COSC 3351 Software Design. Design Patterns Structural Patterns (II) Edgar Gabriel. Spring Decorator
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1 COSC 3351 Software Design Design Patterns Structural Patterns (II) Spring 2008 Decorator Allows to add responsibilities to objects dynamically without subclassing Objects are nested within another Each Decorator object must conform to the interface of its component Each Decorator object must forward messages to the main component 1
2 Facade Intent: Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher level interface that makes usage of the subsystem easier. Applicability: Use the Facade pattern when You want to provide a simple interface to a complex subsystem. A Façade can provide a simple default view of the subsystem that is good enough for most clients There are many dependencies between clients and the implementation classes of an abstraction. A facade decouples clients from the subsystem You want to layer your subsystem Structure of the facade pattern Client Facade 2
3 Example Programming environment that gives applications access to the compiler subsystem Compiler subsystem consists of many classes such as Scanner Parser ProgramNode BytecodeStream ProgramNodeBuilder Most applications (clients) only want to utilize a default compile() method, hiding the complexity of the compiler Example (II) // The facade interface class Compiler { public: Compiler(); virtual void Compile (istream&, BytecodeStream&); void Compiler:: Compile (istream& input, BytecodeStream& output ) { Scanner scanner(input); ProgramNodeBuilder builder; Parser parser; parser.parse (scanner, builder ); RISCCodeGenerator generator(output); ProgramNode *parsetree = builder.getrootnode(); parsetree->traverse(generator); 3
4 Flyweight Intent: use sharing to support a large number of finegrained objects efficiently Applicability: use the flyweight patter when all of the following are true An application uses a large number of objects Storage costs are high because of the sheer quantity of objects Most object state can be made extrinsic Many groups of objects may be replaced by relatively few shared objects The application does not depend on object identity. Since flyweight objects may be shared, identity tests will return true for conceptually distinct objects Structure Flyweightfactory <<interface>> Flyweight GetFlyweight(key) Operation(extrinsicState) if (flyweight[key] exists) return existing flyweight; else { create new flyweight; add to pool of flyweights; return new flyweight; ConcreteFlyweight IntrinsicState Operation(extrinsicState) UnsharedConcreteFlyweight allstate Operation(extrinsicState) Client 4
5 Participants Flyweight: declares an interface through which flyweights can receive and act on extrinsic state ConcreteFlyweight: implements the Flyweight interface and adds storage for intrinsic state. Object must be sharable, i.e. any state it stores must be independent of the ConcreteFlyweight object s context. FlyweightFactory: creates and manages flyweight objects Client: maintains a reference to flyweights; computes or stores extrinsic state of flyweights UnsharedConcreteFlyweight: implements the Flyweight interface. However, not all Flyweight subclasses need to be shared. The flyweight interface enables sharing, it doesn t enforce it. Example Consider a document editor: typically, every item in a document (table, image etc.) is handled as an object An editor can however not handle each character as an object, although it would make handling of the document simple Too many objects for even small/medium documents Run time behavior would be unacceptable Solution using flyweight pattern: create a flyweight for each character of the ASCII set Intrinsic state: character to be represented Extrinsic state: font 5
6 Example (II) <<interface>> Glyph Draw(Context) Intersects(Point, Context) Row Character Column Draw(Context) Intersects(Point, Context) Draw(Context) Intersects(Point, Context) Draw(Context) Intersects(Point, Context) Glyph: abstract Flyweight class Character: ConcreteFlyweight Row, Column: UnsharedConcreteFlyweight class Glyph { public: virtual ~Glyph(); virtual void Draw (Window*, GlyphContext&); virtual void SetFont (Font*, GlyphContext&); virtual Font* GetFont (GlyphContext&); class Character : public Glyth { public: Character (char); virtual void Draw (Window*, GlyphContext&) private: char _charcode; class GlyphContext { public: GlyphContext(); virtual void Next( int step=1); virtual void Insert (int quantity=1); virtual Font* GetFont(); virtual void SetFont(Font*, int span=1); private: int _index; Btree* _fonts; 6
7 GlyphContext Acts as a repository for the external state Stores in _fonts the font currently used at a given position Every Glyph s child iteration and manipulation must update the GlyphContext whenever used GlyphContext::Next increments _index as traverses the clases All subclasses of Glyph must implement Next so that it calls GlyphContext::Next at each point in traversal. const int NCHARCODES = 128; class GlyphFactory { public: GlyphFactory(); virtual ~GlyphFactory(); virtual Character* CreateCharacter(char); virtual Row* CreateRow(); virtual Column* CreateColumn (); private: Character * _character[ncharacter]; GlyphFactory :: GlyphFactory() { for ( int i=0; I <NCHARACTERS; ++i) { _character[i] = 0; Character *GlyphFactory:: CreateCharacter (char c) { if (!_character[c] ) { _character[c] = new Character(c); return _character[c]; 7
8 Row *GlyphFactory:: CreateRow() { return new Row; Column *GlyphFactory:: CreateColumn() { return new Column; Summary: instead of having a separate character object for each character in the document, we have a reference to shared glyph objects. External state (position, font) are stored outside of the shared flyweight objects. Proxy Intent: provide a placeholder or surrogate for another object to control access to it Applicability: A remote proxy provides a local representation for an object in a different address space A virtual proxy creates expensive objects on demand A protection proxy controls access to the original object A smart reference is a replacement for a bare pointer that performs additional actions when an object is accessed, such as Counting the number of references to a real object Checking that the real object is locked to ensure, that no other object can change it 8
9 Structure Request() <<interface>> Subject Request() RealSubject Request() Proxy realsubject->request(); Summary of Structural Patterns Adapter: makes one interface conform to another, nonconformant interface Bridge: separates an object s abstraction from its implementation, such that you can vary both independently Composite: describes how to build a class hierarchy made up of classes for two kinds of objects: primitives and composites Proxy: acts as placeholder for another object Flyweight: defines a structure for sharing objects Decorator: describes how to add responsibility to objects without subclassing 9
10 Summary of Structural Patterns (II) There are only a small set of language mechanisms for structuring codes and objects: Single and multiple inheritance for class-based patterns Object composition for object patterns. 10
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