Linked Lists: Locking, Lock-Free, and Beyond. Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit
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1 Linked Lists: Locking, Lock-Free, and Beyond Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit
2 Concurrent Objects Adding threads should not lower throughput Contention effects Mostly fixed by scalable locks Art of Multiprocessor Programming 2
3 Concurrent Objects Adding threads should not lower throughput Contention effects Mostly fixed by scalable locks Should increase throughput Not possible if inherently sequential Surprising things are parallelizable Art of Multiprocessor Programming 3
4 Coarse-Grained Synchronization Each method locks the object Avoid contention using scalable locks Art of Multiprocessor Programming 4
5 Coarse-Grained Synchronization Each method locks the object Avoid contention using scalable locks Easy to reason about In simple cases Art of Multiprocessor Programming 5
6 Coarse-Grained Synchronization Each method locks the object Avoid contention using scalable locks Easy to reason about In simple cases So, are we done? Art of Multiprocessor Programming 6
7 Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Art of Multiprocessor Programming 7
8 Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Adding more threads Does not improve throughput Struggle to keep it from getting worse Art of Multiprocessor Programming 8
9 Coarse-Grained Synchronization Sequential bottleneck Threads stand in line Adding more threads Does not improve throughput Struggle to keep it from getting worse So why even use a multiprocessor? Well, some apps inherently parallel Art of Multiprocessor Programming 9
10 This Lecture Introduce four patterns Bag of tricks Methods that work more than once Art of Multiprocessor Programming 10
11 This Lecture Introduce four patterns Bag of tricks Methods that work more than once For highly-concurrent objects Concurrent access More threads, more throughput Art of Multiprocessor Programming 11
12 First: Fine-Grained Synchronization Instead of using a single lock Split object into Independently-synchronized components Methods conflict when they access The same component At the same time Art of Multiprocessor Programming 12
13 Second: Optimistic Synchronization Search without locking Art of Multiprocessor Programming 13
14 Second: Optimistic Synchronization Search without locking If you find it, lock and check OK: we are done Oops: start over Art of Multiprocessor Programming 14
15 Second: Optimistic Synchronization Search without locking If you find it, lock and check OK: we are done Oops: start over Evaluation Usually cheaper than locking, but Mistakes are expensive Art of Multiprocessor Programming 15
16 Third: Lazy Synchronization Postpone hard work Removing components is tricky Logical removal Mark component to be deleted Physical removal Do what needs to be done Art of Multiprocessor Programming 16
17 Fourth: Lock-Free Synchronization Don t use locks at all Use compareandset() & relatives Art of Multiprocessor Programming 17
18 Fourth: Lock-Free Synchronization Don t use locks at all Use compareandset() & relatives Advantages No Scheduler Assumptions/Support Art of Multiprocessor Programming 18
19 Fourth: Lock-Free Synchronization Don t use locks at all Use compareandset() & relatives Advantages No Scheduler Assumptions/Support Disadvantages Complex Sometimes high overhead Art of Multiprocessor Programming 19
20 Linked List Illustrate these patterns Using a list-based Set Common application Building block for other apps Art of Multiprocessor Programming 20
21 Set Interface Unordered collection of items Art of Multiprocessor Programming 21
22 Set Interface Unordered collection of items No duplicates Art of Multiprocessor Programming 22
23 Set Interface Unordered collection of items No duplicates Methods add(x) put x in set remove(x) take x out of set contains(x) tests if x in set Art of Multiprocessor Programming 23
24 List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Art of Multiprocessor Programming 24
25 List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Add item to set Art of Multiprocessor Programming 25
26 List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(tt x); } Remove item from set Art of Multiprocessor Programming 26
27 List-Based Sets public interface Set<T> { public boolean add(t x); public boolean remove(t x); public boolean contains(t x); } Is item in set? Art of Multiprocessor Programming 27
28 List Node public class Node { public T item; public int key; public Node next; } Art of Multiprocessor Programming 28
29 List Node public class Node { public T item; public int key; public Node next; } item of interest Art of Multiprocessor Programming 29
30 List Node public class Node { public T item; public int key; public Node next; } Usually hash code Art of Multiprocessor Programming 30
31 List Node public class Node { public T item; public int key; public Node next; } Reference to next node Art of Multiprocessor Programming 31
32 The List-Based Set - a b c + Sorted with Sentinel nodes (min & max possible keys) Art of Multiprocessor Programming 32
33 Reasoning about Concurrent Objects Invariant Property that always holds Art of Multiprocessor Programming 33
34 Reasoning about Concurrent Objects Invariant Property that always holds Established because True when object is created Truth preserved by each method Each step of each method Art of Multiprocessor Programming 34
35 Sequential List Based Set add() a c d remove() a b c Art of Multiprocessor Programming 41
36 Sequential List Based Set add() a c d remove() b a b c Art of Multiprocessor Programming 42
37 Coarse-Grained Locking a b d Art of Multiprocessor Programming 43
38 Coarse-Grained Locking a b d c Art of Multiprocessor Programming 44
39 Coarse-Grained Locking a b d honk! honk! c Simple but hotspot + bottleneck Art of Multiprocessor Programming 45
40 Coarse-Grained Locking Easy, same as synchronized methods One lock to rule them all Art of Multiprocessor Programming 46
41 Coarse-Grained Locking Easy, same as synchronized methods One lock to rule them all Simple, clearly correct Deserves respect! Works poorly with contention Queue locks help But bottleneck still an issue Art of Multiprocessor Programming 47
42 Fine-grained Locking Requires careful thought Do not meddle in the affairs of wizards, for they are subtle and quick to anger Art of Multiprocessor Programming 48
43 Fine-grained Locking Requires careful thought Do not meddle in the affairs of wizards, for they are subtle and quick to anger Split object into pieces Each piece has own lock Methods that work on disjoint pieces need not exclude each other Art of Multiprocessor Programming 49
44 Hand-over-Hand locking a b c Art of Multiprocessor Programming 50
45 Hand-over-Hand locking a b c Art of Multiprocessor Programming 51
46 Hand-over-Hand locking a b c Art of Multiprocessor Programming 52
47 Hand-over-Hand locking a b c Art of Multiprocessor Programming 53
48 Hand-over-Hand locking a b c Art of Multiprocessor Programming 54
49 Removing a Node a b c d remove(b) Art of Multiprocessor Programming 55
50 Removing a Node a b c d remove(b) Art of Multiprocessor Programming 56
51 Removing a Node a b c d remove(b) Art of Multiprocessor Programming 57
52 Removing a Node a b c d remove(b) Art of Multiprocessor Programming 58
53 Removing a Node a b c d remove(b) Art of Multiprocessor Programming 59
54 Removing a Node a c d remove(b) Why hold 2 locks? Art of Multiprocessor Programming 60
55 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 61
56 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 62
57 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 63
58 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 64
59 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 65
60 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 66
61 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 67
62 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 68
63 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 69
64 Concurrent Removes a b c d remove(b) remove(c) Art of Multiprocessor Programming 70
65 Uh, Oh a c d remove(b) remove(c) Art of Multiprocessor Programming 71
66 Uh, Oh Bad news, c not removed a c d remove(b) remove(c) Art of Multiprocessor Programming 72
67 Problem To delete node c Swing node b s next field to d a b c Problem is, Someone deleting b concurrently could direct a pointer a b c to c Art of Multiprocessor Programming 73
68 Insight If a node is locked No one can delete node s successor If a thread locks Node to be deleted And its predecessor Then it works Art of Multiprocessor Programming 74
69 Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 75
70 Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 76
71 Hand-Over-Hand Again a b c d remove(b) Art of Multiprocessor Programming 77
72 Hand-Over-Hand Again a b c d remove(b) Found it! Art of Multiprocessor Programming 78
73 Hand-Over-Hand Again a b c d remove(b) Found it! Art of Multiprocessor Programming 79
74 Hand-Over-Hand Again a c d remove(b) Art of Multiprocessor Programming 80
75 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 81
76 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 82
77 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 83
78 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 84
79 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 85
80 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 86
81 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 87
82 Removing a Node a b c d remove(b) remove(c) Art of Multiprocessor Programming 88
83 Removing a Node a b c d Must acquire Lock for b remove(c) Art of Multiprocessor Programming 89
84 Removing a Node a b c d Cannot acquire lock for b remove(c) Art of Multiprocessor Programming 90
85 Removing a Node a b c d Wait! remove(c) Art of Multiprocessor Programming 91
86 Removing a Node a b d Proceed to remove(b) Art of Multiprocessor Programming 92
87 Removing a Node a b d remove(b) Art of Multiprocessor Programming 93
88 Removing a Node a b d remove(b) Art of Multiprocessor Programming 94
89 Removing a Node a d remove(b) Art of Multiprocessor Programming 95
90 Removing a Node a d Art of Multiprocessor Programming 96
91 Adding Nodes To add node e Must lock predecessor Must lock successor Neither can be deleted (Is successor lock actually required?) Art of Multiprocessor Programming 104
92 Drawbacks Better than coarse-grained lock Threads can traverse in parallel Still not ideal Long chain of acquire/release Inefficient Art of Multiprocessor Programming 105
93 Optimistic Synchronization Find nodes without locking Lock nodes Check that everything is OK Art of Multiprocessor Programming 106
94 Optimistic: Traverse without Locking a b d e add(c) Aha! Art of Multiprocessor Programming 107
95 Optimistic: Lock and Load a b d e add(c) Art of Multiprocessor Programming 108
96 Optimistic: Lock and Load c a b d e add(c) Art of Multiprocessor Programming 109
97 What could go wrong? a b d e add(c) Aha! Art of Multiprocessor Programming 110
98 What could go wrong? a b d e add(c) Art of Multiprocessor Programming 111
99 What could go wrong? a b d e remove(b) Art of Multiprocessor Programming 112
100 What could go wrong? a b d e remove(b) Art of Multiprocessor Programming 113
101 What could go wrong? a b d e add(c) Art of Multiprocessor Programming 114
102 What could go wrong? c a b d e add(c) Art of Multiprocessor Programming 115
103 What could go wrong? a d e add(c) Uh-oh Art of Multiprocessor Programming 116
104 Validate Part 1 a b d e add(c) Yes, b still reachable from head Art of Multiprocessor Programming 117
105 What Else Could Go Wrong? a b d e add(c) Aha! Art of Multiprocessor Programming 118
106 What Else Coould Go Wrong? a b d e add(c) add(b ) Art of Multiprocessor Programming 119
107 What Else Coould Go Wrong? a b d e add(c) b add(b ) Art of Multiprocessor Programming 120
108 What Else Could Go Wrong? a b d e add(c) b Art of Multiprocessor Programming 121
109 What Else Could Go Wrong? c a b d e add(c) Art of Multiprocessor Programming 122
110 Validate Part 2 (while holding locks) a b d e add(c) Yes, b still points to d Art of Multiprocessor Programming 123
111 Invariants Careful: we may traverse deleted nodes But we establish properties by Validation After we lock target nodes Art of Multiprocessor Programming 124
112 Correctness If Nodes b and c both locked Node b still accessible Node c still successor to b Then Neither will be deleted OK to delete and return true Art of Multiprocessor Programming 125
113 Unsuccessful Remove a b d e remove(c) Aha! Art of Multiprocessor Programming 126
114 Validate (1) a b d e remove(c) Yes, b still reachable from head Art of Multiprocessor Programming 127
115 Validate (2) a b d e remove(c) Yes, b still points to d Art of Multiprocessor Programming 128
116 OK Computer a b d e remove(c) return false Art of Multiprocessor Programming 129
117 Correctness If Nodes b and d both locked Node b still accessible Node d still successor to b Then Neither will be deleted No thread can add c after b OK to return false Art of Multiprocessor Programming 130
118 Optimistic List Limited hot-spots Targets of add(), remove(), contains() No contention on traversals Moreover Traversals are wait-free Food for thought Art of Multiprocessor Programming 131
119 So Far, So Good Much less lock acquisition/release Performance Concurrency Problems Need to traverse list twice contains() method acquires locks Art of Multiprocessor Programming 132
120 Evaluation Optimistic is effective if cost of scanning twice without locks is less than cost of scanning once with locks Drawback contains() acquires locks 90% of calls in many apps Art of Multiprocessor Programming 133
121 Lazy List Like optimistic, except Scan once contains(x) never locks Key insight Removing nodes causes trouble Do it lazily Art of Multiprocessor Programming 134
122 Lazy List remove() Scans list (as before) Locks predecessor & current (as before) Logical delete Marks current node as removed (new!) Physical delete Redirects predecessor s next (as before) Art of Multiprocessor Programming 135
123 Lazy Removal a b c d Art of Multiprocessor Programming 136
124 Lazy Removal a b c d Present in list Art of Multiprocessor Programming 137
125 Lazy Removal a b c d Logically deleted Art of Multiprocessor Programming 138
126 Lazy Removal a b c d Physically deleted Art of Multiprocessor Programming 139
127 Lazy Removal a b d Physically deleted Art of Multiprocessor Programming 140
128 Lazy List All Methods Scan through locked and marked nodes Removing a node doesn t slow down other method calls Must still lock pred and curr nodes. Art of Multiprocessor Programming 141
129 Validation No need to rescan list! Check that pred is not marked Check that curr is not marked Check that pred points to curr Art of Multiprocessor Programming 142
130 Business as Usual a b c Art of Multiprocessor Programming 143
131 Business as Usual a b c Art of Multiprocessor Programming 144
132 Business as Usual a b c Art of Multiprocessor Programming 145
133 Business as Usual a b c remove(b) Art of Multiprocessor Programming 146
134 Business as Usual a b c a not marked Art of Multiprocessor Programming 147
135 Business as Usual a b c a still points to b Art of Multiprocessor Programming 148
136 Business as Usual a b c Logical delete Art of Multiprocessor Programming 149
137 Business as Usual a b c physical delete Art of Multiprocessor Programming 150
138 Business as Usual a b c Art of Multiprocessor Programming 151
139 Invariant An item is in the set if not marked reachable from head and if not yet traversed it is reachable from pred Art of Multiprocessor Programming 152
140 Validation private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Art of Multiprocessor Programming 153
141 List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Predecessor not Logically removed Art of Multiprocessor Programming 154
142 List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Current not Logically removed Art of Multiprocessor Programming 155
143 List Validate Method private boolean validate(node pred, Node curr) { return!pred.marked &&!curr.marked && pred.next == curr); } Predecessor still Points to current Art of Multiprocessor Programming 156
144 Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Start at the head Art of Multiprocessor Programming 157
145 Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Search key range Art of Multiprocessor Programming 158
146 Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Traverse without locking (nodes may have been removed) Art of Multiprocessor Programming 159
147 Contains public boolean contains(item item) { int key = item.hashcode(); Node curr = this.head; while (curr.key < key) { curr = curr.next; } return curr.key == key &&!curr.marked; } Present and undeleted? Art of Multiprocessor Programming 160
148 Summary: Wait-free Contains a 0 b 0 d c 10 e 0 Use Mark bit + list ordering 1. Not marked in the set 2. Marked or missing not in the set Art of Multiprocessor Programming 161
149 Lazy List a 0 b 0 d c 10 e 0 Lazy add() and remove() + Wait-free contains() Art of Multiprocessor Programming 162
150 Evaluation Good: contains() doesn t lock In fact, its wait-free! Good because typically high % contains() Uncontended calls don t re-traverse Bad Contended add() and remove() calls do retraverse Traffic jam if one thread delays Art of Multiprocessor Programming 163
151 Traffic Jam Any concurrent data structure based on mutual exclusion has a weakness If one thread Enters critical section And eats the big muffin Cache miss, page fault, descheduled Everyone else using that lock is stuck! Need to trust the scheduler. Art of Multiprocessor Programming 164
152 Reminder: Lock-Free Data No matter what Structures Guarantees minimal progress in any execution i.e. Some thread will always complete a method call Even if others halt at malicious times Implies that implementation can t use locks Art of Multiprocessor Programming 165
153 Lock-free Lists Next logical step Wait-free contains() lock-free add() and remove() Use only compareandset() What could go wrong? Art of Multiprocessor Programming 166
154 Lock-free Lists Logical Removal a 0 b 0 c 10 e 0 Use CAS to verify pointer is correct Physical Removal Not enough! Art of Multiprocessor Programming 167
155 Problem Logical Removal a 0 b 0 c 10 e 0 Physical Removal d 0 Node added Art of Multiprocessor Programming 168
156 The Solution: Combine Bit and Pointer Logical Removal = Set Mark Bit a 0 b 0 c 10 e 0 Mark-Bit and Pointer are CASed as one (AtomicMarkableReference) Physical Removal CAS d 0 Failed CAS: Node not added after logical Removal Art of Multiprocessor Programming 169
157 Solution Use AtomicMarkableReference Atomically Swing reference and Update flag Remove in two steps Set mark bit in next field Redirect predecessor s pointer Art of Multiprocessor Programming 170
158 Removing a Node a b CAS c d remove c Art of Multiprocessor Programming 172
159 Removing a Node failed a CAS b CAS c d remove b remove c Art of Multiprocessor Programming 173
160 Removing a Node a b c d remove b remove c Art of Multiprocessor Programming 174
161 Removing a Node a d remove b remove c Art of Multiprocessor Programming 175
162 Traversing the List Q: what do you do when you find a logically deleted node in your path? A: finish the job. CAS the predecessor s next field Proceed (repeat as needed) Art of Multiprocessor Programming 176
163 Lock-Free Traversal (only Add and Remove) pred pred curr curr CAS a b c d Uh-oh Art of Multiprocessor Programming 177
164 Performance On 16 node shared memory machine Benchmark throughput of Java List-based Set algs. Vary % of Contains() method Calls. Art of Multiprocessor Programming 178
165 High Contains Ratio Lock-free Lazy list Coarse Grained Fine Lock-coupling Art of Multiprocessor Programming 179
166 Low Contains Ratio Lock-free Lazy list Coarse Grained Fine Lock-coupling Art of Multiprocessor Programming 180
167 As Contains Ratio Increases Lock-free Lazy list Coarse Grained Fine Lock-coupling % Contains() Art of Multiprocessor Programming 181
168 Summary Coarse-grained locking Fine-grained locking Optimistic synchronization Lock-free synchronization Art of Multiprocessor Programming 182
169 To Lock or Not to Lock Locking vs. Non-blocking: Extremist views on both sides The answer: nobler to compromise, combine locking and non-blocking Example: Lazy list combines blocking add() and remove() and a wait-free contains() Remember: Blocking/non-blocking is a property of a method Art of Multiprocessor Programming 183
170 This work is licensed under a Creative Commons Attribution- ShareAlike 2.5 License. to copy, distribute and transmit the work to adapt the work. You must attribute the work to The Art of Multiprocessor Programming (but not in any way that suggests that the authors endorse you or your use of the work).. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to Any of the above conditions can be waived if you get permission from the copyright holder. Nothing in this license impairs or restricts the author's moral rights. Art of Multiprocessor Programming 184
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