael Goggin In this lab you will learn how to enter data into a spreadsheet and to manipulate the data in meaningful ways.
More informationLab 9: FLUENT: Transient Natural Convection Between Concentric Cylinders
Lab 9: FLUENT: Transient Natural Convection Between Concentric Cylinders Objective: The objective of this laboratory is to introduce how to use FLUENT to solve both transient and natural convection problems.
More informationMath Learning Center Boise State 2010, Quadratic Modeling STEM 10
Quadratic Modeling STEM 10 Today we are going to put together an understanding of the two physics equations we have been using. Distance: Height : Recall the variables: o acceleration o gravitation force
More informationAppendix 1: DataStudio with ScienceWorkshop Sensors Tech Tips
Appendix 1: DataStudio with ScienceWorkshop Sensors Tech Tips Section 1: Starting an experiment 1.1 Opening a file 1. Open the File menu and select Open Activity. 2. In the Open dialog box, navigate to
More informationPHY 221 Lab 1. Position, Displacement, and Average and Instantaneous Velocity
PHY 221 Lab 1 Position, Displacement, and Average and Instantaneous Velocity Name: Partner: Partner: Instructions Before lab, read section 0 in the Introduction, and answer the Pre-Lab Questions on the
More informationLAB 03: The Equations of Uniform Motion
LAB 03: The Equations of Uniform Motion This experiment uses a ramp and a low-friction cart. If you give the cart a gentle push up the ramp, the cart will roll upward, slow and stop, and then roll back
More informationComputer Data Analysis and Plotting
Phys 122 February 6, 2006 quark%//~bland/docs/manuals/ph122/pcintro/pcintro.doc Computer Data Analysis and Plotting In this lab we will use Microsot EXCEL to do our calculations. This program has been
More informationRecipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools
Recipes4Success You can use the drawing tools and path animation tools in Frames to create illustrated cartoons. In this Recipe, you will draw and animate a rocket ship. 2012. All Rights Reserved. This
More informationName Period. (b) Now measure the distances from each student to the starting point. Write those 3 distances here. (diagonal part) R measured =
Lesson 5: Vectors and Projectile Motion Name Period 5.1 Introduction: Vectors vs. Scalars (a) Read page 69 of the supplemental Conceptual Physics text. Name at least 3 vector quantities and at least 3
More informationHow do you roll? Fig. 1 - Capstone screen showing graph areas and menus
How do you roll? Purpose: Observe and compare the motion of a cart rolling down hill versus a cart rolling up hill. Develop a mathematical model of the position versus time and velocity versus time for
More informationSPH3U1 Lesson 12 Kinematics
SPH3U1 Lesson 12 Kinematics PROJECTILE MOTION LEARNING GOALS Students will: Describe the motion of an object thrown at arbitrary angles through the air. Describe the horizontal and vertical motions of
More informationUsing DataQuest on a Handheld
Using DataQuest on a Handheld Appendix B This appendix gives an overview of using the Vernier DataQuest application on a TI-Nspire handheld. It includes information on accessing the common tools in the
More informationThis is called the vertex form of the quadratic equation. To graph the equation
Name Period Date: Topic: 7-5 Graphing ( ) Essential Question: What is the vertex of a parabola, and what is its axis of symmetry? Standard: F-IF.7a Objective: Graph linear and quadratic functions and show
More informationIntroduction to Spreadsheets
Introduction to Spreadsheets Spreadsheets are computer programs that were designed for use in business. However, scientists quickly saw how useful they could be for analyzing data. As the programs have
More informationProjectile Launched Horizontally
Projectile Launched Horizontally by Nada Saab-Ismail, PhD, MAT, MEd, IB nhsaab.weebly.com nhsaab2014@gmail.com P3.3c Explain the recoil of a projectile launcher in terms of forces and masses. P3.4e Solve
More informationQuadratic Functions, Part 1
Quadratic Functions, Part 1 A2.F.BF.A.1 Write a function that describes a relationship between two quantities. A2.F.BF.A.1a Determine an explicit expression, a recursive process, or steps for calculation
More informationExcel Primer CH141 Fall, 2017
Excel Primer CH141 Fall, 2017 To Start Excel : Click on the Excel icon found in the lower menu dock. Once Excel Workbook Gallery opens double click on Excel Workbook. A blank workbook page should appear
More informationModels for Nurses: Quadratic Model ( ) Linear Model Dx ( ) x Models for Doctors:
The goal of this technology assignment is to graph several formulas in Excel. This assignment assumes that you using Excel 2007. The formula you will graph is a rational function formed from two polynomials,
More informationMath 2524: Activity 1 (Using Excel) Fall 2002
Math 2524: Activity 1 (Using Excel) Fall 22 Often in a problem situation you will be presented with discrete data rather than a function that gives you the resultant data. You will use Microsoft Excel
More informationUNIT I READING: GRAPHICAL METHODS
UNIT I READING: GRAPHICAL METHODS One of the most effective tools for the visual evaluation of data is a graph. The investigator is usually interested in a quantitative graph that shows the relationship
More informationReview for Quarter 3 Cumulative Test
Review for Quarter 3 Cumulative Test I. Solving quadratic equations (LT 4.2, 4.3, 4.4) Key Facts To factor a polynomial, first factor out any common factors, then use the box method to factor the quadratic.
More informationLab 2: Conservation of Momentum
3 Lab 2: Conservation of Momentum I. Before you come to lab... II. Background III. Introduction A. This lab will give you an opportunity to explore the conservation of momentum in an interesting physical
More informationThe Mathcad Workspace 7
For information on system requirements and how to install Mathcad on your computer, refer to Chapter 1, Welcome to Mathcad. When you start Mathcad, you ll see a window like that shown in Figure 2-1. By
More informationMicrosoft Word for Report-Writing (2016 Version)
Microsoft Word for Report-Writing (2016 Version) Microsoft Word is a versatile, widely-used tool for producing presentation-quality documents. Most students are well-acquainted with the program for generating
More informationSelf-Correcting Projectile Launcher. Josh Schuster Yena Park Diana Mirabello Ryan Kindle
Self-Correcting Projectile Launcher Josh Schuster Yena Park Diana Mirabello Ryan Kindle Motivation & Applications Successfully reject disturbances without use of complex sensors Demonstrate viability of
More informationGraphical Analysis. for Windows. COPYRIGHT 1995 Vernier Software ISBN # X. User's Manual. Teacher's Guide.
Graphical Analysis for Windows COPYRIGHT 1995 Vernier Software ISBN #0-918731-81-X User's Manual Teacher's Guide Reference Section Version 12/6/00 Vernier Software & Technology 13979 SW Millikan Way Beaverton,
More information3.1 Investigating Quadratic Functions in Vertex Form
Math 2200 Date: 3.1 Investigating Quadratic Functions in Vertex Form Degree of a Function - refers to the highest exponent on the variable in an expression or equation. In Math 1201, you learned about
More informationAcceleration and Freefall
Acceleration and Freefall Procedure Overview We will be using the one-dimensional kinematic formula you have seen in lecture for the final position y f of an object falling under the influence of gravity
More informationOCR Maths M2. Topic Questions from Papers. Projectiles
OCR Maths M2 Topic Questions from Papers Projectiles PhysicsAndMathsTutor.com 21 Aparticleisprojectedhorizontallywithaspeedof6ms 1 from a point 10 m above horizontal ground. The particle moves freely under
More informationI/ Video Capture 1. Remove the len s cover 2. Turn on Computer 3. Open the XCAP For Window icon OK
I/ Video Capture 1. Remove the len s cover 2. Turn on Computer 3. Open the XCAP For Window icon OK 4. Select live to connect CAMERA to Software Adjusting the value in Frame Rate box to increase or decrease
More informationGRAPHING WORKSHOP. A graph of an equation is an illustration of a set of points whose coordinates satisfy the equation.
GRAPHING WORKSHOP A graph of an equation is an illustration of a set of points whose coordinates satisfy the equation. The figure below shows a straight line drawn through the three points (2, 3), (-3,-2),
More informationYou are going to need to access the video that was taken of your device - it can be accessed here:
Part 2: Projectile Launcher Analysis Report Submit Assignment Due Dec 17, 2015 by 10:30am Points 100 Submitting a file upload Available after Dec 17, 2015 at 6am Step 2 - Now We Look At The Real World
More informationFalling Balls. Names: Date: About this Laboratory
Falling Balls Names: Date: About this Laboratory In this laboratory,1 we will explore quadratic functions and how they relate to the motion of an object that is dropped from a specified height above ground
More informationLab #4: 2-Dimensional Kinematics. Projectile Motion
Lab #4: -Dimensional Kinematics Projectile Motion A medieval trebuchet b Kolderer, c1507 http://members.iinet.net.au/~rmine/ht/ht0.html#5 Introduction: In medieval das, people had a ver practical knowledge
More informationCCNY Math Review Chapter 2: Functions
CCN Math Review Chapter : Functions Section.1: Functions.1.1: How functions are used.1.: Methods for defining functions.1.3: The graph of a function.1.: Domain and range.1.5: Relations, functions, and
More informationReflection, Refraction and Polarization of Light
Reflection, Refraction and Polarization of Light Physics 246/Spring2012 In today's laboratory several properties of light, including the laws of reflection, refraction, total internal reflection and polarization,
More informationContents 10. Graphs of Trigonometric Functions
Contents 10. Graphs of Trigonometric Functions 2 10.2 Sine and Cosine Curves: Horizontal and Vertical Displacement...... 2 Example 10.15............................... 2 10.3 Composite Sine and Cosine
More informationSNAP Centre Workshop. Graphing Lines
SNAP Centre Workshop Graphing Lines 45 Graphing a Line Using Test Values A simple way to linear equation involves finding test values, plotting the points on a coordinate plane, and connecting the points.
More informationEngineering. Statics Labs SDC. with SOLIDWORKS Motion Includes. Huei-Huang Lee. Better Textbooks. Lower Prices.
Engineering Includes Video demonstrations of the exercises in the book Statics Labs with SOLIDWORKS Motion 2015 Huei-Huang Lee Multimedia Disc SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com
More information