Introduction to Chinese Water Painting on 3D Surface
|
|
- Frederick Freeman
- 5 years ago
- Views:
Transcription
1 Introduction to Chinese Water Painting on 3D Surface Cheng Peng School of Computer Engineering Supervisors: Miao Chunyan, Nadia Thalmann Jan
2 Motivation Outline 2D Chinese ink painting Commercial 3D painting Objective Real-time interactive 3D Chinese painting 3D Chinese painting animation Challenges and Potential Approach Brush geometry Painting flow simulation Painting on occluded area
3 Artists Work VS Computer Generated Chinese Painting QI Baishi 1891 & WU Guanzhong 1919 PhD & Secondary Student by Moxi 2005
4 Brush model [1] Simple data driven model [2] Detail preserving paint model [3] Physical based Chinese brush model Ink simulation [4] Free surface Lattice-Boltzmann mode [5] GPU implementation of Lattice-Boltzmann model [6] Water based paint flow Rendering [6] Resolution enhancement [6] Texture details 2D Ink Painting 1. BAXTER, W., AND GOVINDARAJU, N Simple data-driven modeling of brushes. In Proc. Symposium on Interactive 3D Graphics (I3D 2010). 2. CHU, N., BAXTER, W., WEI, L.-Y., AND GOVINDARAJU, N Detail-preserving paint modeling for 3D brushes. In Proc. Symposium on Non- Photorealistic Animation and Rendering (NPAR 2010). 3. CHU, S. H. AND TAI, C.-L An efficient brush model for physically-based 3D painting. In Proc. of Pacific Graphics, N. Thürey, C. K 鰎 ner, U. Rüde, Interactive Free Surface Fluids with the Lattice Boltzmann Method, Technical Report Technical Report, Department of Computer Science 10 System Simulation, J. Tölke, Implementation of a lattice Boltzmann kernel using the compute unified device architecture developed by nvidia, Computing and Visualization in Science, CHU. S. H, AND TAI. C.-L, Moxi: real-time ink dispersion in absorbent paper. ACM Trans. Graph. 24(3), (2005)
5 3D Chinese Painting Style Animation 3D Art Games Billboard XU Yi, Summer. short animation at SIGGRAPH 2003 Six Principles "Spirit Resonance "Bone Method "Correspondence to the Object "Division and Planning" Fascinating Animation We want 3D!
6 Existing painting systems Zbrush, 3D-Coat, Mudbox 3DS MAX, Photoshop CS 4, Maya, Blender Tedious texture editing Time-consuming Computer-like discrete painting Deep Paint 3D / Deep UV
7 Modeling and Animating 3D Chinese ink Painting Interactive Brush Brush Model Paint Flow Simulation Cost: Minutes-Hours Chinese Ink Style Model Imagebased XU Beihong ( ) Rendering
8 Related Work [7] intouch Haptic Painting Modeling, painting, force feedback No real object; purely virtual [8] Cave Painting Physical interface objects Display is purely virtual [9] WYSIWYG NPR Directly annotate Multi-viewpoints Adaptive artists original work 7. Arthur Gregory, Stephen Ehmann and Ming C. Lin, intouch : Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface, Virtual Reality (VR 99). 8. Daniel F. Keefe, Daniel A. Feliz, Tomer Moscovitch, David Laidlaw and Joseph LaViola, Jr., CavePainting : a Fully Immersive 3D Artistic Medium and Interactive Experience, I3D Kalnins, R. D. etc WYSIWYG NPR: Drawing strokes directly on 3D models. In SIGGRAPH 2002,
9 Novelty What we have? What we want? Mouse (x, y) Tablet (x, y, p, d) Haptic device (x, y, f, p) Camera Organicity Spontaneity Development Physicality Computer Graphics Creative painting
10 Challenge1: Brush Geometry 2D Case Brush skeleton spine + lateral nodes Footprint swept surface Brush Dynamics energy minimization 3D Case Brush skeleton Footprint Stroke fall point, direction and length Lateral points moving on surface tangent space Geodesics Brush Dynamics External frictional energy Straightest geodesics [4] Free surface LB model
11 Challenge 2: Painting Flow Incompressible Lattice-Boltzmann model Simulation 1.Semi-permeability 2. Modulated advection 3. Boundary roughening 4.Uneven evaporation To 3D [10] Base trace--straightest Geodesics Local Lattice-Boltzmann [11] Surface tension field Simulated Ink [6] 10. Lee, H., Kim, L., Meyer, M., and Desbrun, M Meshes on fire. In EuroGraphics 2000 Workshop on Animation. 11. Xiuqing Xing, David Lee Butler,, and Chun Yang. A lattice Boltzmann based single-phase method for modeling surface tension and wetting. Computational Materials Science Volume 39, Issue 4, April 2007, Pages
12 Challenge 3: Painting on Occluded Area Screen Space Object Space Parameter Space Tangent space [12] Trefoil knot peeling and segmentation : Layerpaint Depth Peeling Segmentation Interactive Pop-up 12. FU, C.-W., XIA, J., AND HE, Y Layerpaint: a multi-layer interactive 3D painting interface. In CHI 10: Proceedings of the 28th international conference on human factors in computing systems, ACM, New York, NY, USA,
13 Schedule of work Implement 2D Chinese ink simulation Construct solutions for challenge 1&2 Implement and refine Read and write
14
Image-Based Rendering for Ink Painting
2013 IEEE International Conference on Systems, Man, and Cybernetics Image-Based Rendering for Ink Painting Lingyu Liang School of Electronic and Information Engineering South China University of Technology
More informationNPR. CS 334 Non-Photorealistic Rendering. Daniel G. Aliaga
NPR CS 334 Non-Photorealistic Rendering Daniel G. Aliaga 3D Computer Graphics Today Miraculous performance leaps Stunning price cuts Curiously low impact Games Movies * Slides courtesy of Lee Markosian
More informationDaniel Keefe. Computer Science Department: Brown University. April 17, 2000
Artistic Metaphors for Interactive Visualization of Multi-Valued 3D Data Research Comp. Proposal Daniel Keefe Computer Science Department: Brown University April 17, 2000 1 Introduction and Motivation
More informationA Watercolor NPR System with Web-Mining 3D Color Charts
A Watercolor NPR System with Web-Mining 3D Color Charts Lieu-Hen Chen, Yi-Hsin Ho, Ting-Yu Liu, and Wen-Chieh Hsieh Department of Computer Science & Information Engineering, National Chi Nan University
More informationLayerPaint: A Multi-Layer Interactive 3D Painting Interface
LayerPaint: A Multi-Layer Interactive 3D Painting Interface Chi-Wing Fu Jiazhi Xia Ying He School of Computer Engineering, Nanyang Technological University, Singapore cwfu@ntu.edu.sg xiaj0002@ntu.edu.sg
More informationAn Abstraction Technique for Producing 3D Visual Contents
, pp.353-360 http://dx.doi.org/10.14257/ijmue.2013.8.5.35 An Abstraction Technique for Producing 3D Visual Contents Kyungha Min Dept. of Digital Media, Sangmyung Univ., Seoul, Korea minkyungha@gmail.com
More informationNon-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group
Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group Structure in six parts 1. Definition of non-photorealistic rendering (NPR) 2. History of computer graphics: from 1970s to 1995 3. Overview
More informationNon-Photorealistic Rendering
15-462 Computer Graphics I Lecture 22 Non-Photorealistic Rendering November 18, 2003 Doug James Carnegie Mellon University http://www.cs.cmu.edu/~djames/15-462/fall03 Pen-and-Ink Illustrations Painterly
More informationReal-Time Non- Photorealistic Rendering
Real-Time Non- Photorealistic Rendering Presented by: Qing Hu LIAO SOCS, McGill Feb 1, 2005 Index Introduction Motivation Appel s Algorithm Improving Schema Rendering Result Economy of line A great deal
More informationCS452/552; EE465/505. Finale!
CS452/552; EE465/505 Finale! 4-23 15 Outline! Non-Photorealistic Rendering! What s Next? Read: Angel, Section 6.11 Nonphotorealistic Shading Color Plate 11 Cartoon-shaded teapot Final Exam: Monday, April
More informationVirtual Environment Kit for Visual Arts
Bridges 2011: Mathematics, Music, Art, Architecture, Culture Virtual Environment Kit for Visual Arts Jiří Chmelík and Jiří Sochor Faculty of Informatics Masaryk University jchmelik@mail.muni.cz, sochor@fi.muni.cz
More information12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly?
Non-Photorealistic Rendering (NPR) aka. Stylized rendering, artistic rendering, expressive graphics Covers any area of graphics where the point is to consciously not produce an image that is as photorealistic
More informationPhotorealism vs. Non-Photorealism in Computer Graphics
The Art and Science of Depiction Photorealism vs. Non-Photorealism in Computer Graphics Fredo Durand MIT- Lab for Computer Science Global illumination How to take into account all light inter-reflections
More informationNonphotorealism. Christian Miller CS Fall 2011
Nonphotorealism Christian Miller CS 354 - Fall 2011 Different goals Everything we ve done so far has been working (more or less) towards photorealism But, you might not want realism as a stylistic choice
More informationHierarchical Motion Brushes for Animation Instancing
Hierarchical Motion Brushes for Animation Instancing Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross, Robert W. Sumner To cite
More informationLattice Boltzmann Liquid Simulation with Moving Objects on Graphics Hardware
Lattice Boltzmann Liquid Simulation with Moving Objects on Graphics Hardware Duncan Clough Supervised by: James Gain, Michelle Kuttel 1 Introduction Fluid simulation is a common element in recent feature
More informationView-Dependent Particles for Interactive Non-Photorealistic Rendering
View-Dependent Particles for Interactive Non-Photorealistic Rendering Research Paper 1 Abstract We present a novel framework for non-photorealistic rendering based on view-dependent geometric simplification
More informationComputer Graphics Disciplines. Grading. Textbooks. Course Overview. Assignment Policies. Computer Graphics Goals I
CSCI 480 Computer Graphics Lecture 1 Course Overview January 10, 2011 Jernej Barbic University of Southern California Administrative Issues Modeling Animation Rendering OpenGL Programming Course Information
More informationNonphotorealistic rendering
Nonphotorealistic rendering Photorealism Computational Photography, 6.882 Bill Freeman Fredo Durand May 9, 2006 Physically realistic computer graphics rendering Images with photographic quality (eg Vermeer,
More informationWebinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore
Webinar Series Virtual Reality February 28 th, 2016 2:00 PM EST Hosted by Jeff Bertrand and Ginny Moore Virtual Reality Webinar Agenda Ø Application and Benefits Ø 3 Types of Virtual Reality Ø Advantages
More informationAdvanced Computer Graphics: Non-Photorealistic Rendering
Advanced Computer Graphics: Non-Photorealistic Rendering Gilles Tran, using POV-Ray 3.6 What is NPR? Non-Photorealistic Rendering and Animation as opposed to Photorealistic Rendering simulation of light
More informationArt Based Rendering of Fur by Instancing Geometry
Art Based Rendering of Fur by Instancing Geometry Abstract Richie Steigerwald In this paper, I describe a non- photorealistic rendering system that uses strokes to render fur and grass in a stylized manner
More information3D animation creation using space canvases for free-hand drawing
The International Journal of Virtual Reality, 2009 8(4):93-99 93 3D animation creation using space canvases for free-hand drawing Guangzheng Fei 1, Won-Sook Lee 2, Zijun Xin 3 and Chris Joslin 4 1 Animation
More informationOverview of Traditional Surface Tracking Methods
Liquid Simulation With Mesh-Based Surface Tracking Overview of Traditional Surface Tracking Methods Matthias Müller Introduction Research lead of NVIDIA PhysX team PhysX GPU acc. Game physics engine www.nvidia.com\physx
More informationcharacter design pipeline) callum.html
References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html
More informationNVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film
NVIDIA Interacting with Particle Simulation in Maya using CUDA & Maximus Wil Braithwaite NVIDIA Applied Engineering Digital Film Some particle milestones FX Rendering Physics 1982 - First CG particle FX
More informationCS4621/5621 Fall Computer Graphics Practicum Final Projects. Professor: Kavita Bala Instructor: Nicolas Savva
CS4621/5621 Fall 2015 Computer Graphics Practicum Final Projects Professor: Kavita Bala Instructor: Nicolas Savva Final Project Groups of 2 students Duration 1.5 months (~7 weeks) TA mentoring sessions
More informationComputer graphics 2: Graduate seminar in computational aesthetics
Computer graphics 2: Graduate seminar in computational aesthetics Angus Forbes evl.uic.edu/creativecoding/cs526 Computer Graphics 2 instructor angus graeme forbes course syllabus http://evl.uic.edu/creativecoding/cs526
More informationSound in Nature. Collisions lead to surface vibrations Vibrations create pressure waves in air Pressure waves are sensed by ear
Sound in Nature Collisions lead to surface vibrations Vibrations create pressure waves in air Pressure waves are sensed by ear Vibration Pressure Wave Perception Physically Based Sound Generate Sounds
More informationNon-Photorealistic Experimentation Jhon Adams
Non-Photorealistic Experimentation Jhon Adams Danny Coretti Abstract Photo-realistic rendering techniques provide an excellent method for integrating stylized rendering into an otherwise dominated field
More informationEffective Wet-in-Wet Flow Synthesis for Ink Diffusion *
JOURNAL OF INFORMATION SCIENCE AND ENGINEERING 26, 1397-1411 (2010) Effective Wet-in-Wet Flow Synthesis for Ink Diffusion * REN-JIE WANG AND CHUNG-MING WANG + Senior Commercial School of Continuing Education
More informationInk-and-wash Painting Based on the Image of Pine Tree using Mean Curvature Flow
Ink-and-wash Painting Based on the Image of Pine Tree using Mean Curvature Flow IkSuk Yang Dept. of Computer Science & Computer Eng. Pusan National University Busan 609-735, Rep. of Korea DoHoon Lee Dept.
More informationSketch-based Interface for Crowd Animation
Sketch-based Interface for Crowd Animation Masaki Oshita 1, Yusuke Ogiwara 1 1 Kyushu Institute of Technology 680-4 Kawazu, Iizuka, Fukuoka, 820-8502, Japan oshita@ces.kyutech.ac.p ogiwara@cg.ces.kyutech.ac.p
More informationA model to blend renderings
A model to blend renderings Vincent Boyer and Dominique Sobczyk L.I.A.S.D.-Universit Paris 8 September 15, 2006 Abstract. We propose a model to blend renderings. It consists in mixing different kind of
More informationReal-Time Universal Capture Facial Animation with GPU Skin Rendering
Real-Time Universal Capture Facial Animation with GPU Skin Rendering Meng Yang mengyang@seas.upenn.edu PROJECT ABSTRACT The project implements the real-time skin rendering algorithm presented in [1], and
More informationPaint by Numbers and Comprehensible Rendering of 3D Shapes
Paint by Numbers and Comprehensible Rendering of 3D Shapes Prof. Allison Klein Announcements Sign up for 1 st presentation at end of class today Undergrads: Thinking about grad school? Still here over
More informationArtistic Stylization of Images and Video Part IV Future Challenges Eurographics 2011
Artistic Stylization of Images and Video Part IV Future Challenges Eurographics 2011 John Collomosse Centre for Vision Speech and Signal Processing (CVSSP), University of Surrey, United Kingdom http://kahlan.eps.surrey.ac.uk/eg2011
More informationVideo Painting based on a Stabilized 3D Flow Field
TO APPEAR IN IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS Video Painting based on a Stabilized 3D Flow Field Jong-Chul Yoon In-Kwon Lee Henry Kang Abstract We present a method for generating
More informationCSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications
CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 11794--4400
More informationNon photorealistic Rendering
EECS 487 Non photorealistic Rendering Lee Markosian December 11, 2006 Whether to use photorealism depends on the purpose of the image: Documentation Illustration Story telling Expression Whether to use
More informationCGT 581 G Fluids. Overview. Some terms. Some terms
CGT 581 G Fluids Bedřich Beneš, Ph.D. Purdue University Department of Computer Graphics Technology Overview Some terms Incompressible Navier-Stokes Boundary conditions Lagrange vs. Euler Eulerian approaches
More informationStructured Annotations for 2D-to-3D Modeling
Structured Annotations for 2D-to-3D Modeling Yotam Gingold (New York University / JST ERATO) Takeo Igarashi (University of Tokyo / JST ERATO) Denis Zorin (New York University) In this talk, Structured
More informationA Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset
32 A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset Zhou Kai, and Tian Feng School of Computer and Information Technology, Northeast Petroleum University,
More informationNETWORK ANIMATION SOLUTION. What s New?
NETWORK ANIMATION SOLUTION What s New? What s New in Harmony 9? New Pencil Line Technology In Harmony 9, Toon Boom has re-engineered its vector technology to deliver a redesigned Pencil Line Technology
More informationView-Dependent Particles for Interactive Non-Photorealistic Rendering
View-Dependent Particles for Interactive Non-Photorealistic Rendering Derek Cornish 1, Andrea Rowan 2, David Luebke 2 1 2 Intrinsic Graphics University of Virginia Abstract We present a novel framework
More informationVOLUME PAINTING: INCORPORATING VOLUMETRIC RENDERING WITH LINE INTEGRAL CONVOLUTION (LIC)
VOLUME PAINTING: INCORPORATING VOLUMETRIC RENDERING WITH LINE INTEGRAL CONVOLUTION (LIC) A Thesis by JAEWOOK LEE Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment
More informationIntroduction. (Thanks to Professions Andries van Dam and John Hughes) CMSC 635 January 15, 2013 Introduction # /16
Introduction (Thanks to Professions Andries van Dam and John Hughes) What is Computer Graphics? Computer graphics generally means creation, storage and manipulation of models and images Such models come
More informationCSE 872 CSE 872. Basic information Class web page. Advanced Computer Graphics. Class: T Th 12:40pm -2:00pm Office hour:
CSE 872 Advanced Computer Graphics 1 CSE 872 Basic information Class web page http://web.cse.msu.edu/~cse872/ Class: T Th 12:40pm -2:00pm Office hour: T 2:00-3:00pm by appointment 2 CSE 872 Instructor:
More informationMany rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters.
1 2 Many rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters. Crowd rendering in large environments presents a number of challenges,
More informationAnimation of 3D surfaces.
Animation of 3D surfaces Motivations When character animation is controlled by skeleton set of hierarchical joints joints oriented by rotations the character shape still needs to be visible: visible =
More informationBooks: 1) Computer Graphics, Principles & Practice, Second Edition in C JamesD. Foley, Andriesvan Dam, StevenK. Feiner, John F.
Computer Graphics Books: 1) Computer Graphics, Principles & Practice, Second Edition in C JamesD. Foley, Andriesvan Dam, StevenK. Feiner, John F. Huges 2) Schaim s Outline Computer Graphics Roy A. Plastock,
More informationNon-photorealistic Rendering
Non-photorealistic Rendering Art Rendering 1 From: ATI Radeon 9700 Real-Time Demos A Brief History of (Western) Painting Prehistoric Egyptian Medieval Renaissance A peak in realism Impressionism Modernism
More informationCloning Skeleton-driven Animation to Other Models
Cloning Skeleton-driven Animation to Other Models Wan-Chi Luo Jian-Bin Huang Bing-Yu Chen Pin-Chou Liu National Taiwan University {maggie, azar, toby}@cmlab.csie.ntu.edu.tw robin@ntu.edu.tw Abstract-3D
More informationCS GPU and GPGPU Programming Lecture 2: Introduction; GPU Architecture 1. Markus Hadwiger, KAUST
CS 380 - GPU and GPGPU Programming Lecture 2: Introduction; GPU Architecture 1 Markus Hadwiger, KAUST Reading Assignment #2 (until Feb. 17) Read (required): GLSL book, chapter 4 (The OpenGL Programmable
More informationInteractive Inverted Perspective Rendering for Architectural Visualization
Interactive Inverted Perspective Rendering for Architectural Visualization Vinod Srinivasan Ozan Ozener Ergun Akleman 2005 June 20th 22nd Vienna University of Technology Vienna, Austria Visualization Sciences
More informationMotivation MGB Agenda. Compression. Scalability. Scalability. Motivation. Tessellation Basics. DX11 Tessellation Pipeline
MGB 005 Agenda Motivation Tessellation Basics DX Tessellation Pipeline Instanced Tessellation Instanced Tessellation in DX0 Displacement Mapping Content Creation Compression Motivation Save memory and
More informationPermeable and Absorbent Materials in Fluid Simulations
Permeable and Absorbent Materials in Fluid Simulations Nate Andrysco Bedrich Benes Department of Computer Science Slide 1 Motivation Fluid simulations are geared toward impermeable materials What if you
More informationA study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering
Purdue University Purdue e-pubs Open Access Theses Theses and Dissertations 4-2016 A study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering Muning Cao
More informationJinwei Gu. Ph.D. in Computer Science Dissertation: Measurement, Modeling, and Synthesis of Time-Varying Appearance of Natural
Jinwei Gu CONTACT Department of Computer Science Mobile: (917) 292-9361 450 Computer Science Bldg. Phone: (212)-939-7091 (office) Columbia University Fax: (212) 666-0140 500 West 120 Street New York, NY
More informationTable of contents. Autodesk Entertainment Creation Suite 2016 Questions and answers. 1. General product information 3. 2.
Autodesk Entertainment Creation Suite 2016 Questions and answers Table of contents 3 1.1 When will the Entertainment Creation Suite 2016 software be available? 3 1.2 What will be the contents in Entertainment
More informationPREDICTIVE MODELING FOR 2D FORM DESIGN
PREDICTIVE MODELING FOR 2D FORM DESIGN Erhan Batuhan Arisoy, Gunay Orbay, and Levent Burak Kara Department of Mechanical Engineering Carnegie Mellon University Pittsburgh, Pennsylvania 15213 {earisoy,gorbay,lkara}@andrew.cmu.edu
More informationDynamical Simulation 1: Particle Systems and ODEs
CS-C3100 Computer Graphics Fall 2017 Jaakko Lehtinen Markus Kettunen Dynamical Simulation 1: Particle Systems and ODEs 1 Futuremark Corp., used with permission Types of Animation Keyframing Procedural
More informationNon-Photo Realistic Rendering. Jian Huang
Non-Photo Realistic Rendering Jian Huang P and NP Photo realistic has been stated as the goal of graphics during the course of the semester However, there are cases where certain types of non-photo realistic
More informationVIRTUAL PAINTING: MODEL AND RESULTS
ICCVG 2002 Zakopane, 25-29 Sept. 2002 Dominique SOBCZYK 1, Vincent BOYER 2, Jean-Jacques BOURDIN 3 1,2,3 G.R.I.S., Laboratoire d Intelligence Artificielle, Université Paris 8, France 1 dom@ai.univ-paris8.fr
More informationV-RAY NEXT FOR 3DS MAX
V-RAY NEXT FOR 3DS MAX May 2018 Dabarti Studio NEW FEATURES POWERFUL SCENE INTELLIGENCE V-Ray Scene Intelligence analyzes your scene to optimize rendering. You automatically get the best quality in less
More informationStroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning
Stroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning Ning Xie, Tingting Zhao, Feng Tian, Xiaohua Zhang, and Masashi Sugiyama Tongji University, China. Tianjin University
More informationWhat is Computer Graphics?
What is Computer Graphics? Computer graphics is commonly understood to mean the creation, storage and manipulation of models and images. Such models come from a diverse and expanding set of fields including
More informationGEOMETRIC MODELING IN MULTI-MODAL, MULTI-SENSORY VIRTUAL ENVIRONMENT
GEOMETRIC MODELING IN MULTI-MODAL, MULTI-SENSORY VIRTUAL ENVIRONMENT Rajarathinam Arangarasan Ph.D. Student Chi-Cheng Chu Doctoral Candidate Tushar H. Dani Project Engineer, Automated Analysis Corp., Ann
More informationMixed-Order Compositing for 3D Paintings
Mixed-Order Compositing for 3D Paintings Ilya Baran 1 Johannes Schmid 1,2 Thomas Siegrist 1,2 Markus Gross 1,2 Robert W. Sumner 1 1 Disney Research Zurich 2 ETH Zurich Abstract We present a method for
More informationMaking Impressionist Paintings Out of Real Images
Making Impressionist Paintings Out of Real Images Aditya Joshua Batra December 13, 2017 Abstract In this project, I have used techniques similar to those used by Patrick Callahan [1] and Peter Litwinowicz
More informationReal-time non-photorealistic rendering
Real-time non-photorealistic rendering Lauri Siljamäki HUT Lauri.Siljamaki@hut.fi Abstract This paper summarizes techniques used for real-time non-photorealistic rendering (NPR). Currently most NPR images
More information3D Character Animation Synthesis From 2D Sketches
3D Character Animation Synthesis From 2D Sketches Yi Lin University of Waterloo Abstract Traditional character animation has superiority in conveying stylized information about characters and events, but
More informationDeveloping a BIM-based Visualization and Interactive System for Healthcare Design
Developing a BIM-based Visualization and Interactive System for Healthcare Design Chao-Yung Huang a, Huey-Wen Yien b, Yen-Pei Chen a, Yu-Chih Su c, and Yu-Cheng Lin a a Department of Civil Engineering,
More informationReal-Time Rain Rendering in City Environments
Artist-Directable Real-Time Rain Rendering in City Environments Natalya Tatarchuk 3D Application Research Group ATI Research Overview Rain rendering: introduction Related work Rendering rain precipitation
More informationPainterly Rendering Framework from Composition
Painterly Rendering Framework from Composition Chi Chu Department of Computer Science National Chiao Tung University 1001 Ta Hsueh Rd., Hsinchu, Taiwan 300, R.O.C maktub.cs94g@nctu.edu.tw Zen-Chung Shih
More informationComputer Graphics 1. Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2010
Computer Graphics 1 Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering 1 The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons
More informationMuscle Based facial Modeling. Wei Xu
Muscle Based facial Modeling Wei Xu Facial Modeling Techniques Facial modeling/animation Geometry manipulations Interpolation Parameterizations finite element methods muscle based modeling visual simulation
More informationAC : COMPUTER-BASED NON-PHOTOREALISTIC RENDERING. Marty Fitzgerald, East Tennessee State University
AC 2007-571: COMPUTER-BASED NON-PHOTOREALISTIC RENDERING Marty Fitzgerald, East Tennessee State University American Society for Engineering Education, 2007 Computer-Based Non-Photorealistic Rendering Abstract
More informationINTERACTIVE VIRTUAL HAIR-DRESSING ROOM Nadia Magnenat-Thalmann, Melanie Montagnol, Rajeev Gupta, and Pascal Volino
1 INTERACTIVE VIRTUAL HAIR-DRESSING ROOM Nadia Magnenat-Thalmann, Melanie Montagnol, Rajeev Gupta, and Pascal Volino MIRALab - University of Geneva (thalmann, montagnol, gupta, volino)@miralab.unige.ch
More informationA Vision-based Compression and Dissemination Framework for 3D Tele-immersive System
A Vision-based Compression and Dissemination Framework for 3D Tele-immersive System Pengye Xia, Klara Nahrstedt Department of CS University of Illinois, Urbana-Champaign {pxia3, klara }@illinois.edu ABSTRACT
More information3D Editing System for Captured Real Scenes
3D Editing System for Captured Real Scenes Inwoo Ha, Yong Beom Lee and James D.K. Kim Samsung Advanced Institute of Technology, Youngin, South Korea E-mail: {iw.ha, leey, jamesdk.kim}@samsung.com Tel:
More informationGPU Methods for Real-Time Haptic Interaction with 3D Fluids
GPU Methods for Real-Time Haptic Interaction with 3D Fluids Meng Yang, Jingwan Lu, Alla Safonova, and Katherine J. Kuchenbecker Microsoft Corporation, Redmond, WA, USA and Information Science, University
More informationComputer Graphics (CS 563) Lecture 4: Advanced Computer Graphics Image Based Effects: Part 1. Prof Emmanuel Agu
Computer Graphics (CS 563) Lecture 4: Advanced Computer Graphics Image Based Effects: Part 1 Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Image Based Effects Three main
More informationFlow Simulation with Locally-Refined LBM
Flow Simulation with Locally-Refined LBM Ye Zhao Kent State University Feng Qiu Stony Brook University Zhe Fan Stony Brook University Arie Kaufman Stony Brook University Abstract We simulate 3D fluid flow
More informationRendering Smoke & Clouds
Rendering Smoke & Clouds Game Design Seminar 2007 Jürgen Treml Talk Overview 1. Introduction to Clouds 2. Virtual Clouds based on physical Models 1. Generating Clouds 2. Rendering Clouds using Volume Rendering
More informationAn Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline
3rd International Conference on Mechatronics and Information Technology (ICMIT 2016) An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline Zhengjie Deng1, a, Shuqian He1,b, Chun Shi1,c,
More informationWUCSE : Painting lighting and viewing effects
1 WUCSE-2003-53: Painting lighting and viewing effects Cindy Grimm Abstract We present a system for painting how the appearance of an object changes under different lighting and viewing conditions. The
More informationEfficiently Modeling 3D Scenes from a Single Image
Efficiently Modeling 3D Scenes from a Single Image Satoshi Iizuka 1 Yoshihiro Kanamori 1 Jun Mitani 1,2 Yukio Fukui 1 1 University of Tsukuba 2 JST ERATO e-mail: iizuka@npal.cs.tsukuba.ac.jp {kanamori,
More informationI d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and
1 I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and illustration, but I believe his point translates to renderings
More informationst ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION
2018 21st ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION CONTEST NAME: 3D Digital Game Art CONTEST NO: CATEGORY: Secondary CONTEST LOCATION: TBA CONTEST START TIME AND DURATION: Time Task 8:00
More informationReal-time haptic display of fluids
Mauricio Vines Ottawa, Ontario, K1N 6N5 Canada mvine059@site.uottawa.ca Real-time haptic display of fluids Javier Mora Ottawa, Ontario, K1N 6N5, Canada jmora091@uottawa.ca Won-Sook Lee Ottawa, Ontario,
More information3D Reconstruction of Human Bodies with Clothes from Un-calibrated Monocular Video Images
3D Reconstruction of Human Bodies with Clothes from Un-calibrated Monocular Video Images presented by Tran Cong Thien Qui PhD Candidate School of Computer Engineering & Institute for Media Innovation Supervisor:
More informationTHE combination of Darwin s theory and computer graphics
Evolved Strokes in Non Photo Realistic Rendering Ashkan Izadi,Vic Ciesielski School of Computer Science and Information Technology RMIT University, Melbourne, 3000, VIC, Australia {ashkan.izadi,vic.ciesielski}@rmit.edu.au
More informationTypes of Computer Painting
Painterly Rendering Types of Computer Painting Physical simulation User applies strokes Computer simulates media (e.g. watercolor on paper) Automatic painting User provides input image or 3D model and
More informationMedia Arts. Media Arts
Digital Animation has become one of the fastest growing careers within the computer graphics industry. Victor Valley College s (MERT) courses are designed for individuals seeking training in advanced techniques
More information5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories
Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately
More informationSome Thoughts on Visibility
Some Thoughts on Visibility Frédo Durand MIT Lab for Computer Science Visibility is hot! 4 papers at Siggraph 4 papers at the EG rendering workshop A wonderful dedicated workshop in Corsica! A big industrial
More informationSFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm
S - Tricks of the Trade 2009 Fredrik Limsäter Partner / CTO Fido Stockholm Resume... and 20 or so commercials CTO what? Chief Technical Officer Building a high-end digital studio in Stockholm Front edge
More information3D Modeling techniques
3D Modeling techniques 0. Reconstruction From real data (not covered) 1. Procedural modeling Automatic modeling of a self-similar objects or scenes 2. Interactive modeling Provide tools to computer artists
More informationReal-time fur simulation and rendering
COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds 2010; 21: 311 320 Published online 25 May 2010 in Wiley InterScience (www.interscience.wiley.com).361 Real-time fur simulation and rendering
More information