Or if you feel brave just take your own flame and apply the principles I share here.

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1 Let s make a basic tutorial on scripting in Apophysis 7x V15C To start you need a nice base flame to script So I took one from my SC gnarl script. Have a look to run the original script we need some plugins. Do go download the script it comes with all the plugins you need to install. (Just paste them in your Apo plugin folder.) Or if you feel brave just take your own flame and apply the principles I share here. Just copy and paste it in Apo. <flame name="sc Gnarl " version="apophysis 7x Version 15" size=" " center=" " scale="51.2" angle=" " rotate=" " oversample="1" filter="0.5" quality="50" background="0 0 0" brightness=" " gamma="2" gamma_threshold=" " estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" > <xform weight="0.05" color="0.091" symmetry="0.44" linear=" " radial_blur="1" coefs=" " radial_blur_angle="1" chaos="1 2 " opacity="1" /> <xform weight="10" color="0.909" symmetry="0.9" cross2=" " waves2=" " coefs=" " post=" " waves2_freqx=" " waves2_scalex=" " waves2_freqy=" " waves2_scaley=" " chaos="2 4 " opacity="1" /> <xform weight="0.5" color="0" flux=" " coefs=" " flux_spread=" " opacity="1" /> <xform weight="0.5" color="0" flux=" " coefs=" " post=" " flux_spread=" " opacity="1" /> <finalxform color="0" symmetry="1" linear3d="1" coefs=" " /> <palette count="256" format="rgb"> FC4305F84805F54D05F15205EE5705EA5C05E76105E36605 E06B05DC7005D97506D57A06D27F06CE8406CB8906C78E06

2 C49306C09806BD9D06B9A206B5A706B2AC06AEB106ABB606 A7BB06A4C006A0C5069DCA0699CF0796D40792D9078FDE07 8BE30788E80784ED0781F2077DF70780F10B83EB1086E514 89DE188CD81D8FD22192CC2695C62A98C02E9BBA339EB337 A1AD3BA4A740A7A144AA9B48AD954DB08F51B38956B5825A B87C5EBB7663BE7067C16A6BC46470C75E74CA5778CD517D D04B81D34585D63F8AD9398EDC3393DF2C97E2269BE520A0 E81AA4E61BA0E31C9CE11D98DE1E95DC1F91DA208DD72189 D52285D22281D0237ECD247ACB2576C92672C6276EC4286A C12967BF2A63BD2B5FBA2C5BB82D57B52E53B32F50B0304C AE3148AC3244A93340A7333CA43439A23535A036319D372D 9B A22933B1E913C1A94401A96451B99491B 9C4D1C9E511CA1561DA35A1DA65E1DA9621EAB671EAE6B1F B16F1FB3741FB67820B97C20BB8021BE8521C08922C38D22 C69222C89623CB9A23CE9E24D0A324D3A724D6AB25D8AF25 DBB426DEB826E0BC26E3C127E5C527E8C928EBCD28EDD229 F0D629EBD72AE5D82BE0D92CDAD92DD5DA2ECFDB30CADC31 C4DD32BFDE33BADF34B4DF35AFE036A9E137A4E2389EE339 99E43A93E53B8EE63D89E63E83E73F7EE84078E94173EA42 6DEB4368EC4462EC455DED4658EE4752EF484DF04A47F14B 42F24C3CF24D37F34E31F44F2CF5502BF0532AEB5628E65A 27E15D26DD6025D86323D36722CE6A21C96D20C4701FBF73 1DBA771CB57A1BB17D1AAC8018A78417A287169D8A15988D E A0F809D0D7BA10C76A40B71A7 0A6CAA0967AD0762B1065DB40559B70454BA024FBE014AC1 0045C40048C4004BC4014EC40152C40155C40158C5025BC5 025EC50261C50264C50268C5036BC5036EC50371C50374C5

3 0477C5047AC5047DC60481C60484C60587C6058AC6058DC6 0590C60693C60697C6069AC6069DC606A0C607A3C707A6C7 07A9C707ADC708B0C708B3C708B6C712B7C11BB9BA25BAB4 </palette> </flame> Got it sweet now for step 2 Click on script and then click on generate script from flame. Got it? Great the script editor with the script in there has opened for us to play with. Here is where the fun starts Step 3 The script looks like this { Flame } Clear; if (pos('7x', LowerCase(ProgramVersionString)) >= 0) then AngleTransform := 180 / PI else AngleTransform := 1; with Flame do begin Width := 512; Height := 512; Brightness := ; Gamma := 2; GammaTreshold := ; Scale := 10;

4 Angle := ; X := ; Y := ; Background[0] := 0; Background[1] := 0; Background[2] := 0; { Transform 1 } Weight := 0.05; Color := 0.091; Symmetry := 0.44; a := ; b := ; c := ; d := ; e := ; f := ; linear := radial_blur := 1 radial_blur_angle := 1

5 { Transform 2 } Weight := 10; Color := 0.909; Symmetry := 0.9; a := ; b := ; c := ; d := ; e := ; f := ; post[0,0] := ; post[0,1] := (-1) * ; post[1,0] := (-1) * ; post[1,1] := ; post[2,0] := 0; post[2,1] := (-1) * 0; cross := waves2 := cross2 := waves2_freqx := waves2_freqy :=

6 waves2_freqz := 0 waves2_scalex := waves2_scaley := waves2_scalez := 0 { Transform 3 } Weight := 0.5; Color := 0; a := 0; b := -0.5; c := 0.5; d := 0; e := ; f := ; flux := flux_spread := { Transform 4 }

7 Weight := 0.5; Color := 0; a := 0.5; b := 0; c := 0; d := 0.5; e := ; f := ; post[0,0] := -1; post[0,1] := (-1) * 0; post[1,0] := (-1) * 0; post[1,1] := -1; post[2,0] := 0; post[2,1] := (-1) * 0; flux := flux_spread := { Final Transform } Flame.FinalXformEnabled := True; SetActiveTransform(transforms); Color := 0;

8 a := ; b := ; c := ; d := ; e := 0; f := 0; linear := 1 { Weight modifiers for transform 1 } SetActiveTransform(0); chaos[0] := 1 chaos[1] := 2 { Weight modifiers for transform 2 } SetActiveTransform(1); chaos[0] := 2 chaos[1] := 4. Click the run button in the script editor. Nothing happened?

9 Not true everything happened to recreate the flame in the script. An Exact copy of the base flame was generated. You have just generated your own flame script. Step 4. Now let s tweak the script Copy and paste the rotation script on line 71( just after the end: on transform 2) Rotate(randomRange(90,120)) Then run the script again. Wow now we have some variations in the look of the flame. You are now randomly rotating transform2 between 90 and 120 degrees. Save the script cause there is no undo in the script editor. I save after every change I make. So if things go wrong and funny and they do I have something to fall back on. Ok take note this little script. Rotate(randomRange(90,120)) The values can be changed here it is set on a rotation value of between 90 and 120 Could be Rotate(randomRange(0,360)) for a full revolution or anything in-between. Have fun change the values there( different ranges work on different flames.) The script should look like this now..

10 { Flame } Clear; if (pos('7x', LowerCase(ProgramVersionString)) >= 0) then AngleTransform := 180 / PI else AngleTransform := 1; with Flame do begin Width := 512; Height := 512; Brightness := ; Gamma := 2; GammaTreshold := ; Scale := 10; Angle := ; X := ; Y := ; Background[0] := 0; Background[1] := 0; Background[2] := 0; { Transform 1 } Weight := 0.05; Color := 0.091; Symmetry := 0.44; a := ; b := ; c := ;

11 d := ; e := ; f := ; linear := radial_blur := 1 radial_blur_angle := 1 { Transform 2 } Weight := 10; Color := 0.909; Symmetry := 0.9; a := ; b := ; c := ; d := ; e := ; f := ; post[0,0] := ; post[0,1] := (-1) * ; post[1,0] := (-1) * ; post[1,1] := ; post[2,0] := 0; post[2,1] := (-1) * 0;

12 cross := waves2 := cross2 := waves2_freqx := waves2_freqy := waves2_freqz := 0 waves2_scalex := waves2_scaley := waves2_scalez := 0 Rotate(randomRange(90,120)) { Transform 3 } Weight := 0.5; Color := 0; a := 0; b := -0.5; c := 0.5; d := 0; e := ; f := ; flux := flux_spread :=

13 { Transform 4 } Weight := 0.5; Color := 0; a := 0.5; b := 0; c := 0; d := 0.5; e := ; f := ; post[0,0] := -1; post[0,1] := (-1) * 0; post[1,0] := (-1) * 0; post[1,1] := -1; post[2,0] := 0; post[2,1] := (-1) * 0; flux := flux_spread := { Final Transform } Flame.FinalXformEnabled := True; SetActiveTransform(transforms);

14 Color := 0; a := ; b := ; c := ; d := ; e := 0; f := 0; linear := 1 { Weight modifiers for transform 1 } SetActiveTransform(0); chaos[0] := 1 chaos[1] := 2 { Weight modifiers for transform 2 } SetActiveTransform(1); chaos[0] := 2 chaos[1] := 4. Ok we have done a random rotation on transform2

15 (the one with the most weight/therefore influence) Any other quick tricks for the day? Let s do another thing to it called translate. the script goes like this translate(-1 + random*2,-1 + random*2) so this time it s going to move the transform randomly between -1 and +1, up and down and left and right. Copy and paste it in the script editor just below the last piece of script we pasted. (Press enter to make space to paste) Before the next transform (transform3) The script will now generate even more random flames. The script should look like this now... { Flame } Clear; if (pos('7x', LowerCase(ProgramVersionString)) >= 0) then AngleTransform := 180 / PI else AngleTransform := 1; with Flame do begin Width := 512; Height := 512; Brightness := ; Gamma := 2; GammaTreshold := ;

16 Scale := 10; Angle := ; X := ; Y := ; Background[0] := 0; Background[1] := 0; Background[2] := 0; { Transform 1 } Weight := 0.05; Color := 0.091; Symmetry := 0.44; a := ; b := ; c := ; d := ; e := ; f := ; linear := radial_blur := 1 radial_blur_angle := 1

17 { Transform 2 } Weight := 10; Color := 0.909; Symmetry := 0.9; a := ; b := ; c := ; d := ; e := ; f := ; post[0,0] := ; post[0,1] := (-1) * ; post[1,0] := (-1) * ; post[1,1] := ; post[2,0] := 0; post[2,1] := (-1) * 0; cross := waves2 := cross2 := waves2_freqx :=

18 waves2_freqy := waves2_freqz := 0 waves2_scalex := waves2_scaley := waves2_scalez := 0 Rotate(randomRange(0,360)) translate(-1 + random*2,-1 + random*2) { Transform 3 } Weight := 0.5; Color := 0; a := 0; b := -0.5; c := 0.5; d := 0; e := ; f := ; flux := flux_spread :=

19 { Transform 4 } Weight := 0.5; Color := 0; a := 0.5; b := 0; c := 0; d := 0.5; e := ; f := ; post[0,0] := -1; post[0,1] := (-1) * 0; post[1,0] := (-1) * 0; post[1,1] := -1; post[2,0] := 0; post[2,1] := (-1) * 0; flux := flux_spread := { Final Transform } Flame.FinalXformEnabled := True;

20 SetActiveTransform(transforms); Color := 0; a := ; b := ; c := ; d := ; e := 0; f := 0; linear := 1 { Weight modifiers for transform 1 } SetActiveTransform(0); chaos[0] := 1 chaos[1] := 2 { Weight modifiers for transform 2 } SetActiveTransform(1); chaos[0] := 2 chaos[1] := 4

21 .. Copy and paste this script into the script editor if you could not follow the steps. From and including { Flame }.... Ok we got a nice script going here For the bonus and end of this little start scripting tut let s make it a batch script. To do this add this bit (copy and paste) in the beginning... SaveFlame(INSTALLPATH + 'myflamescript.flame');//creates the original flame file since it doesn't exist on first run DeleteFile(INSTALLPATH + 'myflamescript.flame');//deletes the old flame file for the next run for M := 0 to Options.BatchSize - 1 do begin ShowStatus('Processing ' + IntToStr(M) + ' of ' + IntToStr(Options.BatchSize)); RandomFlame(0); BatchIndex := BatchIndex + 1;. And paste this bit right in the end

22 . Flame.Name:= 'myflamescript-' + DateCode + '-' + IntToStr(BatchIndex); BatchIndex := BatchIndex; SaveFlame(INSTALLPATH + 'myflamescript.flame'); ListFile(INSTALLPATH + 'myflamescript.flame'); UpdateFlame := True; Now the script will make a batch the same size (amount) as your random batch settings. All unique and never to be repeated. Ready for you to play with /save/tweak or share. The script should look like this now. SaveFlame(INSTALLPATH + 'myflamescript.flame');//creates the original flame file since it doesn't exist on first run DeleteFile(INSTALLPATH + 'myflamescript.flame');//deletes the old flame file for the next run for M := 0 to Options.BatchSize - 1 do begin ShowStatus('Processing ' + IntToStr(M) + ' of ' + IntToStr(Options.BatchSize));

23 RandomFlame(0); BatchIndex := BatchIndex + 1; { Flame } Clear; if (pos('7x', LowerCase(ProgramVersionString)) >= 0) then AngleTransform := 180 / PI else AngleTransform := 1; with Flame do begin Width := 512; Height := 512; Brightness := ; Gamma := 2; GammaTreshold := ; Scale := 10; Angle := ; X := ; Y := ; Background[0] := 0; Background[1] := 0; Background[2] := 0; { Transform 1 } Weight := 0.05;

24 Color := 0.091; Symmetry := 0.44; a := ; b := ; c := ; d := ; e := ; f := ; linear := radial_blur := 1 radial_blur_angle := 1 { Transform 2 } Weight := 10; Color := 0.909; Symmetry := 0.9; a := ; b := ; c := ; d := ; e := ;

25 f := ; post[0,0] := ; post[0,1] := (-1) * ; post[1,0] := (-1) * ; post[1,1] := ; post[2,0] := 0; post[2,1] := (-1) * 0; cross := waves2 := cross2 := waves2_freqx := waves2_freqy := waves2_freqz := 0 waves2_scalex := waves2_scaley := waves2_scalez := 0 Rotate(randomRange(0,360)) translate(-1 + random*2,-1 + random*2) { Transform 3 }

26 Weight := 0.5; Color := 0; a := 0; b := -0.5; c := 0.5; d := 0; e := ; f := ; flux := flux_spread := { Transform 4 } Weight := 0.5; Color := 0; a := 0.5; b := 0; c := 0; d := 0.5; e := ; f := ; post[0,0] := -1;

27 post[0,1] := (-1) * 0; post[1,0] := (-1) * 0; post[1,1] := -1; post[2,0] := 0; post[2,1] := (-1) * 0; flux := flux_spread := { Final Transform } Flame.FinalXformEnabled := True; SetActiveTransform(transforms); Color := 0; a := ; b := ; c := ; d := ; e := 0; f := 0; linear := 1 { Weight modifiers for transform 1 }

28 SetActiveTransform(0); chaos[0] := 1 chaos[1] := 2 { Weight modifiers for transform 2 } SetActiveTransform(1); chaos[0] := 2 chaos[1] := 4 Flame.Name:= 'myflamescript-' + DateCode + '-' + IntToStr(BatchIndex); BatchIndex := BatchIndex; SaveFlame(INSTALLPATH + 'myflamescript.flame'); ListFile(INSTALLPATH + 'myflamescript.flame'); UpdateFlame := True; Rename the myflamescript bit (there is 5 places in the script) with your own name and it will make and name it as such. Have fun till next time when we get a little more involved with this scripting thing in Apophysis.

29 Feel free to apply your new found insight to the whole flame and you might end up with a script that looks something like this... SaveFlame(INSTALLPATH + 'myflamescript.flame');//creates the original flame file since it doesn't exist on first run DeleteFile(INSTALLPATH + 'myflamescript.flame');//deletes the old flame file for the next run for M := 0 to Options.BatchSize - 1 do begin ShowStatus('Processing ' + IntToStr(M) + ' of ' + IntToStr(Options.BatchSize)); RandomFlame(0); BatchIndex := BatchIndex + 1; { Flame } Clear; if (pos('7x', LowerCase(ProgramVersionString)) >= 0) then AngleTransform := 180 / PI else AngleTransform := 1; with Flame do begin Width := 512; Height := 512; Brightness := ; Gamma := 2; GammaTreshold := ; Scale := 10;

30 Angle := ; X := ; Y := ; Background[0] := 0; Background[1] := 0; Background[2] := 0; { Transform 1 } Weight := 0.05; Color := 0.091; Symmetry := 0.44; a := ; b := ; c := ; d := ; e := ; f := ; linear := radial_blur := 1 radial_blur_angle := 1

31 Rotate(randomRange(0,90)) { Transform 2 } Weight := 10; Color := 0.909; Symmetry := 0.9; a := ; b := ; c := ; d := ; e := ; f := ; post[0,0] := ; post[0,1] := (-1) * ; post[1,0] := (-1) * ; post[1,1] := ; post[2,0] := 0; post[2,1] := (-1) * 0; cross := waves2 := cross2 := waves2_freqx :=

32 waves2_freqy := waves2_freqz := 0 waves2_scalex := waves2_scaley := waves2_scalez := 0 Rotate(randomRange(0,5)) translate(-1 + random*2,-1 + random*2) { Transform 3 } Weight := 0.5; Color := 0; a := 0; b := -0.5; c := 0.5; d := 0; e := ; f := ; flux := flux_spread :=

33 Rotate(randomRange(0,45)) { Transform 4 } Weight := 0.5; Color := 0; a := 0.5; b := 0; c := 0; d := 0.5; e := ; f := ; post[0,0] := -1; post[0,1] := (-1) * 0; post[1,0] := (-1) * 0; post[1,1] := -1; post[2,0] := 0; post[2,1] := (-1) * 0; flux := flux_spread :=

34 Rotate(randomRange(0,45)) translate( random, random) { Final Transform } Flame.FinalXformEnabled := True; SetActiveTransform(transforms); Color := 0; a := ; b := ; c := ; d := ; e := 0; f := 0; linear := 1 { Weight modifiers for transform 1 } SetActiveTransform(0); chaos[0] := 1 chaos[1] := 2 { Weight modifiers for transform 2 }

35 SetActiveTransform(1); chaos[0] := 2 chaos[1] := 4 Flame.Name:= 'myflamescript-' + DateCode + '-' + IntToStr(BatchIndex); BatchIndex := BatchIndex; SaveFlame(INSTALLPATH + 'myflamescript.flame'); ListFile(INSTALLPATH + 'myflamescript.flame'); UpdateFlame := True;.. Have loads of fun with a newfound copy and paste thing. Next time we will go into understanding and manipulating RANDOM values on our variations and variables These bits of script were not written by me I found them in loads of scripts by many people. So a great thank you to the people before us that helped to make all of this possible. I love you all and thank you for downloading this little tutorial I hope it helps to open doors. If you get stuck just ask and I will do the best I can to help. Peace love freedom I make and then I bake SCriptscriber 2012

36

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