OUTPUT PRIMITIVES. CEng 477 Introduction to Computer Graphics METU, 2007

Size: px
Start display at page:

Download "OUTPUT PRIMITIVES. CEng 477 Introduction to Computer Graphics METU, 2007"

Transcription

1 OUTPUT PRIMITIVES CEng 477 Introduction to Computer Graphics METU, 007

2 Recap: The basic forward projection pipeline: MCS Model Model Modeling Transformations M M 3D World Scene Viewing Transformations V 3D View Scene Model M3 WCS VCS P Clip Normalize D/3D Device Scene Rasterization Projection NDCS D Image DCS SCS

3

4 Screen vs. World coordinate sstems Objects positions are specified in a Cartesian coordinate sstem called World Coordinate Sstem which can be three dimensional and real-valued. Locations on a video monitor are referenced in integer screen coordinates. Therefore object definitions has to be scan converted to discrete screen coordinate locations to be viewed on a video monitor.

5 Specification of a D WCS in OpenGL glmatrimode (GL_PROJECTION); glloadidentit (); gluorthod (min, ma, min, ma); Objects that are specified within these coordinate limits will be displaed within the OpenGL window.

6 Output Primitives Graphic SW and HW provide subroutines to describe a scene in terms of basic geometric structures called output primitives. Output primitives are combined to form comple structures Simplest primitives Point (piel) Line segment

7 Scan Conversion Converting output primitives into frame buffer updates. Choose which piels contain which intensit value. Constraints Straight lines should appear as a straight line primitives should start and end accuratel Primitives should have a consistent brightness along their length The should be drawn rapidl

8 OpenGL Point Functions glbegin (GL_POINTS); glvertei(50, 00); glvertei(75, 50); glvertei(00, 00); glend();

9 OpenGL Line Functions glbegin (GL_LINES); p3 glverteiv(p); glverteiv(p); glverteiv(p3); glverteiv(p4); glverteiv(p5); glend(); p p5 p4 p

10 OpenGL Line Functions glbegin (GL_LINE_STRIP); p3 glverteiv(p); glverteiv(p); glverteiv(p3); glverteiv(p4); glverteiv(p5); glend(); p p5 p4 p

11 OpenGL Line Functions glbegin (GL_LINE_LOOP); p3 glverteiv(p); glverteiv(p); glverteiv(p3); glverteiv(p4); glverteiv(p5); glend(); p p5 p4 p

12 Line Drawing Algorithms Simple approach: sample a line at discrete positions at one coordinate from start point to end point, calculate the other coordinate value from line equation (slope-intercept line equation). = m + b or b = m m end m = end start start Is this correct? If m>, If m, increment and find increment and find

13 Digital Differential Analzer Simple approach: too man floating point operations and repeated calculations Calculate from for a value m m m for, 0 m for, m m

14 DDA Is faster than directl implementing =m+b. No floating point multiplications. We have floating point additions onl at each step. But what about round-off errors? Can we get rid of floating point operations completel?

15 Bresenham's Line Algorithm DDA: Still floating point operations =m+b Assume m If alread at ( ( ( +, +,, ) if + ) if ), choices : d d lower lower d > d upper upper + d upper d lower = m( d lower + ) + b d d dupper = m( d upper lower = ( = + ) = m( + ) = + b + ) + b + m( + ) b m = Δ Δ = end end start start define p = Δ( d lower c = Δ + Δ(b ) d upper ) = Δ Δ + c independent from piel position

16 choose else choose 0 if + < < upper lower p d d ) ( ) ( p p c p Δ Δ = + Δ Δ = at step +: ) ( p p Δ Δ + = + = if p was negative if p was positive to calculate p 0 at the starting piel position ( 0, 0 ) p c b b c c p Δ Δ = Δ Δ Δ + Δ = Δ Δ = + Δ Δ = + Δ Δ = ) (

17 Bresenham s Line-Drawing Algorithm Input: two line end points ( 0, 0 ) and ( end draw ( 0, 0 ) p Δ-Δ; 0, end ) while < end + + if p 0 choose + ; p + p +Δ else choose + + +; p + p + Δ draw ( +, + ) -Δ + p p +

18 Eample from the tetboo Using Bresenham s algorithm digitize the line with endpoints (0,0) and (30,8)

19 Eample continued

20 Plotted piels

21 Circle Generation Circles can be approimated b a set of straight lines. But, how man lines do we need for an acceptable representation? How do we determine end points of lines?

22 Circle Drawing in OpenGL Routines for drawing circles or ellipses are not included in the OpenGL core librar. GLU (OpenGL Utilit) librar has some routines for drawing spheres, clinders, B- splines. Rational B-splines can be used to displa circles and ellipses.

23 Circle Generation 0 0 unit steps in 0 r 0 r Computationall comple Non uniform spacing Polar coordinates: r cos c r sin c

24 Fied angular step size to have equall spaced points r cos r cos d r sin r sin d r cos cosd r sin sin d cosd sin d r sin cosd r cos sin d cosd sin d fied d so compute cosd and sin d initiall

25 Computation can be reduced b considering (-,) (,) smmetr of circles: Still too comple, multiplications, trigonometric calculations (-,) (-,-) (-,-) (,-) Bresenham's circle generation algorithm involves simple integer operations (comparing squares of piel separation distances) Midpoint Circle Algorithm avoids squaring and generates the same piels as Bresenhams s algorithm. (,) (,-)

26 Midpoint Circle Algorithm Consider the second octant. Increment, decide on select which of piels, ( +, ) or ( +, -) are closer to the circle b evaluating the circle function at the midpoint.

27 f (, ) p f, p f, p p p p = 0 0 if if 4 4 on the circle choose inside the circle choose 4 r = + r > 0 if outside the circle choose < r r r 4

28 p = p + ( + ) + ( + ) ( + ) + + where + is either or depending on the sign of p. if p < 0 p + = p if p 0 p + = p computing p 0 at ( 0, 0 ) = (0,r) p 0 = f (, r = + ( r = 5 4 r ) ) r if r is integer p 0 = r

29 Midpoint Circle Algorithm Input: radius r and circle center ( c, c ) draw(0+ c,r+ c ) (add c and c before plotting) p r; 0; r; while < if p < 0 choose + ; p + p + +3 else choose + ; p + p draw ( + + c, + + c ) + ; +; p p +

30 if p < 0 choose + ; p + p + +3 else choose + ; p + p ; 0 ; r 0 plot (0,0) p 0 9 choose E plot,0 p choose E plot,0 p choose SE plot 3,9 p choose E plot 4,9 p choose SE plot 5,8 p choose SE plot 6,7 p choose SE plot 7,

31 Ellipse Generation Similar to circle generation with mid-point. Inside test. Different formula for points up to the tangent =-, slope<. (0,b) to tangent: increment find tangent to (a,0): decrement find Mid-point algorithm is applicable to other polnomial equations: Parabola, Hperbola b =- a a b

GRAPHICS OUTPUT PRIMITIVES

GRAPHICS OUTPUT PRIMITIVES CHAPTER 3 GRAPHICS OUTPUT PRIMITIVES LINE DRAWING ALGORITHMS DDA Line Algorithm Bresenham Line Algorithm Midpoint Circle Algorithm Midpoint Ellipse Algorithm CG - Chapter-3 LINE DRAWING Line drawing is

More information

Computer Graphics. Lecture 3 Graphics Output Primitives. Somsak Walairacht, Computer Engineering, KMITL

Computer Graphics. Lecture 3 Graphics Output Primitives. Somsak Walairacht, Computer Engineering, KMITL Computer Graphics Lecture 3 Graphics Output Primitives Somsa Walairacht, Computer Engineering, KMITL Outline Line Drawing Algorithms Circle-, Ellipse-Generating Algorithms Fill-Area Primitives Polgon Fill

More information

CSC Computer Graphics

CSC Computer Graphics 7//7 CSC. Computer Graphics Lecture Kasun@dscs.sjp.ac.l Department of Computer Science Universit of Sri Jaewardanepura Line drawing algorithms DDA Midpoint (Bresenham s) Algorithm Circle drawing algorithms

More information

CS 450: COMPUTER GRAPHICS RASTERIZING LINES SPRING 2016 DR. MICHAEL J. REALE

CS 450: COMPUTER GRAPHICS RASTERIZING LINES SPRING 2016 DR. MICHAEL J. REALE CS 45: COMPUTER GRAPHICS RASTERIZING LINES SPRING 6 DR. MICHAEL J. REALE OBJECT-ORDER RENDERING We going to start on how we will perform object-order rendering Object-order rendering Go through each OBJECT

More information

CSCI 4620/8626. Coordinate Reference Frames

CSCI 4620/8626. Coordinate Reference Frames CSCI 4620/8626 Computer Graphics Graphics Output Primitives Last update: 2014-02-03 Coordinate Reference Frames To describe a picture, the world-coordinate reference frame (2D or 3D) must be selected.

More information

Prof. Feng Liu. Fall /25/2018

Prof. Feng Liu. Fall /25/2018 Prof. Feng Liu Fall 08 http://www.cs.pd.edu/~fliu/courses/cs7/ 0/5/08 Last time Clipping Toda Rasterization In-class Mid-term November Close-book eam Notes on page of A or Letter size paper Where We Stand

More information

Computer Graphics. Chapter 3 Computer Graphics Software

Computer Graphics. Chapter 3 Computer Graphics Software Computer Graphics Chapter 3 Computer Graphics Software Outline Graphics Software Packages Introduction to OpenGL Example Program 2 3 Graphics Software Software packages General Programming Graphics Packages

More information

Scan Conversion. CMP 477 Computer Graphics S. A. Arekete

Scan Conversion. CMP 477 Computer Graphics S. A. Arekete Scan Conversion CMP 477 Computer Graphics S. A. Areete What is Scan-Conversion? 2D or 3D objects in real world space are made up of graphic primitives such as points, lines, circles and filled polygons.

More information

OpenGL Graphics System. 2D Graphics Primitives. Drawing 2D Graphics Primitives. 2D Graphics Primitives. Mathematical 2D Primitives.

OpenGL Graphics System. 2D Graphics Primitives. Drawing 2D Graphics Primitives. 2D Graphics Primitives. Mathematical 2D Primitives. D Graphics Primitives Eye sees Displays - CRT/LCD Frame buffer - Addressable pixel array (D) Graphics processor s main function is to map application model (D) by projection on to D primitives: points,

More information

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored.

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored. From Vertices to Fragments: Rasterization Reading Assignment: Chapter 7 Frame Buffer Special memory where pixel colors are stored. System Bus CPU Main Memory Graphics Card -- Graphics Processing Unit (GPU)

More information

CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE

CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE CS 450: COMPUTER GRAPHICS REVIEW: DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE DRAWING PRIMITIVES: LEGACY VS. NEW Legacy: specify primitive in glbegin() glbegin(gl_points); glvertex3f(1,5,0);

More information

CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE

CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 2015 DR. MICHAEL J. REALE CS 548: COMPUTER GRAPHICS DRAWING LINES AND CIRCLES SPRING 05 DR. MICHAEL J. REALE OPENGL POINTS AND LINES OPENGL POINTS AND LINES In OenGL, there are different constants used to indicate what ind of rimitive

More information

Graphics Output Primitives

Graphics Output Primitives Important Graphics Output Primitives Graphics Output Primitives in 2D polgons, circles, ellipses & other curves piel arra operations in 3D triangles & other polgons Werner Purgathofer / Computergraphik

More information

Output Primitives. Dr. S.M. Malaek. Assistant: M. Younesi

Output Primitives. Dr. S.M. Malaek. Assistant: M. Younesi Output Primitives Dr. S.M. Malaek Assistant: M. Younesi Output Primitives Output Primitives: Basic geometric structures (points, straight line segment, circles and other conic sections, quadric surfaces,

More information

Computer Graphics. Modelling in 2D. 2D primitives. Lines and Polylines. OpenGL polygon primitives. Special polygons

Computer Graphics. Modelling in 2D. 2D primitives. Lines and Polylines. OpenGL polygon primitives. Special polygons Computer Graphics Modelling in D Lecture School of EECS Queen Mar, Universit of London D primitives Digital line algorithms Digital circle algorithms Polgon filling CG - p.hao@qmul.ac.uk D primitives Line

More information

Computer Graphics: Graphics Output Primitives Line Drawing Algorithms

Computer Graphics: Graphics Output Primitives Line Drawing Algorithms Computer Graphics: Graphics Output Primitives Line Drawing Algorithms By: A. H. Abdul Hafez Abdul.hafez@hku.edu.tr, 1 Outlines 1. Basic concept of lines in OpenGL 2. Line Equation 3. DDA Algorithm 4. DDA

More information

Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling

Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling Downloaded from :www.comp.dit.ie/bmacnamee/materials/graphics/006- Contents In today s lecture we ll have a loo at:

More information

From Ver(ces to Fragments: Rasteriza(on

From Ver(ces to Fragments: Rasteriza(on From Ver(ces to Fragments: Rasteriza(on From Ver(ces to Fragments 3D vertices vertex shader rasterizer fragment shader final pixels 2D screen fragments l determine fragments to be covered l interpolate

More information

Two Dimensional Viewing

Two Dimensional Viewing Two Dimensional Viewing Dr. S.M. Malaek Assistant: M. Younesi Two Dimensional Viewing Basic Interactive Programming Basic Interactive Programming User controls contents, structure, and appearance of objects

More information

Line Drawing. Foundations of Computer Graphics Torsten Möller

Line Drawing. Foundations of Computer Graphics Torsten Möller Line Drawing Foundations of Computer Graphics Torsten Möller Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism Reading Angel

More information

This library uses only GL functions but contains code for creating common objects and simplifying viewing.

This library uses only GL functions but contains code for creating common objects and simplifying viewing. PES Institute of Technology, Bangalore South Campus (Formerly PES School of Engineering) (Hosur Road, 1KM before Electronic City, Bangalore-560 100) INTERNAL TEST (SCHEME AND SOLUTION) 1 Subject Name:

More information

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller Line Drawing Introduction to Computer Graphics Torsten Möller / Mike Phillips Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Color Interaction Texture/ Realism

More information

Raster Displays and Scan Conversion. Computer Graphics, CSCD18 Fall 2008 Instructor: Leonid Sigal

Raster Displays and Scan Conversion. Computer Graphics, CSCD18 Fall 2008 Instructor: Leonid Sigal Raster Displays and Scan Conversion Computer Graphics, CSCD18 Fall 28 Instructor: Leonid Sigal Rater Displays Screen is represented by 2D array of locations called piels y Rater Displays Screen is represented

More information

UNIT 2 GRAPHIC PRIMITIVES

UNIT 2 GRAPHIC PRIMITIVES UNIT 2 GRAPHIC PRIMITIVES Structure Page Nos. 2.1 Introduction 46 2.2 Objectives 46 2.3 Points and Lines 46 2.4 Line Generation Algorithms 48 2.4.1 DDA Algorithm 49 2.4.2 Bresenhams Line Generation Algorithm

More information

UNIT -8 IMPLEMENTATION

UNIT -8 IMPLEMENTATION UNIT -8 IMPLEMENTATION 1. Discuss the Bresenham s rasterization algorithm. How is it advantageous when compared to other existing methods? Describe. (Jun2012) 10M Ans: Consider drawing a line on a raster

More information

CPSC / Scan Conversion

CPSC / Scan Conversion CPSC 599.64 / 601.64 Computer Screens: Raster Displays pixel rasters (usually) square pixels in rectangular raster evenly cover the image problem no such things such as lines, circles, etc. scan conversion

More information

Computer Graphics D Graphics Algorithms

Computer Graphics D Graphics Algorithms ! Computer Graphics 2014! 2. 2D Graphics Algorithms Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2014-09-26! Screen Nikon D40 Sensors 3 Rasterization - The task of displaying a world modeled

More information

1 Introduction to Graphics

1 Introduction to Graphics 1 1.1 Raster Displays The screen is represented by a 2D array of locations called pixels. Zooming in on an image made up of pixels The convention in these notes will follow that of OpenGL, placing the

More information

Line Drawing Week 6, Lecture 9

Line Drawing Week 6, Lecture 9 CS 536 Computer Graphics Line Drawing Week 6, Lecture 9 David Breen, William Regli and axim Peysakhov Department of Computer Science Drexel University Outline Line drawing Digital differential analyzer

More information

3.2 Polynomial Functions of Higher Degree

3.2 Polynomial Functions of Higher Degree 71_00.qp 1/7/06 1: PM Page 6 Section. Polnomial Functions of Higher Degree 6. Polnomial Functions of Higher Degree What ou should learn Graphs of Polnomial Functions You should be able to sketch accurate

More information

CS 130. Scan Conversion. Raster Graphics

CS 130. Scan Conversion. Raster Graphics CS 130 Scan Conversion Raster Graphics 2 1 Image Formation Computer graphics forms images, generally two dimensional, using processes analogous to physical imaging systems like: - Cameras - Human visual

More information

Precalculus, IB Precalculus and Honors Precalculus

Precalculus, IB Precalculus and Honors Precalculus NORTHEAST CONSORTIUM Precalculus, IB Precalculus and Honors Precalculus Summer Pre-View Packet DUE THE FIRST DAY OF SCHOOL The problems in this packet are designed to help ou review topics from previous

More information

Rasterization: Geometric Primitives

Rasterization: Geometric Primitives Rasterization: Geometric Primitives Outline Rasterizing lines Rasterizing polygons 1 Rasterization: What is it? How to go from real numbers of geometric primitives vertices to integer coordinates of pixels

More information

Chapter 3: Graphics Output Primitives. OpenGL Line Functions. OpenGL Point Functions. Line Drawing Algorithms

Chapter 3: Graphics Output Primitives. OpenGL Line Functions. OpenGL Point Functions. Line Drawing Algorithms Chater : Grahics Outut Primitives Primitives: functions in grahics acage that we use to describe icture element Points and straight lines are the simlest rimitives Some acages include circles, conic sections,

More information

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~elf Instructor: Eugene Fiume Office: BA 5266 Phone: 416 978 5472 (not a reliable way) Email:

More information

Section 9.3: Functions and their Graphs

Section 9.3: Functions and their Graphs Section 9.: Functions and their Graphs Graphs provide a wa of displaing, interpreting, and analzing data in a visual format. In man problems, we will consider two variables. Therefore, we will need to

More information

Chapter - 2: Geometry and Line Generations

Chapter - 2: Geometry and Line Generations Chapter - 2: Geometry and Line Generations In Computer graphics, various application ranges in different areas like entertainment to scientific image processing. In defining this all application mathematics

More information

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines Emmanuel Agu 2D Graphics Pipeline Clipping Object World Coordinates Applying world window Object subset window to viewport mapping

More information

Rasterization, or What is glbegin(gl_lines) really doing?

Rasterization, or What is glbegin(gl_lines) really doing? Rasterization, or What is glbegin(gl_lines) really doing? Course web page: http://goo.gl/eb3aa February 23, 2012 Lecture 4 Outline Rasterizing lines DDA/parametric algorithm Midpoint/Bresenham s algorithm

More information

Output Primitives Lecture: 3. Lecture 3. Output Primitives. Assuming we have a raster display, a picture is completely specified by:

Output Primitives Lecture: 3. Lecture 3. Output Primitives. Assuming we have a raster display, a picture is completely specified by: Lecture 3 Output Primitives Assuming we have a raster display, a picture is completely specified by: - A set of intensities for the pixel positions in the display. - A set of complex objects, such as trees

More information

Computer Graphics, Chapt 08

Computer Graphics, Chapt 08 Computer Graphics, Chapt 08 Creating an Image Components, parts of a scene to be displayed Trees, terrain Furniture, walls Store fronts and street scenes Atoms and molecules Stars and galaxies Describe

More information

Test Name: Chapter 3 Review

Test Name: Chapter 3 Review Test Name: Chapter 3 Review 1. For the following equation, determine the values of the missing entries. If needed, write your answer as a fraction reduced to lowest terms. 10x - 8y = 18 Note: Each column

More information

(Refer Slide Time: 00:03:51)

(Refer Slide Time: 00:03:51) Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture 17 Scan Converting Lines, Circles and Ellipses Hello and welcome everybody

More information

The Traditional Graphics Pipeline

The Traditional Graphics Pipeline Last Time? The Traditional Graphics Pipeline Participating Media Measuring BRDFs 3D Digitizing & Scattering BSSRDFs Monte Carlo Simulation Dipole Approximation Today Ray Casting / Tracing Advantages? Ray

More information

Graphics (Output) Primitives. Chapters 3 & 4

Graphics (Output) Primitives. Chapters 3 & 4 Graphics (Output) Primitives Chapters 3 & 4 Graphic Output and Input Pipeline Scan conversion converts primitives such as lines, circles, etc. into pixel values geometric description a finite scene area

More information

Display Technologies: CRTs Raster Displays

Display Technologies: CRTs Raster Displays Rasterization Display Technologies: CRTs Raster Displays Raster: A rectangular array of points or dots Pixel: One dot or picture element of the raster Scanline: A row of pixels Rasterize: find the set

More information

Output Primitives Lecture: 4. Lecture 4

Output Primitives Lecture: 4. Lecture 4 Lecture 4 Circle Generating Algorithms Since the circle is a frequently used component in pictures and graphs, a procedure for generating either full circles or circular arcs is included in most graphics

More information

Computer Graphics. Lecture 2. Doç. Dr. Mehmet Gokturk

Computer Graphics. Lecture 2. Doç. Dr. Mehmet Gokturk Computer Graphics Lecture 2 Doç. Dr. Mehmet Gokturk Mathematical Foundations l Hearn and Baker (A1 A4) appendix gives good review l Some of the mathematical tools l Trigonometry l Vector spaces l Points,

More information

Points and lines. x x 1 + y 1. y = mx + b

Points and lines. x x 1 + y 1. y = mx + b Points and lines Point is the fundamental element of the picture representation. It is nothing but the position in a plan defined as either pairs or triplets of number depending on whether the data are

More information

COMP30019 Graphics and Interaction Scan Converting Polygons and Lines

COMP30019 Graphics and Interaction Scan Converting Polygons and Lines COMP30019 Graphics and Interaction Scan Converting Polygons and Lines Department of Computer Science and Software Engineering The Lecture outline Introduction Scan conversion Scan-line algorithm Edge coherence

More information

Computer Graphics D Graphics Algorithms

Computer Graphics D Graphics Algorithms Computer Graphics 2015 2. 2D Graphics Algorithms Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-09-21 Screen - Linear Structure Nikon D40 Sensors 3 RGBW Camera Sensor RGBW Camera Sensor

More information

Section 1.1 The Distance and Midpoint Formulas

Section 1.1 The Distance and Midpoint Formulas Section 1.1 The Distance and Midpoint Formulas 1 y axis origin x axis 2 Plot the points: ( 3, 5), (0,7), ( 6,0), (6,4) 3 Distance Formula y x 4 Finding the Distance Between Two Points Find the distance

More information

1/29/13. Computer Graphics. Transformations. Simple Transformations

1/29/13. Computer Graphics. Transformations. Simple Transformations /29/3 Computer Graphics Transformations Simple Transformations /29/3 Contet 3D Coordinate Sstems Right hand (or counterclockwise) coordinate sstem Left hand coordinate sstem Not used in this class and

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Reality From Vertices to Fragments Overview Overall goal recapitulation: Input: World description, e.g., set of vertices and states for objects, attributes, camera,

More information

Digital Differential Analyzer Bresenhams Line Drawing Algorithm

Digital Differential Analyzer Bresenhams Line Drawing Algorithm Bresenham s Line Generation The Bresenham algorithm is another incremental scan conversion algorithm. The big advantage of this algorithm is that, it uses only integer calculations. Difference Between

More information

Rendering. A simple X program to illustrate rendering

Rendering. A simple X program to illustrate rendering Rendering A simple X program to illustrate rendering The programs in this directory provide a simple x based application for us to develop some graphics routines. Please notice the following: All points

More information

Announcements. Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class. Computer Graphics

Announcements. Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class. Computer Graphics Announcements Midterms graded back at the end of class Help session on Assignment 3 for last ~20 minutes of class 1 Scan Conversion Overview of Rendering Scan Conversion Drawing Lines Drawing Polygons

More information

Assignment 1. Simple Graphics program using OpenGL

Assignment 1. Simple Graphics program using OpenGL Assignment 1 Simple Graphics program using OpenGL In this assignment we will use basic OpenGL functions to draw some basic graphical figures. Example: Consider following program to draw a point on screen.

More information

10.2: Parabolas. Chapter 10: Conic Sections. Conic sections are plane figures formed by the intersection of a double-napped cone and a plane.

10.2: Parabolas. Chapter 10: Conic Sections. Conic sections are plane figures formed by the intersection of a double-napped cone and a plane. Conic sections are plane figures formed b the intersection of a double-napped cone and a plane. Chapter 10: Conic Sections Ellipse Hperbola The conic sections ma be defined as the sets of points in the

More information

The Traditional Graphics Pipeline

The Traditional Graphics Pipeline Last Time? The Traditional Graphics Pipeline Reading for Today A Practical Model for Subsurface Light Transport, Jensen, Marschner, Levoy, & Hanrahan, SIGGRAPH 2001 Participating Media Measuring BRDFs

More information

The Traditional Graphics Pipeline

The Traditional Graphics Pipeline Final Projects Proposals due Thursday 4/8 Proposed project summary At least 3 related papers (read & summarized) Description of series of test cases Timeline & initial task assignment The Traditional Graphics

More information

Efficient Plotting Algorithm

Efficient Plotting Algorithm Efficient Plotting Algorithm Sushant Ipte 1, Riddhi Agarwal 1, Murtuza Barodawala 1, Ravindra Gupta 1, Prof. Shiburaj Pappu 1 Computer Department, Rizvi College of Engineering, Mumbai, Maharashtra, India

More information

Scan Conversion. Drawing Lines Drawing Circles

Scan Conversion. Drawing Lines Drawing Circles Scan Conversion Drawing Lines Drawing Circles 1 How to Draw This? 2 Start From Simple How to draw a line: y(x) = mx + b? 3 Scan Conversion, a.k.a. Rasterization Ideal Picture Raster Representation Scan

More information

2D Graphics Primitives II. Additional issues in scan converting lines. 1)Endpoint order. Want algorithms to draw the same pixels for each line

2D Graphics Primitives II. Additional issues in scan converting lines. 1)Endpoint order. Want algorithms to draw the same pixels for each line walters@buffalo.edu CSE 480/580 Lecture 8 Slide 1 2D Graphics Primitives II Additional issues in scan converting lines 1)Endpoint order Want algorithms to draw the same pixels for each line How handle?

More information

Reteaching Golden Ratio

Reteaching Golden Ratio Name Date Class Golden Ratio INV 11 You have investigated fractals. Now ou will investigate the golden ratio. The Golden Ratio in Line Segments The golden ratio is the irrational number 1 5. c On the line

More information

MODULE - 4. e-pg Pathshala

MODULE - 4. e-pg Pathshala e-pg Pathshala MODULE - 4 Subject : Computer Science Paper: Computer Graphics and Visualization Module: Midpoint Circle Drawing Procedure Module No: CS/CGV/4 Quadrant 1 e-text Before going into the Midpoint

More information

Chapter 8: Implementation- Clipping and Rasterization

Chapter 8: Implementation- Clipping and Rasterization Chapter 8: Implementation- Clipping and Rasterization Clipping Fundamentals Cohen-Sutherland Parametric Polygons Circles and Curves Text Basic Concepts: The purpose of clipping is to remove objects or

More information

Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática. Chap. 2 Rasterization.

Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática. Chap. 2 Rasterization. Tópicos de Computação Gráfica Topics in Computer Graphics 10509: Doutoramento em Engenharia Informática Chap. 2 Rasterization Rasterization Outline : Raster display technology. Basic concepts: pixel, resolution,

More information

Topic #1: Rasterization (Scan Conversion)

Topic #1: Rasterization (Scan Conversion) Topic #1: Rasterization (Scan Conversion) We will generally model objects with geometric primitives points, lines, and polygons For display, we need to convert them to pixels for points it s obvious but

More information

Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14

Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14 Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 14 Scan Converting Lines, Circles and Ellipses Hello everybody, welcome again

More information

Lines and Their Slopes

Lines and Their Slopes 8.2 Lines and Their Slopes Linear Equations in Two Variables In the previous chapter we studied linear equations in a single variable. The solution of such an equation is a real number. A linear equation

More information

CS Rasterization. Junqiao Zhao 赵君峤

CS Rasterization. Junqiao Zhao 赵君峤 CS10101001 Rasterization Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University Vector Graphics Algebraic equations describe

More information

Section 4.2 Graphing Lines

Section 4.2 Graphing Lines Section. Graphing Lines Objectives In this section, ou will learn to: To successfull complete this section, ou need to understand: Identif collinear points. The order of operations (1.) Graph the line

More information

CS 543: Computer Graphics. Rasterization

CS 543: Computer Graphics. Rasterization CS 543: Computer Graphics Rasterization Robert W. Lindeman Associate Professor Interactive Media & Game Development Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu (with lots

More information

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401 Computer Graphics CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401- COMPUTER GRAPHICS UNIT 1-2D PRIMITIVES 1. Define Computer Graphics. 2. Explain any 3 uses of computer graphics applications.

More information

Polar Functions Polar coordinates

Polar Functions Polar coordinates 548 Chapter 1 Parametric, Vector, and Polar Functions 1. What ou ll learn about Polar Coordinates Polar Curves Slopes of Polar Curves Areas Enclosed b Polar Curves A Small Polar Galler... and wh Polar

More information

CS335 Fall 2007 Graphics and Multimedia. 2D Drawings: Lines

CS335 Fall 2007 Graphics and Multimedia. 2D Drawings: Lines CS335 Fall 007 Grahics and Multimedia D Drawings: Lines Primitive Drawing Oerations Digital Concets of Drawing in Raster Arras PIXEL is a single arra element at x, - No smaller drawing unit exists Px,

More information

Beecher J.A, Penna J.A., Bittinger M.L. Algebra and Trigonometry (3ed, Addison Wesley, 2007) 58 Chapter 1 Graphs, Functions, and Models

Beecher J.A, Penna J.A., Bittinger M.L. Algebra and Trigonometry (3ed, Addison Wesley, 2007) 58 Chapter 1 Graphs, Functions, and Models Beecher J.A, Penna J.A., Bittinger M.L. Algebra and Trigonometr (ed, Addison Wesle, 007) 8 Chapter Graphs, Functions, and Models.. Introduction Polnomial to Functions Graphing and Modeling Plot points.

More information

Scan Converting Circles

Scan Converting Circles Scan Conversion Algorithms CS 460 Computer Graphics Professor Richard Eckert Circles Ellipses and Other 2-D Curves Text February 16, 2004 Scan Converting Circles Given: Center: (h,k) Radius: r Equation:

More information

In today s lecture we ll have a look at: A simple technique The mid-point circle algorithm

In today s lecture we ll have a look at: A simple technique The mid-point circle algorithm Drawing Circles In today s lecture we ll have a look at: Circle drawing algorithms A simple technique The mid-point circle algorithm Polygon fill algorithms Summary raster drawing algorithms A Simple Circle

More information

Computer Graphics: Line Drawing Algorithms

Computer Graphics: Line Drawing Algorithms Computer Graphics: Line Drawing Algorithms 1 Graphics hardware The problem scan conversion Considerations Line equations Scan converting algorithms A very simple solution The DDA algorithm, Bresenham algorithm

More information

Computer Graphics. Computer Graphics. Lecture 3 Line & Circle Drawing

Computer Graphics. Computer Graphics. Lecture 3 Line & Circle Drawing Comuter Grahics Comuter Grahics Lecture 3 Line & Circle Drawing Comuter Grahics Towards the Ideal Line We can onl do a discrete aroimation Illuminate iels as close to the true ath as ossible, consider

More information

C URVES AND V ECTORS

C URVES AND V ECTORS 96-ch- SB5-Ostebee June 6, 9:57 C H A P T E R O U T L I N E. Three-Dimensional Space. Curves and Parametric Equations. Polar Coordinates and Polar Curves.4 Vectors.5 Vector-Valued Functions, Derivatives,

More information

Name: Date: Practice Final Exam Part II covering sections a108. As you try these problems, keep referring to your formula sheet.

Name: Date: Practice Final Exam Part II covering sections a108. As you try these problems, keep referring to your formula sheet. Name: Date: Practice Final Eam Part II covering sections 9.1-9.4 a108 As ou tr these problems, keep referring to our formula sheet. 1. Find the standard form of the equation of the circle with center at

More information

A New Line Drawing Algorithm Based on Sample Rate Conversion

A New Line Drawing Algorithm Based on Sample Rate Conversion A New Line Drawing Algorithm Based on Sample Rate Conversion c 2002, C. Bond. All rights reserved. February 5, 2002 1 Overview In this paper, a new method for drawing straight lines suitable for use on

More information

Graphics System. Processor. Output Display. Input Devices. Frame Buffer. Memory. Array of pixels. Resolution: # of pixels Depth: # of bits/pixel

Graphics System. Processor. Output Display. Input Devices. Frame Buffer. Memory. Array of pixels. Resolution: # of pixels Depth: # of bits/pixel Graphics System Input Devices Processor Memory Frame Buffer Output Display Array of pixels Resolution: # of pixels Depth: # of bits/pixel Input Devices Physical Devices: Keyboard, Mouse, Tablet, etc. Logical

More information

Computer Graphics. - Rasterization - Philipp Slusallek

Computer Graphics. - Rasterization - Philipp Slusallek Computer Graphics - Rasterization - Philipp Slusallek Rasterization Definition Given some geometry (point, 2D line, circle, triangle, polygon, ), specify which pixels of a raster display each primitive

More information

Overview of Computer Graphics

Overview of Computer Graphics Application of Computer Graphics UNIT- 1 Overview of Computer Graphics Computer-Aided Design for engineering and architectural systems etc. Objects maybe displayed in a wireframe outline form. Multi-window

More information

Developed in Consultation with Tennessee Educators

Developed in Consultation with Tennessee Educators Developed in Consultation with Tennessee Educators Table of Contents Letter to the Student........................................ Test-Taking Checklist........................................ Tennessee

More information

Renderer Implementation: Basics and Clipping. Overview. Preliminaries. David Carr Virtual Environments, Fundamentals Spring 2005

Renderer Implementation: Basics and Clipping. Overview. Preliminaries. David Carr Virtual Environments, Fundamentals Spring 2005 INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Renderer Implementation: Basics and Clipping David Carr Virtual Environments, Fundamentals Spring 2005 Feb-28-05 SMM009, Basics and Clipping 1

More information

Functions Review Packet from November Questions. 1. The diagrams below show the graphs of two functions, y = f(x), and y = g(x). y y

Functions Review Packet from November Questions. 1. The diagrams below show the graphs of two functions, y = f(x), and y = g(x). y y Functions Review Packet from November Questions. The diagrams below show the graphs of two functions, = f(), and = g()..5 = f( ) = g( ).5 6º 8º.5 8º 6º.5 State the domain and range of the function f; the

More information

Graphics and Visualization

Graphics and Visualization International University Bremen Spring Semester 2006 Recap Display Devices First Lab Course OpenGL OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications.

More information

Unit 2 Output Primitives and their Attributes

Unit 2 Output Primitives and their Attributes Unit 2 Output Primitives and their Attributes Shapes and colors of the objects can be described internally with pixel arrays or with sets of basic geometric structures, such as straight line segments and

More information

Viewing and Projection

Viewing and Projection Viewing and Projection Sheelagh Carpendale Camera metaphor. choose camera position 2. set up and organie objects 3. choose a lens 4. take the picture View Volumes what gets into the scene perspective view

More information

R asterisation. Part I: Simple Lines. Affine transformation. Transform Render. Rasterisation Line Rasterisation 2/16

R asterisation. Part I: Simple Lines. Affine transformation. Transform Render. Rasterisation Line Rasterisation 2/16 ECM2410:GraphicsandAnimation R asterisation Part I: Simple Lines Rasterisation 1/16 Rendering a scene User space Device space Affine transformation Compose Transform Render Com pose from primitives (lines,

More information

Einführung in Visual Computing

Einführung in Visual Computing Einführung in Visual Computing 186.822 Rasterization Werner Purgathofer Rasterization in the Rendering Pipeline scene objects in object space transformed vertices in clip space scene in normalized device

More information

4.6 Graphs of Other Trigonometric Functions

4.6 Graphs of Other Trigonometric Functions .6 Graphs of Other Trigonometric Functions Section.6 Graphs of Other Trigonometric Functions 09 Graph of the Tangent Function Recall that the tangent function is odd. That is, tan tan. Consequentl, the

More information

Lecture 6 of 41. Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses

Lecture 6 of 41. Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://bit.ly/hgvxlh / http://bit.ly/evizre Public

More information

Lecture 6 of 41. Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses

Lecture 6 of 41. Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses Scan Conversion 1 of 2: Midpoint Algorithm for Lines and Ellipses William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://bit.ly/hgvxlh / http://bit.ly/evizre Public

More information

8.6 Three-Dimensional Cartesian Coordinate System

8.6 Three-Dimensional Cartesian Coordinate System SECTION 8.6 Three-Dimensional Cartesian Coordinate Sstem 69 What ou ll learn about Three-Dimensional Cartesian Coordinates Distance and Midpoint Formulas Equation of a Sphere Planes and Other Surfaces

More information