SIMPLY RHINO PNY NVIDIA Quadro Rhino v6 WIP Tests. Contents

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2 SIMPLY RHINO PNY NVIDIA Quadro Rhino v6 WIP Tests Contents 01 Disclaimer 3 02 Introduction 3 03 Hardware and Settings 3 04 Testing Improvements from Rhino v5 to Rhino v Testing Outline scores for the Quadro cards in v Overall Conclusions 9 07 Appendix 1 - Detailed Holomark Scores Appendix 2 - Product photos in situ Appendix 3 - Acknowledgements 17 Document Rev 2 July 4, 2017 Phil Cook Simply Rhino Limited Simply Rhino Limited All Rights Reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any other information storage and retrieval system, without prior written permission from the publisher Simply Rhino Limited permissions@simplyrhino.co.uk 2

3 01 Disclaimer Please note that the testing was conducted using a WIP (work in progress) versions of Rhino 6 and the Holomark test software and as such the results obtained may be different to that of the final shipping software. Please also note that the Quadro P600 (which sits between the P400 and P1000) was not able to be tested due to time limitations. 02 Introduction The choice of graphics card to purchase & use with Rhino is not always straightforward. Unlike some CAD vendors, McNeel does not certify any particular GPU or drivers. The received wisdom is that, of the two major GPU manufacturers, NVIDIA cards generally perform better in Rhino than AMD. For Rhino users the choice of NVIDIA cards is either the GeForce or the Quadro range. The GeForce cards are designed primarily for gaming, where manipulating low polygon models at a high frame rate is the aim whereas the Quadro cards are professional 3D CAD and Modelling cards and are geared towards manipulating large high polygon models. Rhino v6, currently in WIP development, introduces a vastly improved display pipeline that takes much better advantage of modern GPU s and it is with this in mind that these tests were conducted. 03 Hardware and Settings The base machine used for the testing is a Scan 3XS Workstation specified as follows: Intel i7 4930K 3.40GHz 6 cores 12 logical processors 16 GB RAM Windows 10 Pro Rhino WIP Build /05/17 For all testing, the same NVIDIA driver version was used, with the Workstation App - Dynamic Streaming profile. For testing in v6 WIP, Vertical Synchronisation was turned OFF. In Rhino v6, Anti-aliasing was set to 4x and GPU Tessellation turned ON. PNY supplied the following Quadro cards for testing: Card CUDA GPU Memory Approx Cores Memory Bandwidth Price Quadro P GB 32 GB/s 150 Quadro P GB 80 GB/s 370 Quadro P GB 192 GB/s 520 Quadro P GB 243 GB/s 960 3

4 At the time of writing, the above cards represent the latest state of the art workstation cards produced by NVIDIA utilising the latest Pascal GPU architecture. An older Quadro K4000 card with 3GB GPU Memory dating from 2014 is used as a benchmark. This card occupied a similar position in the Quadro range to the current P4000 and cost in the region of 650 in Testing Improvements from Rhino v5 to Rhino v6 In order to test the real world performance advantage of the new v6 WIP display pipeline a large, highly detailed, model of an industrial truck was manipulated on screen. The Rhino file was briefly as follows: file size: 1.4GB. geometry: 7027 polysurfaces, 680 surfaces, 7 extrusions, 3134 meshes. render mesh: 10 million polygons approx. 4

5 The Rhino Test Max Speed command was used to compute the time taken to rotate the model and regenerate the view 100 times. A legacy Quadro K4000 card was used for these tests as the aim was purely to show the difference in speed between the v5 and v6 display pipeline rather than the benefit of one graphics card over another. The results are shown in the graph below and in this simple test the new v6 pipeline performed between approximately 8 and 11 times faster than the v5 pipeline. Subjective testing with this large model bears out this performance gain in real world use. 5

6 05 Testing Outline scores for the Quadro cards in Rhino v6 In order to test the sample NVIDIA Quadro cards in Rhino v6 a prototype build of Holomark for Rhino v6 was used. Holomark performs a suite of 21 GPU and 8 CPU tests inside of Rhino to arrive at an overall performance score for the machine being tested. In the summary of the results below, the CPU scores become very slightly higher with the addition of more powerful GPU processors, however the GPU score is the primary score of interest. The following cards were tested: Card CUDA GPU Memory Approx Cores Memory Bandwidth Price Quadro K * 3GB 134 GB/s 650 (1994) Quadro P GB 32 GB/s 150 Quadro P GB 80 GB/s 370 Quadro P GB 192 GB/s 520 Quadro P GB 243 GB/s 960 *CUDA parallel processing cores cannot be compared between GPU generations due to the several important architectural differences that exist between designs. The GPU score results can be summarised as follows: 6

7 The combined CPU and GPU scores can be summarised as follows: From the above graphs the following conclusions could be drawn. The entry level P400 card scores higher than a high end K4000 card from three years ago. Adding the CPU scores to the overall result does not change the progression the graph. The P600 card was not tested due to time constraints. Assuming the P600 scored between the P400 and P1000 then there would be fairly uniform increase in speed between the new cards. This perhaps shows that the new graphics pipeline in v6 is more GPU aware than that of v5 and there is not the same bottleneck that restricted the performance of higher specification cards in v5. The cards were also tested using the Rhino Test Max Speed command as on page 4. The summary of the results is as follows: 7

8 8

9 From the above graphs the following conclusions could be drawn: In Wireframe mode all but the P400 perform better than the legacy K4000 card. In Shaded mode all of the new Pascal cards perform better than the legacy K4000 card. In both Wireframe and Shaded mode the relative performance increase in the higher specification cards becomes smaller. This result, however, is not backed up with the Holomark tests that show a more uniform performance progression. Rendered mode seems to be largely unaffected by the increase in GPU power. It should be noted, however, that Rendered mode shows the largest increase in performance in v6 compared to v5 with this particular test. 06 Overall Conclusions With the obvious caveat that these tests are created with WIP (work in progress) software, the good news is that the Rhino v6 display pipeline is considerably faster than that of v5. The new display pipeline is more GPU aware and takes better advantage of higher specification cards compared to v5. The new NVIDIA Quadro cards with the Pascal architecture are significantly faster in Rhino than the older K series cards. It is fair to say that the Shaded mode is the default working environment for most Rhino users and with this in mind the test numbers are encouraging. If, for example, you are running Rhino v5 with a Quadro K4000 card you could see an 8X improvement in upgrading Rhino alone and a further 6X increase in v6 by upgrading the GPU to the Quadro P4000. It s important for us to recognise early on that many Rhino users also use other CAD, Rendering or Analysis products, some of which are optimised for use with certain graphics cards, and therefore benefit more from the higher end cards; in these situations the higher cost of these cards can be more easily justified. 9

10 07 - Appendix 1 - Detailed Holomark Scores NVIDIA Quadro K4000 Total Score: Total Runtime: sec GPU scores: GPU_ fps - Cube 4 tests GPU_ fps - UDT Shape GPU_ fps - Wireframe GPU_ fps - Shaded GPU_ fps - Rendered GPU_ fps - Block Rendered GPU_07-75 units 5 fps in Wireframe GPU_08-46 units 5 fps in Shaded GPU_09-22 units 5 fps in RenderSpeed GPU_ fps - RenderMesh Render GPU_ fps - RenderMesh RenderSpeed GPU_ fps - JoinedMesh Render GPU_ fps - JoinedMesh RenderSpeed GPU_14-8 units 15 fps in Shaded GPU_15-13 units 15 fps in Render GPU_16-46 units 15 fps in RenderSpeed GPU_ fps - mesh in Rendered Studio GPU_ fps - Nurbs in Rendered Studio GPU_ fps - Block Illustration GPU_ fps - 2D single GPU_ fps - 2D massive (20x) CPU scores: CPU_ sec - Booleans and Contours CPU_ sec - Twist and Taper (UDT) CPU_ sec - Meshing Mini CPU_ sec - Extract Render Mesh CPU_ sec - Join Render Mesh CPU_ sec - Reduce Mesh CPU_ sec - Calculating Technical display CPU_ sec - Making Silhouettes NVIDIA Quadro K4000 DriverVersion: Intel(R) Core(TM) i7-4930k 3.40GHz NumberOfCores: 6 NumberOfLogicalProcessors: 12 MaxClockSpeed: 3.4 GHz TotalPhysicalMemory: 16.0 GB 10

11 NVIDIA Quadro P400 Total Score: Total Runtime: sec GPU scores: GPU_ fps - Cube 4 tests GPU_ fps - UDT Shape GPU_ fps - Wireframe GPU_ fps - Shaded GPU_ fps - Rendered GPU_ fps - Block Rendered GPU_07-70 units 5 fps in Wireframe GPU_08-46 units 5 fps in Shaded GPU_09-22 units 5 fps in RenderSpeed GPU_ fps - RenderMesh Render GPU_ fps - RenderMesh RenderSpeed GPU_ fps - JoinedMesh Render GPU_ fps - JoinedMesh RenderSpeed GPU_14-10 units 15 fps in Shaded GPU_15-22 units 15 fps in Render GPU_16-82 units 15 fps in RenderSpeed GPU_ fps - mesh in Rendered Studio GPU_ fps - Nurbs in Rendered Studio GPU_ fps - Block Illustration GPU_ fps - 2D single GPU_ fps - 2D massive (20x) CPU scores: CPU_ sec - Booleans and Contours CPU_ sec - Twist and Taper (UDT) CPU_ sec - Meshing Mini CPU_ sec - Extract Render Mesh CPU_ sec - Join Render Mesh CPU_ sec - Reduce Mesh CPU_ sec - Calculating Technical display CPU_ sec - Making Silhouettes NVIDIA Quadro P400 DriverVersion: Intel(R) Core(TM) i7-4930k 3.40GHz NumberOfCores: 6 NumberOfLogicalProcessors: 12 MaxClockSpeed: 3.4 GHz TotalPhysicalMemory: 16.0 GB 11

12 NVIDIA Quadro P1000 Total Score: Total Runtime: sec GPU scores: GPU_ fps - Cube 4 tests GPU_ fps - UDT Shape GPU_ fps - Wireframe GPU_ fps - Shaded GPU_ fps - Rendered GPU_ fps - Block Rendered GPU_ units 5 fps in Wireframe GPU_08-87 units 5 fps in Shaded GPU_09-22 units 5 fps in RenderSpeed GPU_ fps - RenderMesh Render GPU_ fps - RenderMesh RenderSpeed GPU_ fps - JoinedMesh Render GPU_ fps - JoinedMesh RenderSpeed GPU_14-25 units 15 fps in Shaded GPU_15-57 units 15 fps in Render GPU_ units 15 fps in RenderSpeed GPU_ fps - mesh in Rendered Studio GPU_ fps - Nurbs in Rendered Studio GPU_ fps - Block Illustration GPU_ fps - 2D single GPU_ fps - 2D massive (20x) CPU scores: CPU_ sec - Booleans and Contours CPU_ sec - Twist and Taper (UDT) CPU_ sec - Meshing Mini CPU_ sec - Extract Render Mesh CPU_ sec - Join Render Mesh CPU_ sec - Reduce Mesh CPU_ sec - Calculating Technical display CPU_ sec - Making Silhouettes NVIDIA Quadro P1000 DriverVersion: Intel(R) Core(TM) i7-4930k 3.40GHz NumberOfCores: 6 NumberOfLogicalProcessors: 12 MaxClockSpeed: 3.4 GHz TotalPhysicalMemory: 16.0 GB 12

13 NVIDIA Quadro P2000 Total Score: Total Runtime: sec GPU scores: GPU_ fps - Cube 4 tests GPU_ fps - UDT Shape GPU_ fps - Wireframe GPU_ fps - Shaded GPU_ fps - Rendered GPU_ fps - Block Rendered GPU_ units 5 fps in Wireframe GPU_ units 5 fps in Shaded GPU_09-22 units 5 fps in RenderSpeed GPU_ fps - RenderMesh Render GPU_ fps - RenderMesh RenderSpeed GPU_ fps - JoinedMesh Render GPU_ fps - JoinedMesh RenderSpeed GPU_14-44 units 15 fps in Shaded GPU_ units 15 fps in Render GPU_ units 15 fps in RenderSpeed GPU_ fps - mesh in Rendered Studio GPU_ fps - Nurbs in Rendered Studio GPU_ fps - Block Illustration GPU_ fps - 2D single GPU_ fps - 2D massive (20x) CPU scores: CPU_ sec - Booleans and Contours CPU_ sec - Twist and Taper (UDT) CPU_ sec - Meshing Mini CPU_ sec - Extract Render Mesh CPU_ sec - Join Render Mesh CPU_ sec - Reduce Mesh CPU_ sec - Calculating Technical display CPU_ sec - Making Silhouettes NVIDIA Quadro P2000 DriverVersion: Intel(R) Core(TM) i7-4930k 3.40GHz NumberOfCores: 6 NumberOfLogicalProcessors: 12 MaxClockSpeed: 3.4 GHz TotalPhysicalMemory: 16.0 GB 13

14 NVIDIA Quadro P4000 Total Score: Total Runtime: sec GPU scores: GPU_ fps - Cube 4 tests GPU_ fps - UDT Shape GPU_ fps - Wireframe GPU_ fps - Shaded GPU_ fps - Rendered GPU_ fps - Block Rendered GPU_ units 5 fps in Wireframe GPU_ units 5 fps in Shaded GPU_09-21 units 5 fps in RenderSpeed GPU_ fps - RenderMesh Render GPU_ fps - RenderMesh RenderSpeed GPU_ fps - JoinedMesh Render GPU_ fps - JoinedMesh RenderSpeed GPU_14-76 units 15 fps in Shaded GPU_ units 15 fps in Render GPU_ units 15 fps in RenderSpeed GPU_ fps - mesh in Rendered Studio GPU_ fps - Nurbs in Rendered Studio GPU_ fps - Block Illustration GPU_ fps - 2D single GPU_ fps - 2D massive (20x) CPU scores: CPU_ sec - Booleans and Contours CPU_ sec - Twist and Taper (UDT) CPU_ sec - Meshing Mini CPU_ sec - Extract Render Mesh CPU_ sec - Join Render Mesh CPU_ sec - Reduce Mesh CPU_ sec - Calculating Technical display CPU_ sec - Making Silhouettes NVIDIA Quadro P4000 DriverVersion: Intel(R) Core(TM) i7-4930k 3.40GHz NumberOfCores: 6 NumberOfLogicalProcessors: 12 MaxClockSpeed: 3.4 GHz TotalPhysicalMemory: 16.0 GB 14

15 08 - Appendix 2 - Installed Product Photos Quadro P400 Quadro P

16 Quadro P2000 Quadro P

17 09 Acknowledgements Thanks to PNY Technologies UK for supplying the Quadro cards for testing. Thanks to Jørgen Holo for supplying a WIP version of Holomark for testing the above cards in Rhino v6 WIP. 17

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