DESIGN PATTERNS Course 4

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1 DESIGN PATTERNS Course 4

2 COURSE 3 - CONTENT Creational patterns Singleton patterns Builder pattern Prototype pattern Factory method pattern Abstract factory pattern

3 CONTENT Structural patterns Adapter Bridge Façade Flyweight Behavioral patterns Iterator

4 ADAPTER Indent Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. Wrap an existing class with a new interface. Also Known As Wrapper Problem Sometimes a toolkit or class library can not be used because its interface is incompatible with the interface required by an application We can not change the library interface, since we may not have its source code Even if we did have the source code, we probably should not change the library for each domain-specific application

5 ADAPTER Client Target* Adaptee Target defines the domain-specific interface that Client uses. Adapter adapts the interface Adaptee to the Target interface. Adaptee defines an existing interface that needs adapting. Client Request() collaborates with objects conforming to the Target interface. Adapter Request () specificrequest() (implementation) SpecificRequest()

6 ADAPTER

7 ADAPTER Applicability Use the Adapter pattern when You want to use an existing class, and its interface does not match the one you need You want to create a reusable class that cooperates with unrelated classes with incompatible interfaces Consequences Class adapter Concrete Adapter class Unknown Adaptee subclasses might cause problem Overloads Adaptee behavior Introduces only one object Object adapter Adapter can service many different Adaptees May require the creation of Adaptee subclasses and referencing those objects

8 ADAPTER How much adapting should be done? Simple interface conversion that just changes operation names and order of arguments Totally different set of operations When to use adapter? you want to use an existing class, and its interface does not match the one you need you want to create a reusable class that cooperates with unrelated or unforeseen classes, that is, classes that don't necessarily have compatible interfaces. you have several subclasses and would like to adapt some of their operations. Use Object Adapter to adapt their parent class instead of adapting all subclasses

9 ADAPTER. EXAMPLE public class CelciusReporter { double temperatureinc; public CelciusReporter() { public double gettemperature() { return temperatureinc; public void settemperature(double temperatureinc) { this.temperatureinc = temperatureinc; public interface TemperatureInfo { public double gettemperatureinf(); public void settemperatureinf(double temperatureinf); public double gettemperatureinc(); public void settemperatureinc(double temperatureinc);

10 ADAPTER. EXAMPLE TemperatureClassReporter is a class adapter. It extends CelciusReporter (the adaptee) and implements TemperatureInfo (the target interface). If a temperature is in Celcius, TemperatureClassReporter utilizes the temperatureinc value from CelciusReporter. Fahrenheit requests are internally handled in Celcius. // example of a class adapter public class TemperatureClassReporter extends CelciusReporter implements TemperatureInfo public double gettemperatureinc() return temperatureinc; public double gettemperatureinf() { return public void settemperatureinf(double temperatureinf) { this.temperatureinc = ftoc(temperatureinf); private double ftoc(double f) { return ((f - 32) * 5 / 9); private double ctof(double c) { return ((c * 9 / 5) + 32);

11 ADAPTER. EXAMPLE TemperatureObjectReporter is an object adapter. It is similar in functionality to TemperatureClassReporter, except that it utilizes composition for the CelciusReporter rather than inheritance. // example of an object adapter public class TemperatureObjectReporter implements TemperatureInfo { CelciusReporter celciusreporter; public TemperatureObjectReporter() { celciusreporter = new public double gettemperatureinc() { return public double gettemperatureinf() { return public void settemperatureinc(double temperatureinc) { public void settemperatureinf(double temperatureinf) { celciusreporter.settemperature(ftoc(temperatureinf)); private double ftoc(double f) { return ((f - 32) * 5 / 9); private double ctof(double c) { return ((c * 9 / 5) + 32);

12 ADAPTER. EXAMPLE public class AdapterDemo { public static void main(string[] args) { // class adapter System.out.println("class adapter test"); TemperatureInfo tempinfo = new TemperatureClassReporter(); testtempinfo(tempinfo); // object adapter System.out.println("\nobject adapter test"); tempinfo = new TemperatureObjectReporter(); testtempinfo(tempinfo); public static void testtempinfo(temperatureinfo tempinfo) { tempinfo.settemperatureinc(0); System.out.println("temp in C:" + tempinfo.gettemperatureinc()); System.out.println("temp in F:" + tempinfo.gettemperatureinf()); tempinfo.settemperatureinf(85); System.out.println("temp in C:" + tempinfo.gettemperatureinc()); System.out.println("temp in F:" + tempinfo.gettemperatureinf());

13 ITERATOR Intent Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. The C++ and Java standard library abstraction that makes it possible to decouple collection classes and algorithms. Problem An object that provides a standard way to examine all elements of any collection Uniform interface for traversing many different data structures without exposing their implementations Supports concurrent iteration and element removal Removes need to know about internal structure of collection or different methods to access data from different collections

14 ITERATOR Aggregate defines an interface for the creation of the Iterator object. ConcreteAggregate implements this interface, and returns an instance of the ConcreteIterator. Iterator defines the interface for access and traversal of the elements ConcreteIterator implements this interface while keeping track of the current position in the traversal of the Aggregate.

15 ITERATOR. EXAMPLE IN JAVA public interface java.util.iterator { public boolean hasnext(); public Object next(); public void remove(); public interface java.util.collection {... // List, Set extend Collection public Iterator iterator(); public interface java.util.map {... public Set keyset(); // keys,values are Collections public Collection values(); // (can call iterator() on them)

16 ITERATOR. EXAMPLE IN JAVA all Java collections have a method iterator that returns an iterator for the elements of the collection can be used to look through the elements of any kind of collection (an alternative to for loop) List list = new ArrayList();... add some elements... for (Iterator itr = list.iterator(); itr.hasnext()) { BankAccount ba = (BankAccount)itr.next(); System.out.println(ba); set.iterator() map.keyset().iterator() map.values().iterator()

17 BRIDGE Intent Separate a (logical) abstraction interface from its (physical) implementation(s) Allows different implementations of an interface to be decided upon dynamically. Applicability When interface & implementation should vary independently Require a uniform interface to interchangeable class hierarchies

18 BRIDGE CAR FORD TOYOTA SPORTY TRUCK SPORTY- FORD TOYOTA- TRUCK FORD- TRUCK SPORTY- TOYOTA Can this hierarchy be simplified and easy to understand? How?

19 BRIGE CAR CAR MANUFACTURER SPORTY TRUCK FORD TOYOTA SPORTY- FORD SPORTY- TOYOTA FORD- TRUCK TOYOTA- TRUCK

20 BRIDGE Abstraction defines the abstraction's interface maintains a reference to the Implementor RefinedAbstraction extends abstraction interface Implementor defines interface for implementations ConcreteImplementor implements Implementor interface, ie defines an implementation

21 BRIDGE. EXAMPLE 1. Graphical User Interface Frameworks. Use the bridge pattern to separate abstractions from platform specific implementation. GUI frameworks separate a Window abstraction from a Window implementation for Linux or Mac OS using the bridge pattern. 2. Object Persistence API. Many implementations depending on the presence or absence of a relational database, a file system, as well as on the underlying operating system

22 BRIDGE. IMPLEMENTATION OF CHAR EXAMPLE public abstract class Car { private CarManufator manufactor; public Car ( CarManufator manufactor) { this.manufactor = manufactor public interface CarManufactor{ public void getmanufactor(); public class Ford implements CarManufactor{ public void getmanufactor(){ System.out.print( Ford producer ); public class Toyota implements CarManufactor{ public void getmanufactor(){ System.out.print( Toyota producer );

23 BRIDGE. IMPLEMENTATION OF CHAR EXAMPLE public class Sporty extends Car { public Sporty(CarManufator manufactor) { super(manufactor); System.out.println(manufactor.getManufactor() + for Sporty car ); public class Truck extends Car { public Truck(CarManufator manufactor) { super(manufactor); System.out.println(manufactor.getManufactor() + for Truck car ); public class Client { public static void main( String args[]){ CarManufator mford = new Ford(); CarManufator mtoyota = new Toyota(); Car sportyford = new Sporty(mFord); Car sportytoyota = new Sporty(mToyota); Car truckford = new Truck(mFord); Car trucktoyota = new Truck(mToyota);

24 BRIDGE Decouples interface and implementation Decoupling Abstraction and Implementor also eliminates compile-time dependencies on implementation. Changing implementation class does not require recompile of abstraction classes. Improves extensibility Both abstraction and implementations can be extended independently Hides implementation details from clients More of a design-time pattern

25 BRIDGE Disadvantages abstractions that have only one implementation creating the right Implementor sharing implementors use of multiple inheritance Implementation Isues How, where, and when to decide which implementer to instantiate? Depends: - If Abstraction knows about all concrete implementer, then it can instantiate in the constructor. - It can start with a default and change it later - Or it can delegate the decision to another object (to an abstract factory for example) Can t implement a true bridge using multiple inheritance A class can inherit publicly from an abstraction and privately from an implementation, but since it is static inheritance it bind an implementation permanently to its interface

26 FAÇADE Intent To provide a unified interface to a set of interfaces in a subsystem To simplify an existing interface Defines a higher-level interface that makes the subsystem easier to use Problem Situation I: Wish to simplify a process for most clients Subsystems are built for multiple applications Most applications use only a small subset Most applications interact in a predefined manner Situation II: Wish to reduce the number of dependencies between client and implementation classes Requires an interface that allows a level of isolation Situation III: Wish to build a layered software design with all inter-layer communication between interfaces

27 FAÇADE. PATTERN DESCRIPTION Client Client Client

28 FAÇADE. EXAMPLE Compiler compiler subsystem classes Stream Compile() Scanner Parser Token Symbol BytecodeStream ProgramNodeBuilder ProgramNode* CodeGenerator StatementNode ExpressionNode StackMachineCodeGenerator RISCCodeGenerator VariableNode

29 FAÇADE. EXAMPLE

30 FAÇADE. EXAMPLE. IMPLEMENTATION public interface Shape { void draw(); public class Rectangle implements Shape public void draw() { System.out.println("Rectangle::draw()"); public class Square implements Shape public void draw() { System.out.println("Square::draw()"); public class Circle implements Shape public void draw() { System.out.println("Circle::draw()");

31 FAÇADE. EXAMPLE. IMPLEMENTATION public class ShapeMaker { private Shape circle; private Shape rectangle; private Shape square; public ShapeMaker() { circle = new Circle(); rectangle = new Rectangle(); square = new Square(); public void drawcircle(){ circle.draw(); public void drawrectangle(){ rectangle.draw(); public void drawsquare(){ square.draw(); public class FacadePatternDemo { public static void main(string[] args) { ShapeMaker shapemaker = new ShapeMaker(); shapemaker.drawcircle(); shapemaker.drawrectangle(); shapemaker.drawsquare();

32 FAÇADE Consequences Shields clients from subsystem complexity Promotes weak coupling between clients and subsystems Easier to swap out alternatives Allows more advanced clients to by-pass and have direct subsystem access

33 FAÇADE Implementation Issues Can involve nontrivial manipulation of subsystem May require several steps in sequence or composition May require temporary storage Can completely hide subsystem Place subsystem and façade in package Make façade only public class Can be difficult if subsystem objects returned to client Can implement Façade as abstract class Allows different concrete facades under same interface

34 FLYWEIGHT Intent Use Sharing to support large numbers of fine-grained objects efficiently. Simply put, a method for storing a small number of complex objects that are used repeatedly. Flyweight factors the common properties of multiple instances of a class into a single object, saving space and maintenance of duplicate instances. Problem Designing objects down to the lowest levels of system "granularity" provides optimal flexibility, but can be unacceptably expensive in terms of performance and memory usage.

35 FLYWEIGHT. EXAMPLE Flyweighted strings Java Strings are flyweighted by the compiler wherever possible Flyweighting works best on immutable objects public class StringTest { public static void main(string[] args) { String fly = "fly", weight = "weight"; String fly2 = "fly", weight2 = "weight"; System.out.println(fly == fly2); // true System.out.println(weight == weight2); // true String distinctstring = fly + weight; System.out.println(distinctString == "flyweight"); // false String flyweight = (fly + weight).intern(); System.out.println(flyweight == "flyweight"); // true

36 FLYWEIGHT. APPLICABILITY Application has a large number of objects. Storage costs are high because of the large quantity of objects. Most object state can be made extrinsic. Many groups of objects may be replaced by relatively few once you remove their extrinsic state. The application doesn t depend on object identity.

37 FLYWEIGHT. DESIGN Flyweight Declares an interface through which flyweights can receive and act on extrinsic state. ConcreteFlyweight Stores intrinsic state of the object. Must be sharable. Must maintain state that it is intrinsic to it, and must be able to manipulate state that is extrinsic. FlyweightFactory The factory that creates and manages flyweight objects. The factory ensures sharing of the flyweight objects. The factory maintains a pool of different flyweight objects and returns an object from the pool if it is already created, adds one to the pool and returns it in case it is new. Client A client maintains references to flyweights in addition to computing and maintaining extrinsic state

38 FLYWEIGHT.DESIGN

39 FLYWEIGHT. EXAMPLE Drawing 20 circles of different locations but we will create only 5 objects. Only 5 colors are available so color property is used to check already existing Circle objects

40 FLYWEIGHT. EXAMPLE public interface Shape { void draw(); public class Circle implements Shape { private String color; private int x; private int y; private int radius; public Circle(String color){ this.color = color; public void setx(int x) { this.x = x; public void sety(int y) { this.y = y; public void setradius(int radius) { this.radius = public void draw() { System.out.println("Circle: Draw() [Color : " + color + ", x : " + x + ", y :" + y + ", radius :" + radius);

41 FLYWEIGHT. EXAMPLE public class ShapeFactory { private static final HashMap<String, Shape> circlemap = new HashMap(); public static Shape getcircle(string color) { Circle circle = (Circle)circleMap.get(color); if(circle == null) { circle = new Circle(color); circlemap.put(color, circle); System.out.println("Creating circle of color : " + color); return circle; public class FlyweightPatternDemo { private static final String colors[] = { "Red", "Green", "Blue", "White", "Black" ; public static void main(string[] args) { for(int i=0; i < 20; ++i) { Circle circle = (Circle)ShapeFactory.getCircle(getRandomColor()); circle.setx(getrandomx()); circle.sety(getrandomy()); circle.setradius(100); circle.draw(); private static String getrandomcolor() { return colors[(int)(math.random()*colors.length)]; private static int getrandomx() { return (int)(math.random()*100 ); private static int getrandomy() { return (int)(math.random()*100);

42 FLYWEIGHT Benefits If the size of the set of objects used repeatedly is substantially smaller than the number of times the object is logically used, there may be an opportunity for a considerable cost benefit When To Use Flyweight: There is a need for many objects to exist that share some intrinsic, unchanging information Objects can be used in multiple contexts simultaneously Acceptable that flyweight acts as an independent object in each instance Consequences Overhead to track state Transfer Search Computation When Not To Use Flyweight: If the extrinsic properties have a large amount of state information that would need passed to the flyweight (overhead) Need to be able to be distinguished shared from non-shared objects

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