Introduction to Chinese Water Painting on 3D Surface

Size: px
Start display at page:

Download "Introduction to Chinese Water Painting on 3D Surface"

Transcription

1 Introduction to Chinese Water Painting on 3D Surface Cheng Peng School of Computer Engineering Supervisors: Miao Chunyan, Nadia Thalmann Jan

2 Motivation Outline 2D Chinese ink painting Commercial 3D painting Objective Real-time interactive 3D Chinese painting 3D Chinese painting animation Challenges and Potential Approach Brush geometry Painting flow simulation Painting on occluded area

3 Artists Work VS Computer Generated Chinese Painting QI Baishi 1891 & WU Guanzhong 1919 PhD & Secondary Student by Moxi 2005

4 Brush model [1] Simple data driven model [2] Detail preserving paint model [3] Physical based Chinese brush model Ink simulation [4] Free surface Lattice-Boltzmann mode [5] GPU implementation of Lattice-Boltzmann model [6] Water based paint flow Rendering [6] Resolution enhancement [6] Texture details 2D Ink Painting 1. BAXTER, W., AND GOVINDARAJU, N Simple data-driven modeling of brushes. In Proc. Symposium on Interactive 3D Graphics (I3D 2010). 2. CHU, N., BAXTER, W., WEI, L.-Y., AND GOVINDARAJU, N Detail-preserving paint modeling for 3D brushes. In Proc. Symposium on Non- Photorealistic Animation and Rendering (NPAR 2010). 3. CHU, S. H. AND TAI, C.-L An efficient brush model for physically-based 3D painting. In Proc. of Pacific Graphics, N. Thürey, C. K 鰎 ner, U. Rüde, Interactive Free Surface Fluids with the Lattice Boltzmann Method, Technical Report Technical Report, Department of Computer Science 10 System Simulation, J. Tölke, Implementation of a lattice Boltzmann kernel using the compute unified device architecture developed by nvidia, Computing and Visualization in Science, CHU. S. H, AND TAI. C.-L, Moxi: real-time ink dispersion in absorbent paper. ACM Trans. Graph. 24(3), (2005)

5 3D Chinese Painting Style Animation 3D Art Games Billboard XU Yi, Summer. short animation at SIGGRAPH 2003 Six Principles "Spirit Resonance "Bone Method "Correspondence to the Object "Division and Planning" Fascinating Animation We want 3D!

6 Existing painting systems Zbrush, 3D-Coat, Mudbox 3DS MAX, Photoshop CS 4, Maya, Blender Tedious texture editing Time-consuming Computer-like discrete painting Deep Paint 3D / Deep UV

7 Modeling and Animating 3D Chinese ink Painting Interactive Brush Brush Model Paint Flow Simulation Cost: Minutes-Hours Chinese Ink Style Model Imagebased XU Beihong ( ) Rendering

8 Related Work [7] intouch Haptic Painting Modeling, painting, force feedback No real object; purely virtual [8] Cave Painting Physical interface objects Display is purely virtual [9] WYSIWYG NPR Directly annotate Multi-viewpoints Adaptive artists original work 7. Arthur Gregory, Stephen Ehmann and Ming C. Lin, intouch : Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface, Virtual Reality (VR 99). 8. Daniel F. Keefe, Daniel A. Feliz, Tomer Moscovitch, David Laidlaw and Joseph LaViola, Jr., CavePainting : a Fully Immersive 3D Artistic Medium and Interactive Experience, I3D Kalnins, R. D. etc WYSIWYG NPR: Drawing strokes directly on 3D models. In SIGGRAPH 2002,

9 Novelty What we have? What we want? Mouse (x, y) Tablet (x, y, p, d) Haptic device (x, y, f, p) Camera Organicity Spontaneity Development Physicality Computer Graphics Creative painting

10 Challenge1: Brush Geometry 2D Case Brush skeleton spine + lateral nodes Footprint swept surface Brush Dynamics energy minimization 3D Case Brush skeleton Footprint Stroke fall point, direction and length Lateral points moving on surface tangent space Geodesics Brush Dynamics External frictional energy Straightest geodesics [4] Free surface LB model

11 Challenge 2: Painting Flow Incompressible Lattice-Boltzmann model Simulation 1.Semi-permeability 2. Modulated advection 3. Boundary roughening 4.Uneven evaporation To 3D [10] Base trace--straightest Geodesics Local Lattice-Boltzmann [11] Surface tension field Simulated Ink [6] 10. Lee, H., Kim, L., Meyer, M., and Desbrun, M Meshes on fire. In EuroGraphics 2000 Workshop on Animation. 11. Xiuqing Xing, David Lee Butler,, and Chun Yang. A lattice Boltzmann based single-phase method for modeling surface tension and wetting. Computational Materials Science Volume 39, Issue 4, April 2007, Pages

12 Challenge 3: Painting on Occluded Area Screen Space Object Space Parameter Space Tangent space [12] Trefoil knot peeling and segmentation : Layerpaint Depth Peeling Segmentation Interactive Pop-up 12. FU, C.-W., XIA, J., AND HE, Y Layerpaint: a multi-layer interactive 3D painting interface. In CHI 10: Proceedings of the 28th international conference on human factors in computing systems, ACM, New York, NY, USA,

13 Schedule of work Implement 2D Chinese ink simulation Construct solutions for challenge 1&2 Implement and refine Read and write

14

Image-Based Rendering for Ink Painting

Image-Based Rendering for Ink Painting 2013 IEEE International Conference on Systems, Man, and Cybernetics Image-Based Rendering for Ink Painting Lingyu Liang School of Electronic and Information Engineering South China University of Technology

More information

NPR. CS 334 Non-Photorealistic Rendering. Daniel G. Aliaga

NPR. CS 334 Non-Photorealistic Rendering. Daniel G. Aliaga NPR CS 334 Non-Photorealistic Rendering Daniel G. Aliaga 3D Computer Graphics Today Miraculous performance leaps Stunning price cuts Curiously low impact Games Movies * Slides courtesy of Lee Markosian

More information

Daniel Keefe. Computer Science Department: Brown University. April 17, 2000

Daniel Keefe. Computer Science Department: Brown University. April 17, 2000 Artistic Metaphors for Interactive Visualization of Multi-Valued 3D Data Research Comp. Proposal Daniel Keefe Computer Science Department: Brown University April 17, 2000 1 Introduction and Motivation

More information

A Watercolor NPR System with Web-Mining 3D Color Charts

A Watercolor NPR System with Web-Mining 3D Color Charts A Watercolor NPR System with Web-Mining 3D Color Charts Lieu-Hen Chen, Yi-Hsin Ho, Ting-Yu Liu, and Wen-Chieh Hsieh Department of Computer Science & Information Engineering, National Chi Nan University

More information

LayerPaint: A Multi-Layer Interactive 3D Painting Interface

LayerPaint: A Multi-Layer Interactive 3D Painting Interface LayerPaint: A Multi-Layer Interactive 3D Painting Interface Chi-Wing Fu Jiazhi Xia Ying He School of Computer Engineering, Nanyang Technological University, Singapore cwfu@ntu.edu.sg xiaj0002@ntu.edu.sg

More information

An Abstraction Technique for Producing 3D Visual Contents

An Abstraction Technique for Producing 3D Visual Contents , pp.353-360 http://dx.doi.org/10.14257/ijmue.2013.8.5.35 An Abstraction Technique for Producing 3D Visual Contents Kyungha Min Dept. of Digital Media, Sangmyung Univ., Seoul, Korea minkyungha@gmail.com

More information

Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group

Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group Structure in six parts 1. Definition of non-photorealistic rendering (NPR) 2. History of computer graphics: from 1970s to 1995 3. Overview

More information

Non-Photorealistic Rendering

Non-Photorealistic Rendering 15-462 Computer Graphics I Lecture 22 Non-Photorealistic Rendering November 18, 2003 Doug James Carnegie Mellon University http://www.cs.cmu.edu/~djames/15-462/fall03 Pen-and-Ink Illustrations Painterly

More information

Real-Time Non- Photorealistic Rendering

Real-Time Non- Photorealistic Rendering Real-Time Non- Photorealistic Rendering Presented by: Qing Hu LIAO SOCS, McGill Feb 1, 2005 Index Introduction Motivation Appel s Algorithm Improving Schema Rendering Result Economy of line A great deal

More information

CS452/552; EE465/505. Finale!

CS452/552; EE465/505. Finale! CS452/552; EE465/505 Finale! 4-23 15 Outline! Non-Photorealistic Rendering! What s Next? Read: Angel, Section 6.11 Nonphotorealistic Shading Color Plate 11 Cartoon-shaded teapot Final Exam: Monday, April

More information

Virtual Environment Kit for Visual Arts

Virtual Environment Kit for Visual Arts Bridges 2011: Mathematics, Music, Art, Architecture, Culture Virtual Environment Kit for Visual Arts Jiří Chmelík and Jiří Sochor Faculty of Informatics Masaryk University jchmelik@mail.muni.cz, sochor@fi.muni.cz

More information

12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly?

12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly? Non-Photorealistic Rendering (NPR) aka. Stylized rendering, artistic rendering, expressive graphics Covers any area of graphics where the point is to consciously not produce an image that is as photorealistic

More information

Photorealism vs. Non-Photorealism in Computer Graphics

Photorealism vs. Non-Photorealism in Computer Graphics The Art and Science of Depiction Photorealism vs. Non-Photorealism in Computer Graphics Fredo Durand MIT- Lab for Computer Science Global illumination How to take into account all light inter-reflections

More information

Nonphotorealism. Christian Miller CS Fall 2011

Nonphotorealism. Christian Miller CS Fall 2011 Nonphotorealism Christian Miller CS 354 - Fall 2011 Different goals Everything we ve done so far has been working (more or less) towards photorealism But, you might not want realism as a stylistic choice

More information

Hierarchical Motion Brushes for Animation Instancing

Hierarchical Motion Brushes for Animation Instancing Hierarchical Motion Brushes for Animation Instancing Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross, Robert W. Sumner To cite

More information

Lattice Boltzmann Liquid Simulation with Moving Objects on Graphics Hardware

Lattice Boltzmann Liquid Simulation with Moving Objects on Graphics Hardware Lattice Boltzmann Liquid Simulation with Moving Objects on Graphics Hardware Duncan Clough Supervised by: James Gain, Michelle Kuttel 1 Introduction Fluid simulation is a common element in recent feature

More information

View-Dependent Particles for Interactive Non-Photorealistic Rendering

View-Dependent Particles for Interactive Non-Photorealistic Rendering View-Dependent Particles for Interactive Non-Photorealistic Rendering Research Paper 1 Abstract We present a novel framework for non-photorealistic rendering based on view-dependent geometric simplification

More information

Computer Graphics Disciplines. Grading. Textbooks. Course Overview. Assignment Policies. Computer Graphics Goals I

Computer Graphics Disciplines. Grading. Textbooks. Course Overview. Assignment Policies. Computer Graphics Goals I CSCI 480 Computer Graphics Lecture 1 Course Overview January 10, 2011 Jernej Barbic University of Southern California Administrative Issues Modeling Animation Rendering OpenGL Programming Course Information

More information

Nonphotorealistic rendering

Nonphotorealistic rendering Nonphotorealistic rendering Photorealism Computational Photography, 6.882 Bill Freeman Fredo Durand May 9, 2006 Physically realistic computer graphics rendering Images with photographic quality (eg Vermeer,

More information

Webinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore

Webinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore Webinar Series Virtual Reality February 28 th, 2016 2:00 PM EST Hosted by Jeff Bertrand and Ginny Moore Virtual Reality Webinar Agenda Ø Application and Benefits Ø 3 Types of Virtual Reality Ø Advantages

More information

Advanced Computer Graphics: Non-Photorealistic Rendering

Advanced Computer Graphics: Non-Photorealistic Rendering Advanced Computer Graphics: Non-Photorealistic Rendering Gilles Tran, using POV-Ray 3.6 What is NPR? Non-Photorealistic Rendering and Animation as opposed to Photorealistic Rendering simulation of light

More information

Art Based Rendering of Fur by Instancing Geometry

Art Based Rendering of Fur by Instancing Geometry Art Based Rendering of Fur by Instancing Geometry Abstract Richie Steigerwald In this paper, I describe a non- photorealistic rendering system that uses strokes to render fur and grass in a stylized manner

More information

3D animation creation using space canvases for free-hand drawing

3D animation creation using space canvases for free-hand drawing The International Journal of Virtual Reality, 2009 8(4):93-99 93 3D animation creation using space canvases for free-hand drawing Guangzheng Fei 1, Won-Sook Lee 2, Zijun Xin 3 and Chris Joslin 4 1 Animation

More information

Overview of Traditional Surface Tracking Methods

Overview of Traditional Surface Tracking Methods Liquid Simulation With Mesh-Based Surface Tracking Overview of Traditional Surface Tracking Methods Matthias Müller Introduction Research lead of NVIDIA PhysX team PhysX GPU acc. Game physics engine www.nvidia.com\physx

More information

character design pipeline) callum.html

character design pipeline)   callum.html References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html

More information

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film NVIDIA Interacting with Particle Simulation in Maya using CUDA & Maximus Wil Braithwaite NVIDIA Applied Engineering Digital Film Some particle milestones FX Rendering Physics 1982 - First CG particle FX

More information

CS4621/5621 Fall Computer Graphics Practicum Final Projects. Professor: Kavita Bala Instructor: Nicolas Savva

CS4621/5621 Fall Computer Graphics Practicum Final Projects. Professor: Kavita Bala Instructor: Nicolas Savva CS4621/5621 Fall 2015 Computer Graphics Practicum Final Projects Professor: Kavita Bala Instructor: Nicolas Savva Final Project Groups of 2 students Duration 1.5 months (~7 weeks) TA mentoring sessions

More information

Computer graphics 2: Graduate seminar in computational aesthetics

Computer graphics 2: Graduate seminar in computational aesthetics Computer graphics 2: Graduate seminar in computational aesthetics Angus Forbes evl.uic.edu/creativecoding/cs526 Computer Graphics 2 instructor angus graeme forbes course syllabus http://evl.uic.edu/creativecoding/cs526

More information

Sound in Nature. Collisions lead to surface vibrations Vibrations create pressure waves in air Pressure waves are sensed by ear

Sound in Nature. Collisions lead to surface vibrations Vibrations create pressure waves in air Pressure waves are sensed by ear Sound in Nature Collisions lead to surface vibrations Vibrations create pressure waves in air Pressure waves are sensed by ear Vibration Pressure Wave Perception Physically Based Sound Generate Sounds

More information

Non-Photorealistic Experimentation Jhon Adams

Non-Photorealistic Experimentation Jhon Adams Non-Photorealistic Experimentation Jhon Adams Danny Coretti Abstract Photo-realistic rendering techniques provide an excellent method for integrating stylized rendering into an otherwise dominated field

More information

Effective Wet-in-Wet Flow Synthesis for Ink Diffusion *

Effective Wet-in-Wet Flow Synthesis for Ink Diffusion * JOURNAL OF INFORMATION SCIENCE AND ENGINEERING 26, 1397-1411 (2010) Effective Wet-in-Wet Flow Synthesis for Ink Diffusion * REN-JIE WANG AND CHUNG-MING WANG + Senior Commercial School of Continuing Education

More information

Ink-and-wash Painting Based on the Image of Pine Tree using Mean Curvature Flow

Ink-and-wash Painting Based on the Image of Pine Tree using Mean Curvature Flow Ink-and-wash Painting Based on the Image of Pine Tree using Mean Curvature Flow IkSuk Yang Dept. of Computer Science & Computer Eng. Pusan National University Busan 609-735, Rep. of Korea DoHoon Lee Dept.

More information

Sketch-based Interface for Crowd Animation

Sketch-based Interface for Crowd Animation Sketch-based Interface for Crowd Animation Masaki Oshita 1, Yusuke Ogiwara 1 1 Kyushu Institute of Technology 680-4 Kawazu, Iizuka, Fukuoka, 820-8502, Japan oshita@ces.kyutech.ac.p ogiwara@cg.ces.kyutech.ac.p

More information

A model to blend renderings

A model to blend renderings A model to blend renderings Vincent Boyer and Dominique Sobczyk L.I.A.S.D.-Universit Paris 8 September 15, 2006 Abstract. We propose a model to blend renderings. It consists in mixing different kind of

More information

Real-Time Universal Capture Facial Animation with GPU Skin Rendering

Real-Time Universal Capture Facial Animation with GPU Skin Rendering Real-Time Universal Capture Facial Animation with GPU Skin Rendering Meng Yang mengyang@seas.upenn.edu PROJECT ABSTRACT The project implements the real-time skin rendering algorithm presented in [1], and

More information

Paint by Numbers and Comprehensible Rendering of 3D Shapes

Paint by Numbers and Comprehensible Rendering of 3D Shapes Paint by Numbers and Comprehensible Rendering of 3D Shapes Prof. Allison Klein Announcements Sign up for 1 st presentation at end of class today Undergrads: Thinking about grad school? Still here over

More information

Artistic Stylization of Images and Video Part IV Future Challenges Eurographics 2011

Artistic Stylization of Images and Video Part IV Future Challenges Eurographics 2011 Artistic Stylization of Images and Video Part IV Future Challenges Eurographics 2011 John Collomosse Centre for Vision Speech and Signal Processing (CVSSP), University of Surrey, United Kingdom http://kahlan.eps.surrey.ac.uk/eg2011

More information

Video Painting based on a Stabilized 3D Flow Field

Video Painting based on a Stabilized 3D Flow Field TO APPEAR IN IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS Video Painting based on a Stabilized 3D Flow Field Jong-Chul Yoon In-Kwon Lee Henry Kang Abstract We present a method for generating

More information

CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications

CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 11794--4400

More information

Non photorealistic Rendering

Non photorealistic Rendering EECS 487 Non photorealistic Rendering Lee Markosian December 11, 2006 Whether to use photorealism depends on the purpose of the image: Documentation Illustration Story telling Expression Whether to use

More information

CGT 581 G Fluids. Overview. Some terms. Some terms

CGT 581 G Fluids. Overview. Some terms. Some terms CGT 581 G Fluids Bedřich Beneš, Ph.D. Purdue University Department of Computer Graphics Technology Overview Some terms Incompressible Navier-Stokes Boundary conditions Lagrange vs. Euler Eulerian approaches

More information

Structured Annotations for 2D-to-3D Modeling

Structured Annotations for 2D-to-3D Modeling Structured Annotations for 2D-to-3D Modeling Yotam Gingold (New York University / JST ERATO) Takeo Igarashi (University of Tokyo / JST ERATO) Denis Zorin (New York University) In this talk, Structured

More information

A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset

A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset 32 A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset Zhou Kai, and Tian Feng School of Computer and Information Technology, Northeast Petroleum University,

More information

NETWORK ANIMATION SOLUTION. What s New?

NETWORK ANIMATION SOLUTION. What s New? NETWORK ANIMATION SOLUTION What s New? What s New in Harmony 9? New Pencil Line Technology In Harmony 9, Toon Boom has re-engineered its vector technology to deliver a redesigned Pencil Line Technology

More information

View-Dependent Particles for Interactive Non-Photorealistic Rendering

View-Dependent Particles for Interactive Non-Photorealistic Rendering View-Dependent Particles for Interactive Non-Photorealistic Rendering Derek Cornish 1, Andrea Rowan 2, David Luebke 2 1 2 Intrinsic Graphics University of Virginia Abstract We present a novel framework

More information

VOLUME PAINTING: INCORPORATING VOLUMETRIC RENDERING WITH LINE INTEGRAL CONVOLUTION (LIC)

VOLUME PAINTING: INCORPORATING VOLUMETRIC RENDERING WITH LINE INTEGRAL CONVOLUTION (LIC) VOLUME PAINTING: INCORPORATING VOLUMETRIC RENDERING WITH LINE INTEGRAL CONVOLUTION (LIC) A Thesis by JAEWOOK LEE Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment

More information

Introduction. (Thanks to Professions Andries van Dam and John Hughes) CMSC 635 January 15, 2013 Introduction # /16

Introduction. (Thanks to Professions Andries van Dam and John Hughes) CMSC 635 January 15, 2013 Introduction # /16 Introduction (Thanks to Professions Andries van Dam and John Hughes) What is Computer Graphics? Computer graphics generally means creation, storage and manipulation of models and images Such models come

More information

CSE 872 CSE 872. Basic information Class web page. Advanced Computer Graphics. Class: T Th 12:40pm -2:00pm Office hour:

CSE 872 CSE 872. Basic information Class web page. Advanced Computer Graphics. Class: T Th 12:40pm -2:00pm Office hour: CSE 872 Advanced Computer Graphics 1 CSE 872 Basic information Class web page http://web.cse.msu.edu/~cse872/ Class: T Th 12:40pm -2:00pm Office hour: T 2:00-3:00pm by appointment 2 CSE 872 Instructor:

More information

Many rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters.

Many rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters. 1 2 Many rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters. Crowd rendering in large environments presents a number of challenges,

More information

Animation of 3D surfaces.

Animation of 3D surfaces. Animation of 3D surfaces Motivations When character animation is controlled by skeleton set of hierarchical joints joints oriented by rotations the character shape still needs to be visible: visible =

More information

Books: 1) Computer Graphics, Principles & Practice, Second Edition in C JamesD. Foley, Andriesvan Dam, StevenK. Feiner, John F.

Books: 1) Computer Graphics, Principles & Practice, Second Edition in C JamesD. Foley, Andriesvan Dam, StevenK. Feiner, John F. Computer Graphics Books: 1) Computer Graphics, Principles & Practice, Second Edition in C JamesD. Foley, Andriesvan Dam, StevenK. Feiner, John F. Huges 2) Schaim s Outline Computer Graphics Roy A. Plastock,

More information

Non-photorealistic Rendering

Non-photorealistic Rendering Non-photorealistic Rendering Art Rendering 1 From: ATI Radeon 9700 Real-Time Demos A Brief History of (Western) Painting Prehistoric Egyptian Medieval Renaissance A peak in realism Impressionism Modernism

More information

Cloning Skeleton-driven Animation to Other Models

Cloning Skeleton-driven Animation to Other Models Cloning Skeleton-driven Animation to Other Models Wan-Chi Luo Jian-Bin Huang Bing-Yu Chen Pin-Chou Liu National Taiwan University {maggie, azar, toby}@cmlab.csie.ntu.edu.tw robin@ntu.edu.tw Abstract-3D

More information

CS GPU and GPGPU Programming Lecture 2: Introduction; GPU Architecture 1. Markus Hadwiger, KAUST

CS GPU and GPGPU Programming Lecture 2: Introduction; GPU Architecture 1. Markus Hadwiger, KAUST CS 380 - GPU and GPGPU Programming Lecture 2: Introduction; GPU Architecture 1 Markus Hadwiger, KAUST Reading Assignment #2 (until Feb. 17) Read (required): GLSL book, chapter 4 (The OpenGL Programmable

More information

Interactive Inverted Perspective Rendering for Architectural Visualization

Interactive Inverted Perspective Rendering for Architectural Visualization Interactive Inverted Perspective Rendering for Architectural Visualization Vinod Srinivasan Ozan Ozener Ergun Akleman 2005 June 20th 22nd Vienna University of Technology Vienna, Austria Visualization Sciences

More information

Motivation MGB Agenda. Compression. Scalability. Scalability. Motivation. Tessellation Basics. DX11 Tessellation Pipeline

Motivation MGB Agenda. Compression. Scalability. Scalability. Motivation. Tessellation Basics. DX11 Tessellation Pipeline MGB 005 Agenda Motivation Tessellation Basics DX Tessellation Pipeline Instanced Tessellation Instanced Tessellation in DX0 Displacement Mapping Content Creation Compression Motivation Save memory and

More information

Permeable and Absorbent Materials in Fluid Simulations

Permeable and Absorbent Materials in Fluid Simulations Permeable and Absorbent Materials in Fluid Simulations Nate Andrysco Bedrich Benes Department of Computer Science Slide 1 Motivation Fluid simulations are geared toward impermeable materials What if you

More information

A study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering

A study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering Purdue University Purdue e-pubs Open Access Theses Theses and Dissertations 4-2016 A study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering Muning Cao

More information

Jinwei Gu. Ph.D. in Computer Science Dissertation: Measurement, Modeling, and Synthesis of Time-Varying Appearance of Natural

Jinwei Gu. Ph.D. in Computer Science Dissertation: Measurement, Modeling, and Synthesis of Time-Varying Appearance of Natural Jinwei Gu CONTACT Department of Computer Science Mobile: (917) 292-9361 450 Computer Science Bldg. Phone: (212)-939-7091 (office) Columbia University Fax: (212) 666-0140 500 West 120 Street New York, NY

More information

Table of contents. Autodesk Entertainment Creation Suite 2016 Questions and answers. 1. General product information 3. 2.

Table of contents. Autodesk Entertainment Creation Suite 2016 Questions and answers. 1. General product information 3. 2. Autodesk Entertainment Creation Suite 2016 Questions and answers Table of contents 3 1.1 When will the Entertainment Creation Suite 2016 software be available? 3 1.2 What will be the contents in Entertainment

More information

PREDICTIVE MODELING FOR 2D FORM DESIGN

PREDICTIVE MODELING FOR 2D FORM DESIGN PREDICTIVE MODELING FOR 2D FORM DESIGN Erhan Batuhan Arisoy, Gunay Orbay, and Levent Burak Kara Department of Mechanical Engineering Carnegie Mellon University Pittsburgh, Pennsylvania 15213 {earisoy,gorbay,lkara}@andrew.cmu.edu

More information

Dynamical Simulation 1: Particle Systems and ODEs

Dynamical Simulation 1: Particle Systems and ODEs CS-C3100 Computer Graphics Fall 2017 Jaakko Lehtinen Markus Kettunen Dynamical Simulation 1: Particle Systems and ODEs 1 Futuremark Corp., used with permission Types of Animation Keyframing Procedural

More information

Non-Photo Realistic Rendering. Jian Huang

Non-Photo Realistic Rendering. Jian Huang Non-Photo Realistic Rendering Jian Huang P and NP Photo realistic has been stated as the goal of graphics during the course of the semester However, there are cases where certain types of non-photo realistic

More information

VIRTUAL PAINTING: MODEL AND RESULTS

VIRTUAL PAINTING: MODEL AND RESULTS ICCVG 2002 Zakopane, 25-29 Sept. 2002 Dominique SOBCZYK 1, Vincent BOYER 2, Jean-Jacques BOURDIN 3 1,2,3 G.R.I.S., Laboratoire d Intelligence Artificielle, Université Paris 8, France 1 dom@ai.univ-paris8.fr

More information

V-RAY NEXT FOR 3DS MAX

V-RAY NEXT FOR 3DS MAX V-RAY NEXT FOR 3DS MAX May 2018 Dabarti Studio NEW FEATURES POWERFUL SCENE INTELLIGENCE V-Ray Scene Intelligence analyzes your scene to optimize rendering. You automatically get the best quality in less

More information

Stroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning

Stroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning Stroke-Based Stylization Learning and Rendering with Inverse Reinforcement Learning Ning Xie, Tingting Zhao, Feng Tian, Xiaohua Zhang, and Masashi Sugiyama Tongji University, China. Tianjin University

More information

What is Computer Graphics?

What is Computer Graphics? What is Computer Graphics? Computer graphics is commonly understood to mean the creation, storage and manipulation of models and images. Such models come from a diverse and expanding set of fields including

More information

GEOMETRIC MODELING IN MULTI-MODAL, MULTI-SENSORY VIRTUAL ENVIRONMENT

GEOMETRIC MODELING IN MULTI-MODAL, MULTI-SENSORY VIRTUAL ENVIRONMENT GEOMETRIC MODELING IN MULTI-MODAL, MULTI-SENSORY VIRTUAL ENVIRONMENT Rajarathinam Arangarasan Ph.D. Student Chi-Cheng Chu Doctoral Candidate Tushar H. Dani Project Engineer, Automated Analysis Corp., Ann

More information

Mixed-Order Compositing for 3D Paintings

Mixed-Order Compositing for 3D Paintings Mixed-Order Compositing for 3D Paintings Ilya Baran 1 Johannes Schmid 1,2 Thomas Siegrist 1,2 Markus Gross 1,2 Robert W. Sumner 1 1 Disney Research Zurich 2 ETH Zurich Abstract We present a method for

More information

Making Impressionist Paintings Out of Real Images

Making Impressionist Paintings Out of Real Images Making Impressionist Paintings Out of Real Images Aditya Joshua Batra December 13, 2017 Abstract In this project, I have used techniques similar to those used by Patrick Callahan [1] and Peter Litwinowicz

More information

Real-time non-photorealistic rendering

Real-time non-photorealistic rendering Real-time non-photorealistic rendering Lauri Siljamäki HUT Lauri.Siljamaki@hut.fi Abstract This paper summarizes techniques used for real-time non-photorealistic rendering (NPR). Currently most NPR images

More information

3D Character Animation Synthesis From 2D Sketches

3D Character Animation Synthesis From 2D Sketches 3D Character Animation Synthesis From 2D Sketches Yi Lin University of Waterloo Abstract Traditional character animation has superiority in conveying stylized information about characters and events, but

More information

Developing a BIM-based Visualization and Interactive System for Healthcare Design

Developing a BIM-based Visualization and Interactive System for Healthcare Design Developing a BIM-based Visualization and Interactive System for Healthcare Design Chao-Yung Huang a, Huey-Wen Yien b, Yen-Pei Chen a, Yu-Chih Su c, and Yu-Cheng Lin a a Department of Civil Engineering,

More information

Real-Time Rain Rendering in City Environments

Real-Time Rain Rendering in City Environments Artist-Directable Real-Time Rain Rendering in City Environments Natalya Tatarchuk 3D Application Research Group ATI Research Overview Rain rendering: introduction Related work Rendering rain precipitation

More information

Painterly Rendering Framework from Composition

Painterly Rendering Framework from Composition Painterly Rendering Framework from Composition Chi Chu Department of Computer Science National Chiao Tung University 1001 Ta Hsueh Rd., Hsinchu, Taiwan 300, R.O.C maktub.cs94g@nctu.edu.tw Zen-Chung Shih

More information

Computer Graphics 1. Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2010

Computer Graphics 1. Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2010 Computer Graphics 1 Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering 1 The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons

More information

Muscle Based facial Modeling. Wei Xu

Muscle Based facial Modeling. Wei Xu Muscle Based facial Modeling Wei Xu Facial Modeling Techniques Facial modeling/animation Geometry manipulations Interpolation Parameterizations finite element methods muscle based modeling visual simulation

More information

AC : COMPUTER-BASED NON-PHOTOREALISTIC RENDERING. Marty Fitzgerald, East Tennessee State University

AC : COMPUTER-BASED NON-PHOTOREALISTIC RENDERING. Marty Fitzgerald, East Tennessee State University AC 2007-571: COMPUTER-BASED NON-PHOTOREALISTIC RENDERING Marty Fitzgerald, East Tennessee State University American Society for Engineering Education, 2007 Computer-Based Non-Photorealistic Rendering Abstract

More information

INTERACTIVE VIRTUAL HAIR-DRESSING ROOM Nadia Magnenat-Thalmann, Melanie Montagnol, Rajeev Gupta, and Pascal Volino

INTERACTIVE VIRTUAL HAIR-DRESSING ROOM Nadia Magnenat-Thalmann, Melanie Montagnol, Rajeev Gupta, and Pascal Volino 1 INTERACTIVE VIRTUAL HAIR-DRESSING ROOM Nadia Magnenat-Thalmann, Melanie Montagnol, Rajeev Gupta, and Pascal Volino MIRALab - University of Geneva (thalmann, montagnol, gupta, volino)@miralab.unige.ch

More information

A Vision-based Compression and Dissemination Framework for 3D Tele-immersive System

A Vision-based Compression and Dissemination Framework for 3D Tele-immersive System A Vision-based Compression and Dissemination Framework for 3D Tele-immersive System Pengye Xia, Klara Nahrstedt Department of CS University of Illinois, Urbana-Champaign {pxia3, klara }@illinois.edu ABSTRACT

More information

3D Editing System for Captured Real Scenes

3D Editing System for Captured Real Scenes 3D Editing System for Captured Real Scenes Inwoo Ha, Yong Beom Lee and James D.K. Kim Samsung Advanced Institute of Technology, Youngin, South Korea E-mail: {iw.ha, leey, jamesdk.kim}@samsung.com Tel:

More information

GPU Methods for Real-Time Haptic Interaction with 3D Fluids

GPU Methods for Real-Time Haptic Interaction with 3D Fluids GPU Methods for Real-Time Haptic Interaction with 3D Fluids Meng Yang, Jingwan Lu, Alla Safonova, and Katherine J. Kuchenbecker Microsoft Corporation, Redmond, WA, USA and Information Science, University

More information

Computer Graphics (CS 563) Lecture 4: Advanced Computer Graphics Image Based Effects: Part 1. Prof Emmanuel Agu

Computer Graphics (CS 563) Lecture 4: Advanced Computer Graphics Image Based Effects: Part 1. Prof Emmanuel Agu Computer Graphics (CS 563) Lecture 4: Advanced Computer Graphics Image Based Effects: Part 1 Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Image Based Effects Three main

More information

Flow Simulation with Locally-Refined LBM

Flow Simulation with Locally-Refined LBM Flow Simulation with Locally-Refined LBM Ye Zhao Kent State University Feng Qiu Stony Brook University Zhe Fan Stony Brook University Arie Kaufman Stony Brook University Abstract We simulate 3D fluid flow

More information

Rendering Smoke & Clouds

Rendering Smoke & Clouds Rendering Smoke & Clouds Game Design Seminar 2007 Jürgen Treml Talk Overview 1. Introduction to Clouds 2. Virtual Clouds based on physical Models 1. Generating Clouds 2. Rendering Clouds using Volume Rendering

More information

An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline

An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline 3rd International Conference on Mechatronics and Information Technology (ICMIT 2016) An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline Zhengjie Deng1, a, Shuqian He1,b, Chun Shi1,c,

More information

WUCSE : Painting lighting and viewing effects

WUCSE : Painting lighting and viewing effects 1 WUCSE-2003-53: Painting lighting and viewing effects Cindy Grimm Abstract We present a system for painting how the appearance of an object changes under different lighting and viewing conditions. The

More information

Efficiently Modeling 3D Scenes from a Single Image

Efficiently Modeling 3D Scenes from a Single Image Efficiently Modeling 3D Scenes from a Single Image Satoshi Iizuka 1 Yoshihiro Kanamori 1 Jun Mitani 1,2 Yukio Fukui 1 1 University of Tsukuba 2 JST ERATO e-mail: iizuka@npal.cs.tsukuba.ac.jp {kanamori,

More information

I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and

I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and 1 I d like to start this section with a quote from David Byrne in an article for Utne. In the article he was mostly talking about 2D design and illustration, but I believe his point translates to renderings

More information

st ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION

st ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION 2018 21st ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION CONTEST NAME: 3D Digital Game Art CONTEST NO: CATEGORY: Secondary CONTEST LOCATION: TBA CONTEST START TIME AND DURATION: Time Task 8:00

More information

Real-time haptic display of fluids

Real-time haptic display of fluids Mauricio Vines Ottawa, Ontario, K1N 6N5 Canada mvine059@site.uottawa.ca Real-time haptic display of fluids Javier Mora Ottawa, Ontario, K1N 6N5, Canada jmora091@uottawa.ca Won-Sook Lee Ottawa, Ontario,

More information

3D Reconstruction of Human Bodies with Clothes from Un-calibrated Monocular Video Images

3D Reconstruction of Human Bodies with Clothes from Un-calibrated Monocular Video Images 3D Reconstruction of Human Bodies with Clothes from Un-calibrated Monocular Video Images presented by Tran Cong Thien Qui PhD Candidate School of Computer Engineering & Institute for Media Innovation Supervisor:

More information

THE combination of Darwin s theory and computer graphics

THE combination of Darwin s theory and computer graphics Evolved Strokes in Non Photo Realistic Rendering Ashkan Izadi,Vic Ciesielski School of Computer Science and Information Technology RMIT University, Melbourne, 3000, VIC, Australia {ashkan.izadi,vic.ciesielski}@rmit.edu.au

More information

Types of Computer Painting

Types of Computer Painting Painterly Rendering Types of Computer Painting Physical simulation User applies strokes Computer simulates media (e.g. watercolor on paper) Automatic painting User provides input image or 3D model and

More information

Media Arts. Media Arts

Media Arts. Media Arts Digital Animation has become one of the fastest growing careers within the computer graphics industry. Victor Valley College s (MERT) courses are designed for individuals seeking training in advanced techniques

More information

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately

More information

Some Thoughts on Visibility

Some Thoughts on Visibility Some Thoughts on Visibility Frédo Durand MIT Lab for Computer Science Visibility is hot! 4 papers at Siggraph 4 papers at the EG rendering workshop A wonderful dedicated workshop in Corsica! A big industrial

More information

SFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm

SFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm S - Tricks of the Trade 2009 Fredrik Limsäter Partner / CTO Fido Stockholm Resume... and 20 or so commercials CTO what? Chief Technical Officer Building a high-end digital studio in Stockholm Front edge

More information

3D Modeling techniques

3D Modeling techniques 3D Modeling techniques 0. Reconstruction From real data (not covered) 1. Procedural modeling Automatic modeling of a self-similar objects or scenes 2. Interactive modeling Provide tools to computer artists

More information

Real-time fur simulation and rendering

Real-time fur simulation and rendering COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds 2010; 21: 311 320 Published online 25 May 2010 in Wiley InterScience (www.interscience.wiley.com).361 Real-time fur simulation and rendering

More information