with a Digital Differential Algorithm tom/lecture-notes/graphics/dda-circle/dda-circle.

Size: px
Start display at page:

Download "with a Digital Differential Algorithm tom/lecture-notes/graphics/dda-circle/dda-circle."

Transcription

1 to Draw a Circle with a Digital Differential Algorithm tom Tom Carter Computer Science CSU Stanislaus tom@csustan.csustan.edu tom/lecture-notes/graphics/dda-circle/dda-circle.pdf October 9,

2 Our general topics: Drawing a Circle in a Raster 3 The DDA Circle Algorithm (first steps) 7 The DDA Circle Algorithm 16 2

3 Drawing a Circle in a Raster There are times when we want to draw a circle on a raster device. We ll develop a reasonably optimized algorithm for doing this. The approach we ll take is to develop a digital differential algorithm. The raster is a two-dimensional array of pixels. We will assume we are given a center (CX, CY ) (in pixel coordinates) and a radius R (also in pixel coordinates). One nice thing about a circle is that it has many symmetries. In fact, we can draw a circle by specifying pixels we want to turn on in just one octant, say X = 0 to X = Y. 3

4 Here s an example of what this will look like: A circle in a raster 4

5 Using symmetries, we only work in one octant: Symmetries - just one octant 5

6 We ll make some simplifying assumptions in the derivation. 1. Our pixel coordinates go from left to right, and bottom to top, the way they do in the first quadrant in mathematics. 2. Our pixels are square (so we don t need to worry about aspect ratio... ). 3. Our pixels are either off or on (i.e., no gray-scale... ). 6

7 The DDA Circle Algorithm (first steps) To keep things simple, we ll do our calculations as though center of the circle is at (0, 0). We ll assume we have a procedure (circlepoints(cx, CY, X, Y )) that takes advantage of the symmetries, and turns on 8 (or 4... ) pixels once we specify the center of the circle (CX, CY ) and the pixel to start with relative to the center. 7

8 With the assumptions we have made, our stepwise algorithm will have the outline: X = 0 Y = R circlepoints(cx, CY, X, Y) While (X < Y) X = X + 1 determine Y value circlepoints(cx, CY, X, Y) EndWhile Thus, if we can figure out a fast way to determine the Y value to turn on, we will be done. 8

9 We ll do this in an iterative fashion. As we step along in the X direction, we can see that either Y stays the same, or Y decreases by 1. All we really need to do is figure out when to decrement Y. Algorithm, version 2: X = 0 Y = R circlepoints(cx, CY, X, Y) While (X < Y) X = X + 1 If we should decrement Y Y = Y - 1 EndIf circlepoints(cx, CY, X, Y) EndWhile 9

10 We need to develop a decision function (or decision variable), sometimes called an indicator variable, that will tell us when to decrement Y. Let s start with the function F (x, y) = x 2 + y 2 r 2 For any point (x, y) on the circle, we have F (x, y) = 0. If F (x, y) < 0, the point is inside the circle, and if F (x, y) > 0, the point is outside the circle. So, suppose the current pixel is (X, Y ). We need to decide whether the next pixel should be (X + 1, Y ) or (X + 1, Y 1). We ll create a decision variable that looks at the average of 10

11 the two pixels we are considering, call it M, and checks whether M is inside or outside the circle: D = F (M) = F (X + 1, Y 1 2 ) = (X + 1) 2 + (Y 1 2 )2 R 2 = X 2 + 2X Y 2 Y R2 If D < 0, then M is still inside the circle, so we don t want to decrement Y yet. We don t want to calculate D at each step (floating point operations, etc.), but instead want to update the value incrementally. 11

12 There are two possibilities. If we didn t decrement Y, then the new value of D will be D new = (X + 2) 2 + (Y 1 2 )2 R 2 = X 2 + 4X Y 2 Y R2 and the increment in D will then be D new D old = X 2 + 4X Y 2 Y R2 (X 2 + 2X Y 2 Y R2 ) = 2X

13 If we did decrement Y, then the new value of D will be D new = (X + 2) 2 + (Y 3 2 )2 R 2 = X 2 + 4X Y 2 3Y R2 and the increment in D will then be D new D old = X 2 + 4X Y 2 3Y R2 (X 2 + 2X Y 2 Y R2 ) = 2X 2Y

14 The other thing we need to do is establish the starting value for D: D 0 = F (1, R 1 2 ) = 1 + (R 1 2 )2 R 2 = 1 + R 2 R R2 = 5 4 R Given that we want to work with integers (not floating point), we will go ahead and use D 0 = 1 R. Technically, this means that we should do the comparison D < 1 4 for our decision variable, but since we are working with integers, this is no different from D < 0. 14

15 We can thus put together our algorithm as: X = 0 Y = R D = 1 - R circlepoints(cx, CY, X, Y) While (X < Y) If D < 0 D = D + 2 * X + 3 Else Y = Y - 1 D = D + 2 * (X - Y) + 5 EndIf X = X + 1 circlepoints(cx, CY, X, Y) EndWhile 15

16 The DDA Circle Algorithm Our final algorithm looks like this: void circledda(int xcenter, int ycenter, int radius) { int x; int y; int p; x = 0; y = radius; p = 1 - radius; /**/ circlepoints(xcenter, ycenter, x, y); 16

17 } while (x < y) { x++; if (p < 0) { p += 2*x+3; /**/ } else { y--; p += 2*(x-y)+ 5; /**/ } circlepoints(xcenter, ycenter, x, y); } 17

18 The one other piece is the circlepoints procedure, that takes advantage of the symmetries of the circle to plot 8 (or 4) points. void circlepoints(int cx, int cy, int x, int y) { int cxpx = cx + x; int cxmx = cx - x; int cxpy = cx + y; int cxmy = cx - y; int cypx = cy + x; int cymx = cy - x; int cypy = cy + y; int cymy = cy - y; 18

19 if (x == 0) { if ((0 <= cx) && (cx < RDim) && (0 <= (cypy)) && ((cypy) < RDim)) theraster[cx][cypy] = 1; if ((0 <= cx) && (cx < RDim) && (0 <= (cymy)) && ((cymy) < RDim)) theraster[cx][cymy] = 1; if ((0 <= (cxpy)) && ((cxpy) < RDim) && (0 <= (cy)) && ((cy) < RDim)) theraster[cxpy][cy] = 1; if ((0 <= (cxmy)) && ((cxmy) < RDim) && (0 <= (cy)) && ((cy) < RDim)) theraster[cxmy][cy] = 1; } else if (x == y) { if ((0 <= (cxpx)) && ((cxpx) < RDim) 19

20 && (0 <= (cy + y)) && ((cy + y) < RDim)) theraster[cxpx][cy + y] = 1; if ((0 <= (cxmx)) && ((cxmx) < RDim) && (0 <= (cy + y)) && ((cy + y) < RDim)) theraster[cxmx][cy + y] = 1; if ((0 <= (cxpx)) && ((cxpx) < RDim) && (0 <= (cymy)) && ((cymy) < RDim)) theraster[cxpx][cymy] = 1; if ((0 <= (cxmx)) && ((cxmx) < RDim) && (0 <= (cymy)) && ((cymy) < RDim)) theraster[cxmx][cymy] = 1; } else if (x < y) { if ((0 <= (cxpx)) && ((cxpx) < RDim) && (0 <= (cy + y)) && ((cy + y) < RDim)) theraster[cxpx][cy + y] = 1; 20

21 if ((0 <= (cxmx)) && ((cxmx) < RDim) && (0 <= (cy + y)) && ((cy + y) < RDim)) theraster[cxmx][cy + y] = 1; if ((0 <= (cxpx)) && ((cxpx) < RDim) && (0 <= (cymy)) && ((cymy) < RDim)) theraster[cxpx][cymy] = 1; if ((0 <= (cxmx)) && ((cxmx) < RDim) && (0 <= (cymy)) && ((cymy) < RDim)) theraster[cxmx][cymy] = 1; if ((0 <= (cx + y)) && ((cx +y) < RDim) && (0 <= (cypx)) && ((cypx) < RDim)) theraster[cx + y][cypx] = 1; if ((0 <= (cxmy)) && ((cxmy) < RDim) && (0 <= (cypx)) && ((cypx) < RDim)) theraster[cxmy][cypx] = 1; if ((0 <= (cx + y)) && ((cx + y) < RDim) 21

22 && (0 <= (cymx)) && ((cymx) < RDim)) theraster[cx + y][cymx] = 1; if ((0 <= (cxmy)) && ((cxmy) < RDim) && (0 <= (cymx)) && ((cymx) < RDim)) /**/ theraster[cxmy][cymx] = 1; } } To top 22

Output Primitives Lecture: 4. Lecture 4

Output Primitives Lecture: 4. Lecture 4 Lecture 4 Circle Generating Algorithms Since the circle is a frequently used component in pictures and graphs, a procedure for generating either full circles or circular arcs is included in most graphics

More information

Output Primitives. Dr. S.M. Malaek. Assistant: M. Younesi

Output Primitives. Dr. S.M. Malaek. Assistant: M. Younesi Output Primitives Dr. S.M. Malaek Assistant: M. Younesi Output Primitives Output Primitives: Basic geometric structures (points, straight line segment, circles and other conic sections, quadric surfaces,

More information

CPSC / Scan Conversion

CPSC / Scan Conversion CPSC 599.64 / 601.64 Computer Screens: Raster Displays pixel rasters (usually) square pixels in rectangular raster evenly cover the image problem no such things such as lines, circles, etc. scan conversion

More information

CS 130. Scan Conversion. Raster Graphics

CS 130. Scan Conversion. Raster Graphics CS 130 Scan Conversion Raster Graphics 2 1 Image Formation Computer graphics forms images, generally two dimensional, using processes analogous to physical imaging systems like: - Cameras - Human visual

More information

Announcements. Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class. Computer Graphics

Announcements. Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class. Computer Graphics Announcements Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class 1 Scan Conversion Overview of Rendering Scan Conversion Drawing Lines Drawing Polygons

More information

Scan Conversion. Drawing Lines Drawing Circles

Scan Conversion. Drawing Lines Drawing Circles Scan Conversion Drawing Lines Drawing Circles 1 How to Draw This? 2 Start From Simple How to draw a line: y(x) = mx + b? 3 Scan Conversion, a.k.a. Rasterization Ideal Picture Raster Representation Scan

More information

Rasterization: Geometric Primitives

Rasterization: Geometric Primitives Rasterization: Geometric Primitives Outline Rasterizing lines Rasterizing polygons 1 Rasterization: What is it? How to go from real numbers of geometric primitives vertices to integer coordinates of pixels

More information

OpenGL Graphics System. 2D Graphics Primitives. Drawing 2D Graphics Primitives. 2D Graphics Primitives. Mathematical 2D Primitives.

OpenGL Graphics System. 2D Graphics Primitives. Drawing 2D Graphics Primitives. 2D Graphics Primitives. Mathematical 2D Primitives. D Graphics Primitives Eye sees Displays - CRT/LCD Frame buffer - Addressable pixel array (D) Graphics processor s main function is to map application model (D) by projection on to D primitives: points,

More information

Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling

Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling Downloaded from :www.comp.dit.ie/bmacnamee/materials/graphics/006- Contents In today s lecture we ll have a loo at:

More information

Line Drawing Week 6, Lecture 9

Line Drawing Week 6, Lecture 9 CS 536 Computer Graphics Line Drawing Week 6, Lecture 9 David Breen, William Regli and axim Peysakhov Department of Computer Science Drexel University Outline Line drawing Digital differential analyzer

More information

MODULE - 4. e-pg Pathshala

MODULE - 4. e-pg Pathshala e-pg Pathshala MODULE - 4 Subject : Computer Science Paper: Computer Graphics and Visualization Module: Midpoint Circle Drawing Procedure Module No: CS/CGV/4 Quadrant 1 e-text Before going into the Midpoint

More information

Rasterization, or What is glbegin(gl_lines) really doing?

Rasterization, or What is glbegin(gl_lines) really doing? Rasterization, or What is glbegin(gl_lines) really doing? Course web page: http://goo.gl/eb3aa February 23, 2012 Lecture 4 Outline Rasterizing lines DDA/parametric algorithm Midpoint/Bresenham s algorithm

More information

Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14

Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14 Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14 Scan Converting Lines, Circles and Ellipses Hello everybody, welcome again

More information

In today s lecture we ll have a look at: A simple technique The mid-point circle algorithm

In today s lecture we ll have a look at: A simple technique The mid-point circle algorithm Drawing Circles In today s lecture we ll have a look at: Circle drawing algorithms A simple technique The mid-point circle algorithm Polygon fill algorithms Summary raster drawing algorithms A Simple Circle

More information

From Ver(ces to Fragments: Rasteriza(on

From Ver(ces to Fragments: Rasteriza(on From Ver(ces to Fragments: Rasteriza(on From Ver(ces to Fragments 3D vertices vertex shader rasterizer fragment shader final pixels 2D screen fragments l determine fragments to be covered l interpolate

More information

Topic #1: Rasterization (Scan Conversion)

Topic #1: Rasterization (Scan Conversion) Topic #1: Rasterization (Scan Conversion) We will generally model objects with geometric primitives points, lines, and polygons For display, we need to convert them to pixels for points it s obvious but

More information

Raster Scan Displays. Framebuffer (Black and White)

Raster Scan Displays. Framebuffer (Black and White) Raster Scan Displays Beam of electrons deflected onto a phosphor coated screen Phosphors emit light when excited by the electrons Phosphor brightness decays -- need to refresh the display Phosphors make

More information

Points and lines. x x 1 + y 1. y = mx + b

Points and lines. x x 1 + y 1. y = mx + b Points and lines Point is the fundamental element of the picture representation. It is nothing but the position in a plan defined as either pairs or triplets of number depending on whether the data are

More information

Department of Computer Sciences Graphics Fall 2003 (Lecture 2) Pixels

Department of Computer Sciences Graphics Fall 2003 (Lecture 2) Pixels Pixels Pixel: Intensity or color sample. Raster Image: Rectangular grid of pixels. Rasterization: Conversion of a primitive s geometric representation into A set of pixels. An intensity or color for each

More information

(Refer Slide Time: 00:03:51)

(Refer Slide Time: 00:03:51) Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture 17 Scan Converting Lines, Circles and Ellipses Hello and welcome everybody

More information

Scan Converting Circles

Scan Converting Circles Scan Conversion Algorithms CS 460 Computer Graphics Professor Richard Eckert Circles Ellipses and Other 2-D Curves Text February 16, 2004 Scan Converting Circles Given: Center: (h,k) Radius: r Equation:

More information

CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE

CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE DRAWING PRIMITIVES: LEGACY VS. NEW Legacy: specify primitive in glbegin() glbegin(gl_points); glvertex3f(1,5,0);

More information

Scan Conversion. CMP 477 Computer Graphics S. A. Arekete

Scan Conversion. CMP 477 Computer Graphics S. A. Arekete Scan Conversion CMP 477 Computer Graphics S. A. Areete What is Scan-Conversion? 2D or 3D objects in real world space are made up of graphic primitives such as points, lines, circles and filled polygons.

More information

UNIT 2 GRAPHIC PRIMITIVES

UNIT 2 GRAPHIC PRIMITIVES UNIT 2 GRAPHIC PRIMITIVES Structure Page Nos. 2.1 Introduction 46 2.2 Objectives 46 2.3 Points and Lines 46 2.4 Line Generation Algorithms 48 2.4.1 DDA Algorithm 49 2.4.2 Bresenhams Line Generation Algorithm

More information

Programming revision. Revision tip: Focus on the things you find difficult first.

Programming revision. Revision tip: Focus on the things you find difficult first. Programming revision Revision tip: Focus on the things you find difficult first. Task Time (minutes) a 1. Complete self assessment sheet. 2 2. Read through the chapter on programming. 15 3. Work through

More information

CS 450: COMPUTER GRAPHICS RASTERIZING LINES SPRING 2016 DR. MICHAEL J. REALE

CS 450: COMPUTER GRAPHICS RASTERIZING LINES SPRING 2016 DR. MICHAEL J. REALE CS 45: COMPUTER GRAPHICS RASTERIZING LINES SPRING 6 DR. MICHAEL J. REALE OBJECT-ORDER RENDERING We going to start on how we will perform object-order rendering Object-order rendering Go through each OBJECT

More information

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines Emmanuel Agu 2D Graphics Pipeline Clipping Object World Coordinates Applying world window Object subset window to viewport mapping

More information

A New Line Drawing Algorithm Based on Sample Rate Conversion

A New Line Drawing Algorithm Based on Sample Rate Conversion A New Line Drawing Algorithm Based on Sample Rate Conversion c 2002, C. Bond. All rights reserved. February 5, 2002 1 Overview In this paper, a new method for drawing straight lines suitable for use on

More information

Output Primitives Lecture: 3. Lecture 3. Output Primitives. Assuming we have a raster display, a picture is completely specified by:

Output Primitives Lecture: 3. Lecture 3. Output Primitives. Assuming we have a raster display, a picture is completely specified by: Lecture 3 Output Primitives Assuming we have a raster display, a picture is completely specified by: - A set of intensities for the pixel positions in the display. - A set of complex objects, such as trees

More information

GRAPHICS OUTPUT PRIMITIVES

GRAPHICS OUTPUT PRIMITIVES CHAPTER 3 GRAPHICS OUTPUT PRIMITIVES LINE DRAWING ALGORITHMS DDA Line Algorithm Bresenham Line Algorithm Midpoint Circle Algorithm Midpoint Ellipse Algorithm CG - Chapter-3 LINE DRAWING Line drawing is

More information

Display Technologies: CRTs Raster Displays

Display Technologies: CRTs Raster Displays Rasterization Display Technologies: CRTs Raster Displays Raster: A rectangular array of points or dots Pixel: One dot or picture element of the raster Scanline: A row of pixels Rasterize: find the set

More information

Computer Graphics D Graphics Algorithms

Computer Graphics D Graphics Algorithms ! Computer Graphics 2014! 2. 2D Graphics Algorithms Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2014-09-26! Screen Nikon D40 Sensors 3 Rasterization - The task of displaying a world modeled

More information

Overview of Computer Graphics

Overview of Computer Graphics Application of Computer Graphics UNIT- 1 Overview of Computer Graphics Computer-Aided Design for engineering and architectural systems etc. Objects maybe displayed in a wireframe outline form. Multi-window

More information

RASTERIZING POLYGONS IN IMAGE SPACE

RASTERIZING POLYGONS IN IMAGE SPACE On-Line Computer Graphics Notes RASTERIZING POLYGONS IN IMAGE SPACE Kenneth I. Joy Visualization and Graphics Research Group Department of Computer Science University of California, Davis A fundamental

More information

Digital Differential Analyzer Bresenhams Line Drawing Algorithm

Digital Differential Analyzer Bresenhams Line Drawing Algorithm Bresenham s Line Generation The Bresenham algorithm is another incremental scan conversion algorithm. The big advantage of this algorithm is that, it uses only integer calculations. Difference Between

More information

Animations involving numbers

Animations involving numbers 136 Chapter 8 Animations involving numbers 8.1 Model and view The examples of Chapter 6 all compute the next picture in the animation from the previous picture. This turns out to be a rather restrictive

More information

Chapter 8: Implementation- Clipping and Rasterization

Chapter 8: Implementation- Clipping and Rasterization Chapter 8: Implementation- Clipping and Rasterization Clipping Fundamentals Cohen-Sutherland Parametric Polygons Circles and Curves Text Basic Concepts: The purpose of clipping is to remove objects or

More information

OUTPUT PRIMITIVES. CEng 477 Introduction to Computer Graphics METU, 2007

OUTPUT PRIMITIVES. CEng 477 Introduction to Computer Graphics METU, 2007 OUTPUT PRIMITIVES CEng 477 Introduction to Computer Graphics METU, 007 Recap: The basic forward projection pipeline: MCS Model Model Modeling Transformations M M 3D World Scene Viewing Transformations

More information

UNIT -8 IMPLEMENTATION

UNIT -8 IMPLEMENTATION UNIT -8 IMPLEMENTATION 1. Discuss the Bresenham s rasterization algorithm. How is it advantageous when compared to other existing methods? Describe. (Jun2012) 10M Ans: Consider drawing a line on a raster

More information

Introduction to Computer Graphics (CS602) Lecture 05 Line Drawing Techniques

Introduction to Computer Graphics (CS602) Lecture 05 Line Drawing Techniques Introduction to Computer Graphics (CS602) Lecture 05 Line Drawing Techniques 5.1 Line A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object,

More information

Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática. Chap. 2 Rasterization.

Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática. Chap. 2 Rasterization. Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática Chap. 2 Rasterization Rasterization Outline : Raster display technology. Basic concepts: pixel, resolution,

More information

Clustering in Networks

Clustering in Networks Clustering in Networks (Spectral Clustering with the Graph Laplacian... a brief introduction) Tom Carter Computer Science CSU Stanislaus http://csustan.csustan.edu/ tom/clustering April 1, 2012 1 Our general

More information

Pipeline implementation II

Pipeline implementation II Pipeline implementation II Overview Line Drawing Algorithms DDA Bresenham Filling polygons Antialiasing Rasterization Rasterization (scan conversion) Determine which pixels that are inside primitive specified

More information

1 Introduction to Graphics

1 Introduction to Graphics 1 1.1 Raster Displays The screen is represented by a 2D array of locations called pixels. Zooming in on an image made up of pixels The convention in these notes will follow that of OpenGL, placing the

More information

Chapter 3: Graphics Output Primitives. OpenGL Line Functions. OpenGL Point Functions. Line Drawing Algorithms

Chapter 3: Graphics Output Primitives. OpenGL Line Functions. OpenGL Point Functions. Line Drawing Algorithms Chater : Grahics Outut Primitives Primitives: functions in grahics acage that we use to describe icture element Points and straight lines are the simlest rimitives Some acages include circles, conic sections,

More information

Scan Conversion. Lines and Circles

Scan Conversion. Lines and Circles Scan Conversion Lines and Circles (Chapter 3 in Foley & Van Dam) 2D Line Implicit representation: αx + βy + γ = 0 Explicit representation: y y = mx+ B m= x Parametric representation: x P= y P = t y P +

More information

1.7 Limit of a Function

1.7 Limit of a Function 1.7 Limit of a Function We will discuss the following in this section: 1. Limit Notation 2. Finding a it numerically 3. Right and Left Hand Limits 4. Infinite Limits Consider the following graph Notation:

More information

CS102: Variables and Expressions

CS102: Variables and Expressions CS102: Variables and Expressions The topic of variables is one of the most important in C or any other high-level programming language. We will start with a simple example: int x; printf("the value of

More information

Lecture Transcript While and Do While Statements in C++

Lecture Transcript While and Do While Statements in C++ Lecture Transcript While and Do While Statements in C++ Hello and welcome back. In this lecture we are going to look at the while and do...while iteration statements in C++. Here is a quick recap of some

More information

MET71 COMPUTER AIDED DESIGN

MET71 COMPUTER AIDED DESIGN UNIT - II BRESENHAM S ALGORITHM BRESENHAM S LINE ALGORITHM Bresenham s algorithm enables the selection of optimum raster locations to represent a straight line. In this algorithm either pixels along X

More information

Unit 14: Transformations (Geometry) Date Topic Page

Unit 14: Transformations (Geometry) Date Topic Page Unit 14: Transformations (Geometry) Date Topic Page image pre-image transformation translation image pre-image reflection clockwise counterclockwise origin rotate 180 degrees rotate 270 degrees rotate

More information

CS2401 Computer Graphics

CS2401 Computer Graphics UNIT I - 2D PRIMITIVES Output primitives Line, Circle and Ellipse drawing algorithms - Attributes of output primitives Two dimensional Geometric transformation - Two dimensional viewing Line, Polygon,

More information

R asterisation. Part I: Simple Lines. Affine transformation. Transform Render. Rasterisation Line Rasterisation 2/16

R asterisation. Part I: Simple Lines. Affine transformation. Transform Render. Rasterisation Line Rasterisation 2/16 ECM2410:GraphicsandAnimation R asterisation Part I: Simple Lines Rasterisation 1/16 Rendering a scene User space Device space Affine transformation Compose Transform Render Com pose from primitives (lines,

More information

Pointers, Arrays and Parameters

Pointers, Arrays and Parameters Pointers, Arrays and Parameters This exercise is different from our usual exercises. You don t have so much a problem to solve by creating a program but rather some things to understand about the programming

More information

Computer Graphics: 6-Rasterization

Computer Graphics: 6-Rasterization Computer Graphics: 6-Rasterization Prof. Dr. Charles A. Wüthrich, Fakultät Medien, Medieninformatik Bauhaus-Universität Weimar caw AT medien.uni-weimar.de Raster devices In modern devices the smallest

More information

Binary Search. Roland Backhouse February 5th, 2001

Binary Search. Roland Backhouse February 5th, 2001 1 Binary Search Roland Backhouse February 5th, 2001 Outline 2 An implementation in Java of the card-searching algorithm is presented. Issues concerning the correctness of the implementation are raised

More information

Introduction to Programming in C Department of Computer Science and Engineering. Lecture No. #44. Multidimensional Array and pointers

Introduction to Programming in C Department of Computer Science and Engineering. Lecture No. #44. Multidimensional Array and pointers Introduction to Programming in C Department of Computer Science and Engineering Lecture No. #44 Multidimensional Array and pointers In this video, we will look at the relation between Multi-dimensional

More information

An Improved Algorithm for Scan-converting a Line

An Improved Algorithm for Scan-converting a Line An Improved Algorithm for Scan-converting a Line *Md. Hasanul Kabir 1, Md. Imrul Hassan 2, Abdullah Azfar 1 1 Department of Computer Science & Information Technology (CIT) 2 Department of Electrical &

More information

Computer Graphics: Graphics Output Primitives Line Drawing Algorithms

Computer Graphics: Graphics Output Primitives Line Drawing Algorithms Computer Graphics: Graphics Output Primitives Line Drawing Algorithms By: A. H. Abdul Hafez Abdul.hafez@hku.edu.tr, 1 Outlines 1. Basic concept of lines in OpenGL 2. Line Equation 3. DDA Algorithm 4. DDA

More information

Rasterization and Graphics Hardware. Not just about fancy 3D! Rendering/Rasterization. The simplest case: Points. When do we care?

Rasterization and Graphics Hardware. Not just about fancy 3D! Rendering/Rasterization. The simplest case: Points. When do we care? Where does a picture come from? Rasterization and Graphics Hardware CS559 Course Notes Not for Projection November 2007, Mike Gleicher Result: image (raster) Input 2D/3D model of the world Rendering term

More information

Polar Coordinates. 2, π and ( )

Polar Coordinates. 2, π and ( ) Polar Coordinates Up to this point we ve dealt exclusively with the Cartesian (or Rectangular, or x-y) coordinate system. However, as we will see, this is not always the easiest coordinate system to work

More information

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please.

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please. Zoe Veale Lab 2 Draw2 part 1: I edited the glutinitwindowsize() function tom change the size of my screen window. int main(int argc, char** argv) glutinit(&argc, argv); //initialize toolkit glutinitdisplaymode

More information

Lossy Coding 2 JPEG. Perceptual Image Coding. Discrete Cosine Transform JPEG. CS559 Lecture 9 JPEG, Raster Algorithms

Lossy Coding 2 JPEG. Perceptual Image Coding. Discrete Cosine Transform JPEG. CS559 Lecture 9 JPEG, Raster Algorithms CS559 Lecture 9 JPEG, Raster Algorithms These are course notes (not used as slides) Written by Mike Gleicher, Sept. 2005 With some slides adapted from the notes of Stephen Chenney Lossy Coding 2 Suppose

More information

Computer Graphics. - Rasterization - Philipp Slusallek

Computer Graphics. - Rasterization - Philipp Slusallek Computer Graphics - Rasterization - Philipp Slusallek Rasterization Definition Given some geometry (point, 2D line, circle, triangle, polygon, ), specify which pixels of a raster display each primitive

More information

CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE

CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 05 DR. MICHAEL J. REALE OPENGL POINTS AND LINES OPENGL POINTS AND LINES In OenGL, there are different constants used to indicate what ind of rimitive

More information

Computer Graphics (CS 543) Lecture 10: Rasterization and Antialiasing

Computer Graphics (CS 543) Lecture 10: Rasterization and Antialiasing Computer Graphics (CS 543) Lecture 10: Rasterization and Antialiasing Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: Rasterization Rasterization (scan conversion)

More information

Module 01 Processing Recap

Module 01 Processing Recap Module 01 Processing Recap Processing is a language a library an environment Variables A variable is a named value. It has a type (which can t change) and a current value (which can change). Variables

More information

Circle inversion fractals are based on the geometric operation of inversion of a point with respect to a circle, shown schematically in Fig. 1.

Circle inversion fractals are based on the geometric operation of inversion of a point with respect to a circle, shown schematically in Fig. 1. MSE 350 Creating a Circle Inversion Fractal Instructor: R.G. Erdmann In this project, you will create a self-inverse fractal using an iterated function system (IFS). 1 Background: Circle Inversion Circle

More information

1. (10 pts) Order the following three images by how much memory they occupy:

1. (10 pts) Order the following three images by how much memory they occupy: CS 47 Prelim Tuesday, February 25, 2003 Problem : Raster images (5 pts). (0 pts) Order the following three images by how much memory they occupy: A. a 2048 by 2048 binary image B. a 024 by 024 grayscale

More information

Section 1.1 The Distance and Midpoint Formulas

Section 1.1 The Distance and Midpoint Formulas Section 1.1 The Distance and Midpoint Formulas 1 y axis origin x axis 2 Plot the points: ( 3, 5), (0,7), ( 6,0), (6,4) 3 Distance Formula y x 4 Finding the Distance Between Two Points Find the distance

More information

Structures, Operators

Structures, Operators Structures Typedef Operators Type conversion Structures, Operators Basics of Programming 1 G. Horváth, A.B. Nagy, Z. Zsóka, P. Fiala, A. Vitéz 10 October, 2018 c based on slides by Zsóka, Fiala, Vitéz

More information

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller Line Drawing Introduction to Computer Graphics Torsten Möller / Mike Phillips Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Color Interaction Texture/ Realism

More information

C Programming Language. Microcomputer Architecture and Interfacing Colorado School of Mines Professor William Hoff

C Programming Language. Microcomputer Architecture and Interfacing Colorado School of Mines Professor William Hoff C Programming Language 1 C C is better to use than assembly for embedded systems programming. You can program at a higher level of logic than in assembly, so programs are shorter and easier to understand.

More information

Drawing Fast The Graphics Pipeline

Drawing Fast The Graphics Pipeline Drawing Fast The Graphics Pipeline CS559 Fall 2015 Lecture 9 October 1, 2015 What I was going to say last time How are the ideas we ve learned about implemented in hardware so they are fast. Important:

More information

Implementation III. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Implementation III. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Implementation III Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Objectives Survey Line Drawing Algorithms - DDA - Bresenham 2 Rasterization

More information

Building a Java First-Person Shooter

Building a Java First-Person Shooter Building a Java First-Person Shooter Episode 5 Playing with Pixels! [Last update 5/2/2017] Objective This episode does not really introduce any new concepts. Two software defects are fixed (one poorly)

More information

University of Illinois at Urbana-Champaign Department of Computer Science. First Examination

University of Illinois at Urbana-Champaign Department of Computer Science. First Examination University of Illinois at Urbana-Champaign Department of Computer Science First Examination CS 225 Data Structures and Software Principles Summer 2005 3:00pm 4:15pm Tuesday, July 5 Name: NetID: Lab Section

More information

Efficient Plotting Algorithm

Efficient Plotting Algorithm Efficient Plotting Algorithm Sushant Ipte 1, Riddhi Agarwal 1, Murtuza Barodawala 1, Ravindra Gupta 1, Prof. Shiburaj Pappu 1 Computer Department, Rizvi College of Engineering, Mumbai, Maharashtra, India

More information

Types, Expressions, and States

Types, Expressions, and States 8/27: solved Types, Expressions, and States CS 536: Science of Programming, Fall 2018 A. Why? Expressions represent values in programming languages, relative to a state. Types describe common properties

More information

Basic Computer Programming (Processing)

Basic Computer Programming (Processing) Contents 1. Basic Concepts (Page 2) 2. Processing (Page 2) 3. Statements and Comments (Page 6) 4. Variables (Page 7) 5. Setup and Draw (Page 8) 6. Data Types (Page 9) 7. Mouse Function (Page 10) 8. Keyboard

More information

Conditional Events. Mouse events and Operators. Dr. Siobhán Drohan Mairead Meagher. Produced by:

Conditional Events. Mouse events and Operators. Dr. Siobhán Drohan Mairead Meagher. Produced by: Conditional Events Mouse events and Operators Produced by: Dr. Siobhán Drohan Mairead Meagher Department of Computing and Mathematics http://www.wit.ie/ Topics list Mouse Events Recap: Arithmetic Operators

More information

Chapter 3. Sukhwinder Singh

Chapter 3. Sukhwinder Singh Chapter 3 Sukhwinder Singh PIXEL ADDRESSING AND OBJECT GEOMETRY Object descriptions are given in a world reference frame, chosen to suit a particular application, and input world coordinates are ultimately

More information

CS 543: Computer Graphics. Rasterization

CS 543: Computer Graphics. Rasterization CS 543: Computer Graphics Rasterization Robert W. Lindeman Associate Professor Interactive Media & Game Development Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu (with lots

More information

CSC Computer Graphics

CSC Computer Graphics 7//7 CSC. Computer Graphics Lecture Kasun@dscs.sjp.ac.l Department of Computer Science Universit of Sri Jaewardanepura Line drawing algorithms DDA Midpoint (Bresenham s) Algorithm Circle drawing algorithms

More information

C++ Data Types. 1 Simple C++ Data Types 2. 3 Numeric Types Integers (whole numbers) Decimal Numbers... 5

C++ Data Types. 1 Simple C++ Data Types 2. 3 Numeric Types Integers (whole numbers) Decimal Numbers... 5 C++ Data Types Contents 1 Simple C++ Data Types 2 2 Quick Note About Representations 3 3 Numeric Types 4 3.1 Integers (whole numbers)............................................ 4 3.2 Decimal Numbers.................................................

More information

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored.

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored. From Vertices to Fragments: Rasterization Reading Assignment: Chapter 7 Frame Buffer Special memory where pixel colors are stored. System Bus CPU Main Memory Graphics Card -- Graphics Processing Unit (GPU)

More information

CSI33 Data Structures

CSI33 Data Structures Outline Department of Mathematics and Computer Science Bronx Community College October 24, 2018 Outline Outline 1 Chapter 8: A C++ Introduction For Python Programmers Expressions and Operator Precedence

More information

Lectures 4 and 5 (Julian) Computer Programming: Skills & Concepts (INF-1-CP1) double; float; quadratic equations. Practical 1.

Lectures 4 and 5 (Julian) Computer Programming: Skills & Concepts (INF-1-CP1) double; float; quadratic equations. Practical 1. Lectures 4 and 5 (Julian) Computer Programming: Skills & Concepts (INF-1-CP1) double; float; quadratic equations 4th October, 2010 Integer arithmetic in C. Converting pre-decimal money to decimal. The

More information

Line Drawing. Foundations of Computer Graphics Torsten Möller

Line Drawing. Foundations of Computer Graphics Torsten Möller Line Drawing Foundations of Computer Graphics Torsten Möller Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism Reading Angel

More information

CMSC 435/634: Introduction to Graphics

CMSC 435/634: Introduction to Graphics CMSC 435/634: Introduction to Graphics Midterm Exam October 9, 2002 Instructions: Clearly write your name on this sheet. Answer each problem in the space provided. If you need extra space, write on extra

More information

The way I feel about music is that there is no right and wrong. Only true and false. Fiona Apple. true false false

The way I feel about music is that there is no right and wrong. Only true and false. Fiona Apple. true false false 5 Conditionals Conditionals 59 That language is an instrument of human reason, and not merely a medium for the expression of thought, is a truth generally admitted. George Boole The way I feel about music

More information

CS112 Lecture: Repetition Statements

CS112 Lecture: Repetition Statements CS112 Lecture: Repetition Statements Objectives: Last revised 2/18/05 1. To explain the general form of the java while loop 2. To introduce and motivate the java do.. while loop 3. To explain the general

More information

Rendering. A simple X program to illustrate rendering

Rendering. A simple X program to illustrate rendering Rendering A simple X program to illustrate rendering The programs in this directory provide a simple x based application for us to develop some graphics routines. Please notice the following: All points

More information

Chapter 7. Iteration. 7.1 Multiple assignment

Chapter 7. Iteration. 7.1 Multiple assignment Chapter 7 Iteration 7.1 Multiple assignment You can make more than one assignment to the same variable; effect is to replace the old value with the new. int bob = 5; System.out.print(bob); bob = 7; System.out.println(bob);

More information

Announcements. Lab Friday, 1-2:30 and 3-4:30 in Boot your laptop and start Forte, if you brought your laptop

Announcements. Lab Friday, 1-2:30 and 3-4:30 in Boot your laptop and start Forte, if you brought your laptop Announcements Lab Friday, 1-2:30 and 3-4:30 in 26-152 Boot your laptop and start Forte, if you brought your laptop Create an empty file called Lecture4 and create an empty main() method in a class: 1.00

More information

Drawing Fast The Graphics Pipeline

Drawing Fast The Graphics Pipeline Drawing Fast The Graphics Pipeline CS559 Fall 2016 Lectures 10 & 11 October 10th & 12th, 2016 1. Put a 3D primitive in the World Modeling 2. Figure out what color it should be 3. Position relative to the

More information

WHOLE NUMBER AND DECIMAL OPERATIONS

WHOLE NUMBER AND DECIMAL OPERATIONS WHOLE NUMBER AND DECIMAL OPERATIONS Whole Number Place Value : 5,854,902 = Ten thousands thousands millions Hundred thousands Ten thousands Adding & Subtracting Decimals : Line up the decimals vertically.

More information

About the Tutorial. Audience. Prerequisites. Copyright & Disclaimer. Computer Graphics

About the Tutorial. Audience. Prerequisites. Copyright & Disclaimer. Computer Graphics r About the Tutorial To display a picture of any size on a computer screen is a difficult process. Computer graphics are used to simplify this process. Various algorithms and techniques are used to generate

More information

Rational Numbers: Graphing: The Coordinate Plane

Rational Numbers: Graphing: The Coordinate Plane Rational Numbers: Graphing: The Coordinate Plane A special kind of plane used in mathematics is the coordinate plane, sometimes called the Cartesian plane after its inventor, René Descartes. It is one

More information

UNIVERSITY OF CALIFORNIA, SANTA CRUZ BOARD OF STUDIES IN COMPUTER ENGINEERING

UNIVERSITY OF CALIFORNIA, SANTA CRUZ BOARD OF STUDIES IN COMPUTER ENGINEERING UNIVERSITY OF CALIFORNIA, SANTA CRUZ BOARD OF STUDIES IN COMPUTER ENGINEERING CMPE13/L: INTRODUCTION TO PROGRAMMING IN C SPRING 2012 Lab 3 Matrix Math Introduction Reading In this lab you will write a

More information