NPR. CS 334 Non-Photorealistic Rendering. Daniel G. Aliaga

Size: px
Start display at page:

Download "NPR. CS 334 Non-Photorealistic Rendering. Daniel G. Aliaga"

Transcription

1 NPR CS 334 Non-Photorealistic Rendering Daniel G. Aliaga

2 3D Computer Graphics Today Miraculous performance leaps Stunning price cuts Curiously low impact Games Movies * Slides courtesy of Lee Markosian

3 Problem: Content Creation Available tools are difficult (Maya, 3DS ) Evolved from CAD (precise modeling) Requires special skills Geared toward trained experts Realism no stylization or abstraction Realism is expensive!

4

5 Realistic Modeling and Rendering of Plant Ecosystem Deussen, Hanrahan, Lintermann, Mech, Pharr, & Prusinkiewicz. SIGGRAPH 1998.

6 The Lorax. Dr. Seuss.

7 Non-photorealistic rendering (NPR) Extreme reduction of details Selective enhancement Stylization and abstraction Complexity is suggested

8 Proposal: Model by Drawing Draw shape and style Permit abstraction / stylization Stroke-based NPR

9 Potential Advantages Gain abstraction, stylization Re-use drawing skills Re-use existing images Re-use existing shapes Fast, lightweight modeling New applications, users education, architecture, design, animation, advertising, games

10 Research Challenges: NPR Stroke generation Levels of detail Temporal coherence Pattern synthesis Media simulation (e.g., paper, canvas, stone, etc.) Direct user control (e.g., let artist s use it) Picture element: pixel or stroke?

11 NPR History Technical Illustration [Saito 90] Pen & Ink [Winkenbach 94] Watercolor [Curtis 97] Paint [Hertzmann 98]

12 NPR History Painterly rendering for 3D models [Meier 96] Painterly rendering for video [Litwinowicz 97]

13 NPR History [Kowalski 99] [Gooch 98] [Praun 01] (video)

14 NPR History [Cohen 00] [Bourguignon 01] [Tolba 01]

15 NPR History Teddy: A Sketching Interface for 3D Freeform Design. Igarashi, Matsuoka & Tanaka. SIGGRAPH 1999.

16 NPR History SKETCH: An Interface for Sketching 3D Scenes. Zeleznik, Herndon & Hughes. SIGGRAPH 1996.

17 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

18 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

19 Technical illustration Saito and Takahashi, Siggraph 90 Purpose: render 3D models in styles that are more comprehensible Method: Render various intermediate images Do image-processing operations on them Combine the results

20

21

22

23

24 Problem Parameters need careful (manual) tuning for good results

25 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

26 Pen and Ink Winkenbach and Salesin, SIGGRAPH 94 Purpose: render 3D models as pen & ink drawings Method: annotate model with procedural textures Render tonal reference image Use it to guide pen and ink textures

27

28

29

30

31

32

33 Pen and Ink Salisbury, Anderson, Lischinski, and Salesin, SIGGRAPH 96 Purpose: define a scale-independent representation for pen & ink images

34

35

36 Salisbury et al., cont d Method: Store lo-res greyscale image annotated with discontinuities filter greyscale image to desired size, run stroke generation algorithm on it

37

38

39

40 Problems Only produces still images Would not provide temporal coherence What s the application?

41 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

42 Painterly rendering Meier, SIGGRAPH 96 Problem: produce animations in a painterly style with temporal coherence of strokes Method: Populate surfaces with stroke particles Render with the help of reference images

43

44

45

46 Problem Particles have fixed distribution Need prescribed camera path

47 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

48 Silhouette detection Real-Time Nonphotorealistic Rendering. Markosian, Kowalski, Trychin, Bourdev, Goldstein, & Hughes. SIGGRAPH 1997.

49 Applications Visualization Fast, simple line drawing style

50 Observation Silhouette edges are sparse connected in long chains temporally coherent

51 Randomized silhouette detection Algorithm Check a fraction of edges Find one, then whole chain Check old silhouettes Loop back Characteristics Simple Effective Small silhouettes come in late

52 Analysis n: number of edges in mesh s: edges in given silhouette chain c: number of edges to check P(miss the chain) c n s n αβ n α n β n α n β e c 1 n 1 n s 1 αβ e 1 n c α n s note take P(hit the chain)

53 Example Suppose at coarsest level mesh has 128 edges, and we want to detect a chain of 8 edges w/ probability p = 0.95 Then We must take = log(1 p)/ 4.24

54 Video

55 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

56 Art-based Rendering of Fur, Grass and Trees. Kowalski, Markosian, Northrup, Bourdev, Barzel, Holden & Hughes. SIGGRAPH 1999.

57 Art-based Rendering w/ Continuous Levels of Detail. Markosian, Meier, Kowalski, Holden, Northrup, & Hughes. NPAR 2000.

58 Dr. Seuss

59 Graftal Textures Detail elements (graftals) generated as needed

60 Scene without graftals

61 Scene with graftals

62 Scene with graftals Movie 1 Movie 2 Movie 3

63 Problems Where do you put graftals? Placement screen-space density Graftal textures defined in code hard to edit how to extend with UI? Coherence graftals popping in/out (better at low frame rates!)

64 Placement and duplication Designer creates a few example graftals Duplicates generated on surfaces explicitly procedurally Random variation

65 Local frame Base position (e.g. on surface) y (e.g. surface normal) x (e.g. cross product of y and view vector) y y x x local frame canonical space

66 Levels of detail Graftal computes current LOD Draws primitives that exceed threshold

67 Levels of detail Graftal computes current LOD Draws primitives that exceed threshold

68 Levels of detail LOD derived from: apparent size orientation elapsed time

69

70

71

72

73 Orientation Value used to selectively suppress LOD E.g.: 1 - v n

74 Discussion Good coherence Slow performance Introducing / removing elements Fading & thinning work well Growing looks creepy LOD mechanism too inflexible Need better UI

75 In more detail Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

76 WYSIWYG NPR: Drawing Strokes Directly on 3D Models. Kalnins, Markosian, Meier, Kowalski, Lee, Davidson, Webb, Hughes & Finkelstein. SIGGRAPH 2002.

77 Contributions Direct user-control for NPR Better silhouettes New media simulation Stroke synthesis by example Hatching with LODs

78 Overview of Components Base Coat Brush Style Paper Effect Decals Outlines Hatching

79 Brush Style Per stroke: Color Width Paper effect Rendered as triangle strips.

80 Strokes in OpenGL Based on Skeletal strokes Hsu et al., UIST 93

81 Paper Effect Height field texture: Peaks catch pigment Valleys resist pigment Implementation Pixel Shader

82 Paper Effect Re-map alpha with a paper texture height-field a a a 0 a 1 0 a 1 0 a 1 peak valley intermediate

83

84 Hatching: LOD

85 WYSIWYG NPR Movie

86 Discussion Huge benefit from user-control Wide range of effects Interactive rates Future work Stroke patterns / synthesis Stroke behavior Graftals / LOD Silhouette coherence

87 In more details Technical illustration Pen & ink Painterly rendering Silhouette detection Graftals WYSIWYG NPR Coherent stylized silhouettes

88 Coherent Stylized Silhouettes. Kalnins, Davidson, Markosian & Finkelstein. SIGGRAPH 2003.

89 Goals Coherence for stylized silhouettes Balance competing objectives: Coherence in 3D 2D arc-length parameterization

90 Terms silhouette paths brush paths strokes

91 Overview of process Each sample records parameter value

92 Brush path parameterization s: arc-length parameter along brush path t: stylization parameter E.g.: t = ks (k is stretch factor )

93 Optimization Minimize energy that measures Deviation from votes Deviation from scaled arc-length Bending Energy terms are quadratic Differentiate, solve system of equations See next slide

94

95

96

97 Coherent Stylized Silhouettes Movie

Non photorealistic Rendering

Non photorealistic Rendering EECS 487 Non photorealistic Rendering Lee Markosian December 11, 2006 Whether to use photorealism depends on the purpose of the image: Documentation Illustration Story telling Expression Whether to use

More information

Non photorealistic Rendering

Non photorealistic Rendering EECS 487 Non photorealistic Rendering Lee Markosian April 9, 2007 Whether to use photorealism depends on the purpose of the image: Training/simulation Documentation Illustration Story telling Expression

More information

Seamless Integration of Stylized Renditions in Computer-Generated Landscape Visualization

Seamless Integration of Stylized Renditions in Computer-Generated Landscape Visualization Seamless Integration of Stylized Renditions in Computer-Generated Landscape Visualization Liviu Coconu 1, Carsten Colditz 2, Hans-Christian Hege 1 and Oliver Deussen 2 Abstract We propose enhancements

More information

Nonphotorealistic Virtual Environment Navigation from Images

Nonphotorealistic Virtual Environment Navigation from Images Nonphotorealistic Virtual Environment Navigation from Images Hyung W. Kang Department of Mathematics and Computer Science University of Missouri - St. Louis One University Blvd. St. Louis, MO 63121, USA

More information

Preprint draft: to appear in ACM SIGGRAPH do not distribute. Real-Time Hatching

Preprint draft: to appear in ACM SIGGRAPH do not distribute. Real-Time Hatching Real-Time Hatching Emil Praun Hugues Hoppe Matthew Webb Adam Finkelstein Princeton University Microsoft Research Princeton University Princeton University Abstract Drawing surfaces using hatching strokes

More information

12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly?

12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly? Non-Photorealistic Rendering (NPR) aka. Stylized rendering, artistic rendering, expressive graphics Covers any area of graphics where the point is to consciously not produce an image that is as photorealistic

More information

Art Based Rendering of Fur by Instancing Geometry

Art Based Rendering of Fur by Instancing Geometry Art Based Rendering of Fur by Instancing Geometry Abstract Richie Steigerwald In this paper, I describe a non- photorealistic rendering system that uses strokes to render fur and grass in a stylized manner

More information

Real-Time Pen-and-Ink Illustration of Landscapes

Real-Time Pen-and-Ink Illustration of Landscapes Real-Time Pen-and-Ink Illustration of Landscapes Liviu Coconu ZIB / University of Konstanz Oliver Deussen University of Konstanz Hans-Christian Hege ZIB Figure 1: Different landscape illustrations. Abstract

More information

Non-Photorealistic Rendering

Non-Photorealistic Rendering 15-462 Computer Graphics I Lecture 22 Non-Photorealistic Rendering November 18, 2003 Doug James Carnegie Mellon University http://www.cs.cmu.edu/~djames/15-462/fall03 Pen-and-Ink Illustrations Painterly

More information

Real-Time Hatching. Abstract. 1 Introduction

Real-Time Hatching. Abstract. 1 Introduction Real-Time Hatching Emil Praun Hugues Hoppe Matthew Webb Adam Finkelstein Princeton University Microsoft Research Princeton University Princeton University Abstract Drawing surfaces using hatching strokes

More information

WYSIWYG NPR: Drawing Strokes Directly on 3D Models

WYSIWYG NPR: Drawing Strokes Directly on 3D Models WYSIWYG NPR: Drawing Strokes Directly on 3D Models Robert D. Kalnins 1 Lee Markosian 1 Barbara J. Meier 2 Michael A. Kowalski 2 Joseph C. Lee 2 Philip L. Davidson 1 Matthew Webb 1 John F. Hughes 2 Adam

More information

Real-Time Charcoal Rendering Using Contrast Enhancement Operators

Real-Time Charcoal Rendering Using Contrast Enhancement Operators Real-Time Charcoal Rendering Using Contrast Enhancement Operators Aditi Majumder and M. Gopi Department of Computer Science University of North Carolina at Chapel Hill fmajumder,gopig@cs.unc.edu Abstract.

More information

CMSC 491A/691A Artistic Rendering. Artistic Rendering

CMSC 491A/691A Artistic Rendering. Artistic Rendering CMSC 491A/691A Artistic Rendering Penny Rheingans UMBC Artistic Rendering Computer-generated images in a style similar to some artistic media or style Also called non-photorealistic rendering (NPR) Different

More information

A Survey of Pen-and-Ink Illustration in Non-photorealistic

A Survey of Pen-and-Ink Illustration in Non-photorealistic A Survey of Pen-and-Ink Illustration in Non-photorealistic Rendering CS361 Computer Science Department GWU Page 1 of 25 Table of Contents A Survey of Pen-and-Ink Illustration in Non-photorealistic Rendering...

More information

Image-Space Painterly Rendering

Image-Space Painterly Rendering Image-Space Painterly Rendering Janne Hellstén Helsinki University of Technology jjhellst@cc.hut.fi Abstract In this paper two painterly rendering techniques are described. Both techniques automatically

More information

View-Dependent Particles for Interactive Non-Photorealistic Rendering

View-Dependent Particles for Interactive Non-Photorealistic Rendering View-Dependent Particles for Interactive Non-Photorealistic Rendering Research Paper 1 Abstract We present a novel framework for non-photorealistic rendering based on view-dependent geometric simplification

More information

Art-based Rendering with Continuous Levels of Detail

Art-based Rendering with Continuous Levels of Detail Art-based Rendering with Continuous Levels of Detail Lee Markosian 1 Barbara J. Meier 1 Michael A. Kowalski 2 Loring S. Holden 1 J.D. Northrup 1 John F. Hughes 1 1 Dept. of Computer Science 2 ATR Media

More information

View-Dependent Particles for Interactive Non-Photorealistic Rendering

View-Dependent Particles for Interactive Non-Photorealistic Rendering View-Dependent Particles for Interactive Non-Photorealistic Rendering Derek Cornish 1, Andrea Rowan 2, David Luebke 2 1 2 Intrinsic Graphics University of Virginia Abstract We present a novel framework

More information

A model to blend renderings

A model to blend renderings A model to blend renderings Vincent Boyer and Dominique Sobczyk L.I.A.S.D.-Universit Paris 8 September 15, 2006 Abstract. We propose a model to blend renderings. It consists in mixing different kind of

More information

INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System

INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System Minh X. Nguyen Hui Xu Xiaoru Yuan Baoquan Chen Department of Computer Science and Engineering University of Minnesota at Twin

More information

I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and

I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and 1 I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and illustration, but I believe his point translates to renderings

More information

3 NON-PHOTOREALISTIC RENDERING FOR OUTDOOR SCENE Irene Liew Suet Fun Mohd Shahrizal Sunar

3 NON-PHOTOREALISTIC RENDERING FOR OUTDOOR SCENE Irene Liew Suet Fun Mohd Shahrizal Sunar 3 NON-PHOTOREALISTIC RENDERING FOR OUTDOOR SCENE Irene Liew Suet Fun Mohd Shahrizal Sunar INTRODUCTION A dvance rendering technique in computer graphics include non-photorealitstic rendering. Non-photorealistic

More information

Art-Based Rendering of Fur, Grass, and Trees

Art-Based Rendering of Fur, Grass, and Trees Art-Based Rendering of Fur, Grass, and Trees Michael A. Kowalski Lee Markosian J.D. Northrup Lubomir Bourdev Ronen Barzel Loring S. Holden John F. Hughes Department of Computer Science Advanced Technology

More information

Enhancing Information on Large Scenes by Mixing Renderings

Enhancing Information on Large Scenes by Mixing Renderings Enhancing Information on Large Scenes by Mixing Renderings Vincent Boyer & Dominique Sobczyk [boyer,dom]@ai.univ-paris8.fr L.I.A.S.D. - Université Paris 8 2 rue de la liberté 93526 Saint-Denis Cedex -

More information

Artistic Silhouettes: A Hybrid Approach

Artistic Silhouettes: A Hybrid Approach Artistic Silhouettes: A Hybrid Approach J.D. Northrup and Lee Markosian Brown University, Providence, RI 02912 Abstract We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes

More information

Nonphotorealism. Christian Miller CS Fall 2011

Nonphotorealism. Christian Miller CS Fall 2011 Nonphotorealism Christian Miller CS 354 - Fall 2011 Different goals Everything we ve done so far has been working (more or less) towards photorealism But, you might not want realism as a stylistic choice

More information

WUCSE : Painting lighting and viewing effects

WUCSE : Painting lighting and viewing effects 1 WUCSE-2003-53: Painting lighting and viewing effects Cindy Grimm Abstract We present a system for painting how the appearance of an object changes under different lighting and viewing conditions. The

More information

Real-Time Painterly Rendering for MR Applications

Real-Time Painterly Rendering for MR Applications Real-Time Painterly Rendering for MR Applications Michael Haller Upper Austria University of Applied Sciences Media Technology and Design, Austria Daniel Sperl Upper Austria University of Applied Sciences

More information

2.5D Cartoon Models. Abstract. 1 Introduction. 2 Related Work. Takeo Igarashi The University of Tokyo. Frédo Durand MIT CSAIL. Alec Rivers MIT CSAIL

2.5D Cartoon Models. Abstract. 1 Introduction. 2 Related Work. Takeo Igarashi The University of Tokyo. Frédo Durand MIT CSAIL. Alec Rivers MIT CSAIL Alec Rivers MIT CSAIL 2.5D Cartoon Models Takeo Igarashi The University of Tokyo Frédo Durand MIT CSAIL (a) (b) (c) Figure 1: A 2.5D Cartoon: We take vector art drawings of a cartoon from different views

More information

Fine Tone Control in Hardware Hatching

Fine Tone Control in Hardware Hatching Fine Tone Control in Hardware Hatching Matthew Webb Emil Praun Adam Finkelstein Hugues Hoppe Princeton University Princeton University Princeton University Microsoft Research Figure 1: Bunny rendered using

More information

Real-time non-photorealistic rendering

Real-time non-photorealistic rendering Real-time non-photorealistic rendering Lauri Siljamäki HUT Lauri.Siljamaki@hut.fi Abstract This paper summarizes techniques used for real-time non-photorealistic rendering (NPR). Currently most NPR images

More information

Nonphotorealistic rendering

Nonphotorealistic rendering Nonphotorealistic rendering Photorealism Computational Photography, 6.882 Bill Freeman Fredo Durand May 9, 2006 Physically realistic computer graphics rendering Images with photographic quality (eg Vermeer,

More information

Non-Photorealistic Experimentation Jhon Adams

Non-Photorealistic Experimentation Jhon Adams Non-Photorealistic Experimentation Jhon Adams Danny Coretti Abstract Photo-realistic rendering techniques provide an excellent method for integrating stylized rendering into an otherwise dominated field

More information

Detail control in line drawings of 3D meshes

Detail control in line drawings of 3D meshes Visual Comput (2005) 21: 698 706 DOI 10.1007/s00371-005-0323-1 ORIGINAL ARTICLE Kyuman Jeong Alex Ni Seungyong Lee Lee Markosian Detail control in line drawings of 3D meshes Published online: 1 September

More information

Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation

Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation Copyright c 2002 Institute of Electrical and Electronics Engineers, Inc. All rights reserved. 1 Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation Fabian Di Fiore Frank Van

More information

A GPU-Based Approach to Non-Photorealistic Rendering in the Graphic Style of Mike Mignola

A GPU-Based Approach to Non-Photorealistic Rendering in the Graphic Style of Mike Mignola A GPU-Based Approach to Non-Photorealistic Rendering in the Graphic Style of Mike Mignola Abstract The subject of Non-Photorealistic Rendering (NPR) is one which tends towards a certain, small set of targeted

More information

Expressive rendering. Joëlle Thollot

Expressive rendering. Joëlle Thollot Expressive rendering Joëlle Thollot The «Quest for Realism» We don t always want photorealism www.infovisual.info/01/024_fr.html www.mycomontreal.qc.ca/milletun/initiation_aux_champignons.htm Google image

More information

Rendering Nonphotorealistic Strokes with Temporal and Arc-Length Coherence

Rendering Nonphotorealistic Strokes with Temporal and Arc-Length Coherence -.,., Rendering Nonphotorealistic Strokes with Temporal and Arc-Length Coherence Lubomir Bourdev Department of Computer Science Brown University Submitted in partial fulfillment of the requirements for

More information

Segmentation-Based 3D Artistic Rendering

Segmentation-Based 3D Artistic Rendering Eurographics Symposium on Rendering (2006) Tomas Akenine-Möller and Wolfgang Heidrich (Editors) Segmentation-Based 3D Artistic Rendering Alexander Kolliopoulos Jack M. Wang Aaron Hertzmann University of

More information

Rendering Silhouettes with Virtual Lights

Rendering Silhouettes with Virtual Lights Volume 20 (2001), number 4 pp. 271 282 COMPUTER GRAPHICS forum Rendering Silhouettes with Virtual Lights Domingo Martín and Juan Carlos Torres Departamento de Lenguajes y Sistemas Informáticos, Universidad

More information

Advanced Computer Graphics: Non-Photorealistic Rendering

Advanced Computer Graphics: Non-Photorealistic Rendering Advanced Computer Graphics: Non-Photorealistic Rendering Gilles Tran, using POV-Ray 3.6 What is NPR? Non-Photorealistic Rendering and Animation as opposed to Photorealistic Rendering simulation of light

More information

Real-Time Rendering of Watercolor Effects for Virtual Environments

Real-Time Rendering of Watercolor Effects for Virtual Environments Real-Time Rendering of Watercolor Effects for Virtual Environments Su Ian Eugene Lei and Chun-Fa Chang Department of Computer Science, National Tsing Hua University {zenith,chang}@ibr.cs.nthu.edu.tw Abstract.

More information

Non-Photorealistic Rendering: From a general view to Suggestive contours

Non-Photorealistic Rendering: From a general view to Suggestive contours Non-Photorealistic Rendering: From a general view to Suggestive contours Giorgio Conte and Massimo De Marchi EVL Creative Coding CS 488 - Computer Graphics University of Illinois at Chicago November 2014

More information

Photorealism vs. Non-Photorealism in Computer Graphics

Photorealism vs. Non-Photorealism in Computer Graphics The Art and Science of Depiction Photorealism vs. Non-Photorealism in Computer Graphics Fredo Durand MIT- Lab for Computer Science Global illumination How to take into account all light inter-reflections

More information

Types of Computer Painting

Types of Computer Painting Painterly Rendering Types of Computer Painting Physical simulation User applies strokes Computer simulates media (e.g. watercolor on paper) Automatic painting User provides input image or 3D model and

More information

NPR.js : A JavaScript library for Interactive Non- Photorealistic Rendering in WebGL. Michael Price ScM Thesis Project Documentation

NPR.js : A JavaScript library for Interactive Non- Photorealistic Rendering in WebGL. Michael Price ScM Thesis Project Documentation NPR.js : A JavaScript library for Interactive Non- Photorealistic Rendering in WebGL. Michael Price ScM Thesis Project Documentation Background and Motivation Non-photorealistic rendering (NPR) is the

More information

A Loose and Sketchy Approach in a Mediated Reality Environment

A Loose and Sketchy Approach in a Mediated Reality Environment A Loose and Sketchy Approach in a Mediated Reality Environment Michael Haller, Florian Landerl Media Technology and Design Upper Austria University of Applied Sciences Mark Billinghurst HITLabNZ University

More information

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 1, JANUARY/FEBRUARY

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 1, JANUARY/FEBRUARY IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 1, JANUARY/FEBRUARY 2006 61 Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy Ming-Te

More information

Stroke-based Real-time. Non-Photorealistic Rendering

Stroke-based Real-time. Non-Photorealistic Rendering Stroke-based Real-time Non-Photorealistic Rendering July 20th, 2011 Ben Ells 100718167 Introduction Research into non-photorealistic rendering (NPR) has often been very narrowly targeted at simulating

More information

THE combination of Darwin s theory and computer graphics

THE combination of Darwin s theory and computer graphics Evolved Strokes in Non Photo Realistic Rendering Ashkan Izadi,Vic Ciesielski School of Computer Science and Information Technology RMIT University, Melbourne, 3000, VIC, Australia {ashkan.izadi,vic.ciesielski}@rmit.edu.au

More information

Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation

Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation Ruzinoor bin Che Mat Sekolah Teknologi Maklumat Universiti Utara Malaysia 06010 Sintok, Kedah Darulaman. Malaysia. ruzinoor@uum.edu.my

More information

Stylizing 2.5-D Video

Stylizing 2.5-D Video Stylizing 2.5-D Video Noah Snavely University of Washington C. Lawrence Zitnick Microsoft Research Sing Bing Kang Microsoft Research Michael Cohen Microsoft Research Figure 1: Non-photorealistic rendering

More information

Synthesizing Non Photo-Realistic Rendering Effects of Volumetric Strokes

Synthesizing Non Photo-Realistic Rendering Effects of Volumetric Strokes JOURNAL OF INFORMATION SCIENCE AND ENGINEERING 28, 521-535 (2012) Synthesizing Non Photo-Realistic Rendering Effects of Volumetric Strokes LIEU-HEN CHEN, YI-HSIEN CHEN, SHUO-YAN LIN, TING-YU LIU AND WEN-CHIEN

More information

Fast silhouette and crease edge synthesis with geometry shaders

Fast silhouette and crease edge synthesis with geometry shaders Fast silhouette and crease edge synthesis with geometry shaders Balázs Hajagos László Szécsi Balázs Csébfalvi Budapest University of Technology and Economics Figure 1: Outline rendering Abstract We describe

More information

GPU real time hatching

GPU real time hatching GPU real time hatching Suarez Jordane Université Paris 8 2 rue de la liberté 93526, Saint Denis, France suarez@ai.univ-paris8.fr Belhadj Farès Université Paris 8 2 rue de la liberté 93526, Saint Denis,

More information

3D Silhouette Rendering Algorithms using Vectorisation Technique from Kedah Topography Map

3D Silhouette Rendering Algorithms using Vectorisation Technique from Kedah Topography Map 3D Silhouette Rendering Algorithms using Vectorisation Technique from Kedah Topography Map Ruzinoor Che Mat and Norani Nordin Fakulti Pengurusan Teknologi Universiti Utara Malaysia 06010 Sintok, Kedah

More information

Paint by Numbers and Comprehensible Rendering of 3D Shapes

Paint by Numbers and Comprehensible Rendering of 3D Shapes Paint by Numbers and Comprehensible Rendering of 3D Shapes Prof. Allison Klein Announcements Sign up for 1 st presentation at end of class today Undergrads: Thinking about grad school? Still here over

More information

Stylistic Reuse of View-Dependent Animations

Stylistic Reuse of View-Dependent Animations Stylistic Reuse of View-Dependent Animations Parag Chaudhuri Ashwani Jindal Prem Kalra Subhashis Banerjee Department of Computer Science and Engineering, Indian Institute of Technology Delhi, Hauz Khas,

More information

Real-Time Pencil Rendering

Real-Time Pencil Rendering Real-Time Pencil Rendering Hyunjun Lee POSTECH Sungtae Kwon POSTECH Seungyong Lee POSTECH Abstract This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze

More information

Mixed-Order Compositing for 3D Paintings

Mixed-Order Compositing for 3D Paintings Mixed-Order Compositing for 3D Paintings Ilya Baran 1 Johannes Schmid 1,2 Thomas Siegrist 1,2 Markus Gross 1,2 Robert W. Sumner 1 1 Disney Research Zurich 2 ETH Zurich Abstract We present a method for

More information

Published Research on Line Drawings from 3D Data

Published Research on Line Drawings from 3D Data Published Research on Line Drawings from 3D Data The following list contains papers describing algorithms for producinglinedrawingsfrom3ddata,aswellasresearchontheperception of line drawings. Papers marked

More information

Non-Photorealistic Virtual Environments

Non-Photorealistic Virtual Environments Non-Photorealistic Virtual Environments Allison W. Klein Wilmot Li Michael M. Kazhdan Wagner T. Corrêa Adam Finkelstein Thomas A. Funkhouser Princeton University Abstract We describe a system for non-photorealistic

More information

Artistic Rendering of Function-based Shape Models

Artistic Rendering of Function-based Shape Models Artistic Rendering of Function-based Shape Models by Shunsuke Suzuki Faculty of Computer and Information Science Hosei University n00k1021@k.hosei.ac.jp Supervisor: Alexander Pasko March 2004 1 Abstract

More information

Non-photorealistic Rendering

Non-photorealistic Rendering Non-photorealistic Rendering Art Rendering 1 From: ATI Radeon 9700 Real-Time Demos A Brief History of (Western) Painting Prehistoric Egyptian Medieval Renaissance A peak in realism Impressionism Modernism

More information

SEVER INSTITUTE OF TECHNOLOGY MASTER OF SCIENCE DEGREE THESIS ACCEPTANCE. (To be the first page of each copy of the thesis)

SEVER INSTITUTE OF TECHNOLOGY MASTER OF SCIENCE DEGREE THESIS ACCEPTANCE. (To be the first page of each copy of the thesis) SEVER INSTITUTE OF TECHNOLOGY MASTER OF SCIENCE DEGREE THESIS ACCEPTANCE (To be the first page of each copy of the thesis) DATE: April 15, 2005 STUDENT S NAME: Nathan C. Dudley This student s thesis, entitled

More information

CS452/552; EE465/505. Finale!

CS452/552; EE465/505. Finale! CS452/552; EE465/505 Finale! 4-23 15 Outline! Non-Photorealistic Rendering! What s Next? Read: Angel, Section 6.11 Nonphotorealistic Shading Color Plate 11 Cartoon-shaded teapot Final Exam: Monday, April

More information

Painterly Rendering Framework from Composition

Painterly Rendering Framework from Composition Painterly Rendering Framework from Composition Chi Chu Department of Computer Science National Chiao Tung University 1001 Ta Hsueh Rd., Hsinchu, Taiwan 300, R.O.C maktub.cs94g@nctu.edu.tw Zen-Chung Shih

More information

Non-Photo Realistic Rendering. Jian Huang

Non-Photo Realistic Rendering. Jian Huang Non-Photo Realistic Rendering Jian Huang P and NP Photo realistic has been stated as the goal of graphics during the course of the semester However, there are cases where certain types of non-photo realistic

More information

Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group

Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group Structure in six parts 1. Definition of non-photorealistic rendering (NPR) 2. History of computer graphics: from 1970s to 1995 3. Overview

More information

Artistic Stylization of Images and Video

Artistic Stylization of Images and Video Artistic Stylization of Images and Video Eurographics 2011 John Collomosse and Jan Eric Kyprianidis Centre for Vision Speech and Signal Processing (CVSSP) University of Surrey, United Kingdom Hasso-Plattner-Institut,

More information

Stylized strokes for coherent line drawings

Stylized strokes for coherent line drawings Computational Visual Media DOI 10.1007/s41095-015-0009-1 Vol. 1, No. 1, March 2015, 79 89 Research Article Stylized strokes for coherent line drawings Liming Lou 1, Lu Wang 1 ( ), and Xiangxu Meng 1 c

More information

Fin Textures for Real-Time Painterly Aesthetics

Fin Textures for Real-Time Painterly Aesthetics Fin Textures for Real-Time Painterly Aesthetics Nicolas Imhof 1,2 Antoine Milliez 1,2 Flurin Jenal 3,4 René Bauer 4 Markus Gross 1,2 Robert W. Sumner 1,2 1 ETH Zürich 2 Disney Research Zurich 3 Game Expressions!

More information

Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test

Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test Thomas Luft University of Konstanz Oliver Deussen University of Konstanz Abstract We present techniques to create convincing high-quality

More information

Image Precision Silhouette Edges

Image Precision Silhouette Edges Image Precision Silhouette Edges Ramesh Raskar * Michael Cohen + * University of North Carolina at Chapel Hill + Microsoft Research Abstract inding and displaying silhouette edges is important in applications

More information

EFFICIENT STIPPLE RENDERING

EFFICIENT STIPPLE RENDERING EFFICIENT STIPPLE RENDERING Jens Krüger and Rüdiger Westermann tum.3d, Technische Universität München Boltzmannstraße 3, 85748 Garching bei München [jens.krueger,westermann]@in.tum.de ABSTRACT In many

More information

Character animation creation using hand-drawn sketches

Character animation creation using hand-drawn sketches Visual Comput (2005) 21: 551 558 DOI 10.1007/s00371-005-0333-z ORIGINAL ARTICLE Bing-Yu Chen Yutaka Ono Tomoyuki Nishita Character animation creation using hand-drawn sketches Published online: 31 August

More information

Sketchy Shade Strokes

Sketchy Shade Strokes Sketchy Shade Strokes Carl Johan Sörman Jens Hult Department of Computer Science University of Gothenburg 2005 Abstract. As a contribution to the world of Non-Photorealistic Rendering, we present an algorithm

More information

Harold: A World Made of Drawings

Harold: A World Made of Drawings Harold: A World Made of Drawings Jonathan M. Cohen and John F. Hughes and Robert C. Zeleznik Λ Department of Computer Science Box 1910 Brown University, Providence, RI 02912 Abstract The problem of interactively

More information

A Hybrid Approach to Real-Time Abstraction

A Hybrid Approach to Real-Time Abstraction A Hybrid Approach to Real-Time Abstraction Niall Redmond Trinity College Dublin John Dingliana Trinity College Dublin Figure 1: Abstraction examples: (a) Hybrid Cel-Shader (b) Hybrid Pencil-Shader Abstract

More information

A Multiresolution Model for Non-photorealistic Rendering of Trees

A Multiresolution Model for Non-photorealistic Rendering of Trees A Multiresolution Model for Non-photorealistic Rendering of Trees Celso Campos 1, Ricardo Quirós 2, Joaquin Huerta 2, Emilio Camahort 3, Roberto Vivó 3, and Javier Lluch 3 1 Departamento de Lenguajes y

More information

Interactive Volume Illustration

Interactive Volume Illustration Interactive Volume Illustration Zoltán Nagy, Jens Schneider, Rüdiger Westermann Scientific Visualization & Imaging Group University of Technology Aachen Abstract In this paper we describe non-photorealistic

More information

Simple Silhouettes for Complex Surfaces

Simple Silhouettes for Complex Surfaces Eurographics Symposium on Geometry Processing(2003) L. Kobbelt, P. Schröder, H. Hoppe (Editors) Simple Silhouettes for Complex Surfaces D. Kirsanov, P. V. Sander, and S. J. Gortler Harvard University Abstract

More information

Medical Visualization - Illustrative Visualization 2 (Summary) J.-Prof. Dr. Kai Lawonn

Medical Visualization - Illustrative Visualization 2 (Summary) J.-Prof. Dr. Kai Lawonn Medical Visualization - Illustrative Visualization 2 (Summary) J.-Prof. Dr. Kai Lawonn Hatching 2 Hatching Motivation: Hatching in principle curvature direction Interrante et al. 1995 3 Hatching Hatching

More information

Moment Based Painterly Rendering Using Connected. Color Components

Moment Based Painterly Rendering Using Connected. Color Components Moment Based Painterly Rendering Using Connected Color Components A thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in Computer Science and Software Engineering

More information

CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications

CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 11794--4400

More information

SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation

SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation Heena Gupta and Parag Chaudhuri Department of Computer Science and Engineering, IIT Bombay, Mumbai, India Keywords: Abstract: 2D Character

More information

OLE Coordinate System: Subjective Motion for Interactive Optical Illusion

OLE Coordinate System: Subjective Motion for Interactive Optical Illusion OLE Coordinate System: Subjective Motion for Interactive Optical Illusion Jun Fujiki Graduate School of Design Taketoshi Ushiama Faculty of Design Reiji Tsuruno Faculty of Design Kiyoshi Tomimatsu Faculty

More information

3D animation creation using space canvases for free-hand drawing

3D animation creation using space canvases for free-hand drawing The International Journal of Virtual Reality, 2009 8(4):93-99 93 3D animation creation using space canvases for free-hand drawing Guangzheng Fei 1, Won-Sook Lee 2, Zijun Xin 3 and Chris Joslin 4 1 Animation

More information

Hardware-Determined Feature Edges

Hardware-Determined Feature Edges Hardware-Determined Feature Edges Morgan McGuire and John F. Hughes * Brown University a. b. c. d. Figure 1: Hidden line, realistic fur, shadow volume, and cartoon fur styles implemented using only the

More information

D animation. Advantages of 3-D3. Advantages of 2-D2. Related work. Key idea. Applications of Computer Graphics in Cel Animation.

D animation. Advantages of 3-D3. Advantages of 2-D2. Related work. Key idea. Applications of Computer Graphics in Cel Animation. Applications of Computer Graphics in Cel Animation 3-D D and 2-D 2 D animation Adam Finkelstein Princeton University Homer 3-D3 Homer 2-D2 Advantages of 3-D3 Complex lighting and shading Reuse from scene

More information

Stylized Rendering of 3D Scanned Real World Environments

Stylized Rendering of 3D Scanned Real World Environments Stylized Rendering of 3D Scanned Real World Environments Hui Xu Baoquan Chen University of Minnesota at Twin Cities Figure 1: Stylized rendering of 3D scanned real world environments using representative

More information

Tonal Art Maps with Image Space Strokes

Tonal Art Maps with Image Space Strokes WAIT: Workshop on the Advances in Information Technology, Budapest, 2015 Tonal Art Maps with Image Space Strokes L. Szécsi and M. Szirányi Department of Control Engineering and Information Technology,

More information

History of computer graphics

History of computer graphics Ivan Sutherland (1963) - SKETCHPAD History of computer graphics CS 248 - Introduction to Computer Graphics Autumn quarter, 2006 Slides for September 26 lecture pop-up menus constraint-based drawing hierarchical

More information

Real-Time Halftoning: A Primitive For Non-Photorealistic Shading

Real-Time Halftoning: A Primitive For Non-Photorealistic Shading Eurographics Workshop on Rendering (2002), pp. 1 4 Paul Debevec and Simon Gibson (Editors) Real-Time Halftoning: A Primitive For Non-Photorealistic Shading Bert Freudenberg, Maic Masuch, and Thomas Strothotte

More information

Introduction to Chinese Water Painting on 3D Surface

Introduction to Chinese Water Painting on 3D Surface Introduction to Chinese Water Painting on 3D Surface Cheng Peng School of Computer Engineering Supervisors: Miao Chunyan, Nadia Thalmann Jan. 25 2011 Motivation Outline 2D Chinese ink painting Commercial

More information

Published Research on Line Drawings from 3D Data

Published Research on Line Drawings from 3D Data Published Research on Line Drawings from 3D Data The following list contains papers describing algorithms for producing line drawings from 3D data, as well as research on the perception of line drawings.

More information

Video Painting based on a Stabilized 3D Flow Field

Video Painting based on a Stabilized 3D Flow Field TO APPEAR IN IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS Video Painting based on a Stabilized 3D Flow Field Jong-Chul Yoon In-Kwon Lee Henry Kang Abstract We present a method for generating

More information

Real-Time Non- Photorealistic Rendering

Real-Time Non- Photorealistic Rendering Real-Time Non- Photorealistic Rendering Presented by: Qing Hu LIAO SOCS, McGill Feb 1, 2005 Index Introduction Motivation Appel s Algorithm Improving Schema Rendering Result Economy of line A great deal

More information

Hardware-Accelerated Interactive Illustrative Stipple Drawing of Polygonal Objects Vision, Modeling, and Visualization 2002

Hardware-Accelerated Interactive Illustrative Stipple Drawing of Polygonal Objects Vision, Modeling, and Visualization 2002 Hardware-Accelerated Interactive Illustrative Stipple Drawing of Polygonal Objects Vision, Modeling, and Visualization 2002 Aidong Lu Joe Taylor Mark Hartner David Ebert Charles Hansen School of Electrical

More information

Painting Objects with View-dependent Effects

Painting Objects with View-dependent Effects Painting Objects with View-dependent Effects Cindy M. Grimm, Michael Kowalski Washington Univ. in St. Louis Abstract We present a system for painting on an object in a view-dependent way. The user creates

More information